When built for Blast DamageBlast and Impact DamageImpact, the Jat Kittag is more than capable of sending enemies into or through the ceiling with a well placed slam attack, or to the map boundaries if there is no ceiling present.
It is the first melee weapon ever released in the Chem Lab.
Up until Update 12.3 (2014-02-27), the Jat Kittag used polearm animations as a placeholder.
The Jat Kittag's slam and charge attacks result in a copious spray of particles (if enabled). These sparks are colored by the Jat Kittag's energy.
Prior to Update 12.3, the sparks were affected by the wielding Warframe's energy color, not the Jat Kittag's.
The exhaust of the Jat Kittag flares up during attacks and cools down shortly afterwards. This is particularly noticeable during Jump attacks.
When performing the Shattered Village combo of the Crushing Ruin stance, the Jat Kittag's spins result in bright trails of light streaming behind the weapon along with its engines flaring up. The Jat Kittag is thus the only weapon that has a unique attack animation when using a stance combo.
This animation was once used as the Jat Kittag's charged attack animation, before the removal of charged attacks in Update 13.0 (2014-04-09).
Jat Kittag in Codex.
Jat Kittag on a Rhino
Jat Kittag jump attack explosion prior to Update 12.3, with the side of the hammer hitting the ground instead of the face.
Jat Kittag's PhysX spray
Jat Kittag in the Arsenal
Jat Kittag on Ash
Jat Kittag with Channeling
Jat Kittag idle stance after U15
Warframe Jat Kittag
Warframe Jat Kittag's U12.3 charge attack
The U12.3 charge attack without mods and with charge rate mods.
Warframe Jat Kitag Pro Builds Update 14.8.0
Warframe Jat Kittag, The Sparkly Hammer thequickdraw
A full Visual FX pass has been done for Phase 1! Because this is Phase 1, it 'means all the unique weapons will have new generic FX for a little while (Jat Kittag etc.) until we can get through them all and make new clean variants'.
Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows: