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The huntress draws her bow. Ivara is stealth itself. Her enemies live in fear of her sudden attacks.

This is Ivara, the huntress, the thief.

Don't roam around the forest looking for a fight, Tenno. Ivara is always on guard.

Release Date: December 3rd, 2015

Equipped with a diverse selection of arrows, deft hands, shroud of stealth and an exalted bow, the crafty Ivara infiltrates hostile territory with deception and diversion, and eliminates threats with a shot from beyond. Ivara emerged in Update 18.0 (2015-12-03).


Ivara's main and component blueprints are acquired from Spy missions (including Nightmare Mode) depending on mission level. Alerts and Sorties do not award identified items and therefore are exempt. All parts are in Rotation C of their respective reward tables, meaning they require three successful data extractions to be an eligible reward for the mission. Eligible missions are detailed in the tables below.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Tier 1 Spy / C 10% ~ 10 C Rotations 65 ± 21 C Rotations
Systems Systems Blueprint Venus Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations
IvaraIcon272 Blueprint Veil Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations
IvaraIcon272 Blueprint Tier 3 Spy / C 7.52% ~ 13 C Rotations 88 ± 29 C Rotations
Chassis Chassis Blueprint Neptune Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations
Chassis Chassis Blueprint Lua Spy / C 7.37% ~ 13 C Rotations 90 ± 30 C Rotations
Chassis Chassis Blueprint Tier 2 Spy / C 5.64% ~ 17 C Rotations 118 ± 39 C Rotations
Helmet Neuroptics Blueprint Tier 3 Spy / C 7.52% ~ 13 C Rotations 88 ± 29 C Rotations
Helmet Neuroptics Blueprint Pluto Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Last updated: Update 30.7 (2021-09-08)
Difficulty Component Planet Node Level Faction Tileset
Levels 1-15
Systems (10%)
Earth Cambria 2-4 IconGrineerOn Grineer Grineer Forest
Venus Unda 4-6 IconCorpusOn Corpus Corpus Outpost
Mercury Suisei 8-10 IconGrineerOn Grineer Grineer Galleon
Mars Arval 9-11 IconGrineerOn Grineer Grineer Settlement
Phobos Shklovsky 11-13 IconCorpusOn Corpus Corpus Ship
Venus Proxima (12%) Orvin-Haarc 9-13 IconCorpusOn Corpus Free Space
Levels 16-25
Chassis (5.64%)
Ceres Bode 12-14 IconGrineerOn Grineer Grineer Shipyard
Jupiter Amalthea 17-19 IconCorpusOn Corpus Corpus Gas City
Europa Valac 18-20 IconGrineerOn Grineer+IconCorpusOn Corpus Corpus Ship
Saturn Dione 21-23 IconGrineerOn Grineer Grineer Asteroid
Lua (7.37%) Pavlov 25-30 IconGrineerOn Grineer+IconCorpusOn Corpus Orokin Moon
Neptune Proxima (12%) Brom Cluster 18-20 IconCorpusOn Corpus Free Space
Levels 26+
Neuroptics (7.52%)
Blueprint (7.52%)
Uranus Rosalind 27-29 IconGrineerOn Grineer Grineer Sealab
Neptune Nereid 30-32 IconCorpusOn Corpus Corpus Ice Planet
Pluto Oceanum 32-36 IconCorpusOn Corpus Corpus Ship
Sedna Kelpie 35-40 IconGrineerOn Grineer Grineer Galleon
Pluto Proxima (Neuroptics only 12%) Peregrine Axis 44-48 IconCorpusOn Corpus Free Space
Veil Proxima (Main blueprint only 12%) Sabmir Cloud 59-62 IconCorpusOn Corpus Free Space
  • Even though The Steel Path missions are level 100+, they have the same reward table as normal missions.

