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{{Top|Enemy|Bosses|Bosses|Enemy|Corpus|Corpus}}
__NOTOC__
 
  +
{{Enemy
<!-- To edit, go to:
 
  +
| name = Jackal
http://warframe.wikia.com/wiki/Jackal/Main_Tab
 
  +
| image = QuadJackal.png
http://warframe.wikia.com/wiki/Jackal/Arsenal_Tab
 
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| introduced = {{ver|Vanilla}}
http://warframe.wikia.com/wiki/Jackal/Strategy_Tab
 
  +
| faction = Corpus
http://warframe.wikia.com/wiki/Jackal/Media_Tab
 
  +
| planet = [[Venus]]
-->
 
  +
| mission = Fossa
<!--
 
  +
| weapon = Gatling Gun
<tabview>
 
  +
| abilities = Homing Missiles<br>[[Plasma Grenade Cluster]]<br>[[Rippling Shockwave]]
Jackal/Main_Tab|Main
 
  +
Jackal/Arsenal_Tab|Arsenal
 
  +
| clonedflesh =
Jackal/Strategy_Tab|Strategy
 
  +
| flesh =
Jackal/Media_Tab|Media
 
  +
| fossilized =
</tabview>
 
  +
| infestedflesh =
-->
 
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| infestedsinew =
<tabber>Main = {{:Jackal/Main_Tab}}
 
  +
| machinery =
|-|Arsenal = {{:Jackal/Arsenal_Tab}}
 
  +
| robotic = 1,200
|-|Strategy = {{:Jackal/Strategy_Tab}}
 
  +
|-|Media = {{:Jackal/Media_Tab}}
 
  +
| shield =
  +
| protoshield = 2,000
  +
  +
| ferritearmor =
  +
| alloyarmor = 100
  +
  +
| baseexperience = 1,500
  +
| baselevel = 1
  +
| spawnlevel = 8
  +
| specialbodyparts = Shield: 0.1x
  +
| codex_scans = 3
  +
| other_drops = [[Fieldron Sample]]<br>[[Orokin Cell]]<br>[[Sigils#Boss Sigils|Jackal Sigil]]
  +
}}
  +
<section begin=jackalintro />
  +
'''Jackal''' is the final boss of the [[Venus]] system, and represents the first Corpus boss that players encounter. Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful corpus weapons, the [[Plasma Grenade Cluster]]. Dissected models of the Jackal can be found in some [[Grineer]] tilesets, either showing that the Grineer have interest in utilizing Corpus technology, or that they have simply purchased merchandise.It can be found on the [[mission]] Fossa. After defeating it and finishing the mission, the player will receive {{WF|Rhino}} component blueprints.
  +
<section end=jackalintro />
  +
  +
A blue-colored variant may spawn in [[Orb Vallis]] during high alert state. This variant has vulnerable shields and a projected energy barrier &ndash; similar to {{WF|Volt}}'s {{A|Electric Shield}} or a [[Shield Dargyn]]'s barrier. This variant is considered a common enemy, not a boss, and will neither drop blueprints nor anger the [[Stalker]].
  +
  +
==Appearance==
  +
The '''Jackal''' is a yellow, quadruped mechanical proxy of the Corpus, modeled similarly to the real Jackal anatomy-wise. Its head is composed of an ocular piece attached to its chassis in a ball-socket joint manner, of which it has two yellow mechanical-eyes with two short antennae strewn forward abductively along with a long downward "jaw" attached, much like an osprey's ocular piece. It mounts a pair of heavy turrets hidden inside its ear shutters along with a pair of presumably ammunition boxes. It has four three-jointed mechanical legs connecting in a hinge-jointed manner with three-fingered mechanical fingers on its end, much of it composed of machinery ball-socket-jointed to the chassis.
  +
  +
The Jackal, like other bosses, has unique taunts. Here is a list of them:
  +
  +
* ''"Trivial threat detected."''
  +
* ''"Enemy analysis: Organic. Threat level: Impotent."''
  +
* ''"Threat Level Upgraded. Classification: Pathetic." ''
  +
* ''"Prototype engagement test: Ready. Tenno destruction analytics: Recording."''
  +
  +
==Behavior==
  +
The '''Jackal''''s main body is protected by invulnerable shielding. Disabling two legs by damaging them will cause it to collapse, disabling its shield. There's a time limit and damage tolerance that it will take before it recovers. Note that the Jackal will be invulnerable for a short time when recovering.
  +
  +
Offensively, aside from heavy machine guns, the Jackal can launch a barrage of missiles; its missile strike deals moderate damage and is capable of knockdown, although not lethal. It can also fire [[Plasma Grenade Cluster]] in a wave, and it will use [[Rippling Shockwave]] in close combat.
  +
  +
===Abilities===
  +
{{:Plasma Grenade Cluster}}
  +
{{:Rippling Shockwave}}
  +
  +
==Strategy==
  +
The Jackal has a massive amount of firepower in the front, necessitating that any Warframe it targets seek cover quickly. It also uses a [[Rippling Shockwave]] which causes knockdown and is avoidable by jumping over it, hiding behind a pillar, or simply keeping out of range. Sometimes, it will spew a group of [[Plasma Grenade Cluster]]s that will deal 100-200 damage each; they have a distinctive element of it emitting a very bright light during the fuse period. When the Jackal launches a barrage of missiles, using a melee weapon to block it will parry most of the damage and knockdown.
  +
  +
It is also advised to shoot down as many [[Mine Osprey]]s as possible while taking cover from the Jackal's gunfire in order to keep the number of mines under control.
  +
  +
Carrying an accurate weapon with {{Icon|Proc|Radiation|Text}} properties is also very effective against Jackal; a player using a properly-outfitted sniper weapon can disable Jackal with a single shot to a limb, allowing uninterrupted fire to the head. As soon as Jackal regains mobility, the sniper can disable Jackal again.
  +
  +
Having a lightly modded melee weapon and equipping yourself full-melee can work surprisingly well to stunlock him in his own animation; proper melee would break one of its limbs before it finishes its recovery animation, resulting in an endless loop of locking. This has been tested with an unranked {{Weapon|Skana}}.
  +
  +
In any case, the Jackal's legs will regenerate health if they're not under sustained fire, so make sure you can keep applying pressure until the Jackal is incapacitated.
  +
  +
There is a bug if you hide behind a column and continue shooting his left front or right front leg that he will not be able to attack you.  This is rather tedious and should only be performed when soloing the boss fight. However, the Ospreys that the Jackal spawns will continue to bombard the player with bombs.
  +
  +
===Utilizing Warframe Abilities===
  +
An easy way to knock it down, if using {{WF|Loki}}, is to cast {{A|Invisibility}} and take him head-on. You can quickly walk up to its hind legs and melee it up close, resulting in a quick knockdown. The Jackal is '''not''' fooled by {{A|Decoy}}, and even then its heavy firepower will easily rip the Decoy to shreds.
  +
  +
If you are playing as an {{WF|Excalibur}}, save your energy for {{A|Slash Dash}}. Once you see it go down, use Slash Dash on him as many times as possible.
  +
  +
Using {{WF|Rhino}}'s {{A|Iron Skin}} to get close is also an effective method to shoot it up close as it will block its [[Rippling Shockwave]] and deprive most of its firepower&mdash;Be aware that its wave of Plasma Grenades can still destroy Rhino's Iron Skin easily.
  +
  +
Playing as {{WF|Volt}} allows you to freely AoE down the Ospreys which also drop more energy than you'd use by casting {{A|Shock}}. This will allow you to relentlessly melee the boss, only occasionally needing to run around and catch the energy drops.
  +
  +
Using {{WF|Mag}}'s {{A|Pull}} even from behind pillars can allow you to safely destroy the Ospreys without exposing yourself to counter fire. Combined with the "Hiding behind a column" bug/exploit you can repeatedly clear the area of enemies without suffering any damage, making this boss easy to solo even at low levels.
  +
  +
If you're using {{WF|Mesa}}, {{A|Peacemaker}} will target the Jackal directly and '''not''' its legs, so make sure your arsenal can bring them down before activating Peacemaker.
  +
  +
==Notes==
  +
*The Jackal will be waiting in the center of the room upon entering the boss room, and the opening cinematic will begin once all players have gotten within 10 meters of it.
  +
**If you scan the Jackal before it is active, the scan will complete but no data will be added to the Codex.
  +
  +
{{InfoboxSide|header=Variants|<tabber>
  +
|-|Jackal (Orb Vallis)=
  +
{{EnemyHoriz
  +
| name = Jackal (Orb Vallis)
  +
| image =
  +
| introduced = {{ver|24}}
  +
| tileset = [[Orb Vallis]]
  +
| ability = {{A|Electric Shield}}
  +
| robotic = 3,000
  +
| protoshield = 3,000
  +
| alloyarmor = 100
  +
| baseexperience = 1,000
  +
| baselevel = 1
  +
| spawnlevel = 19
  +
| codex_scans = 3
  +
}}
 
</tabber>
 
</tabber>
  +
}}
   
  +
==Trivia==
  +
*The Jackal is the first [[Corpus]] boss, and the first non-[[quest]] boss that players will encounter.
  +
*The platform the Jackal stands on prior to fighting it is a remnant of WARFRAME's Closed Beta days; prior to {{ver|6}}, the platform served as an elevator and the Jackal would make its appearance by ascending from under the floor. The elevator was removed as it was possible for players to get stuck in the area beneath the platform, as [[Maneuvers#Wall_Dash|Wall Dashing]] had yet to be implemented, making it impossible to escape without {{A|Switch Teleport}}.
  +
*While players only fight it on Venus, the Jackal is perhaps the most ubiquitous boss in the game. Aside from the Jackal itself and its Vallis counterparts;
  +
**The Jackal's design serves as the template for the [[Lynx]] and the [[Razorback]], with the Lynx in particular appearing in one [[Grineer]] [[Spy|Data Vault]] layout;
  +
**The [[Clan Dojo]]'s [[Research#Energy Lab|Energy Lab]] has a partially-disassembled Jackal suspended from the ceiling; and
  +
**The Jackal, either in one piece or in individual components, serves as an occasional decoration in various tilesets.
  +
*When Jackal was first introduced, sustained fire from high damage weapons could take down the Jackal quickly without having to focus on disabling its legs, although this took considerable firepower that new players do not possess. However, in the current version of Warframe, the Jackal's shields are invulnerable until a leg is shot out.
  +
  +
===References To Dark Sector===
  +
*The original Dark Sector demo showed the Lasrian troopers releasing a [[w:c:darksector:Jackal|Jackal]] on Hayden Tenno.
  +
**Unlike its Warframe counterpart, this model was shorter, chunkier and is equipped with a more visual set of Gatling guns.
  +
*It is also shown in the [[:File:Dark Sector Xbox 360 Trailer - 8-Minute Trailer|trailer (2004) of Dark Sector]] under a completely different design, yet still heavily resembling Jackal.
  +
  +
==Bugs==
  +
*Occasionally, when Jackal fires his missiles he will launch into the ceiling. After a brief period of time, these missiles disappear completely, or sometimes, return to hit the floor.
  +
**Sometimes, these missiles do not return for the Jackal's intended targets, as if the missiles are fired at the ceiling for nothing.
  +
*If one or more players are standing on top of the Jackal before the cutscene begins, they will still be suspended in the air, both in-game and in cinematic. Players can shoot without falling down, but moving in any way (including being knocked down by [[Rippling Shockwave]]) makes one fall to the ground.
  +
*If something is holding the doors open (an enemy or a decoy) when the cutscene begins, the doors will not be locked. Due to its size, Jackal is unable to enter the doors, allowing players to exploit this bug. On the other hand, if the blockade has been killed/destroyed from the respective doors, it will be closed and will not be opened normally until the Jackal has been destroyed.
  +
*If Jackal is being damaged by {{WF|Zephyr}}'s {{A|Tornado}}, the ability's casting duration is halved.
  +
*Occasionally, players that fell into trenches of the Jackal's room tile will not be reset back to their original locations.
  +
**Occasionally, if Jackal is knocked down too quickly after the cutscene begins, his appendages will be invincible once he gets back up, making him impossible to kill.
  +
*When the Jackal is down, you can run up and press up against it such that when it stands up, you can run underneath it where it becomes unable to hit you with the shockwave attack. This allows for an extremely quick takedown before the Ospreys and the Plasma Grenades even become an issue.
  +
*Briefly, after {{ver|20.0.4}} and {{ver|20.0.5}}, the Jackal would drop {{Weapon|Gorgon Wraith}} parts because of a bug that shared the drop table update to the [[Razorback]].
  +
*If a player is invisible and undetected by Jackal even if they take out all 4 of its legs it'll never enter the damage phase, effectively soft-locking the boss fight. Popping out of invisibility will not fix this, you'll have to reset the mission by aborting, this happens primarily when taking him on solo as other players would prevent this bug from happening at all.
  +
  +
==Media==
  +
<gallery position="center" type="slideshow" widths="500">
  +
Warframe 20190731140323-1.jpg|Blue variant encountered on Orb Vallis, as seen on The Codex
  +
</gallery>
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|7.8}}
  +
*Sniper ammo now drops from containers during Jackal fight
  +
}}
 
{{BossNav}}
 
{{BossNav}}
 
{{CorpusNav}}
 
{{CorpusNav}}
[[ru:Шакал]]
 
[[fr:Jackal]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[es:Jackal]]
 
[[fr:Jackal]]
 
[[ru:Шакал]]
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]
Line 30: Line 152:
 
[[Category:Corpus]]
 
[[Category:Corpus]]
 
[[Category:Dark Sector Reference]]
 
[[Category:Dark Sector Reference]]
  +
[[Category:Closed Beta]]
  +
[[Category:Orb Vallis]]

Revision as of 07:45, 6 October 2019

Jackal is the final boss of the Venus system, and represents the first Corpus boss that players encounter. Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful corpus weapons, the Plasma Grenade Cluster. Dissected models of the Jackal can be found in some Grineer tilesets, either showing that the Grineer have interest in utilizing Corpus technology, or that they have simply purchased merchandise.It can be found on the mission Fossa. After defeating it and finishing the mission, the player will receive RhinoIcon272 Rhino component blueprints.


A blue-colored variant may spawn in Orb Vallis during high alert state. This variant has vulnerable shields and a projected energy barrier – similar to VoltIcon272 Volt's ElectricShield130xWhite Electric Shield or a Shield Dargyn's barrier. This variant is considered a common enemy, not a boss, and will neither drop blueprints nor anger the Stalker.

Appearance

The Jackal is a yellow, quadruped mechanical proxy of the Corpus, modeled similarly to the real Jackal anatomy-wise. Its head is composed of an ocular piece attached to its chassis in a ball-socket joint manner, of which it has two yellow mechanical-eyes with two short antennae strewn forward abductively along with a long downward "jaw" attached, much like an osprey's ocular piece. It mounts a pair of heavy turrets hidden inside its ear shutters along with a pair of presumably ammunition boxes. It has four three-jointed mechanical legs connecting in a hinge-jointed manner with three-fingered mechanical fingers on its end, much of it composed of machinery ball-socket-jointed to the chassis.

The Jackal, like other bosses, has unique taunts. Here is a list of them:

  • "Trivial threat detected."
  • "Enemy analysis: Organic. Threat level: Impotent."
  • "Threat Level Upgraded. Classification: Pathetic."
  • "Prototype engagement test: Ready. Tenno destruction analytics: Recording."

Behavior

The Jackal's main body is protected by invulnerable shielding. Disabling two legs by damaging them will cause it to collapse, disabling its shield. There's a time limit and damage tolerance that it will take before it recovers. Note that the Jackal will be invulnerable for a short time when recovering.

Offensively, aside from heavy machine guns, the Jackal can launch a barrage of missiles; its missile strike deals moderate damage and is capable of knockdown, although not lethal. It can also fire Plasma Grenade Cluster in a wave, and it will use Rippling Shockwave in close combat.

Abilities

PlasmaGrenade BansheeSonicBoom Plasma Grenade Cluster
The Jackal launches a volley of Plasma Grenades directly ahead, inflicting massive damage to its enemies.
Strength:Moderate (Damage)
20 (Grenade Count)
Duration:2 Seconds (Fuse)
Range:10 Meters
Users:Jackal
Razorback

Info
  • After the clusters stick onto a surface, it will explode in two seconds and deals DmgBlastSmall64 Blast damage within 10 meters.
    • Damage scales with level.
  • As with regular Plasma Grenades, the projectiles can latch or stick onto a player, which will guarantee heavy damage.
    • Plasma Grenades cannot be removed via Rolling.

Tips & Tricks
  • Has a very distinctive activation sound.
  • Has a delay before exploding.
  • Has a fairly small area of effect.

MadMoa RhinoStomp Rippling Shockwave
Stomps the ground with incredible force, generating a shockwave that ripples outward and knocks down any enemy caught in it.
Strength:Low (Damage)
Duration:N/A
Range:5 / 10 Meters
Users:Anti MOA
Jackal
Lynx
Scavenger Drone
Shockwave MOA

Info
  • The stomp creates a shockwave with a 5 meter radius which will expand and peak at 10 meters. Those who got caught in the ripple will be knocked down and suffer mild damage.
    • Damage does not scale with level.
  • In Anti MOA's case, it fires an energy shot the bounces off surfaces a few times, then creates a bright-blue shockwave with the same knockdown effect and low damage. It will expand up to 5-meter in diameter before dissipating.
  • In Scavenger Drone's case, it will cast a bright-yellow shockwave with the same knockdown effect upon successfully confiscating any loot. It will expand up to 10-meter in diameter before dissipating.
  • Shockwave MOAs have a 10 second cooldown before it can use this ability again. The Jackal can use this ability in quick succession.
  • Knocking down a Shockwave MOA will not stop the ability being executed if casting animation has progressed to where its leg is dropping to strike the ground.

Tips & Tricks
  • Knockdown radius are dependent on the surface ripples, you can jump in front of a Jackal when it stomped the ground to avoid knockdown.
  • This ability can be interrupted on the Jackal by shooting down one of its legs.
  • Relatively easy to dodge, compared to Seismic Shockwave.
  • Rippling Shockwave can be avoided simply by moving behind thick cover relative to the position of the caster; the Ripple animation will still penetrate cover, but will not have the knockdown effect.

Strategy

The Jackal has a massive amount of firepower in the front, necessitating that any Warframe it targets seek cover quickly. It also uses a Rippling Shockwave which causes knockdown and is avoidable by jumping over it, hiding behind a pillar, or simply keeping out of range. Sometimes, it will spew a group of Plasma Grenade Clusters that will deal 100-200 damage each; they have a distinctive element of it emitting a very bright light during the fuse period. When the Jackal launches a barrage of missiles, using a melee weapon to block it will parry most of the damage and knockdown.

It is also advised to shoot down as many Mine Ospreys as possible while taking cover from the Jackal's gunfire in order to keep the number of mines under control.

Carrying an accurate weapon with Script error: The function "Proc" does not exist. properties is also very effective against Jackal; a player using a properly-outfitted sniper weapon can disable Jackal with a single shot to a limb, allowing uninterrupted fire to the head. As soon as Jackal regains mobility, the sniper can disable Jackal again.

Having a lightly modded melee weapon and equipping yourself full-melee can work surprisingly well to stunlock him in his own animation; proper melee would break one of its limbs before it finishes its recovery animation, resulting in an endless loop of locking. This has been tested with an unranked Skana Skana.

In any case, the Jackal's legs will regenerate health if they're not under sustained fire, so make sure you can keep applying pressure until the Jackal is incapacitated.

There is a bug if you hide behind a column and continue shooting his left front or right front leg that he will not be able to attack you.  This is rather tedious and should only be performed when soloing the boss fight. However, the Ospreys that the Jackal spawns will continue to bombard the player with bombs.

Utilizing Warframe Abilities

An easy way to knock it down, if using LokiIcon272 Loki, is to cast Invisibility130xWhite Invisibility and take him head-on. You can quickly walk up to its hind legs and melee it up close, resulting in a quick knockdown. The Jackal is not fooled by Decoy130xWhite Decoy, and even then its heavy firepower will easily rip the Decoy to shreds.

If you are playing as an ExcaliburIcon272 Excalibur, save your energy for SlashDash130xWhite Slash Dash. Once you see it go down, use Slash Dash on him as many times as possible.

Using RhinoIcon272 Rhino's IronSkin130xWhite Iron Skin to get close is also an effective method to shoot it up close as it will block its Rippling Shockwave and deprive most of its firepower—Be aware that its wave of Plasma Grenades can still destroy Rhino's Iron Skin easily.

Playing as VoltIcon272 Volt allows you to freely AoE down the Ospreys which also drop more energy than you'd use by casting Shock130xWhite Shock. This will allow you to relentlessly melee the boss, only occasionally needing to run around and catch the energy drops.

Using MagIcon272 Mag's Pull130xWhite Pull even from behind pillars can allow you to safely destroy the Ospreys without exposing yourself to counter fire. Combined with the "Hiding behind a column" bug/exploit you can repeatedly clear the area of enemies without suffering any damage, making this boss easy to solo even at low levels.

If you're using MesaIcon272 Mesa, Peacemaker130xWhite Peacemaker will target the Jackal directly and not its legs, so make sure your arsenal can bring them down before activating Peacemaker.

Notes

  • The Jackal will be waiting in the center of the room upon entering the boss room, and the opening cinematic will begin once all players have gotten within 10 meters of it.
    • If you scan the Jackal before it is active, the scan will complete but no data will be added to the Codex.

Variants

Jackal (Orb Vallis) General Drops
[[File:|200x200px]]
Introduced Update 24.0 (2018-11-08) Mod Drops:

Tileset Orb Vallis
Ability ElectricShield130xWhite Electric Shield
Codex Scans 3
Statistics
Robotic 3,000
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Proto Shield 3,000
DmgImpactSmall64 +DmgToxinSmall64 +DmgMagneticSmall64 +++DmgPunctureSmall64 ‐‐DmgFireSmall64 ‐‐DmgCorrosiveSmall64 ‐‐
Alloy Armor 100
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity 1,000
Base Level 1
Spawn Level 19

Trivia

  • The Jackal is the first Corpus boss, and the first non-quest boss that players will encounter.
  • The platform the Jackal stands on prior to fighting it is a remnant of WARFRAME's Closed Beta days; prior to Update 6.0 (2013-01-29), the platform served as an elevator and the Jackal would make its appearance by ascending from under the floor. The elevator was removed as it was possible for players to get stuck in the area beneath the platform, as Wall Dashing had yet to be implemented, making it impossible to escape without SwitchTeleport130xWhite Switch Teleport.
  • While players only fight it on Venus, the Jackal is perhaps the most ubiquitous boss in the game. Aside from the Jackal itself and its Vallis counterparts;
    • The Jackal's design serves as the template for the Lynx and the Razorback, with the Lynx in particular appearing in one Grineer Data Vault layout;
    • The Clan Dojo's Energy Lab has a partially-disassembled Jackal suspended from the ceiling; and
    • The Jackal, either in one piece or in individual components, serves as an occasional decoration in various tilesets.
  • When Jackal was first introduced, sustained fire from high damage weapons could take down the Jackal quickly without having to focus on disabling its legs, although this took considerable firepower that new players do not possess. However, in the current version of Warframe, the Jackal's shields are invulnerable until a leg is shot out.

References To Dark Sector

  • The original Dark Sector demo showed the Lasrian troopers releasing a Jackal on Hayden Tenno.
    • Unlike its Warframe counterpart, this model was shorter, chunkier and is equipped with a more visual set of Gatling guns.
  • It is also shown in the trailer (2004) of Dark Sector under a completely different design, yet still heavily resembling Jackal.

Bugs

  • Occasionally, when Jackal fires his missiles he will launch into the ceiling. After a brief period of time, these missiles disappear completely, or sometimes, return to hit the floor.
    • Sometimes, these missiles do not return for the Jackal's intended targets, as if the missiles are fired at the ceiling for nothing.
  • If one or more players are standing on top of the Jackal before the cutscene begins, they will still be suspended in the air, both in-game and in cinematic. Players can shoot without falling down, but moving in any way (including being knocked down by Rippling Shockwave) makes one fall to the ground.
  • If something is holding the doors open (an enemy or a decoy) when the cutscene begins, the doors will not be locked. Due to its size, Jackal is unable to enter the doors, allowing players to exploit this bug. On the other hand, if the blockade has been killed/destroyed from the respective doors, it will be closed and will not be opened normally until the Jackal has been destroyed.
  • If Jackal is being damaged by ZephyrIcon272 Zephyr's Tornado130xWhite Tornado, the ability's casting duration is halved.
  • Occasionally, players that fell into trenches of the Jackal's room tile will not be reset back to their original locations.
    • Occasionally, if Jackal is knocked down too quickly after the cutscene begins, his appendages will be invincible once he gets back up, making him impossible to kill.
  • When the Jackal is down, you can run up and press up against it such that when it stands up, you can run underneath it where it becomes unable to hit you with the shockwave attack. This allows for an extremely quick takedown before the Ospreys and the Plasma Grenades even become an issue.
  • Briefly, after Hotfix 20.0.4 (2017-03-27) and Hotfix 20.0.5 (2017-03-28), the Jackal would drop GorgonWraith Gorgon Wraith parts because of a bug that shared the drop table update to the Razorback.
  • If a player is invisible and undetected by Jackal even if they take out all 4 of its legs it'll never enter the damage phase, effectively soft-locking the boss fight. Popping out of invisibility will not fix this, you'll have to reset the mission by aborting, this happens primarily when taking him on solo as other players would prevent this bug from happening at all.

Media

Patch History

Update 7.8 (2013-04-19)

  • Sniper ammo now drops from containers during Jackal fight