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|baselevel = 1
 
|baselevel = 1
 
|name = Jackal
 
|name = Jackal
|image = QuadJackal.png
+
|image = Jackal_2020.png
 
|introduced = {{ver|Vanilla}}
 
|introduced = {{ver|Vanilla}}
 
|faction = Corpus
 
|faction = Corpus
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|mission = Fossa
 
|mission = Fossa
 
|weapon = Gatling Gun
 
|weapon = Gatling Gun
|abilities = Homing Missiles<br>[[Plasma Grenade Cluster]]<br>[[Rippling Shockwave]]
+
|abilities = Homing Missiles<br>[[Plasma Grenade Cluster]]<br>[[Rippling Shockwave]]<br>Grid Wall<br>Massive Shockwave
 
|robotic = 1,200
 
|robotic = 1,200
 
|protoshield = 2,000
 
|protoshield = 2,000
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|codex_scans = 3
 
|codex_scans = 3
 
|mission_drops = {{WF|Rhino}} Neuroptics Blueprint (38.72%)<br>{{WF|Rhino}} Chassis Blueprint (38.72%)<br>{{WF|Rhino}} Systems Blueprint (22.56%)
 
|mission_drops = {{WF|Rhino}} Neuroptics Blueprint (38.72%)<br>{{WF|Rhino}} Chassis Blueprint (38.72%)<br>{{WF|Rhino}} Systems Blueprint (22.56%)
{{Weapon|Stahlta}} Blueprint (15.0%)<br>
+
|other_drops = {{Weapon|Stahlta}} Blueprint (15.0%)<br>{{Weapon|Stropha}} Blueprint (15.0%)<br>[[Sigils#Boss Sigils|Jackal Sigil]]<br>[[Riven Sliver]] ([[Sortie]] only)}}
  +
{{Quote|In an attempt to exert power and authority, the Corpus have cotinued to refine their most lethal security proxy. The Jackal. Determine its location aboard this vessel and destroy it.|[[Lotus]]}}
{{Weapon|Stropha}} Blueprint (15.0%)
 
|other_drops = [[Orokin Cell]] 2.58%<br>[[Sigils#Boss Sigils|Jackal Sigil]]
 
}}
 
 
<section begin=jackalintro />
 
<section begin=jackalintro />
'''Jackal''' is the final boss of the [[Venus]] system, and represents the first Corpus boss that players encounter. Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful corpus weapons, the [[Plasma Grenade Cluster]]. Dissected models of the Jackal can be found in some [[Grineer]] tilesets, either showing that the Grineer have interest in utilizing Corpus technology, or that they have simply purchased merchandise. It can be found on the [[mission]] Fossa. After defeating it and finishing the mission, the player will receive {{WF|Rhino}} component blueprints.
+
'''Jackal''' is the final boss of the [[Venus]] system, and represents the first Corpus boss that players encounter (excluding Orb-Mothers and Terra boss variants encountered in [[Orb Vallis]]). Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful corpus weapons, the [[Plasma Grenade Cluster]]. Dissected models of the Jackal can be found in some [[Grineer]] tilesets, either showing that the Grineer have an interest in utilizing Corpus technology, or that they have simply purchased merchandise. It can be found on the [[mission]] Fossa. After defeating it and finishing the mission, the player will receive {{WF|Rhino}} component blueprints, as well as a chance to get a {{Weapon|Stahlta}} or {{Weapon|Stropha}} blueprint.
 
 
<section end=jackalintro />
 
<section end=jackalintro />
 
A Terra variant may spawn in [[Orb Vallis]] during high alert state. This variant is considered a common enemy, not a boss, and will neither drop blueprints nor anger the [[Stalker]].
 
A blue-colored Terra variant may spawn in [[Orb Vallis]] during high alert state. This variant is considered a common enemy, not a boss, and will neither drop blueprints nor anger the [[Stalker]].
 