Alternatively, upon completion of The Duviri Paradox, Ivara's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: N/A
Ivara Neuroptics Blueprint
Neurodes Neurodes
Plastids Plastids
PolymerBundle Polymer Bundle
ArgonCrystal Argon Crystal
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ivara Chassis Blueprint
Morphics Morphics
Cryotic Cryotic
Rubedo Rubedo
NitainExtract Nitain Extract
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ivara Systems Blueprint
ControlModule Control Module
Rubedo Rubedo
NitainExtract Nitain Extract
ArgonCrystal Argon Crystal
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore & History

The Secret History of the Orokin Court

Main article: Leverian#Ivara
View Ivara List
Ivara. The Huntress. This tale comes to us from 'The Secret History of the Orokin Court', by the historian Porvis.

Have you perhaps heard tell of the Myrmidon? No matter. A preternatural beast-figure straight out of myth he was, one whose prey had no equal. Warframes were what this villain hunted. It is said a number of 'frames had been erased from history by this monster, models who no longer exist on any record. Those who are not remembered. It hardly seemed possible that a single person could stand against a Warframe, let alone destroy it. Let alone several. Perhaps Porvis enjoyed the telling a little too much or, perhaps, there is something to it.

Ivara encountered the Myrmidon quite early in her history. Quite early indeed.

Salix Syandana:

A Dax emergency call. so Porvis writes, led Ivara and two unknown Warframes to a convoluted cave system. They found it littered with the bodies of murdered Dax and resplendent with bioluminescent fungi.

I imagine the chitinous folds of her Salix Syandana would have made for excellent camouflage within that malevolent, supernal glow. 'The Secret History' tells us that the Myrmidon appeared boldly before the three, in a wide chamber connected by many tunnels. Clad in red-and-gold armor it gestured to the first Warframe with what Porvis describes as 'a strange clutching motion, as if seizing a falling apple'. But it was no greeting, as we shall see. The powers of that first Warframe, the recipient of that gesture, promptly failed. The Myrmidon took advantage of the confusion to leap upon the hapless 'frame and press a palm to the warrior's head.

In lurid detail Porvis describes a flash of the most scintillating emerald light and Ivara's battle sibling collapsed to hot dust.

Aksomati Aksomati:

Porvis tells us he compiled much of this tale from overheard exchanges between members of the Seven, and details that remained consistent in courtly whispers. He tells us the second 'frame suffered the same fate as the first.

Reacting, Ivara whirled and promptly vanished. But, one clutching gesture in her direction and Ivara's powers fled, her cloaking field nullified. Visible, vulnerable, she loosed a Dashwire arrow to a high alcove... but it never came. No escape. The Myrmidon was upon her. The Huntress spun, opening fire with Aksomati pistols to send that devil scrambling for cover, arm thrown protectively across that twisted, armored head. That clutching gesture was the key.

Ivara needed a plan, and she needed it fast.

Avia Armor and Rubico Rubico:

Ivara ran at a wall, and up it.

Hanging there, waiting, as the Myrmidon flipped into the room, blasting the spot where he had expected her to be. Frustrated he again made that same elaborate gesture, trying his luck, and she saw it: that bracelet upon the wrist that glowed softly with the movement of that clutching gesture. Ivara flipped from her perch, shouldering her exquisitely-crafted Rubico as she did so, and sighted the enemy.

Through the Orokin-sculpted scope, hunter and huntress met eye-to-eye, each loosing a desperate blast: a bullet from Ivara, a killing light from the Myrmidon. The green light lashed, touching a shoulder plate of Ivara's Avia Armor, reducing it to dust. It saved her. Huntress won out, her shot claiming the Myrmidon's device in a shower of sparks.

But the Myrmidon's weapon remained lethal, and with it he lashed out at Ivara in an emerald fury.

ArtemisBowWeapon Artemis Bow:

Ivara hit the ground and sprang into a surrounding tunnel, the Myrmidon's shot lancing a gouge in the porous chamber wall.

Ivara pressed her back to a shadowed outcrop at the tunnel's end while the Myrmidon's weapon blazed and cut and chewed through her only cover. As good a time as any to discuss the weapon before you: the Artemis Bow. The huntress' signature weapon and the tool with which she has wrought so much good. Said by some to be spirit-bonded to her, others say the product of forgotten Orokin technology. What Porvis tells us next displays to good effect what warrior and weapon were capable of.

