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With her quiver of tactical arrows, this huntress prowls unseen and strikes without warning.

This is Ivara, the huntress, the thief.

Don't roam around the forest looking for a fight, Tenno. Ivara is always on guard.

Release Date: December 3rd, 2015

Equipped with a diverse selection of arrows, deft hands, shroud of stealth and an exalted bow, the crafty Ivara infiltrates hostile territory with deception and diversion, and eliminates threats with a shot from beyond. Ivara emerged in Update 18.0 (2015-12-03).


Ivara's main and component blueprints are acquired from Spy missions (including Nightmare Mode) depending on mission level. Alerts and sorties do not award identified items therefore are exempt. All parts are in Rotation C of their respective reward tables, meaning they require three successful data extractions to be an eligible reward for the mission. Eligible missions are detailed in the tables below.
Item Source Chance Expected Nearly Guaranteed
Systems.png Systems Blueprint Tier 1 Spy / C 10% ~ 10 C Rotations 65 ± 21 C Rotations
Systems.png Systems Blueprint Venus Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations
Chassis.png Chassis Blueprint Neptune Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations
Chassis.png Chassis Blueprint Lua Spy / C 7.37% ~ 13 C Rotations 90 ± 30 C Rotations
Chassis.png Chassis Blueprint Tier 2 Spy / C 5.64% ~ 17 C Rotations 118 ± 39 C Rotations
Helmet.png Neuroptics Blueprint Tier 3 Spy / C 7.52% ~ 13 C Rotations 88 ± 29 C Rotations
Helmet.png Neuroptics Blueprint Pluto Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations
IvaraIcon272.png Blueprint Veil Proxima Spy / C 12% ~ 8 C Rotations 54 ± 18 C Rotations
IvaraIcon272.png Blueprint Tier 3 Spy / C 7.52% ~ 13 C Rotations 88 ± 29 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Last updated: Update 30.7 (2021-09-08)
Difficulty Component Planet Node Level Faction Tileset
Levels 1-15
Systems (10%)
Earth Cambria 2-4 IconGrineerOn.png Grineer Grineer Forest
Venus Unda 4-6 IconCorpusOn.png Corpus Corpus Outpost
Mercury Suisei 8-10 IconGrineerOn.png Grineer Grineer Galleon
Mars Arval 9-11 IconGrineerOn.png Grineer Grineer Settlement
Phobos Shklovsky 11-13 IconCorpusOn.png Corpus Corpus Ship
Venus Proxima (12%) Orvin-Haarc 9-13 IconCorpusOn.png Corpus Free Space
Levels 16-25
Chassis (5.64%)
Ceres Bode 12-14 IconGrineerOn.png Grineer Grineer Shipyard
Jupiter Amalthea 17-19 IconCorpusOn.png Corpus Corpus Gas City
Europa Valac 18-20 IconGrineerOn.png Grineer+IconCorpusOn.png Corpus Corpus Ship
Saturn Dione 21-23 IconGrineerOn.png Grineer Grineer Asteroid
Lua (7.37%) Pavlov 25-30 IconGrineerOn.png Grineer+IconCorpusOn.png Corpus Orokin Moon
Neptune Proxima (12%) Brom Cluster 18-20 IconCorpusOn.png Corpus Free Space
Levels 26+
Neuroptics (7.52%)
Blueprint (7.52%)
Uranus Rosalind 27-29 IconGrineerOn.png Grineer Grineer Sealab
Neptune Nereid 30-32 IconCorpusOn.png Corpus Corpus Ice Planet
Pluto Oceanum 32-36 IconCorpusOn.png Corpus Corpus Ship
Sedna Kelpie 35-40 IconGrineerOn.png Grineer Grineer Galleon
Pluto Proxima (Neuroptics only 12%) Peregrine Axis 44-48 IconCorpusOn.png Corpus Free Space
Veil Proxima (Main blueprint only 12%) Sabmir Cloud 59-62 IconCorpusOn.png Corpus Free Space
  • Even though The Steel Path missions are level 100+, they have the same reward table as normal missions.
Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: N/A
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Ivara Guides to read user-made guides on how to play this Warframe.


Main article: Leverian#Ivara

Ivara. The Huntress. This tale comes to us from 'The Secret History of the Orokin Court', by the historian Porvis.

Have you perhaps heard tell of the Myrmidon? No matter. A preternatural beast-figure straight out of myth he was, one whose prey had no equal. Warframes were what this villain hunted. It is said a number of 'frames had been erased from history by this monster, models who no longer exist on any record. Those who are not remembered. It hardly seemed possible that a single person could stand against a Warframe, let alone destroy it. Let alone several. Perhaps Porvis enjoyed the telling a little too much or, perhaps, there is something to it.

Ivara encountered the Myrmidon quite early in her history. Quite early indeed.

Ivara was hunted by the Myrmidon, a creature that killed Warframes and erased them from history. It made short work of her companions by nullifying their abilities and vaporizing them with an emerald light, also rendering Ivara's Prowl130xDark.png Prowl and Quiver130xDark.png Quiver useless. Ivara retreated and readied her Aksomati.png Aksomati, Rubico.png Rubico, and ArtemisBowWeapon.png Artemis Bow, guided by her Navigator130xDark.png Navigator and managed to outwit the creature. Stripping the creature of its armor, the Myrmidon was revealed to be an Orokin, a race she was sworn to never kill.

Ivara brought the defeated Myrmidon to the Council of the Seven. One of the Seven removed a small device, "a lattice of delicate silver" from their head, and the Myrmidon instantly collapsed to the floor, lifeless. Executor Ballas then told Ivara how her combat abilities and loyalty were tested, and because of her success she will be remembered, while her defeated comrades would be long forgotten.



  • Ivara is a name derived from the Old Norse word Ívarr, which means "tree warrior".
    • In Norse legend, the similarly named Ivar the Boneless was a legendary warrior acclaimed as a deadly archer.
  • The line in Lotus' summary, "Don't roam around the forest looking for a fight," is a direct reference to a musical number in the film Robin Hood: Men in Tights.
  • As mentioned in Devstream 64, Ivara's visual design was influenced by tree frogs, with her default color scheme sharing their bright coloration.
    • Her original gameplay design similarly included DmgToxinSmall64.png Toxin damage, though this was ultimately abandoned sometime during development.
  • The Eros Arrow Skin does not affect IvaraIcon272.png Ivara's ArtemisBowWeapon.png Artemis Bow.
  • Ivara is the first Warframe whose main blueprint is dropped as possible loot reward.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Ivara Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
As regal and lethal as a nighttime wood, this is the queen of the hunt in her ultimate form.

Release Date: December 17th, 2019

Ivara Prime is the Primed variant of IvaraIcon272.png Ivara, possessing higher Shields, Armor, Energy and Sprint Speed. Ivara Prime was released alongside BazaPrime.png Baza Prime and AksomatiPrime.png Aksomati Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Ivara Prime's Relic Drops
Chassis Blueprint Ivara PrimeIcon272.png Blueprint Systems Blueprint Neuroptics Blueprint
VoidRelicIronIcon64.png Lith I1 Rare (V)
VoidRelicSilverIcon64.png Neo I1 Rare (V)
VoidRelicSilverIcon64.png Neo I2 Rare (V)
VoidRelicGoldIcon64.png Axi B4 Uncommon (V)
VoidRelicIronIcon64.png Lith B8 Uncommon (V)
VoidRelicIronIcon64.png Lith N4 Uncommon (V)
VoidRelicIronIcon64.png Lith N5 Uncommon (V)
VoidRelicIronIcon64.png Lith N7 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N9 Uncommon (V)
VoidRelicGoldIcon64.png Axi A9 Uncommon (V)
VoidRelicGoldIcon64.png Axi C6 Uncommon (V)
VoidRelicIronIcon64.png Lith A4 Uncommon (V)
VoidRelicIronIcon64.png Lith T7 Uncommon (V)
VoidRelicBronzeIcon64.png Meso P2 Uncommon (V)
VoidRelicIronIcon64.png Lith D3 Common (V)
VoidRelicBronzeIcon64.png Meso B5 Common (V)
VoidRelicBronzeIcon64.png Meso C4 Common (V)
VoidRelicBronzeIcon64.png Meso D6 Common (V)
VoidRelicBronzeIcon64.png Meso N10 Common (V)
VoidRelicSilverIcon64.png Neo M3 Common (V)
VoidRelicSilverIcon64.png Neo T4 Common (V)
Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25



  • Ivara Prime, compared to IvaraIcon272.png Ivara:
    • Higher Shield (150/450 vs. 100/300)
    • Higher Armor (125 vs. 100)
    • Higher Energy (200/300 vs. 175/262)
    • Higher Sprint Speed (1.2 vs. 1.15)
    • Different Polarities (Madurai Pol.svgVazarin Pol.svgNaramon Pol.svg vs. Vazarin Pol.svgNaramon Pol.svg)
  • As a Prime Warframe, Ivara Prime possesses a special passive ability where contact with an Orokin Void Death Orb will release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Ivara Prime, along with Volt PrimeIcon272.png Volt Prime, Chroma PrimeIcon272.png Chroma Prime, Saryn PrimeIcon272.png Saryn Prime, BaruukIcon272.png Baruuk, WispIcon272.png Wisp, and YareliIcon272.png Yareli possesses the second highest max-rank energy pool of all Warframes in the game after GarudaPrimeIcon.png Garuda Prime: 200 at Rank 0, and 300 at Rank 30.
  • Ivara Prime's Prowl130xDark.png Prowl features a moving starlight effect over her body, in addition to typical invisibility. The starlight is always moving from left to right, but moves in relation to a camera movement of a player who observes as well.
    • This additional visual effect also extends to a Companion.


  • Ivara Prime's design is inspired by jellyfish.
    • Jellyfish use the transparency of their gelatinous bodies as camouflage. Many of them are so transparent that they are nearly invisible under natural conditions.
  • Ivara Prime has a single ornate gold-adorned arrow attached to the quiver on her left arm, while her non-prime counterpart has several.
  • Ivara Prime's starlight effect appears to be a part of her model, so it can also be seen when she becomes invisible by other means, e.g. Mod TT 20px.png Untraceable, Amp130xDark.png Metronome's Nocturne buff, etc.

See also

Edit Tab


IvaraIcon272.png Ivara has an innate radar that detects enemies within 20 meters and displays their position on the minimap. This effect stacks with (Mod TT 20px.png Primed) Mod TT 20px.png Animal Instinct, Mod TT 20px.png Enemy Radar, Mod TT 20px.png Enemy SenseMod TT 20px.png Stealth Drift, and Mod TT 20px.png Vigilante Pursuit.

This can stack to 161 meters, or more with squad members due to sharing the aura effect of Mod TT 20px.png Enemy Radar and mods that can affect the Aura like Mod TT 20px.png Coaction Drift.


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Main article: Quiver (edit)
Quiver.png QuiverIcon.png
Cycle through and shoot one of four tactical arrows. Cloak creates a stationary bubble that cloaks Ivara and allies. Dashwire creates a traversable zipline. Noise emits a high-pitched sound that attracts enemies to it. Sleep temporarily puts nearby enemies into a deep slumber.

Duration:12 s
Range:2.5 m
Misc:1 (arrows per cast)
3 (max bubbles)

Misc:1 (arrows per cast)
4 (max ziplines)
100 m (zipline range)

Range:20 m
Misc:1 (arrows per cast)

Duration:10 s
Range:6 m
Misc:1 (arrows per cast)
50% (sleep health threshold)

Subsumable to Helminth

  • Equipped with a quiver of tactical arrows, Ivara can selectively launch one of her variety of specialized arrows, by tapping the ability key (default 1 ) to freely cycle the selection wheel between the Cloak, Dashwire, Noise, and Sleep arrows. With an arrow type selected, hold down the ability key to expend 25 energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
    • Energy cost is affected by Ability Efficiency.
    • Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
  • Up to four different arrow types are unlocked as the ability increases in rank, listed below:

Cloak Arrow
  • Unlocked by default. (Warframe Rank 0)
  • Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that turns Ivara and her allies transparent and invisible within 2.5 meters of its point of impact for 12 seconds.
    • Bubble duration is affected by Ability Duration.
    • Bubble radius is affected by Ability Range.
    • Cloak Arrow can be attached to allies, enemies, objects, and terrain.
  • A maximum of 3 bubbles can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
  • While Rescue Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores cannot be cloaked.

Dashwire Arrow
  • Unlocked at Rank 1. (Warframe Rank 7)
  • Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
    • Zipline range is not affected by Ability Range.
    • The path from Ivara's feet to the impact point must be clear to create a zipline. Any obstacles between her feet and the impact point will prevent the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
    • When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.
  • A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
    • If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
  • While Prowl130xDark.png Prowl is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.

Noise Arrow
  • Unlocked at Rank 2. (Warframe Rank 14)
  • Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within 20 meters of its point of impact to investigate.
  • Unlike typical arrows, Noise Arrow does not alert enemies upon impact. Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive.
  • When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.
  • Noise arrow is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point.
  • Affects bosses and The Grustrag Three.[citation needed]
  • Affects Grineer Sensor Regulator drones; will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
    • Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
  • Upon activation, a minimum of one enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus xp, regardless if they are unalerted. This will cause multi kills with area of effect weapons to gain less stealth xp, as they will reset your bonus.
    • This is an intended feature by DE to limit farming methods using this tactic.

Sleep Arrow
  • Unlocked at Rank 3. (Warframe Rank 18)
  • Sleep Arrow places enemies within 6 meters of its point of impact into a deep sleep for 10 seconds. Sleeping enemies will wake up when the ability duration expires or if their health falls below 50% of their current values.
    • Wakeup health threshold is not affected by Ability Strength.
    • Sleep duration is affected by Ability Duration.
    • Sleep radius is affected by Ability Range.
    • Sleeping enemies are open to melee finisher attacks (default X ).
      • If an enemy is in an unalerted state, Stealth Finishers will be initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the sleep animation completes will initiate a Front/Back Finisher instead (notable difference in that weapons may have different damage multipliers for Front/Back and Stealth finishers, and critical damage is applied differently).
  • Enemies retain their current alert status upon being put to sleep (e.g., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alert even if put to sleep).
  • Sleeping enemies will not have their sleep duration reset if another Sleep Arrow makes impact within range. The sleep effect must expire before it can be reapplied.
  • Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the effect. Will not disable their sensor beam.
    • Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.

  • Ability Synergy:
    • Quiver's arrows are considered as projectiles and can be controlled using Navigator130xDark.png Navigator.
    • Quiver arrows can be launched instantly when equipping ArtemisBow130xDark.png Artemis Bow, then pressing the alternate fire key to cast the ability.
  • A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
    • Cloak Arrow cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
  • Quiver's arrows do not inflict damage upon impact.
  • Subsuming Ivara to the Helminth will offer Quiver and its augments to be used by other Warframes.
    • Subsumed Quiver only features Cloak on tap-cast and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.

Main article: Empowered Quiver

Empowered Quiver is a Warframe Augment Mod for IvaraIcon272.png Ivara that improves Quiver130xDark.png Quiver's Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants critical multiplier to allies standing on the wire, while Cloak Arrow grants a chance to resist status effects.

Rank Critical Multiplier Bonus Status Resistance Chance Cost
0 75% 50% 6
1 80% 65% 7
2 90% 80% 8
3 100% 100% 9

Main article: Power of Three

Power of Three is a PvE and Conclave Warframe Augment Mod for IvaraIcon272.png Ivara's Quiver130xDark.png Quiver that fires three arrows but consumes extra energy.

Rank Energy Cost Cost
0 50 6
1 40 7
2 30 8
3 20 9

Tips & Tricks

Cloak Arrow
  • Can be used to provide support from a distance for players reviving a teammate.
  • Targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
  • During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the start of the mission.
    • Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
  • Can be used to cloak and protect Hexis Operative in Arbitrations Defense missions.
    • While under the effect of Cloak Arrow, the Operative will not attack enemies.
    • More effective with higher Ability Range and Ability Duration.

Dashwire Arrow
  • Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain Spy vaults.

Noise Arrow
  • With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of Affinity, Standing, or Focus. This can generally be done easiest with either a Mod TT 20px.png Hushed Explosive Launcher or a Glaive equipped with Mod TT 20px.png Power Throw.
  • Noise Arrows can distract enemies from approaching and attempting to capture towers in Interception missions.

Sleep Arrow
  • Allows you to rush past enemies on your way to an objective or extraction.
  • Can be used to provide support from a distance for players reviving a teammate.
  • Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level up automatic weapons quickly with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy before they wake up on taking more than 50% damage, it will not trigger an alert state on the enemy, thus allowing the Stealth Kill bonus to occur.
  • Sleeping enemies will wake up only once the ability duration expires, or they are damaged below 50% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
  • A sufficient duration on Sleep Arrow makes it possible to easily get close enough to enemies to use Mod TT 20px.png Covert Lethality, dispatching them silently and efficiently.
  • Can be used to stealthily put animals to sleep for easy capture for Conservation without affecting quality.
    • Some animal species have a chance to resist the effect of Sleeping Arrows.

  • If you are playing using a controller and use Navigator130xDark.png Navigator, then fire an arrow from Quiver, you will be unable to switch arrow types for the remainder of the mission and only fire even if you press 1  when attempting to switch.
  • When cast on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.

  • Expand/Collapse
    Main article: Navigator (edit)
    Navigator.png NavigatorIcon.png
    Assume control of any projectile launched by Ivara and guide it to the target.
    Energy Drain: (3 + 2t) s-1
    where t = control duration in seconds
    Strength:2x / 3x / 4x / 5x (maximum multiplier)
    Duration:0.25x / 0.5x / 0.75x / 1x s-1 (multiplier growth)

    • Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
      • Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does not affect hitscan and continuous weapons.
      • Clicking the fire button will accelerate the projectile, while pressing aim will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
      • If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
      • If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight.
    • As the projectile is controlled, its total damage increases by an additional 25% / 50% / 75% / 100% per second up to a maximum damage multiplier of 200% / 300% / 400% / 500%.
      • Maximum damage multiplier is affected by Ability Strength.
      • While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages (e.g., a damage multiplier of 500% is displayed as "5.0x" in the HUD).
      • Damage multiplier growth is affected by Ability Duration.
      • The multiplier growth uses the following expression when accounting for Ability Duration:
        Modified Multiplier Growth = Multiplier Growth ÷ (1 + Ability Duration).
        • With a maxed Mod TT 20px.png Continuity, a rank-3 Navigator will have a multiplier growth equal to 1 ÷ 1.3 = 76.9231% per second.
    • Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain 3 energy per second which increases by an additional 2 energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by reactivating the ability.
      • Energy cost is affected by Ability Efficiency, and the initial energy drain and energy drain growth are affected by Ability Efficiency and Ability Duration.
      • The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to 3 + 2 × 5 = 13 energy per second.
      • Energy drain caps after exactly 23.5 seconds of chanelling regardless of duration and efficiency. At 100% duration and 100% efficiency, the drain cap at 23.5s is 50 energy/s. At maximum channeling efficiency, energy drain cap at 23.5s is approximately 12.5 energy/s.
    • Navigator can only control one projectile at a time. If a weapon has innate or modded multishot, Navigator will randomly select one of the projectiles fired to control.
    • Punch through on the equipped weapon will allow the controlled projectile to penetrate any number of enemies or objects as long as the punch-through depth is sufficient, allowing for longer projectile control.
    • If no projectile is being controlled, collecting any pickup will deactivate Navigator.
    • Navigator affects arrows fired by Quiver130xDark.png Quiver and ArtemisBow130xDark.png Artemis Bow.
    • Navigator can affect certain subsumed abilties injected onto Ivara (1), as long as they launch projectiles and Navigator is cast immediately after the subsumed ability. Specific interactions, along with any related Augments such as Mod TT 20px.png Piercing Navigator, are listed below. Further testing is required;
      • Airburst130xDark.png Airburst: Functions as normal, though enemies can only be hit by the projectiles once. Piercing Navigator's critical chance bonus on a hit has no effect.
      • BreachSurge130xDark.png Breach Surge: Functions as normal, though the surge sparks wobble slightly while moving which can be distracting. Piercing Navigator's Punch Through bonus is inconsistent and may not function, though should it work the same enemy can be hit multiple times.
      • Larva130xDark.png Larva: Functions as normal. Navigator's damage bonus has no effect on Mod TT 20px.png Larva Burst.
      • Resonator130xDark.png Resonator: Functions as normal.
      • Shuriken130xDark.png Shuriken: Functions as normal, though Navigator's damage bonus seems to have no effect on Shuriken's damage. Piercing Navigator will override Mod TT 20px.png Seeking Shuriken's effects and the provided Punch Through is significantly smaller.
      • Smite130xDark.png Smite: Functions as normal, though the orb's homing ability will make it very difficult to control.
      • TeslaNervos130xDark.png Tesla Nervos: Nervo will spawn next to Ivara once it makes contact with an enemy or a surface rather than where it lands, and cannot be controlled while it is active. Piercing Navigator's Punch Through will function, dealing DmgBlastSmall64.png Blast damage on enemy contact as expected but the Nervo will not spawn regardless.
      • VialRush130xDark.png Vial Rush: Functions as normal, though Navigator's damage bonus has no effect on the vial's damage. The controlled vial will harmlessly bounce off enemies and surfaces until Navigator is dispelled by any means.

    Main article: Piercing Navigator

    Piercing Navigator is a Warframe Augment Mod for IvaraIcon272.png Ivara's Navigator130xDark.png Navigator that increases the projectile's critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.

    Rank Critical chance Increase Max Crit Chance Punch through Cost
    0 2.5% 50% 3m 6
    1 5% 50% 3m 7
    2 7.5% 50% 3m 8
    3 10% 50% 3m 9

    Tips & Tricks
    • Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
    • Weapons with relatively slow-moving projectiles, like the Paris.png Paris and the Glaive.png Glaive are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
    • As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.
    • Firing Kulstar.png Kulstar then tapping Navigator on after it impacts will allow control of one of the child grenades. This can be a good "clean up" tool when facing large dispersed groups.
    • Using this ability with Torid.png Torid will effect the ticks the cloud deals based on the damage multiplier.
    • Using this ability with a Syndicate weapon or an Augmented weapon can allow you to clean out enemies both at your location and your projectile's location essentially allowing you to be in two places at once.
    • Building for negative duration helps reach the damage cap faster. Keep in mind that negative duration also increases energy drain of the ability.

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    • When using a controller (needs further testing), you will be unable to change arrow types of quiver ability and will only fire the last arrow type selected for the duration of the mission even when pressing 1 on the keyboard.
    • When Navigator takes control of a projectile it locks its speed to its current velocity. Some weapons, such as Angstrum.png Angstrum, have low initial velocities and will not speed up as they normally would if fired after casting Navigator.
    • When throwing out bait for Fishing, Navigator will consider the thrown objects as projectiles and will lock you into place until cancelled.

    Main article: Prowl (edit)
    Prowl.png ProwlIcon.png
    Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.

    Minimum Energy Drain: 1 s-1
    Maximum Energy Drain: 3 s-1

    Strength:10% / 20% / 30% / 40% (headshot bonus)
    100% (loot chance)
    Duration:4 / 3.5 / 3 / 2.5 s (steal time)
    Range:2 / 2 / 3 / 4 m (steal range)

    • Ivara activates her cloak, turning transparent and rendering her invisible to enemies. While active, Ivara gains 10% / 20% / 30% / 40% bonus damage on headshots at the cost of reduced movement speed. Ivara also becomes capable of pickpocketing enemies: if standing beside an enemy with Prowl active, rays of light will shine on an enemy within 2 / 2 / 3 / 4 meters for 4 / 3.5 / 3 / 2.5 seconds before releasing a random item from that enemy's drop table.
      • Headshot bonus is affected by Ability Strength.
      • The damage buff is a multiplicative bonus that is applied to Ivara's total weapon damage on headshots (e.g., with a maxed Mod TT 20px.png Intensify and a weapon that inflicts 500 total damage on headshots, a rank-3 Prowl will increase that headshot damage to 500 × (1 + 0.4 × 1.3) = 760).
      • Steal time is affected by Ability Duration.
      • The steal time uses the following expression when accounting for Ability Duration:
        Modified Steal Time = Steal Time ÷ (1 + Ability Duration)
        • With a maxed Mod TT 20px.png Continuity, a rank-3 Prowl will have a steal time equal to 2.5 ÷ 1.3 = 1.9231 seconds.
      • Steal range is affected by Ability Range.
      • The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
      • Pickpocketing can only be done once per enemy. Only a single enemy can be pickpocketed at a time.
      • Has a 100% chance to drop an item from an enemy if the Ability Strength is 100% or above; reducing the Ability Strength reduces the chance for an item to drop equal to that of the Ability Strength (40% Ability Strength has a 40% chance of dropping an item). If the attempt was unsuccessful, it will attempt to try again.
      • Additional loot retrieval stacks with other loot abilities that loot while petrified (AtlasIcon272.png Atlas's Mod TT 20px.png Ore Gaze), loot on death (HydroidIcon272.png Hydroid's Mod TT 20px.png Pilfering Swarm, KhoraIcon272.png Khora's Mod TT 20px.png Pilfering Strangledome, and WukongIcon272.png Wukong's Monkey Luck passive), and loot corpse (NekrosIcon272.png Nekros's Desecrate130xDark.png Desecrate and Chesa Kubrow's Mod TT 20px.png Retrieve).
    • Prowl drains 1 point of energy per second while stationary and drains 3 energy per second while walking. Additionally, melee attacks consume 2 energy per hit, and taking damage consumes 10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated by pressing the ability key again (default 3 ).
    • Most maneuvers do not interfere with Prowl. However, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
      • More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
      • Rolling will increase the energy drain to its maximum value, even if no directional keys are used.
      • Prowl does not suffer movement speed penalties when moving through ziplines, and sprinting or sliding on zip lines will not break Prowl's cloak.
    • Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
      • Changing a weapon's noise level from "alarming" to "silent" with a max ranked Mod TT 20px.png Hush, Mod TT 20px.png Suppress, or Mod TT 20px.png Silent Battery will prevent the weapon from breaking cloak when fired. Additionally the Javlok.png Javlok's alt-fire throw attack is regarded as "silent" and will not break the cloak when thrown. Despite being regarded as "alarming", the Nagantaka.png Nagantaka's alt-fire and the Redeemer.png Redeemer's shotgun will not break the cloak, though they will still alarm enemies.
      • Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
      • The re-cloak delay is affected by the weapon's Fire Rate.
      • Will not disrupt Shade's Mod TT 20px.png Ghost, Huras Kubrow's Mod TT 20px.png Stalk, or WukongIcon272.png Wukong's Mod TT 20px.png Enveloping Cloud.
    • Prowl is a one-handed ability and can be used while performing various maneuvers and actions without interruption.

    Main article: Infiltrate

    Infiltrate is a Warframe Augment Mod for IvaraIcon272.png Ivara that allows her to pass through Laser Barriers unharmed, and increases her movement speed while Prowl130xDark.png Prowl is active.

    Rank Movement Speed Increase Cost
    0 10% 6
    1 15% 7
    2 20% 8
    3 25% 9

    Tips & Tricks
    • Can be used to safely bypass most enemies.
    • Your energy levels can be maintained through the constant theft of energy orbs.
    • Rolling is actually a viable alternative to Sprinting, allowing you to move quickly without breaking your invisibility. Keep in mind, however, that if you press Shift , (or whichever key you have bound to activate Sprinting with), it will immediately deactivate Prowl.
    • Combining Prowl with silenced, high-damage, single-shot weapons, or certain types of appropriately-modded melee weapons, can be an effective play style for higher level missions which require stealth.
      • Some melee weapons well-suited for this method of hunting would be among the following:
        • A Sword with the Mod TT 20px.png Crimson Dervish stance (due to the stealth finisher for that stance being a very fast animation).
        • A Hammer weapon with the Mod TT 20px.png Finishing Touch mod equipped. Hammers already have the highest damage multiplier for stealth finishers, so this mod makes it even more powerful: the damage-multiplier of hammers used for stealth-finishers goes from 2400% weapon damage to 3840% weapon damage.
        • Any Dagger weapon with the Mod TT 20px.png Covert Lethality mod equipped.
    • Firing a non-silent weapon will allow the use of the otherwise not permitted Maneuvers like Bullet Jumping during the brief uncloaked time window without deactivating Prowl.
    • Combining Prowl with a melee weapon equipped with Mod TT 20px.png Dispatch Overdrive will allow for a large increase in movement speed if you are able to kill the enemy with a Heavy Attack.
    • Void Sling can be used to cover a great distance in a short amount of time without deactivating or breaking Prowl.
    • Repeatedly performing the backspring maneuver is the fastest way to move without breaking Prowl besides dashwire jumping.
    • Firing gunblades, e.g. Redeemer.png Redeemer or Sarpa.png Sarpa, will alarm nearby enemies but it won't break Prowl's invisibility.
      • Ivara can use this to distract enemies, similar to using Noise arrow.
      • Take caution as some enemies, e.g. Kuva Lich and Grineer's Rampart, will blindly shoot at the origin point of the noise.
    • Be cautious when using Prowl during Disruption missions as Ivara's energy could be drained quickly under some conditions.
      • Energy drain and health drain have similar effect to taking damage, draining extra energy everytime the effect ticks.
      • Electrifying conduit can deplete Ivara's energy within a few seconds as it rapidly ticks damage.

    Main article: Artemis Bow (edit)
    ArtemisBow.png ArtemisBowIcon.png
    Artemis Bow
    Summon a mighty bow and unleash a volley of devastating arrows.

    Energy Drain Per Shot: 15

    Strength:50 / 80 / 120 / 160 (damage)
    Misc:3 / 4 / 6 / 7 (arrows)
    1.5x (damage multiplier)


    Main article: Artemis Bow (Weapon)

    Ivara hit the ground and sprang into a surrounding tunnel, the Myrmidon's shot lancing a gouge in the porous chamber wall.

    Ivara pressed her back to a shadowed outcrop at the tunnel's end while the Myrmidon's weapon blazed and cut and chewed through her only cover. As good a time as any to discuss the weapon before you: the Artemis Bow. The huntress' signature weapon and the tool with which she has wrought so much good. Said by some to be spirit-bonded to her, others say the product of forgotten Orokin technology. What Porvis tells us next displays to good effect what warrior and weapon were capable of.

    Pinned behind eroding cover, seconds from death, Ivara summoned her Artemis Bow, and it came to her. She and weapon as one. Without rising she pulled back, aimed high, she and arrow as one, and loosed. Under Ivara's guidance the arrow turned its path and shot down the corridor, toward the Myrmidon, and lengthwise through his weapon.

    Around Ivara the walls flashed green for a micro-second, as the Myrmidon's weapon erupted, and then... silence.

    The Artemis Bow is IvaraIcon272.png Ivara's and Ivara PrimeIcon272.png Ivara Prime's signature Exalted Weapon, which can only be used upon activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can be reoriented into a horizontal spread by holding down the fire button.

    Main article: Concentrated Arrow

    Concentrated Arrow is a Warframe Augment Mod for IvaraIcon272.png Ivara's ArtemisBow130xDark.png Artemis Bow that replaces ArtemisBowWeapon.png Artemis Bow's multiple projectiles with a single arrow. On headshots, the arrow has added critical chance and explodes. The single arrow is incapable of utilizing punch through.

    Rank Added Critical chance on Headshots Explosion Radius Cost
    0 20% 7m 6
    1 30% 7m 7
    2 40% 7m 8
    3 50% 7m 9

    Tips & Tricks
    • With the majority of Grineer and Corpus enemies being humanoids that stand upright, firing the Artemis Bow uncharged to fire the spread vertically will allow it to deal the maximum amount of damage possible by ensuring all of the Artemis Bow's shots hit against them. In addition, this also has a high chance of dealing headshots, further enhancing the potential damage.
      • Due to the spreading nature of the shot, the Artemis Bow deals more damage at close range if used akin to a shotgun, which is useful for dealing massive damage to heavy units like Techs and Bombards.
    • Firing fully-charged horizontal spreads is ideal for taking out multiple enemies in clustered groups, or fast moving enemies.
    • Mod TT 20px.png Reflex Guard works while Artemis Bow is active.


    Strength Mods


    Duration Mods


    Range Mods


    QuiverIcon.png QuiverIcon.png
    NavigatorIcon.png NavigatorIcon.png
    ProwlIcon.png ProwlIcon.png ProwlIcon.png

    Edit Tab

    IvaraIcon272.png Ivara can be equipped with the following items:



    See Also

    Edit Tab

    Hotfix 31.5.7 (2022-05-06)

    • Fixed script error related to Ivara’s Quiver.

    Update 31.5 (2022-04-27)

    • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
      • Ivara’s Prowl

    Update 31.1 (2022-02-09)

    • Fixed Ivara’s Cloak Arrow not attaching to your own Companions.

    Update 30.9 (2021-11-11)

    • Fixed Ivara's Cloak Arrow turning your Necramech permanently invisible.

    Update 30.7 (2021-09-08)

    • Fixed the skirt on the Ivara Graxx skin clipping through Ivara Prime's bottom.

    Hotfix 30.5.1 (2021-07-06)

    • Fixed a few abilities, items and screens that were not applying weapon noise reduction properly nor correctly interacting with Mods that have that effect.
      • This should resolve issues with Ivara’s Prowl

    Update 30.5 (2021-07-06)

    • Fixed Ivara Prowl being able to gain Energy from sources like Trinity’s Energy Vampire and Energy Restores when other abilities cannot.

    Update 30.3 (2021-05-25)

    • Fixed Sly Vulpaphyla not being affected by Ivara’s Prowl invisibility while downed and after being revived.
    • Fixed incorrect VFX when shooting the Defense Terminal with Ivara’s Cloaking arrow.

    Update 30.2 (2021-05-12)

    • Fixed inability to deactivate Ivara’s Artemis Bow or swap weapon after throwing a speargun weapon.

    Update 29.9 (2021-02-23)

    • Fixed Ivara’s Artemis Prime Bow Energy color remaining default blue even after changing Ivara's Energy color.

    Hotfix 29.6.4 (2021-01-06)

    • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
    • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

    Hotfix 29.5.5 (2020-11-27)

    • Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.

    Update 29.5 (2020-11-19)

    • Fixed animation issues with Ivara/Ivara Prime’s Artemis Bow.
    • Fixed Ivara Navigator Vitrica projectiles traveling at top speed, instead of slowing down for more control.

    Hotfix 29.2.2 (2020-10-06)

    • Updated Ivara's Quiver ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.

    Hotfix 29.0.7 (2020-09-03)

    • Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.

    Update 28.3 (2020-08-12)

    • Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.

    Update 28.1 (2020-07-08)

    • Fixed Ivara’s Artemis Bow sometimes firing the previously selected Quiver type instead of the one currently selected.

    Update 27.4 (2020-05-01)

    • Fixed Kuva Jesters growing surprisingly large on the shoulders of Kuva Guardians when affected by Ivara’s Sleep Arrow.
    • Fixed a script error that could occur when joining a mission in progress while an Ivara was using Prowl.

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Ivara: 65 to 100
      • Ivara Prime: 65 to 125
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
    • Ivara Prime’s starry night FX when invisible will apply to any form of invisibility, not just her abilities (Prowl, Cloak Arrow).
      • This fixes other invisibility FX sources (for example: Untraceable and Ghost Mods) stacking with hers and looking awful/causing performance issues.
    • Fixed Atavist Prime Knee Plates sitting off-center on the Ivara Kuvael Skin.

    Hotfix 27.1.2 (2020-02-18)

    • Fixed Ivara Leverian not spawning Ivara Prex if you only have Ivara Prime mastered.

    Hotfix 27.1.1 (2020-02-11)

    • You can now access Ivara’s Leverian when viewing Ivara Prime in the Codex.
    • Fixed Ivara’s Prex Card appearing overly stretched when viewed in the Codex Fragments section.

    Update 27.1 (2020-02-04)

    • Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!
    • Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it.
    • Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.

    Hotfix 27.0.12 (2020-01-23)

    • Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
    • Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.

    Hotfix 27.0.10 (2020-01-11)

    Hotfix 27.0.9 (2020-01-09)

    • Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
    • Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
    • Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
    • Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.

    Hotfix 27.0.6 (2019-12-18)

    Hotfix 27.0.4 (2019-12-17)

    • Introduced Ivara Prime.

    Update 26.1 (2019-11-22)

    • Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.

    Update 26.0 (2019-10-31)

    • Fixed losing Ivara’s Sleep/Cloak Arrow UI timer when Transfering to the Operator.

    Update 25.8 (2019-10-01)

    Warframe Looting Ability Changes

    Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

    1. Loot while alive: Ivara
    2. Loot petrified: Atlas
    3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
    4. Loot corpse: Nekros, Chesa

    These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

    Hotfix 25.7.7 (2019-09-26)

    • Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.

    Hotfix 25.7.4 (2019-09-05)

    • Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.

    Update 25.7 (2019-08-29)

    • Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
      • Ivara’s Navigator: “Assume control of any projectile launched by Ivara and guide it to the target."
    • Fixed a long-standing bug-turned-exploit with Ivara’s Noise Arrow that we’d like to explain in detail so you can understand why we have chosen to fix it now. The old bug is as follows: Enemies who are attracted to Ivara’s Noise Arrow never regain intelligence if Ivara is invisible. The fix allows them to ‘finish’ their investigation of the noise and thus regain some form of intelligence. This was exploitable in conjunction with the way that Interception missions work, and has been in the game for quite a long time on our end.
    • Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
    • Fixed Ghouls, Ratel, and Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl).

    Update 25.6 (2019-08-08)

    Piercing Navigator - Navigator Augment - Ivara
    • Added 3m Punch Through to Projectile.

    Hotfix 25.4.2 (2019-07-25)

    • Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)

    Hotfix (2019-07-16)

    • Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.

    Hotfix (2019-06-12)

    • Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.

    Update 25.1 (2019-06-05)

    • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.

    Hotfix 25.0.8 (2019-05-31)

    • Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.

    Update 25.0 (2019-05-22)

    • Added Ability videos in the Ability UI for Ivara!

    Hotfix 24.6.2 (2019-04-05)

    • Conservation Change: Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.

    Update 24.6 (2019-04-04)

    • Fixed Ivara's leg cloth appearing less translucent than they should be.

    Update 24.5 (2019-03-14)

    • TENNOGEN ROUND 15! Ivara Astrea Skin by Rekkou

    Hotfix 24.4.1 (2019-03-08)

    • Fixed a long-standing issue with Ivara being able to remain cloaked while performing a Bullet Jump when using Prowl, while Solo or Host. Parkour is intended to break Prowl's cloak

    Hotfix 24.2.8 (2019-01-15)

    • Fixed certain Warframe Helmets made up of multiple pieces (Ivara, Nidus, among a couple of others) not appearing fully wet when on the Plains while raining.

    Hotfix 24.2.5 (2018-12-20)

    • Conservation Change: Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.

    Update 24.2 (2018-12-18)

    • Fixed missing Ivara Artemis Bow impact FX.

    Hotfix 24.1.4 (2018-12-10)

    • Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.

    Hotfix 24.0.4 (2018-11-12)

    • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.

    Update 24.0 (2018-11-08)

    • Fixed the Repala Syandana clipping through Ivara’s legs.

    Update 23.3 (2018-08-09)

    • Fixed a script error when casting Ivara’s Prowl ability.

    Hotfix 23.1.2 (2018-07-24)

    • Fixed being unable to customize Ivara's Artemis Bow's Arrows.

    Update 23.1 (2018-07-18)

    • Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.

    Hotfix 23.0.7 (2018-06-28)

    • Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.
    • Fixed being cloaked by Ivara’s Empowered Quiver potentially resulting in a status proc by AoE procs.
    • Fixed Energy Conversion not increasing the Critical damage increase of Ivara’s Empowered Quiver.

    Hotfix 23.0.6 (2018-06-27)

    Update 23.0 (2018-06-15)

      • Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

    If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

    • Ivara’s Artemis Bow

    Exalted Weapons work in the following ways:

    • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
    • All Exalted weapons use the Mod classes expected for the class of weapon.
    • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
    • Riven Mods are not generated for Exalted Weapons.

    Hotfix 22.17.3 (2018-04-11)

    Update 22.16 (2018-03-15)

    • Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.

    Update 22.15 (2018-03-07)

    • Fixed headshot and kill sounds being occluded during Ivara’s Prowl ability.

    Update 22.13 (2018-02-15)

    • Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.

    Hotfix 22.6.1 (2017-12-08)

    Update 21.3 (2017-08-02)

    • Fixed Ivara's Cloak arrow dome not cloaking Operators.

    Hotfix 20.0.2 (2017-03-24)

    Update 19.2 (2016-12-01)

    • Casting speed Mods (Natural Talent) now affect:
      • Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl

    Update: The Silver Grove (2016-08-19)

    • Conclave: Increased duration of Encumbered and Null-Shield arrows.
    • Fixed Prowl scanning enemies that don’t have drop table items (i.e. turrets and cameras).

    Hotfix: Specters of the Rail 2.1 (2016-08-10)

    • Fixed a crackling noise when firing the Latron Wraith while using Prowl.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Conclave: Artemis Bow can now only be activated at 100 energy.
    • Conclave: Decreased energy cost of shooting Artemis Bow.
    • Fixed Navigator not deactivating when inside Mag’s Magnetize bubble.

    Update: Lunaro (2016-06-15)

    • Fixed being able to pass through locked doors on Dashwire.
    • Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.

    Update 18.14 (2016-06-08)

    Update 18.13 (2016-05-27)

    • Conclave: Fixed Null-Shield Arrow not applying when casted consecutively.

    Update 18.11 (2016-05-11)

    • Fixed being visible while Prowl is active with an Arcane Trickery installed.

    Update 18.9 (2016-04-20)

    • Removed custom Quiver HUD while in the Dojo.

    Update 18.7 (2016-03-30)

    • Fixed mantling an edge breaking Prowl ability.

    Hotfix 18.6.3 (2016-03-23)

    • Fixed permanently receiving a ‘Power in Use’ error after having Ivara's Artemis Bow stolen by a Drahk Master.
    • Fixed Ivara’s arrow texture showing as black.

    Update 18.5 (2016-03-04)

    • Conclave: Quiver - Mod TT 20px.png Power of Three
    • Conclave: Encumbered Arrow now has a 2m AoE and its duration increased to 5 seconds.
    • Conclave: Null Shield Arrow duration increased to 5 seconds.
    • Sleep Arrow now has diminishing returns against boss-type enemies.
    • Prowl will no longer be able to steal from boss-type enemies.
    • Fixed Navigator causing arrows shot by Artemis Bow to fly off course.
    • Fixed Dashwire causing players to fall out of the level when used to walk into an area that would normally teleport the player in-bounds.
    • Fixed an issue where picking up an item while using Artemis Bow would cause the player to be unable to drop the object, or have it disappear forever.
    • Fixed Ivara’s agile unarmed idle animation clipping through her hood.

    Hotfix 18.4.10 (2016-02-11)

    • Fixed Artemis Bow not properly getting buffs from Rifle Mods.

    Hotfix 18.4.7 (2016-02-04)

    • Fixed Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.

    Hotfix 18.4.1 (2016-01-25)

    • Fixed Cloak Arrow not attaching properly to its targets.
    • Conclave: Fixed an additional '00' appearing in Ivara's custom arrow HUD.

    Hotfix 18.3.1 (2016-01-14)

    • Fixed Sleep Arrow timer not properly displaying for Clients.

    Hotfix 18.2.2 (2016-01-07)

    • Fixed Quiver getting stuck on a single arrow type if the player activated the ability using their 'Use Selected Power' hotkey while Navigator was active.

    Update 18.2 (2016-01-05)

    • Fixed an error preventing players from using their weapons or abilities after using Artemis Bow.
    • Fixed an error that would prevent Clients from being able to use their powers if meleeing while Artemis Bow was ending, or being deactivated due to a Nullifier bubble.

    Update 18.1 (2015-12-16)

    • Conclave: Ivara can no longer gain energy while Artemis Bow is active.
    • Fixed Clients not properly seeing visual FX created by Sleep Arrow.
    • Fixed Ivara's Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.
    • Fixed Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.

    Hotfix 18.0.7 (2015-12-11)

    • Slightly adjusted Artemis Bow's fire and draw audio FX.
    • Fixed some particle FX on Navigator.

    Hotfix 18.0.6 (2015-12-09)

    • Fixed Cloak Arrow causing permanent invisibility when used on Chroma's Effigy130xDark.png Effigy.
    • Fixed the Daikyu.png Daikyu unintentionally breaking Prowl.

    Hotfix 18.0.4 (2015-12-08)

    • Fixed dashwires not always being flush with the walls they end on.
    • Fixed some of Ivara's Ability FX playing too loudly.

    Hotfix 18.0.2 (2015-12-04)

    • Targets affected by Slumber Arrow will now wake up early if their health drops below 50%.
    • Fixed an issue with the energy drain of Navigator increasing dramatically on any cast beyond the first.

    Update 18.0 (2015-12-03)

    • Introduced.

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