   
 
==Appearance==
 
==Appearance==
The '''Jackal''' is a yellow, quadruped mechanical proxy of the Corpus, modeled similarly to the real Jackal anatomy-wise. Its head is composed of an ocular piece attached to its chassis in a ball-socket joint manner, of which it has two yellow mechanical-eyes with two short antennae strewn forward abductively along with a long downward "jaw" attached, much like an osprey's ocular piece. It mounts a pair of heavy turrets hidden inside its ear shutters along with a pair of presumably ammunition boxes. It has four three-jointed mechanical legs connecting in a hinge-jointed manner with three-fingered mechanical fingers on its end, much of it composed of machinery ball-socket-jointed to the chassis.
+
The '''Jackal''' is a blue and white, quadruped mechanical proxy of the Corpus, modeled similarly to the real Jackal anatomy-wise. Its head is composed of an ocular piece attached to its chassis in a ball-socket joint manner, of which it has two yellow mechanical-eyes with two short antennae strewn forward abductively along with a long downward "jaw" attached, much like an osprey's ocular piece. It mounts a pair of heavy turrets hidden inside its ear shutters along with a pair of presumably ammunition boxes. It has four three-jointed mechanical legs connecting in a hinge-jointed manner with three-fingered mechanical fingers on its end, much of it composed of machinery ball-socket-jointed to the chassis.
   
 
The Jackal, like other bosses, has unique taunts. Here is a list of them:
 
The Jackal, like other bosses, has unique taunts. Here is a list of them:
  +
*''"Metrics error. Threat requires escalation."''
 
  +
*''"Enemy analysis: Organic. Threat Level: Impotent."''
  +
*''"Auto repair in process. Combat precepts halted."''
  +
*''"Pathetic organics require sterilization."''
 
*''"Trivial threat detected."''
 
*''"Trivial threat detected."''
*''"Enemy analysis: Organic. Threat level: Impotent."''
+
*''"Kill chamber sealed. There is no place to hide."''
  +
*''"System degraded. Adjusting confidence intervals."''
*''"Threat Level Upgraded. Classification: Pathetic." ''
 
*''"Prototype engagement test: Ready. Tenno destruction analytics: Recording."''
 
   
 
==Behavior==
 
==Behavior==
The Jackal is a large, quadrupedal machine that stomps around with its massive legs and uses various gunfire and grenade weaponry.
+
The Jackal can stomp around with its massive legs and uses various gunfire and grenade weaponry.
   
 
*'''Turret:''' Two cheek-mounted turrets fire volley of machine gunfire.
 
*'''Turret:''' Two cheek-mounted turrets fire volley of machine gunfire.
 
*'''Rippling Shockwave:''' Stomps the ground with its massive legs, producing a shockwave that knocks Tenno off their feet and disables Warframe Abilities.
 
*'''Rippling Shockwave:''' Stomps the ground with its massive legs, producing a shockwave that knocks Tenno off their feet and disables Warframe Abilities.
 
*'''Plasma Grenade Cluster:''' Deposits a volley of plasma grenades that shortly explode after sticking to the ground.
 
*'''Plasma Grenade Cluster:''' Deposits a volley of plasma grenades that shortly explode after sticking to the ground.
*'''Grid Wall:''' After one of its legs is shot, the Jackal floats into the air and deploys a large grid wall in an X shape, which sweeps around the room. They start off blue, but begin to do damage after turning red. In subsequent phases, the grid wall will pause to rotate in the opposite direction. The wall can be bullet jumped over, and the Tenno can wall jump across the ceiling to stay above it.
+
*'''Grid Wall:''' After one of its legs is shot, the Jackal floats into the air and deploys a large grid wall in an X shape, which sweeps around the room. They start off blue, but begin to do damage after turning red. In subsequent phases, the grid wall will pause to rotate in the opposite direction. The wall can be bullet jumped over, and the Tenno can wall jump and wall latch on the walls at the edge of the room to stay above it.
 
*'''Massive Shockwave:''' Following the Grid Wall, the Jackal drops down onto the ground, creating a large shockwave, but is left vulnerable to the [[Parazon]].
 
