Release Date: December 3rd, 2015
Equipped with a diverse selection of arrows, deft hands, shroud of stealth and an exalted bow, the crafty Ivara infiltrates hostile territory with deception and diversion, and eliminates threats with a shot from beyond. Ivara emerged in Update 18.0 (2015-12-03).
Acquisition
Ivara's main and component blueprints are acquired from Spy missions (including Nightmare Mode) depending on mission level. Alerts and Sorties do not award identified items and therefore are exempt. All parts are in Rotation C of their respective reward tables, meaning they require three successful data extractions to be an eligible reward for the mission. Eligible missions are detailed in the tables below.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Systems Blueprint | Tier 1 Spy / C | 10% | ~ 10 C Rotations | 65 ± 21 C Rotations |
Systems Blueprint | Venus Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
Blueprint | Veil Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
Blueprint | Tier 3 Spy / C | 7.52% | ~ 13 C Rotations | 88 ± 29 C Rotations |
Chassis Blueprint | Neptune Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
Chassis Blueprint | Lua Spy / C | 7.37% | ~ 13 C Rotations | 90 ± 30 C Rotations |
Chassis Blueprint | Tier 2 Spy / C | 5.64% | ~ 17 C Rotations | 118 ± 39 C Rotations |
Neuroptics Blueprint | Tier 3 Spy / C | 7.52% | ~ 13 C Rotations | 88 ± 29 C Rotations |
Neuroptics Blueprint | Pluto Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
- Even though The Steel Path missions are level 100+, they have the same reward table as normal missions.
Alternatively, upon completion of The Duviri Paradox, Ivara's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 1 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: 325 | Blueprints Price: N/A | ||||
Ivara Neuroptics Blueprint | |||||
15,000 |
Neurodes 5 |
Plastids 800 |
Polymer Bundle 2,600 |
Argon Crystal 2 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Ivara Chassis Blueprint | |||||
15,000 |
Morphics 5 |
Cryotic 2,000 |
Rubedo 700 |
Nitain Extract 4 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Ivara Systems Blueprint | |||||
15,000 |
Control Module 5 |
Rubedo 1,000 |
Nitain Extract 5 |
Argon Crystal 1 |
Time: 12 Hour(s) |
Rush: 25 |
Lore & History
The Secret History of the Orokin Court
- Main article: Leverian#IvaraView Ivara List▾▾
A Dax emergency call led Ivara and two unknown Warframes to a complex cave system. The discovered the dead bodies of the Dax who sent the message, along with the Myrmidon. The creature made short work of Ivara's companions, first by nullifying their abilities, and vaporizing them with an emerald light, converting them both into clouds of dust.
Ivara attempted to sneak away, but the Myrmidon rendered both her Prowl and Quiver useless. Ivara retreated and readied her Aksomati, Rubico, and Artemis Bow. Guided by her Navigator, she managed to outwit the creature. Stripping him of his armor, the Myrmidon lay naked in front of the huntress, but was revealed to have a face similar to an Orokin, a race Ivara was sworn to never kill. The Myrmidon knew it, and smirked at Ivara.
After the duel, Ivara brought the defeated Myrmidon to the Council of the Seven. For slaying her comrades, she expected him to meet justice at that hands of his own people, the people he mocked with his pallid visage. One of the Seven removed a small device, "a lattice of delicate silver" from their head and placed it on the podium between the Council and Ivara, causing the Myrmidon to instantly collapse lifeless to the floor. Executor Ballas then told Ivara how her combat abilities and loyalty were tested, and because of her success, she will be remembered, while her defeated comrades would be long forgotten.
Notes
- Ivara, along with Banshee Prime, Loki Prime, Nova Prime, and Oberon Prime, has the second highest amount of energy (175 base, with 262.5 at max rank), with Chroma Prime, Volt Prime, Saryn Prime, Ivara Prime, Baruuk, Wisp, and Yareli having the highest (200 base, with 300 at max rank).
- This can be increased to 525 with a maxed Flow, 743.8 (rounded) with Primed Flow, 770 with Primed Flow and Endurance Drift.
Trivia
- Ivara is a name derived from the Old Norse word Ívarr, which means "tree warrior".
- In Norse legend, the similarly named Ivar the Boneless was a legendary warrior acclaimed as a deadly archer.
- The line in Lotus' summary, "Don't roam around the forest looking for a fight," is a direct reference to a musical number in the film Robin Hood: Men in Tights.
- As mentioned in Devstream 64, Ivara's visual design was influenced by tree frogs, with her default color scheme sharing their bright coloration.
- Her original gameplay design similarly included Toxin damage, though this was ultimately abandoned sometime during development.
- The Navigator ability is functionally similar to the Aftertouch ability in Digital Extremes' previous successful video game Dark Sector.
- The Eros Arrow Skin does not affect Ivara's Artemis Bow.
- Ivara is the first Warframe whose main blueprint is dropped as possible loot reward.
Release Date: December 17th, 2019
Ivara Prime is the Primed variant of Ivara, possessing higher Shields, Armor, Energy and Sprint Speed, as well as an additional polarity. Ivara Prime was released alongside Baza Prime and Aksomati Prime.
Acquisition
Chassis Blueprint | Blueprint | Systems Blueprint | Neuroptics Blueprint |
---|---|---|---|
Lith I1 Rare (V) Neo I1 Rare (V) Neo I2 Rare (V) Neo I3 Rare (V) |
Axi B4 Uncommon (V) Axi S13 Uncommon (V) Lith B8 Uncommon (V) Lith N4 Uncommon (V) Lith N5 Uncommon (V) Lith N7 Uncommon (V) Meso N9 Uncommon (V) |
Axi A15 Uncommon (V) Axi A9 Uncommon (V) Axi C6 Uncommon (V) Lith A4 Uncommon (V) Lith T7 Uncommon (V) Meso P2 Uncommon (V) |
Lith D3 Common (V) Meso B5 Common (V) Meso C4 Common (V) Meso D6 Common (V) Meso N10 Common (V) Meso O6 Common (V) Neo M3 Common (V) Neo T4 Common (V) |
Vaultings
- On December 10th, 2021, it was announced that Ivara Prime, along with Baza Prime and Aksomati Prime, would enter the Prime Vault and be retired from the reward tables on December 15th, 2021. Any preexisting components or fully-built items will remain as is.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 5 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: N/A | ||||
Ivara Prime Neuroptics Blueprint | |||||
15,000 |
Argon Crystal 2 |
Cryotic 600 |
Circuits 750 |
Salvage 4,250 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Ivara Prime Chassis Blueprint | |||||
15,000 |
Nitain Extract 2 |
Control Module 5 |
Plastids 250 |
Nano Spores 1,800 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Ivara Prime Systems Blueprint | |||||
15,000 |
Neurodes 4 |
Morphics 9 |
Oxium 175 |
Ferrite 3,200 |
Time: 12 Hour(s) |
Rush: 25 |
Notes
- Ivara Prime, compared to Ivara:
- Higher Shield (455/555 vs. 270/370)
- Higher Armor (135 vs. 105)
- Higher Energy (250/300 vs. 215/265)
- Higher Starting Energy (100 vs. 75)
- Higher Sprint Speed (1.2 vs. 1.15)
- Additional Polarity ( vs. )
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Ivara Prime's Prowl features a moving starlight effect over her body, in addition to typical invisibility. The starlight is always moving from left to right, but moves in relation to a camera movement of a player who observes as well. Its colors are affected by the player's chosen energy colors.
- This additional visual effect also extends to a Companion.
Trivia
- Ivara Prime's design is inspired by jellyfish.
- Jellyfish use the transparency of their gelatinous bodies as camouflage. Many of them are so transparent that they are nearly invisible under natural conditions.
- Ivara Prime has a single ornate gold-adorned arrow attached to the quiver on her left arm, while her non-prime counterpart has several.
- Ivara Prime's starlight effect appears to be a part of her model, so it can also be seen when she becomes invisible by other means, e.g. Untraceable, Metronome's Nocturne buff, etc.
- Due to the lore documented in Ivara's Leverian entry, Ivara Prime is currently the only Prime Warframe that cannot have been created before the base version.
Media
See also
Passive
Ivara's innate enemy Radar has a larger radius, detecting enemies and displaying their position on the minimap within 50 meters rather than the usual 30 meters.