Pinned behind eroding cover, seconds from death, Ivara summoned her Artemis Bow, and it came to her. She and weapon as one. Without rising she pulled back, aimed high, she and arrow as one, and loosed. Under Ivara's guidance the arrow turned its path and shot down the corridor, toward the Myrmidon, and lengthwise through his weapon.

Around Ivara the walls flashed green for a micro-second, as the Myrmidon's weapon erupted, and then... silence.


What is a bow without arrows? And these arrows?

The Origin System has never seen their like, able to change their very nature at the whim of Ivara. Sleep, cloaking, rapid fire, they are the embodiment of her legendary versatility. Ivara drew her bow again, this time for her fallen comrades. With inhuman speed shot after shot snapped and plucked each segment of carapace from the Myrmidon's lean frame. Straps severing, clips popping, he was undressed with swift efficiency by the preternatural accuracy of her aim and rapidity. Even before her final arrow belted the visored helmet from his head, she had the killing shot nocked and ready.

There he stood: the Myrmidon. Slayer of Warframes. Naked. Beauty, symmetry, even the capacity for language, sacrificed for... raw power. But his face... his face was the mockery of an Orokin face: those she was sworn to never kill.

The smirk on his pallid, angular visage told her he knew it as well.

IvaraIcon272 Ivara:

The grand doors of the Chamber of the Seven flew open.

Across that reverberating expanse of polished darkness strode Ivara, dragging her prize. Before the assembled Council she dropped him, and with it the Myrmidon's battered helmet. Here he would meet justice at the hands of his own people. Here her fallen friends would be avenged. She beheld the Seven, awaiting their judgement.

The Myrmidon got to his feet, cleaning dust from one shoulder with a contemptuous flick. One of the Seven leaned forward, removing a curious thing from their slender head, a lattice of delicate silver, placing it on the elevated, chest-high curve of obsidian that separated her from them. Instantly the Myrmidon collapsed, lifeless, to the floor. Ivara did not understand. Why? Why?

A stately voice intoned her name. There stood Executor Ballas. He told her: "You have been battle- and loyalty-tested. Your companions, they were found wanting. They failed to adapt. Failed to overcome. And so they are no more. But you, Ivara. You shall live. You shall be remembered."

Her battle comrades, as we know, were not.
Quite early in her history, Ivara would encounter a slayer of Warframes, a beast-thing known as the Myrmidon. Those that it killed were deemed unworthy to be remembered, and were erased from the records of history.

A Dax emergency call led Ivara and two unknown Warframes to a complex cave system. The discovered the dead bodies of the Dax who sent the message, along with the Myrmidon. The creature made short work of Ivara's companions, first by nullifying their abilities, and vaporizing them with an emerald light, converting them both into clouds of dust.

Ivara attempted to sneak away, but the Myrmidon rendered both her Prowl130xWhite Prowl and Quiver130xWhite Quiver useless. Ivara retreated and readied her Aksomati Aksomati, Rubico Rubico, and ArtemisBowWeapon Artemis Bow. Guided by her Navigator130xWhite Navigator, she managed to outwit the creature. Stripping him of his armor, the Myrmidon lay naked in front of the huntress, but was revealed to have a face similar to an Orokin, a race Ivara was sworn to never kill. The Myrmidon knew it, and smirked at Ivara.

After the duel, Ivara brought the defeated Myrmidon to the Council of the Seven. For slaying her comrades, she expected him to meet justice at that hands of his own people, the people he mocked with his pallid visage. One of the Seven removed a small device, "a lattice of delicate silver" from their head and placed it on the podium between the Council and Ivara, causing the Myrmidon to instantly collapse lifeless to the floor. Executor Ballas then told Ivara how her combat abilities and loyalty were tested, and because of her success, she will be remembered, while her defeated comrades would be long forgotten.



  • Ivara is a name derived from the Old Norse word Ívarr, which means "tree warrior".
    • In Norse legend, the similarly named Ivar the Boneless was a legendary warrior acclaimed as a deadly archer.
  • The line in Lotus' summary, "Don't roam around the forest looking for a fight," is a direct reference to a musical number in the film Robin Hood: Men in Tights.
  • As mentioned in Devstream 64, Ivara's visual design was influenced by tree frogs, with her default color scheme sharing their bright coloration.
    • Her original gameplay design similarly included DmgToxinSmall64 Toxin damage, though this was ultimately abandoned sometime during development.
  • The Navigator130xWhite Navigator ability is functionally similar to the Aftertouch ability in Digital Extremes' previous successful video game Dark Sector.
  • The Eros Arrow Skin does not affect Ivara's ArtemisBowWeapon Artemis Bow.
  • Ivara is the first Warframe whose main blueprint is dropped as possible loot reward.

Edit Tab
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Ivara Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
As regal and lethal as a nighttime wood, this is the queen of the hunt in her ultimate form.

Release Date: December 17th, 2019

Ivara Prime is the Primed variant of IvaraIcon272 Ivara, possessing higher Shields, Armor, Energy and Sprint Speed, as well as an additional Madurai Pol polarity. Ivara Prime was released alongside BazaPrime Baza Prime and AksomatiPrime Aksomati Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Ivara Prime's Relic Drops
Chassis Blueprint Ivara PrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
LithRelicIntact Lith I1 Rare (V)
NeoRelicIntact Neo I1 Rare (V)
NeoRelicIntact Neo I2 Rare (V)
NeoRelicIntact Neo I3 Rare (V)
AxiRelicIntact Axi B4 Uncommon (V)
AxiRelicIntact Axi S13 Uncommon (V)
LithRelicIntact Lith B8 Uncommon (V)
LithRelicIntact Lith N4 Uncommon (V)
LithRelicIntact Lith N5 Uncommon (V)
LithRelicIntact Lith N7 Uncommon (V)
MesoRelicIntact Meso N9 Uncommon (V)
AxiRelicIntact Axi A15 Uncommon (V)
AxiRelicIntact Axi A9 Uncommon (V)
AxiRelicIntact Axi C6 Uncommon (V)
LithRelicIntact Lith A4 Uncommon (V)
LithRelicIntact Lith T7 Uncommon (V)
MesoRelicIntact Meso P2 Uncommon (V)
LithRelicIntact Lith D3 Common (V)
MesoRelicIntact Meso B5 Common (V)
MesoRelicIntact Meso C4 Common (V)
MesoRelicIntact Meso D6 Common (V)
MesoRelicIntact Meso N10 Common (V)
MesoRelicIntact Meso O6 Common (V)
NeoRelicIntact Neo M3 Common (V)
NeoRelicIntact Neo T4 Common (V)



Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Ivara Prime Neuroptics Blueprint
ArgonCrystal Argon Crystal
Cryotic Cryotic
Circuits Circuits
Salvage Salvage
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ivara Prime Chassis Blueprint
NitainExtract Nitain Extract
ControlModule Control Module
Plastids Plastids
NanoSpores Nano Spores
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ivara Prime Systems Blueprint
Neurodes Neurodes
Morphics Morphics
Oxium Oxium
Ferrite Ferrite
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Ivara Prime, compared to IvaraIcon272 Ivara:
    • Higher Shield (455/555 vs. 270/370)
    • Higher Armor (135 vs. 105)
    • Higher Energy (250/300 vs. 215/265)
    • Higher Starting Energy (100 vs. 75)
    • Higher Sprint Speed (1.2 vs. 1.15)
    • Additional Madurai Pol Polarity (Madurai PolVazarin PolNaramon Pol vs. Vazarin PolNaramon Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Ivara Prime's Prowl130xWhite Prowl features a moving starlight effect over her body, in addition to typical invisibility. The starlight is always moving from left to right, but moves in relation to a camera movement of a player who observes as well. Its colors are affected by the player's chosen energy colors.
    • This additional visual effect also extends to a Companion.


  • Ivara Prime's design is inspired by jellyfish.
    • Jellyfish use the transparency of their gelatinous bodies as camouflage. Many of them are so transparent that they are nearly invisible under natural conditions.
  • Ivara Prime has a single ornate gold-adorned arrow attached to the quiver on her left arm, while her non-prime counterpart has several.
  • Ivara Prime's starlight effect appears to be a part of her model, so it can also be seen when she becomes invisible by other means, e.g. Mod TT 20px Untraceable, MetronomeIcon Metronome's Nocturne buff, etc.
  • Due to the lore documented in Ivara's Leverian entry, Ivara Prime is currently the only Prime Warframe that cannot have been created before the base version.