*'''Massive Shockwave:''' Following the Grid Wall, the Jackal drops down onto the ground, creating a large shockwave, but is left vulnerable to the [[Parazon]].
 
*'''Electric Field:''' An environmental hazard created by the four pillars in the room of Phase 2 when destroyed by the Jackal's attacks, dealing high {{Icon|Proc|Electric|Text}} damage.
 
*'''Electric Field:''' An environmental hazard created by the four pillars in the room of Phase 2 when destroyed by the Jackal's attacks, dealing high {{Icon|Proc|Electric|Text}} damage.
Line 53: Line 51:
 
After activating the terminal to "Deploy Jackal", the platform in the middle will rise to reveal a rather small MOA, much to the Lotus's surprise who expected it to be bigger. Shortly after, the real Jackal drops in from the ceiling, crushing the MOA under its massive frame.
 
After activating the terminal to "Deploy Jackal", the platform in the middle will rise to reveal a rather small MOA, much to the Lotus's surprise who expected it to be bigger. Shortly after, the real Jackal drops in from the ceiling, crushing the MOA under its massive frame.
   
The Jackal's main body is protected by invulnerable shielding, but its four legs are vulnerable. Destroying one of the legs will force it to engage its '''Grid Wall''' and '''Massive Shockwave'''. Afterwards, it can be stabbed with the [[Parazon]].
+
The Jackal's main body is protected by invulnerable shielding, but its four legs are vulnerable. Destroying one of the legs will force it to engage its '''Grid Wall''' and '''Massive Shockwave'''. Afterward, it can be stabbed with the [[Parazon]].
   
 
===Phase 2===
 
===Phase 2===
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{{EnemyHoriz
 
{{EnemyHoriz
 
| name = Terra Jackal
 
| name = Terra Jackal
| image =
+
| image = Warframe 20190731140323-1.jpg
 
| introduced = {{ver|24}}
 
| introduced = {{ver|24}}
 
| tileset = [[Orb Vallis]]
 
| tileset = [[Orb Vallis]]
Line 83: Line 81:
   
 
==Trivia==
 
==Trivia==
  +
*The Jackal boss fight was completely reworked in {{ver|28}}. The Jackal's outer texture was changed from dull yellow to dark blue with white stripes. The model itself has not changed (though has been slightly upscaled) but received several new skeletal animations.
*The Jackal is the first [[Corpus]] boss, and the first non-[[quest]] boss that players will encounter.
+
*The Jackal is the first [[Corpus]] boss (excluding Orb-Mothers in [[Orb Vallis]]), and the first non-[[quest]] boss that players will encounter.
*The platform the Jackal stands on prior to fighting it is a remnant of WARFRAME's Closed Beta days; prior to {{ver|6}}, the platform served as an elevator and the Jackal would make its appearance by ascending from under the floor. The elevator was removed as it was possible for players to get stuck in the area beneath the platform, as [[Maneuvers#Wall_Dash|Wall Dashing]] had yet to be implemented, making it impossible to escape without {{A|Switch Teleport}}.
 
 
*While players only fight it on Venus, the Jackal is perhaps the most ubiquitous boss in the game. Aside from the Jackal itself and its Vallis counterparts;
 
*While players only fight it on Venus, the Jackal is perhaps the most ubiquitous boss in the game. Aside from the Jackal itself and its Vallis counterparts;
**The Jackal's design serves as the template for the [[Lynx]] and the [[Razorback]], with the Lynx in particular appearing in one [[Grineer]] [[Spy|Data Vault]] layout;
+
**The Jackal's design serves as the template for the [[Lynx]] and the [[Razorback]], with the Lynx, in particular, appearing in one [[Grineer]] [[Spy|Data Vault]] layout;
 
**The [[Clan Dojo]]'s [[Research#Energy Lab|Energy Lab]] has a partially-disassembled Jackal suspended from the ceiling; and
 
**The [[Clan Dojo]]'s [[Research#Energy Lab|Energy Lab]] has a partially-disassembled Jackal suspended from the ceiling; and
 
**The Jackal, either in one piece or in individual components, serves as an occasional decoration in various tilesets.
 
**The Jackal, either in one piece or in individual components, serves as an occasional decoration in various tilesets.
 
*The MOA that appears in the Jackal cinematic has been named "[[Popcorn]]" by the community and developers.
*When Jackal was first introduced, sustained fire from high damage weapons could take down the Jackal quickly without having to focus on disabling its legs, although this took considerable firepower that new players do not possess. However, in the current version of Warframe, the Jackal's shields are invulnerable until a leg is shot out.
 
*The MOA that appears in the Jackal cinematic has been dubbed "Popcorn" by the community and developers.<ref>https://twitter.com/corpusbonds/status/1270810490785206273</ref>
 
 
**{{ver|28.0.1}} added Popcorn to [[Iron Wake]].
 
**{{ver|28.0.1}} added Popcorn to [[Iron Wake]].
   
 
===References To Dark Sector===
 
===References To Dark Sector===
 
*The original Dark Sector demo showed the Lasrian troopers releasing a [[w:c:darksector:Jackal|Jackal]] on Hayden Tenno.
 
*The original Dark Sector demo showed the Lasrian troopers releasing a [[w:c:darksector:Jackal|Jackal]] on Hayden Tenno.
**Unlike its Warframe counterpart, this model was shorter, chunkier and is equipped with a more visual set of Gatling guns.
+
**Unlike its Warframe counterpart, this model was shorter, chunkier, and is equipped with a more visual set of Gatling guns.
 
*It is also shown in the [[:File:Dark Sector Xbox 360 Trailer - 8-Minute Trailer|trailer (2004) of Dark Sector]] under a completely different design, yet still heavily resembling Jackal.
 
*It is also shown in the [[:File:Dark Sector Xbox 360 Trailer - 8-Minute Trailer|trailer (2004) of Dark Sector]] under a completely different design, yet still heavily resembling Jackal.
   
 
==Bugs==
 
==Bugs==
*Occasionally, when Jackal fires his missiles he will launch into the ceiling. After a brief period of time, these missiles disappear completely, or sometimes, return to hit the floor.
 
**Sometimes, these missiles do not return for the Jackal's intended targets, as if the missiles are fired at the ceiling for nothing.
 
*If one or more players are standing on top of the Jackal before the cutscene begins, they will still be suspended in the air, both in-game and in cinematic. Players can shoot without falling down, but moving in any way (including being knocked down by [[Rippling Shockwave]]) makes one fall to the ground.
 
*If something is holding the doors open (an enemy or a decoy) when the cutscene begins, the doors will not be locked. Due to its size, Jackal is unable to enter the doors, allowing players to exploit this bug. On the other hand, if the blockade has been killed/destroyed from the respective doors, it will be closed and will not be opened normally until the Jackal has been destroyed.
 
*If Jackal is being damaged by {{WF|Zephyr}}'s {{A|Tornado}}, the ability's casting duration is halved.
 
*Occasionally, players that fell into trenches of the Jackal's room tile will not be reset back to their original locations.
 
**Occasionally, if Jackal is knocked down too quickly after the cutscene begins, his appendages will be invincible once he gets back up, making him impossible to kill.
 
*When the Jackal is down, you can run up and press up against it such that when it stands up, you can run underneath it where it becomes unable to hit you with the shockwave attack. This allows for an extremely quick takedown before the Ospreys and the Plasma Grenades even become an issue.
 
 
*Briefly, after {{ver|20.0.4}} and {{ver|20.0.5}}, the Jackal would drop {{Weapon|Gorgon Wraith}} parts because of a bug that shared the drop table update to the [[Razorback]].
 
*Briefly, after {{ver|20.0.4}} and {{ver|20.0.5}}, the Jackal would drop {{Weapon|Gorgon Wraith}} parts because of a bug that shared the drop table update to the [[Razorback]].
*If a player is invisible and undetected by Jackal even if they take out all 4 of its legs it'll never enter the damage phase, effectively soft-locking the boss fight. Popping out of invisibility will not fix this, you'll have to reset the mission by aborting, this happens primarily when taking him on solo as other players would prevent this bug from happening at all.
 
 
==Media==
 
<gallery position="center" type="slideshow" widths="500">
 
Warframe 20190731140323-1.jpg|Blue variant encountered on Orb Vallis, as seen on The Codex
 
</gallery>
 
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|28.0.6}}
  +
*Pets & Sentinels no longer take damage from Jackal's Grid Wall attack.
  +
*Fixed Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  +
*Fixes towards spamming the Parazon Finisher for the Jackal as a Client breaking the Finisher animation.
  +
  +
{{ver|28.0.5}}
  +
*Fixed missing wall geometry in the Jackal Assassinate tileset that Wisp can Wil-O-Wisp through and fall out of the world. This results in respawning in the first room of the Jackal arena which has every door closed and locked.
  +
*Fixed being able to stand on destroyed pillar geometry mesh in the Jackal arena.
  +
*Fixed "Massive Flexplates" transmission during the Jackal fight replaying multiple times.
  +
*Fixed a script error when a pillar is destroyed in the Jackal arena.
  +
*Fixed a script error during the Parazon Finisher cutscene during the Jackal fight.
  +
  +
{{ver|28.0.3}}
  +
*Removed the unintended Riven Sliver drop from the Jackal when it is below Level 41. We have, however, kept the Riven Sliver drop if the Jackal is above Level 41 (Sortie).
  +
*Fixes towards Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  +
*Fixed the Parazon Jackal Finisher not working if you Revived after he landed into his stun, were using an Exalted weapon, or Transferred to the Operator.
  +
 
{{ver|28.0.2}}
 
{{ver|28.0.2}}
 
*Removed the ability to skip transition cinematic in the Jackal Arena fight due to resulting in many broken states.
 
*Removed the ability to skip transition cinematic in the Jackal Arena fight due to resulting in many broken states.
 
*Fixed the Jackal getting stuck in midair while doing its ‘UFO’ attack, resulting in an inability to progress in the fight. If you still see this, let us know.
 
*Fixed the Jackal getting stuck in midair while doing its ‘UFO’ attack, resulting in an inability to progress in the fight. If you still see this, let us know.
 
*Fixed a crash when attempting to skip the Jackal 2nd phase cut scene after a Host migration had occurred.
 
*Fixed a crash when attempting to skip the Jackal 2nd phase cut scene after a Host migration had occurred.
  +
*Fixed electric sparks audio in Jackal arena not ending when the FX expires.
   
 
{{ver|28}}
 
{{ver|28}}
Line 134: Line 135:
 
*Sniper ammo now drops from containers during Jackal fight
 
*Sniper ammo now drops from containers during Jackal fight
 
}}
 
}}
 
==References==
 
{{Reflist}}
 
   
 
{{BossNav}}
 
{{BossNav}}

Revision as of 18:38, 24 June 2020

In an attempt to exert power and authority, the Corpus have cotinued to refine their most lethal security proxy. The Jackal. Determine its location aboard this vessel and destroy it.

Jackal is the final boss of the Venus system, and represents the first Corpus boss that players encounter (excluding Orb-Mothers and Terra boss variants encountered in Orb Vallis). Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful corpus weapons, the Plasma Grenade Cluster. Dissected models of the Jackal can be found in some Grineer tilesets, either showing that the Grineer have an interest in utilizing Corpus technology, or that they have simply purchased merchandise. It can be found on the mission Fossa. After defeating it and finishing the mission, the player will receive RhinoIcon272 Rhino component blueprints, as well as a chance to get a Stahlta Stahlta or Stropha Stropha blueprint.

A Terra variant may spawn in Orb Vallis during high alert state. This variant is considered a common enemy, not a boss, and will neither drop blueprints nor anger the Stalker.

Appearance

The Jackal is a blue and white, quadruped mechanical proxy of the Corpus, modeled similarly to the real Jackal anatomy-wise. Its head is composed of an ocular piece attached to its chassis in a ball-socket joint manner, of which it has two yellow mechanical-eyes with two short antennae strewn forward abductively along with a long downward "jaw" attached, much like an osprey's ocular piece. It mounts a pair of heavy turrets hidden inside its ear shutters along with a pair of presumably ammunition boxes. It has four three-jointed mechanical legs connecting in a hinge-jointed manner with three-fingered mechanical fingers on its end, much of it composed of machinery ball-socket-jointed to the chassis.

The Jackal, like other bosses, has unique taunts. Here is a list of them:

  • "Metrics error. Threat requires escalation."
  • "Enemy analysis: Organic. Threat Level: Impotent."
  • "Auto repair in process. Combat precepts halted."
  • "Pathetic organics require sterilization."
  • "Trivial threat detected."
  • "Kill chamber sealed. There is no place to hide."
  • "System degraded. Adjusting confidence intervals."

Behavior

The Jackal can stomp around with its massive legs and uses various gunfire and grenade weaponry.

  • Turret: Two cheek-mounted turrets fire volley of machine gunfire.
  • Rippling Shockwave: Stomps the ground with its massive legs, producing a shockwave that knocks Tenno off their feet and disables Warframe Abilities.
  • Plasma Grenade Cluster: Deposits a volley of plasma grenades that shortly explode after sticking to the ground.
  • Grid Wall: After one of its legs is shot, the Jackal floats into the air and deploys a large grid wall in an X shape, which sweeps around the room. They start off blue, but begin to do damage after turning red. In subsequent phases, the grid wall will pause to rotate in the opposite direction. The wall can be bullet jumped over, and the Tenno can wall jump and wall latch on the walls at the edge of the room to stay above it.
  • Massive Shockwave: Following the Grid Wall, the Jackal drops down onto the ground, creating a large shockwave, but is left vulnerable to the Parazon.
  • Electric Field: An environmental hazard created by the four pillars in the room of Phase 2 when destroyed by the Jackal's attacks, dealing high Script error: The function "Proc" does not exist. damage.

Strategy

Phase 1

After activating the terminal to "Deploy Jackal", the platform in the middle will rise to reveal a rather small MOA, much to the Lotus's surprise who expected it to be bigger. Shortly after, the real Jackal drops in from the ceiling, crushing the MOA under its massive frame.

The Jackal's main body is protected by invulnerable shielding, but its four legs are vulnerable. Destroying one of the legs will force it to engage its Grid Wall and Massive Shockwave. Afterward, it can be stabbed with the Parazon.

Phase 2

After being stabbed once, a cinematic shows the Jackal retreating to an adjacent, identical room, followed by the Tenno's Parazon lasso. The process simply needs to be repeated three more times on the Jackal's remaining legs.

Summary

  • Phase 1: Destroy one leg, survive Grid Wall and Massive Shockwave, then stab with Parazon.
  • Phase 2: Repeat above three more times until it is defeated.

Variants

Terra Jackal General Drops
Warframe 20190731140323-1
Introduced Update 24.0 (2018-11-08) Mod Drops:
Mod TT 20px Organ Shatter 7.588%
Mod TT 20px Reach 7.588%
Mod TT 20px Fever Strike 0.738%
Mod TT 20px Molten Impact 0.738%
Mod TT 20px North Wind 0.738%
Mod TT 20px Reflex Coil 0.738%
Mod TT 20px Shocking Touch 0.738%
Mod TT 20px Stretch 0.738%
Mod TT 20px Life Strike 0.202%
Mod TT 20px Split Chamber 0.202%
Tileset Orb Vallis
Ability ElectricShield130xWhite Electric Shield
Codex Scans 3
Statistics
Robotic 3,000
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Proto Shield 3,000
DmgImpactSmall64 +DmgToxinSmall64 +DmgMagneticSmall64 +++DmgPunctureSmall64 ‐‐DmgFireSmall64 ‐‐DmgCorrosiveSmall64 ‐‐
Alloy Armor 100
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 1,000
Base Level 1
Spawn Level 19
This variant is always vulnerable, but may activate a projected energy barrier when suffering high damage – similar to VoltIcon272 Volt's ElectricShield130xWhite Electric Shield or a Shield Dargyn's barrier. While the barrier is active, its shields will regenerate at a rapid pace.

Trivia

  • The Jackal boss fight was completely reworked in Update 28.0 (2020-06-11). The Jackal's outer texture was changed from dull yellow to dark blue with white stripes. The model itself has not changed (though has been slightly upscaled) but received several new skeletal animations.
  • The Jackal is the first Corpus boss (excluding Orb-Mothers in Orb Vallis), and the first non-quest boss that players will encounter.
  • While players only fight it on Venus, the Jackal is perhaps the most ubiquitous boss in the game. Aside from the Jackal itself and its Vallis counterparts;
    • The Jackal's design serves as the template for the Lynx and the Razorback, with the Lynx, in particular, appearing in one Grineer Data Vault layout;
    • The Clan Dojo's Energy Lab has a partially-disassembled Jackal suspended from the ceiling; and
    • The Jackal, either in one piece or in individual components, serves as an occasional decoration in various tilesets.
  • The MOA that appears in the Jackal cinematic has been named "Popcorn" by the community and developers.

References To Dark Sector

  • The original Dark Sector demo showed the Lasrian troopers releasing a Jackal on Hayden Tenno.
    • Unlike its Warframe counterpart, this model was shorter, chunkier, and is equipped with a more visual set of Gatling guns.
  • It is also shown in the trailer (2004) of Dark Sector under a completely different design, yet still heavily resembling Jackal.

Bugs

Patch History

Hotfix 28.0.6 (2020-06-24)

  • Pets & Sentinels no longer take damage from Jackal's Grid Wall attack.
  • Fixed Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  • Fixes towards spamming the Parazon Finisher for the Jackal as a Client breaking the Finisher animation.

Hotfix 28.0.5 (2020-06-17)

  • Fixed missing wall geometry in the Jackal Assassinate tileset that Wisp can Wil-O-Wisp through and fall out of the world. This results in respawning in the first room of the Jackal arena which has every door closed and locked.
  • Fixed being able to stand on destroyed pillar geometry mesh in the Jackal arena.
  • Fixed "Massive Flexplates" transmission during the Jackal fight replaying multiple times.
  • Fixed a script error when a pillar is destroyed in the Jackal arena.
  • Fixed a script error during the Parazon Finisher cutscene during the Jackal fight.

Hotfix 28.0.3 (2020-06-12)

  • Removed the unintended Riven Sliver drop from the Jackal when it is below Level 41. We have, however, kept the Riven Sliver drop if the Jackal is above Level 41 (Sortie).
  • Fixes towards Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  • Fixed the Parazon Jackal Finisher not working if you Revived after he landed into his stun, were using an Exalted weapon, or Transferred to the Operator.

Hotfix 28.0.2 (2020-06-11)

  • Removed the ability to skip transition cinematic in the Jackal Arena fight due to resulting in many broken states.
  • Fixed the Jackal getting stuck in midair while doing its ‘UFO’ attack, resulting in an inability to progress in the fight. If you still see this, let us know.
  • Fixed a crash when attempting to skip the Jackal 2nd phase cut scene after a Host migration had occurred.
  • Fixed electric sparks audio in Jackal arena not ending when the FX expires.

Update 28.0 (2020-06-11)

JACKAL REWORK

Return to Fossa to face an upgraded threat. Equipped with a suite of the latest technology and upgraded combat capabilities, the Corpus have spent mind-boggling sums of Credits for the sole purpose of taking you out.

  • (Undocumented) The Jackal encountered in the Orb Vallis has been renamed Terra Jackal.

Hotfix 27.4.2 (2020-05-04)

  • Fixed an issue with Jackal functionality in terms of boss properly navigating rooms.
  • Fixed the Jackal getting stuck in various room geometry.

Update 7.8 (2013-04-19)

  • Sniper ammo now drops from containers during Jackal fight