Deliver crushing blows with this Grineer built, jet powered mace.
The Jat Kittag is a Grineer heavy melee weapon consisting of a hammer with a built-in jet engine. It deals a very high amount of damage per swing but also suffers from a very slow attack speed.
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
Second highest base damage of all melee weapons after War, tied with Scindo Prime.
Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
Staggers all enemies on normal attacks.
Possesses two polarities, Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist..
Slide attacks and jump attacks can also knock-down enemies.
Very large jump attack radius.
Jump attacks can ragdoll enemies very far.
Jump attacks inflict Script error: The function "Proc" does not exist. procs, allowing it to knock down even more enemies that were nearby proceed enemies.
Stance slot has Script error: The function "Pol" does not exist. polarity, matches Crushing Ruin stance.
Disadvantages:
First strike is somewhat delayed.
Slow attack speed, making it cumbersome to use against fast targets such as Infested without mods.
High Script error: The function "Proc" does not exist. damage with low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. makes it ill-suited for non-shielded enemies.
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Notes
Sliding and slam attacks can ragdoll enemies.
The Jat Kittag can reach ranges of as much as 4-5m with a fully ranked Reach mod.
Enormous slam attack radius.
When channeled, the jump attack is likely to fling all unfortunate targets several meters high, sufficient to fling them off platforms. In some cases, it can even send them outside of the map, instantly killing them.
Combining the above with Enduring Strike will result in a total of 103.75% status chance during channeling.
Tips
When built for Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist., the Jat Kittag is more than capable of sending enemies into or through the ceiling with a well placed slam attack, or to the map boundaries if there is no ceiling present.
If enemies become too powerful, its slam attack can still kill enemies as long as it knocks them off bounds.
It is the first melee weapon ever released in the Chem Lab.
Up until Update 12.3.0, the Jat Kittag used polearm animations as a placeholder.
The Jat Kittag's slam and charge attacks result in a copious spray of PhysX particles (if enabled). These sparks are colored by the Jat Kittag's energy.
Prior to Update 12.3.0, the sparks were affected by the wielding Warframe's energy color, not the Jat Kittag's.
The exhaust of the Jat Kittag flares up during attacks, and cools down shortly afterwards. This is particularly noticeable during Jump attacks.
When performing the Shattered Village combo of the Crushing Ruin stance, the Jat Kittag's spins result in bright trails of light streaming behind the weapon along with its engines flaring up. The Jat Kittag is thus the only weapon that has a unique attack animation when using a stance combo.
This animation was once used as the Jat Kittag's charged attack animation, before the removal of charged attacks in Update 13.
Media
Jat Kittag on a Rhino
Jat Kittag jump attack explosion prior to Update 12.3, with the side of the hammer hitting the ground instead of the face.
Jat Kittag's PhysX spray
Jat Kittag in the Arsenal
Jat Kittag on Ash
Jat Kittag with Channeling
Jat Kittag idle stance after U15
1/7
Warframe Jat Kittag
Warframe Jat Kittag's U12.3 charge attack
The U12.3 charge attack without mods and with charge rate mods.
Warframe Jat Kitag Pro Builds Update 14.8.0
Warframe Jat Kittag, The Sparkly Hammer thequickdraw