See also

Edit Tab


IvaraIcon272 Ivara's innate enemy Radar has a larger radius, detecting enemies and displaying their position on the minimap within 50 meters rather than the usual 30 meters.

This effect stacks with (Mod TT 20px Primed) Mod TT 20px Animal Instinct, Mod TT 20px Enemy Radar, Mod TT 20px Enemy SenseMod TT 20px Stealth Drift, and Mod TT 20px Vigilante Pursuit, increasing her detection range to 191 meters, or more with squad members equipped with the aura Mod TT 20px Enemy Radar and/or Mod TT 20px Coaction Drift.


View Maximization
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This section is transcluded from Quiver . To change it, please edit the transcluded page.
QuiverModx256 Quiver130xWhite

Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.

Introduced in Update 18.0 (2015-12-03)

Strength: N/A
Duration: 12 s
Range: 2.5 m
Misc:1 (arrows per cast)
3 (max bubbles)

Strength: N/A
Duration: N/A
Range: N/A
Misc:1 (arrows per cast)
4 (max ziplines)
100 m (zipline range)

Strength: N/A
Duration: N/A
Range: 20 m
Misc:1 (arrows per cast)

Strength: N/A
Duration: 10 s
Range: 6 m
Misc:1 (arrows per cast)
50% (sleep health threshold)

Subsumable to Helminth
This section is transcluded from Navigator . To change it, please edit the transcluded page.
NavigatorModx256 Navigator130xWhite

Assume control of a projectile and guide it to the target.

Introduced in Update 18.0 (2015-12-03)

AbilityStrengthBuff Strength:2x / 3x / 4x / 5x (maximum multiplier)
AbilityDurationBuff Duration:0.25x / 0.5x / 0.75x / 1x s-1 (multiplier growth)
AbilityRangeBuff Range:N/A
This section is transcluded from Prowl . To change it, please edit the transcluded page.
ProwlModx256 Prowl130xWhite

Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.

Introduced in Update 18.0 (2015-12-03)

AbilityStrengthBuff Strength:10% / 20% / 30% / 40% (headshot bonus)
100% (loot chance)
AbilityDurationBuff Duration:4 / 3.5 / 3 / 2.5 s (steal time)
AbilityRangeBuff Range:2 / 2 / 3 / 4 m (steal range)

Misc: -50% (movement speed penalty)

This section is transcluded from Artemis Bow . To change it, please edit the transcluded page.
ArtemisBowModx256 ArtemisBow130xWhite
Artemis Bow

Summon a mighty bow and unleash a volley of devastating arrows.

Introduced in Update 18.0 (2015-12-03)

AbilityStrengthBuff Strength:75 / 120 / 180 / 240 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 3 / 4 / 6 / 7 (arrows)


Strength Mods


Duration Mods


Range Mods


QuiverIcon QuiverIcon
NavigatorIcon NavigatorIcon
ProwlIcon ProwlIcon ProwlIcon

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Patch History

Update 36.0 (2024-06-18)

  • Fixed Ivara’s Artemis Bow not benefitting from the Galvanized Aptitude Mod.

Update 35.5 (2024-03-27)

Customization For Warframes With Invisibility Abilities

Warframes now have Invisibility customization - no longer will you have to be strictly transparent!

Warframes with Invisibility abilities (Ivara) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments.

Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character.

Semi-Cloak Option:


Glow-Cloak Optionl:


An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception.

Invisibility colorization is affected by the primary Energy color of your Warframe.

Update 35.0 (2023-12-13)

  • Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
    • Ivara Prime from 75 to 100
  • Fixed Ivara Prime’s jellyfish effects missing from her helmet. She has been jellified once again.
  • Fixed the Thunderbolt Mod causing self-damage to Ivara when equipped on her Artemis Bow.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

IVARA Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 105 (from 100) Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)

IVARA PRIME Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 135 (from 125) Energy: Base Rank - 250 (from 200) / Max Rank - 300 (from 300)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Update 32.2 (2022-11-30)

  • Fixed Heavy Caliber having no effect on Ivara’s Artemis Bow.
    • It will now behave like Cernos Prime when Heavy Caliber is equipped.

Hotfix 31.5.7 (2022-05-06)

  • Fixed script error related to Ivara’s Quiver.

Update 31.5 (2022-04-27)

  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Ivara’s Prowl

Update 31.1 (2022-02-09)

  • Fixed Ivara’s Cloak Arrow not attaching to your own Companions.

Update 30.9 (2021-11-11)

  • Fixed Ivara's Cloak Arrow turning your Necramech permanently invisible.

Update 30.7 (2021-09-08)

  • Fixed the skirt on the Ivara Graxx skin clipping through Ivara Prime's bottom.

Hotfix 30.5.1 (2021-07-06)

  • Fixed a few abilities, items and screens that were not applying weapon noise reduction properly nor correctly interacting with Mods that have that effect.
    • This should resolve issues with Ivara’s Prowl

Update 30.5 (2021-07-06)

  • Fixed Ivara Prowl being able to gain Energy from sources like Trinity’s Energy Vampire and Energy Restores when other abilities cannot.

Update 30.3 (2021-05-25)

  • Fixed Sly Vulpaphyla not being affected by Ivara’s Prowl invisibility while downed and after being revived.
  • Fixed incorrect VFX when shooting the Defense Terminal with Ivara’s Cloaking arrow.

Update 30.2 (2021-05-12)

  • Fixed inability to deactivate Ivara’s Artemis Bow or swap weapon after throwing a speargun weapon.

Update 29.9 (2021-02-23)

  • Fixed Ivara’s Artemis Prime Bow Energy color remaining default blue even after changing Ivara's Energy color.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Hotfix 29.5.5 (2020-11-27)

  • Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.

Update 29.5 (2020-11-19)

  • Fixed animation issues with Ivara/Ivara Prime’s Artemis Bow.
  • Fixed Ivara Navigator Vitrica projectiles traveling at top speed, instead of slowing down for more control.

Hotfix 29.2.2 (2020-10-06)

  • Updated Ivara's Quiver ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.

Hotfix 29.0.7 (2020-09-03)

  • Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.

Update 28.3 (2020-08-12)

  • Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.

Update 28.1 (2020-07-08)

  • Fixed Ivara’s Artemis Bow sometimes firing the previously selected Quiver type instead of the one currently selected.

Update 27.4 (2020-05-01)

  • Fixed Kuva Jesters growing surprisingly large on the shoulders of Kuva Guardians when affected by Ivara’s Sleep Arrow.
  • Fixed a script error that could occur when joining a mission in progress while an Ivara was using Prowl.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Ivara: 65 to 100
    • Ivara Prime: 65 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Ivara Prime’s starry night FX when invisible will apply to any form of invisibility, not just her abilities (Prowl, Cloak Arrow).
    • This fixes other invisibility FX sources (for example: Untraceable and Ghost Mods) stacking with hers and looking awful/causing performance issues.
  • Fixed Atavist Prime Knee Plates sitting off-center on the Ivara Kuvael Skin.

Hotfix 27.1.2 (2020-02-18)

  • Fixed Ivara Leverian not spawning Ivara Prex if you only have Ivara Prime mastered.

Hotfix 27.1.1 (2020-02-11)

  • You can now access Ivara’s Leverian when viewing Ivara Prime in the Codex.
  • Fixed Ivara’s Prex Card appearing overly stretched when viewed in the Codex Fragments section.

Update 27.1 (2020-02-04)

  • Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!
  • Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it.
  • Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.

Hotfix 27.0.12 (2020-01-23)

  • Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
  • Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.

Hotfix 27.0.10 (2020-01-11)

Hotfix 27.0.9 (2020-01-09)

  • Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
  • Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
  • Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
  • Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.

Hotfix 27.0.6 (2019-12-18)

Hotfix 27.0.4 (2019-12-17)

  • Introduced Ivara Prime.

Update 26.1 (2019-11-22)

  • Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.

Update 26.0 (2019-10-31)

  • Fixed losing Ivara’s Sleep/Cloak Arrow UI timer when Transfering to the Operator.

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Hotfix 25.7.7 (2019-09-26)

  • Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.

Hotfix 25.7.4 (2019-09-05)

  • Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.

Update 25.7 (2019-08-29)

  • Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
    • Ivara’s Navigator: “Assume control of any projectile launched by Ivara and guide it to the target."
  • Fixed a long-standing bug-turned-exploit with Ivara’s Noise Arrow that we’d like to explain in detail so you can understand why we have chosen to fix it now. The old bug is as follows: Enemies who are attracted to Ivara’s Noise Arrow never regain intelligence if Ivara is invisible. The fix allows them to ‘finish’ their investigation of the noise and thus regain some form of intelligence. This was exploitable in conjunction with the way that Interception missions work, and has been in the game for quite a long time on our end.
  • Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
  • Fixed Ghouls, Ratel, and Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl).

Update 25.6 (2019-08-08)

Piercing Navigator - Navigator Augment - Ivara
  • Added 3m Punch Through to Projectile.

Hotfix 25.4.2 (2019-07-25)

  • Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)

Hotfix (2019-07-16)

  • Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.

Hotfix (2019-06-12)

  • Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.

Update 25.1 (2019-06-05)

  • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.

Hotfix 25.0.8 (2019-05-31)

  • Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.

Update 25.0 (2019-05-22)

  • Added Ability videos in the Ability UI for Ivara!

Hotfix 24.6.2 (2019-04-05)

  • Conservation Change: Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.

Update 24.6 (2019-04-04)

  • Fixed Ivara's leg cloth appearing less translucent than they should be.

Update 24.5 (2019-03-14)

  • TENNOGEN ROUND 15! Ivara Astrea Skin by Rekkou

Hotfix 24.4.1 (2019-03-08)

  • Fixed a long-standing issue with Ivara being able to remain cloaked while performing a Bullet Jump when using Prowl, while Solo or Host. Parkour is intended to break Prowl's cloak

Hotfix 24.2.8 (2019-01-15)

  • Fixed certain Warframe Helmets made up of multiple pieces (Ivara, Nidus, among a couple of others) not appearing fully wet when on the Plains while raining.

Hotfix 24.2.5 (2018-12-20)

  • Conservation Change: Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.

Update 24.2 (2018-12-18)

  • Fixed missing Ivara Artemis Bow impact FX.

Hotfix 24.1.4 (2018-12-10)

  • Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.

Hotfix 24.0.4 (2018-11-12)

  • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.

Update 24.0 (2018-11-08)

  • Fixed the Repala Syandana clipping through Ivara’s legs.

Update 23.3 (2018-08-09)

  • Fixed a script error when casting Ivara’s Prowl ability.

Hotfix 23.1.2 (2018-07-24)

  • Fixed being unable to customize Ivara's Artemis Bow's Arrows.

Update 23.1 (2018-07-18)

  • Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.

Hotfix 23.0.7 (2018-06-28)

  • Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.
  • Fixed being cloaked by Ivara’s Empowered Quiver potentially resulting in a status proc by AoE procs.
  • Fixed Energy Conversion not increasing the Critical damage increase of Ivara’s Empowered Quiver.

Hotfix 23.0.6 (2018-06-27)

Update 23.0 (2018-06-15)

    • Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Ivara’s Artemis Bow

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Hotfix 22.17.3 (2018-04-11)

Update 22.16 (2018-03-15)

  • Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.

Update 22.15 (2018-03-07)

  • Fixed headshot and kill sounds being occluded during Ivara’s Prowl ability.

Update 22.13 (2018-02-15)

  • Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.

Hotfix 22.6.1 (2017-12-08)

Update 21.3 (2017-08-02)

  • Fixed Ivara's Cloak arrow dome not cloaking Operators.

Hotfix 20.0.2 (2017-03-24)

Update 19.2 (2016-12-01)

  • Casting speed Mods (Natural Talent) now affect:
    • Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl

Update: The Silver Grove (2016-08-19)

  • Conclave: Increased duration of Encumbered and Null-Shield arrows.
  • Fixed Prowl scanning enemies that don’t have drop table items (i.e. turrets and cameras).

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • Fixed a crackling noise when firing the Latron Wraith while using Prowl.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Conclave: Artemis Bow can now only be activated at 100 energy.
  • Conclave: Decreased energy cost of shooting Artemis Bow.
  • Fixed Navigator not deactivating when inside Mag’s Magnetize bubble.

Update: Lunaro (2016-06-15)

  • Fixed being able to pass through locked doors on Dashwire.
  • Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.

Update 18.14 (2016-06-08)

Update 18.13 (2016-05-27)

  • Conclave: Fixed Null-Shield Arrow not applying when casted consecutively.

Update 18.11 (2016-05-11)

  • Fixed being visible while Prowl is active with an Arcane Trickery installed.

Update 18.9 (2016-04-20)

  • Removed custom Quiver HUD while in the Dojo.

Update 18.7 (2016-03-30)

  • Fixed mantling an edge breaking Prowl ability.

Hotfix 18.6.3 (2016-03-23)

  • Fixed permanently receiving a ‘Power in Use’ error after having Ivara's Artemis Bow stolen by a Drahk Master.
  • Fixed Ivara’s arrow texture showing as black.

Update 18.5 (2016-03-04)

  • Conclave: Quiver - Mod TT 20px Power of Three
  • Conclave: Encumbered Arrow now has a 2m AoE and its duration increased to 5 seconds.
  • Conclave: Null Shield Arrow duration increased to 5 seconds.
  • Sleep Arrow now has diminishing returns against boss-type enemies.
  • Prowl will no longer be able to steal from boss-type enemies.
  • Fixed Navigator causing arrows shot by Artemis Bow to fly off course.
  • Fixed Dashwire causing players to fall out of the level when used to walk into an area that would normally teleport the player in-bounds.
  • Fixed an issue where picking up an item while using Artemis Bow would cause the player to be unable to drop the object, or have it disappear forever.
  • Fixed Ivara’s agile unarmed idle animation clipping through her hood.

Hotfix 18.4.10 (2016-02-11)

  • Fixed Artemis Bow not properly getting buffs from Rifle Mods.

Hotfix 18.4.7 (2016-02-04)

  • Fixed Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.

Hotfix 18.4.1 (2016-01-25)

  • Fixed Cloak Arrow not attaching properly to its targets.
  • Conclave: Fixed an additional '00' appearing in Ivara's custom arrow HUD.

Hotfix 18.3.1 (2016-01-14)

  • Fixed Sleep Arrow timer not properly displaying for Clients.

Hotfix 18.2.2 (2016-01-07)

  • Fixed Quiver getting stuck on a single arrow type if the player activated the ability using their 'Use Selected Power' hotkey while Navigator was active.

Update 18.2 (2016-01-05)

  • Fixed an error preventing players from using their weapons or abilities after using Artemis Bow.
  • Fixed an error that would prevent Clients from being able to use their powers if meleeing while Artemis Bow was ending, or being deactivated due to a Nullifier bubble.

Update 18.1 (2015-12-16)

  • Conclave: Ivara can no longer gain energy while Artemis Bow is active.
  • Fixed Clients not properly seeing visual FX created by Sleep Arrow.
  • Fixed Ivara's Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.
  • Fixed Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.

Hotfix 18.0.7 (2015-12-11)

  • Slightly adjusted Artemis Bow's fire and draw audio FX.
  • Fixed some particle FX on Navigator.

Hotfix 18.0.6 (2015-12-09)

  • Fixed Cloak Arrow causing permanent invisibility when used on Chroma's Effigy130xWhite Effigy.
  • Fixed the Daikyu Daikyu unintentionally breaking Prowl.

Hotfix 18.0.4 (2015-12-08)

  • Fixed dashwires not always being flush with the walls they end on.
  • Fixed some of Ivara's Ability FX playing too loudly.

Hotfix 18.0.2 (2015-12-04)

  • Targets affected by Slumber Arrow will now wake up early if their health drops below 50%.
  • Fixed an issue with the energy drain of Navigator increasing dramatically on any cast beyond the first.

Update 18.0 (2015-12-03)

  • Introduced.

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Ability SFX



  1. JelMei (2021, December 11). Ivara can Unintentionally Navigate many Warframe Abilities. YouTube. Accessed 2022-11-28. Archived from the original on 2022-11-28.