This effect stacks with ( Primed) Animal Instinct, Enemy Radar, Enemy Sense, Stealth Drift, and Vigilante Pursuit, increasing her detection range to 191 meters, or more with squad members equipped with the aura Enemy Radar and/or Coaction Drift.
Abilities
1 25 |
Quiver Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows. Introduced in Update 18.0 (2015-12-03) |
||
Subsumable to Helminth |
2 25 +3/s +2/s2 |
Navigator Assume control of a projectile and guide it to the target. Introduced in Update 18.0 (2015-12-03) |
Strength:2x / 3x / 4x / 5x (maximum multiplier) | |
Duration:0.25x / 0.5x / 0.75x / 1x s-1 (multiplier growth) | |||
Range:N/A |
3 25 +1-3/s |
Prowl Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots. Introduced in Update 18.0 (2015-12-03) |
Strength:10% / 20% / 30% / 40% (headshot bonus) 100% (loot chance) | |
Duration:4 / 3.5 / 3 / 2.5 s (steal time) | |||
Range:2 / 2 / 3 / 4 m (steal range) | |||
Misc: -50% (movement speed penalty) |
4 50 +15/shot |
Artemis Bow Summon a mighty bow and unleash a volley of devastating arrows. Introduced in Update 18.0 (2015-12-03) |
Strength:75 / 120 / 180 / 240 (damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc: 3 / 4 / 6 / 7 (arrows) |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Patch History
Update 37.0 (2024-10-02)
- Fixed Operator attacks sounding muffled if Warframe is invisible (specifically Ivara) at the time of using Transference.
Hotfix 36.1.6 (2024-09-05)
- Ivara's Prowl will now muffle Parazon finisher sounds (player audio only).
Hotfix 36.1.5 (2024-09-03)
- Ivara's Prowl will now muffle Melee weapon impact and dismemberment sounds (for player audio).
Update 36.1 (2024-08-21)
- Reduced the sound muffling when using Ivara's Prowl.
- High importance gameplay-related sounds will no longer have any muffling applied to them when these abilities are in-use.
Update 36.0 (2024-06-18)
- Fixed Ivara’s Artemis Bow not benefitting from the Galvanized Aptitude Mod.
Update 35.5 (2024-03-27)
- Customization For Warframes With Invisibility Abilities
Warframes now have Invisibility customization - no longer will you have to be strictly transparent!
Warframes with Invisibility abilities (Ivara) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments.
Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character.
Semi-Cloak Option:
Glow-Cloak Optionl:
An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception.
Invisibility colorization is affected by the primary Energy color of your Warframe.
Update 35.0 (2023-12-13)
- Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
- Ivara Prime from 75 to 100
- Fixed Ivara Prime’s jellyfish effects missing from her helmet. She has been jellified once again.
- Fixed the Thunderbolt Mod causing self-damage to Ivara when equipped on her Artemis Bow.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
IVARA Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 105 (from 100) Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)
IVARA PRIME Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 135 (from 125) Energy: Base Rank - 250 (from 200) / Max Rank - 300 (from 300)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Update 32.2 (2022-11-30)
- Fixed Heavy Caliber having no effect on Ivara’s Artemis Bow.
- It will now behave like Cernos Prime when Heavy Caliber is equipped.
Hotfix 31.5.7 (2022-05-06)
- Fixed script error related to Ivara’s Quiver.
Update 31.5 (2022-04-27)
- Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
- Ivara’s Prowl
Update 31.1 (2022-02-09)
- Fixed Ivara’s Cloak Arrow not attaching to your own Companions.
Update 30.9 (2021-11-11)
- Fixed Ivara's Cloak Arrow turning your Necramech permanently invisible.
Update 30.7 (2021-09-08)
- Fixed the skirt on the Ivara Graxx skin clipping through Ivara Prime's bottom.
Hotfix 30.5.1 (2021-07-06)
- Fixed a few abilities, items and screens that were not applying weapon noise reduction properly nor correctly interacting with Mods that have that effect.
- This should resolve issues with Ivara’s Prowl
Update 30.5 (2021-07-06)
- Fixed Ivara Prowl being able to gain Energy from sources like Trinity’s Energy Vampire and Energy Restores when other abilities cannot.
Update 30.3 (2021-05-25)
- Fixed Sly Vulpaphyla not being affected by Ivara’s Prowl invisibility while downed and after being revived.
- Fixed incorrect VFX when shooting the Defense Terminal with Ivara’s Cloaking arrow.
Update 30.2 (2021-05-12)
- Fixed inability to deactivate Ivara’s Artemis Bow or swap weapon after throwing a speargun weapon.
Update 29.9 (2021-02-23)
- Fixed Ivara’s Artemis Prime Bow Energy color remaining default blue even after changing Ivara's Energy color.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Hotfix 29.5.5 (2020-11-27)
- Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.
Update 29.5 (2020-11-19)
- Fixed animation issues with Ivara/Ivara Prime’s Artemis Bow.
- Fixed Ivara Navigator Vitrica projectiles traveling at top speed, instead of slowing down for more control.
Hotfix 29.2.2 (2020-10-06)
- Updated Ivara's Quiver ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.
Hotfix 29.0.7 (2020-09-03)
- Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.
Update 28.3 (2020-08-12)
- Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
Update 28.1 (2020-07-08)
- Fixed Ivara’s Artemis Bow sometimes firing the previously selected Quiver type instead of the one currently selected.
Update 27.4 (2020-05-01)
- Fixed Kuva Jesters growing surprisingly large on the shoulders of Kuva Guardians when affected by Ivara’s Sleep Arrow.
- Fixed a script error that could occur when joining a mission in progress while an Ivara was using Prowl.
Update 27.2 (2020-03-05)
- Armor Change:
- Ivara: 65 to 100
- Ivara Prime: 65 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Ivara Prime’s starry night FX when invisible will apply to any form of invisibility, not just her abilities (Prowl, Cloak Arrow).
- This fixes other invisibility FX sources (for example: Untraceable and Ghost Mods) stacking with hers and looking awful/causing performance issues.
- Fixed Atavist Prime Knee Plates sitting off-center on the Ivara Kuvael Skin.
Hotfix 27.1.2 (2020-02-18)
- Fixed Ivara Leverian not spawning Ivara Prex if you only have Ivara Prime mastered.
Hotfix 27.1.1 (2020-02-11)
- You can now access Ivara’s Leverian when viewing Ivara Prime in the Codex.
- Fixed Ivara’s Prex Card appearing overly stretched when viewed in the Codex Fragments section.
Update 27.1 (2020-02-04)
- Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!
- Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it.
- Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
Hotfix 27.0.12 (2020-01-23)
- Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
- Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
Hotfix 27.0.10 (2020-01-11)
- Fixed Ivara Prime’s Quiver ability not using her Artemis Bow Prime mesh. As reported here: https://forums.warframe.com/topic/1160446-ivara-primes-1-doesnt-use-the-right-artemis-bow-texture/
Hotfix 27.0.9 (2020-01-09)
- Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
- Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
- Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
- Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.
Hotfix 27.0.6 (2019-12-18)
- Fixed inability to equip the Astrea Skin/Helmet on Ivara Prime. As reported here: https://forums.warframe.com/topic/1153985-ivara-prime-astrea-skin/
- Fixed the Massif Prime Syandana getting stuck on Ivara Prime’s skirt cloth.
- Fixed the Ivara Kuvael Huntress Helmet floating away from Ivara Prime’s body.
Hotfix 27.0.4 (2019-12-17)
- Introduced Ivara Prime.
Update 26.1 (2019-11-22)
- Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.
Update 26.0 (2019-10-31)
- Fixed losing Ivara’s Sleep/Cloak Arrow UI timer when Transfering to the Operator.
Update 25.8 (2019-10-01)
- Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
- Loot while alive: Ivara
- Loot petrified: Atlas
- Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
- Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
Hotfix 25.7.7 (2019-09-26)
- Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.
Hotfix 25.7.4 (2019-09-05)
- Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
Update 25.7 (2019-08-29)
- Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
- Ivara’s Navigator: “Assume control of any projectile launched by Ivara and guide it to the target."
- Fixed a long-standing bug-turned-exploit with Ivara’s Noise Arrow that we’d like to explain in detail so you can understand why we have chosen to fix it now. The old bug is as follows: Enemies who are attracted to Ivara’s Noise Arrow never regain intelligence if Ivara is invisible. The fix allows them to ‘finish’ their investigation of the noise and thus regain some form of intelligence. This was exploitable in conjunction with the way that Interception missions work, and has been in the game for quite a long time on our end.
- Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
- Fixed Ghouls, Ratel, and Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl).
Update 25.6 (2019-08-08)
- Piercing Navigator - Navigator Augment - Ivara
- Added 3m Punch Through to Projectile.
Hotfix 25.4.2 (2019-07-25)
- Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)
Hotfix 25.3.3.1 (2019-07-16)
- Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
Hotfix 25.1.2.1 (2019-06-12)
- Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.
Update 25.1 (2019-06-05)
- Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
Hotfix 25.0.8 (2019-05-31)
- Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.
Update 25.0 (2019-05-22)
- Added Ability videos in the Ability UI for Ivara!
Hotfix 24.6.2 (2019-04-05)
- Conservation Change: Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
Update 24.6 (2019-04-04)
- Fixed Ivara's leg cloth appearing less translucent than they should be.
Update 24.5 (2019-03-14)
- TENNOGEN ROUND 15! Ivara Astrea Skin by Rekkou
Hotfix 24.4.1 (2019-03-08)
- Fixed a long-standing issue with Ivara being able to remain cloaked while performing a Bullet Jump when using Prowl, while Solo or Host. Parkour is intended to break Prowl's cloak
Hotfix 24.2.8 (2019-01-15)
- Fixed certain Warframe Helmets made up of multiple pieces (Ivara, Nidus, among a couple of others) not appearing fully wet when on the Plains while raining.
Hotfix 24.2.5 (2018-12-20)
- Conservation Change: Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.
Update 24.2 (2018-12-18)
- Fixed missing Ivara Artemis Bow impact FX.
Hotfix 24.1.4 (2018-12-10)
- Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.
Hotfix 24.0.4 (2018-11-12)
- Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.
Update 24.0 (2018-11-08)
- Fixed the Repala Syandana clipping through Ivara’s legs.
Update 23.3 (2018-08-09)
- Fixed a script error when casting Ivara’s Prowl ability.
Hotfix 23.1.2 (2018-07-24)
- Fixed being unable to customize Ivara's Artemis Bow's Arrows.
Update 23.1 (2018-07-18)
- Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.
Hotfix 23.0.7 (2018-06-28)
- Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.
- Fixed being cloaked by Ivara’s Empowered Quiver potentially resulting in a status proc by AoE procs.
- Fixed Energy Conversion not increasing the Critical damage increase of Ivara’s Empowered Quiver.
Hotfix 23.0.6 (2018-06-27)
- Augment: Added Empowered Quiver for Quiver
Update 23.0 (2018-06-15)
- MODDABLE ‘EXALTED’ WEAPONS!
- Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!
If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:
- Ivara’s Artemis Bow
Exalted Weapons work in the following ways:
- They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
- All Exalted weapons use the Mod classes expected for the class of weapon.
- While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
- Riven Mods are not generated for Exalted Weapons.
Hotfix 22.17.3 (2018-04-11)
- Augment: Added Concentrated Arrow for Artemis Bow
Update 22.16 (2018-03-15)
- Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.
Update 22.15 (2018-03-07)
- Fixed headshot and kill sounds being occluded during Ivara’s Prowl ability.
Update 22.13 (2018-02-15)
- Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.
Hotfix 22.6.1 (2017-12-08)
- Fixed rolling breaking Ivara out of Prowl, as per: https://forums.warframe.com/topic/891159-you-can-no-longer-roll-in-prowl-ivara-fix-pending/.
Update 21.3 (2017-08-02)
- Fixed Ivara's Cloak arrow dome not cloaking Operators.
Hotfix 20.0.2 (2017-03-24)
- Augment: Added Piercing Navigator for Navigator
Update 19.2 (2016-12-01)
- Casting speed Mods (Natural Talent) now affect:
- Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl
Update: The Silver Grove (2016-08-19)
- Conclave: Increased duration of Encumbered and Null-Shield arrows.
- Fixed Prowl scanning enemies that don’t have drop table items (i.e. turrets and cameras).
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- Fixed a crackling noise when firing the Latron Wraith while using Prowl.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Artemis Bow can now only be activated at 100 energy.
- Conclave: Decreased energy cost of shooting Artemis Bow.
- Fixed Navigator not deactivating when inside Mag’s Magnetize bubble.
Update: Lunaro (2016-06-15)
- Fixed being able to pass through locked doors on Dashwire.
- Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.
Update 18.14 (2016-06-08)
- Augment: Added Infiltrate for Prowl
Update 18.13 (2016-05-27)
- Conclave: Fixed Null-Shield Arrow not applying when casted consecutively.
Update 18.11 (2016-05-11)
- Fixed being visible while Prowl is active with an Arcane Trickery installed.
Update 18.9 (2016-04-20)
- Removed custom Quiver HUD while in the Dojo.
Update 18.7 (2016-03-30)
- Fixed mantling an edge breaking Prowl ability.
Hotfix 18.6.3 (2016-03-23)
- Fixed permanently receiving a ‘Power in Use’ error after having Ivara's Artemis Bow stolen by a Drahk Master.
- Fixed Ivara’s arrow texture showing as black.
Update 18.5 (2016-03-04)
- Conclave: Quiver - Power of Three
- Conclave: Encumbered Arrow now has a 2m AoE and its duration increased to 5 seconds.
- Conclave: Null Shield Arrow duration increased to 5 seconds.
- Sleep Arrow now has diminishing returns against boss-type enemies.
- Prowl will no longer be able to steal from boss-type enemies.
- Fixed Navigator causing arrows shot by Artemis Bow to fly off course.
- Fixed Dashwire causing players to fall out of the level when used to walk into an area that would normally teleport the player in-bounds.
- Fixed an issue where picking up an item while using Artemis Bow would cause the player to be unable to drop the object, or have it disappear forever.
- Fixed Ivara’s agile unarmed idle animation clipping through her hood.
Hotfix 18.4.10 (2016-02-11)
- Fixed Artemis Bow not properly getting buffs from Rifle Mods.
Hotfix 18.4.7 (2016-02-04)
- Fixed Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.
Hotfix 18.4.1 (2016-01-25)
- Fixed Cloak Arrow not attaching properly to its targets.
- Conclave: Fixed an additional '00' appearing in Ivara's custom arrow HUD.
Hotfix 18.3.1 (2016-01-14)
- Fixed Sleep Arrow timer not properly displaying for Clients.
Hotfix 18.2.2 (2016-01-07)
- Fixed Quiver getting stuck on a single arrow type if the player activated the ability using their 'Use Selected Power' hotkey while Navigator was active.
Update 18.2 (2016-01-05)
- Fixed an error preventing players from using their weapons or abilities after using Artemis Bow.
- Fixed an error that would prevent Clients from being able to use their powers if meleeing while Artemis Bow was ending, or being deactivated due to a Nullifier bubble.
Update 18.1 (2015-12-16)
- Conclave: Ivara can no longer gain energy while Artemis Bow is active.
- Fixed Clients not properly seeing visual FX created by Sleep Arrow.
- Fixed Ivara's Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.
- Fixed Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.
Hotfix 18.0.7 (2015-12-11)
- Slightly adjusted Artemis Bow's fire and draw audio FX.
- Fixed some particle FX on Navigator.
Hotfix 18.0.6 (2015-12-09)
- Fixed Cloak Arrow causing permanent invisibility when used on Chroma's Effigy.
- Fixed the Daikyu unintentionally breaking Prowl.
Hotfix 18.0.4 (2015-12-08)
- Fixed dashwires not always being flush with the walls they end on.
- Fixed some of Ivara's Ability FX playing too loudly.
Hotfix 18.0.2 (2015-12-04)
- Targets affected by Slumber Arrow will now wake up early if their health drops below 50%.
- Fixed an issue with the energy drain of Navigator increasing dramatically on any cast beyond the first.
Update 18.0 (2015-12-03)
- Introduced.
Ability SFX
- Using any ability (download, history)
- Using Artemis Bow (download, history)
Images
Videos
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- ↑ JelMei (2021, December 11). Ivara can Unintentionally Navigate many Warframe Abilities. YouTube. Accessed 2022-11-28. Archived from the original on 2022-11-28.