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Overwhelm hostiles with this jet-powered sickle and razor-chain weapon. Charged strikes ignite an explosive blast at range.

The Jat Kusar is a IconGrineerOn.png Grineer Blade and Whip with rocket boosters attached, giving it innate DmgFireSmall64.png Heat damage. This weapon was originally based off a fan design which Digital Extremes incorporated into the game.

Characteristics[]

This weapon deals primarily DmgFireSmall64.png Heat damage.

Advantages:

Disadvantages:

Acquisition[]

The Jat Kusar's blueprint can be researched from the Chem Lab in the dojo.

Manufacturing Requirements
CreditsLarge.png
15,000
Detonite Injector.png
7
Salvage.png
7,500
Rubedo.png
2,000
Forma2.png
1
Time: 24 hrs
Rush: Platinum64.png 30
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:Credits64.png15,000
Chem Lab ResearchClanAffinity64.png3,000
CreditsLarge.png
7,500
DetoniteAmpule.png
750
PolymerBundle.png
2,400
AlloyPlate.png
13,500
Ferrite.png
10,000
Time: 72 hrs
Prereq: Jat Kittag
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

This weapon can be sold for Credits64.png 5,000.

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Jat Kusar Heavy (unofficial)
(Heavy Attack)
Heavy Attack
 400% Ragdoll b.png
 400% Knockdown b.png
Heavy Attack
 400% Lifted b.png
 400% Ragdoll b.png
 400%
 400% Knockdown b.png
0.0%/s N/A JatKusarComboHeavy.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • The Jat Kusar, unlike other Blade and Whips, does not ragdoll and pull enemies towards the player upon landing the fourth attack of the stanceless/Claws of the Drake combo or Heavy Attacks.
    • Instead, Heavy Attack direct hits only knock enemies down, while the explosions ragdoll and throw the enemy a small distance straight up into the air.
  • The Slam Radial Damage has a small chance to inflict theDmgFireSmall64.png Heat status effect, but is unaffected by status chance mods.

Trivia[]


Bugs[]

  • The explosion caused by Heavy Attacks is not centered on the visual explosion. It is instead centered on the player, like a Slam Attack.

Media[]

Patch History[]

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 10 to 11.
  • Damage increased from 80 Heat to 218 (79 Impact, 13 Puncture, 45 Slash, and 81 Heat).
  • Range increased from 1 to 2.4.
  • Status Chance increased from 5% to 19%.
  • Slam Attack increased from 160 to 654.
  • Slide Attack increased from 171 to 218.
  • Parry Angle set to 60.

Update 21.2 (2017-07-26)

  • Introduced.
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