- Parent article: Itzal
1 25 |
Arch Line Launch a tethered hook that either pulls enemies close, or pulls the Warframe toward any stationary objects it hooks onto. Introduced in Update 26.1 (2019-11-22) |
Strength:300 / 400 / 500 / 600 ( Slash damage) | |
Duration:1s (combo window) | |||
Range:150 / 200 / 250 / 300 m |
Info
- The Itzal fires a grappling hook that covers a range of 150 / 200 / 250 / 300 meters. If the hook hits terrain, the Itzal will pull the user towards the hook's location. If an ally or enemy is hooked, they will be pulled towards the user's location. Enemies will be dealt 300 / 400 / 500 / 600 Slash damage.
- Affected enemies are ragdolled as they're pulled towards the Itzal.
- If Arch Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Arch Line's damage by 400% and reduce its energy cost by 75%.
- Energy cost reduction is applied to Arch Line's modified activation cost. As an example, with a maxed System Reroute the next successful cast will consume 25 × 0.45 × 0.5 = 5.625 energy, though the cost will actually cap at 6.25 energy. So any successful casts thereafter will also consume 6.25 energy.
- Combo window cannot fall below 0.5 seconds under any circumstances.
- The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
- If no casts are performed within the combo window, the damage and energy cost will reset.
- Despite having a noticeable visual and audio effect, Arch Line is silent.
- Arch Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. When used upon allies, both the user and their ally will also treat this action as a one-handed ability. However, casting on enemies will cause interruption.
- Arch Line has a slight delay between activation and pulling either an enemy or the user, as the grappling hook has a minute travel time.
- Has a cast delay of about ~0.9 seconds between uses.
Tips & Tricks
- Using Arch Line on allies may be used tactically, either to save them from a group of enemies or to pull them to a higher vantage point. (Discretion is advised when participating in such behavior, as it may be intended and/or received as an attempt at griefing.)
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the activation cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
Bugs
- Ability Range, Ability Strength, and Ability Duration have no effect on Arch Line.
2 15 +5/s |
Penumbra Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary. Introduced in Hotfix 15.7.2 (2014-12-19) |
Strength:N/A | |
Duration:N/A | |||
Range:40 / 52 / 64 / 76 m |
Info
- In Archwing missions, the Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters Invisible for as long as they are stationary, making enemies unable to find and attack them.
- In Landscape missions, the range of this ability is reduced down to 4 / 5.2 / 6.4 / 7.6 meters of invisibility.
- Cloaking field radius is affected by Ability Range.
- Allies that move within the field will have their invisibility removed. Similarly if the caster moves, all nearby allies will be revealed.
- Turning, aiming, and firing the Archgun in place will not break the cloak.
- While Penumbra is active, enemies will be susceptible to Stealth Damage Multipliers from melee attacks as long as the Itzal remains stationary. Lunging with melee attacks will deactivate the cloaking field.
- Penumbra drains 5 energy per second and will consume energy for as long as the ability is active. Penumbra will end if the Itzal runs out of energy, the caster moves, or the ability is deactivated by pressing the ability key again (default 2 ).
- Activation and channeling energy costs are affected by Ability Efficiency.
- Channeling cost is affected by Ability Duration.
- When Penumbra is activated, enemies locked onto the user will immediately switch to a different target. If they have no other targets, they will return to passive status until fired upon again. Unlike aggressive ground enemies who may fire upon or melee attack the position the user is at, enemies will simply move to the position of the cloaked player.
- Activating Penumbra will also break homing locks for seeking projectiles, such as the missiles fired by Hellion Dargyns, causing them to veer wildly off-course.
- Penumbra will reset enemy alert status once activated and all allies are cloaked.
- Casting Arch Line, Cosmic Crush, or Fighter Escort, or using the Blink maneuver does not break Penumbra's cloaking field.
- You will not be able to use a Codex Scanner while cloaked; the device can be equipped and targeted but scans will not trigger.
- The drones spawned by Fighter Escort will not attack enemies if cloaked by Penumbra (this may be a bug).
- Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.
Tips & Tricks
- Take advantage of the ability to shoot out of the cloaking field to attack enemies whilst tougher Archwings draw fire, as Itzal doesn't have as much Armor, Health, or Shielding as the Odonata or Elytron.
- You can still use the basic Blink ability to move around without breaking the Penumbra field. Combining the two abilities is great for escaping and recovering shields and health, as enemies won't pursue you.
- Use Penumbra as a form of cover or protection whilst reviving incapacitated allies; they'll also receive the benefits of the cloak, and so won't be attacked by enemies as soon as they've recovered. This gives them more time to get their bearings and fire off any useful area-suppression abilities they might have.
- Penumbra is very useful while protecting a point in Interception. While cloaked you cannot be targeted, allowing you to easily kill enemies, and when you run low on energy use Cosmic Crush to quickly gather energy from killed enemies to repeat the process.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration reduces the energy cost over time to 3.85 energy per second.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the activation cost to 3.75 energy and energy cost over time to 1.25 energy per second.
- Has no negative effect on this ability.
- Maximized Ability Range increases the cloaking field radius to 136.8 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
3 75 |
Cosmic Crush Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave. Introduced in Hotfix 15.7.2 (2014-12-19) |
Strength:800 / 1000 / 1250 / 1500 ( Blast damage) | |
Duration:N/A | |||
Range:80 / 100 / 120 / 140 m (explosion radius) 120 / 120 / 140 / 140 m (pull radius) |
Info
- In Archwing missions, the Itzal forms a black hole in front of itself that violently pulls in all enemies and Pickups within 120 / 120 / 140 / 140 meters before exploding to deal 800 / 1000 / 1250 / 1500 Blast damage within 80 / 100 / 120 / 140 meters.
- In Landscape missions, the range of this ability is reduced down to 12 / 12 / 14 / 14 meters of pull radius and 8 / 10 / 12 / 14 meters of explosion radius.
- Explosion damage is affected by Ability Strength.
- Damage does not bypass obstacles in the environment and decreases with distance.
- Explosion radius and pull radius are affected by Ability Range.
- Pull strength seems dependent on enemy mass and speed; e.g. an Ogma won't be pulled as close as a Dargyn.
Augment
- