When built for Blast and Impact, the Jat Kittag is more than capable of sending enemies into or through the ceiling with a well placed slam attack, or to the map boundaries if there is no ceiling present.
Condition Overload can be effectively used on the Jat Kittag due to its high status chance and innate Blast procs on slam attacks.
The Jat Kittag's slam and charge attacks result in a copious spray of particles (if enabled). These sparks are colored by the Jat Kittag's energy.
Prior to Update 12.3, the sparks were affected by the wielding Warframe's energy color, not the Jat Kittag's.
The exhaust of the Jat Kittag flares up during attacks and cools down shortly afterwards. This is particularly noticeable during Jump attacks.
When performing the Shattered Village combo of the Crushing Ruin stance, the Jat Kittag's spins result in bright trails of light streaming behind the weapon along with its engines flaring up. The Jat Kittag is thus the only weapon that has a unique attack animation when using a stance combo.
This animation was once used as the Jat Kittag's charged attack animation, before the removal of charged attacks in Update 13.0.
A full Visual FX pass has been done for Phase 1! Because this is Phase 1, it 'means all the unique weapons will have new generic FX for a little while (Jat Kittag etc.) until we can get through them all and make new clean variants'.
Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows: