Protected by impenetrable armor.

The Juggernaut Behemoth is the larger, boss variant of the Infested Juggernaut enemy.

It is a massive quadruped Infested creature, armed with formidable ranged attacks and deadly close-quarters combat abilities, which combined with its heavy armor makes it an intimidating opponent. Initially introduced in the Black Seed Scourge Tactical Alert, it can now be found in the last mission of The Jordas Precept, as well as the first portion of the Jordas Golem assassination mission.


Behavior[edit | edit source]

  • The Juggernaut's attack behavior makes it prefer ranged combat over closed-quarters battle: it will prefer to stay away from the enemy's range if possible, and will flee into optimum firing range if given the chance. It will only perform melee attacks like its charge dash and its shockwave stomp if the enemy is within range of said attacks.
  • Its primary ranged attack consists of launching a cluster of sharp quills directly at its targets, much akin to a shotgun with travel time. The middle of its back will open up when attacking in this way, exposing a weak point.
  • The Juggernaut can charge towards its target with great speed to knockdown enemies in its path. The Juggernaut will continue to charge until it rams into its target or an obstacle, where it will release a shockwave on impact.
  • The Juggernaut can lob a volley of spores over a large area. These spores will detonate on impact, releasing gas clouds which will rain down toxin droplets in the area that deal Toxin b.png Toxin damage over time to any enemy that walks into them.
  • If an enemy wanders within range, the Juggernaut can stand on its hind legs to perform a stomp shockwave, which also blankets a large area of ground in front of it with a vast amount of infested tars (akin to Tar-Mutalist MOA), which will slow down the movement of any players standing on it. In addition, the infested field will constantly grow light Infested units; including Charger, Runner, Leaper, Volatile Runner and Crawlers (not including the Crawler variants).
    • Performing this maneuver will make the Juggernaut expose a large, orange glow on its belly, which can be attacked to deal higher amounts of damage against it.
    • The amount of enemies spawned scales with how many players there are in a Squad; for example, solo players will only encounter 3 spawns, while a full squad will encounter more spawned units.
  • Possessing an unusually high amount of armor paired with its massive health pool, the Juggernaut can withstand significant punishment from weapons fire and Warframe abilities. The Juggernaut however possesses several weakspots that will take increased damage from weapons fire, which include large sacs on its head and back that appears when using its ranged attacks, and its belly when performing a standing ground stomp.
    • Forcing the Juggernaut into a knockdown state will make it curl up, concealing its belly which prevents it from being targeted.
    • The damage reduction to the armored carapace is 90%, applied after any damage reduction from the Juggernaut's Ferrite Armor.
    • Dealing an Impact b.svg Impact proc on the Juggernaut's weakpoint will cause it to stagger and leave its backside open for a moment.
    • The Juggernaut's weakpoints are susceptible to Corrosive b.png Corrosive procs. Its armored carapace, however, is not; the 90% damage reduction assumes that the Juggernaut still has 100% of its Ferrite armor.

Notes[edit | edit source]

  • The Juggernaut Behemoth cannot be brought into the Rift Plane using LimboIcon272.png Limbo's Banish130xDark.png Banish ability, and will only be temporarily sent into knockdown state upon the ability being cast upon it. The Juggernaut can still be brought into the Rift Plane using Cataclysm130xDark.png Cataclysm however.
  • Upon death, the Juggernaut Behemoth is guaranteed to drop one out of the four components required for crafting a Pherliac Pod. The blueprint for the Pherliac Pod itself can also drop alongside the components, but is not a guaranteed drop.

Tips[edit | edit source]

  • Due to the Juggernaut Behemoth's damage cap, it can be killed much faster with weapons that deal a large number of hits per second (such as shotguns like the GrineerSparkGun.png Kohm and the Dual Broncos.png Akbronco) over weapons that deal high damage per second (such as assault rifles like the DEPrimeBoltor.png Boltor Prime).
    • MirageIcon272.png Mirage's HallOfMirrors130xDark.png Hall Of Mirrors can multiply the hits per second up to three times, effectively tripling the overall DPS at best.
  • Use a GrineerGrenadeLauncher.png Torid with Corrosive b.png Corrosive damage. Not only does this constantly deal damage against the Juggernaut, but the Torid's gas clouds can more easily reach its weakspots as well for additional damage. Lastly, the gas clouds dealing damage-over-time means that damage can still be maintained against the Juggernaut even while the player is not shooting directly, giving more time to evade attacks from either the Juggernaut or its allies.
    • Similarly, other area-of-effect weapons like the OgrisNew.png Ogris can utilize their explosive radius to have a better chance of dealing damage against the Juggernaut's weakspots regardless of where they hit on its body.
    • Given that they are aimed at a weak spot, the InfProximityStars.png Pox equipped with corrosive damage can very easily strip away the Juggernaut Behemoth's armor.
  • The Juggernaut's weakspot only opens to attack when it is performing an action, therefore Blinding it is not recommended as it will cause the Juggernaut to curl up defensively, preventing access to its weakspot.
  • MesaIcon272.png Mesa's Peacemaker130xDark.png Peacemaker ability instantly target its weakspots, allowing her to deal large amounts of damage as long as the Juggernaut opens up.
  • Defensive abilities that deflect or protect against projectiles such as SnowGlobe130xDark.png Snow Globe and Turbulence130xDark.png Turbulence can be used to defend against the Juggernaut's ranged attacks. Magnetize130xDark.png Magnetize in particular, when cast directly on the Juggernaut, will reflect all attacks back against the Juggernaut, making them deal damage to itself.
  • Using AtlasIcon272.png Atlas will allow you to Petrify130xDark.png Petrify the Juggernaut, leaving it open to attacks while petrified.
  • Using the DETigris.png Tigris or Hek.png Hek/SyndicateSMHek.png Vaykor Hek while the Juggernaut exposes its belly, allowing the player to perform a one-shot kill.

Trivia[edit | edit source]

Bugs[edit | edit source]

  • Juggernaut Behemoth mimeographs summoned in the Simulacrum will always spawn as level 500, regardless of the selected spawn level.
  • Juggernaut mimeographs summoned in the Simulacrum can create Infested units with levels several times higher than the Juggernaut's selected spawn level, ex. attempting to spawn a level 50 Juggernaut can spawn Level 200 or above Infested units.
    • Juggernauts summoned in the Simulacrum tend to dash off a ledge and subsequently kill themselves.
  • VaubanIcon272.png Vauban's Bastille130xDark.png Bastille can lock the Juggernaut in its defensive ball form for several seconds. While locked in Bastille, the Juggernaut can still spawn tar as if it were stomping; however, no stomping animation is played. Paired with Mesa's Peacemaker, Bastille can make the fight relatively easy.
    • FrostIcon272.png Frost's SnowGlobe130xDark.png Snow Globe has a similar effect, only the Juggernaut will not spawn in reinforcements.
  • The Juggernaut seems to be immune to all status effects that hit its heavily armored outer body, except Radiation b.png Radiation procs which will not apply in any instance.

Media[edit | edit source]


Patch History[edit | edit source]

Hotfix 27.0.9

  • Fixed an issue with the Behemoth Juggernaut boil not being opaque.

Update 17.5

  • Re-introduced as art of The Jordas Precept and the Jordas Golem assassination mission.

Hotfix 16.7.1

  • Introduced as part of the Black Seed Scourge tactical alert.


See also[edit | edit source]

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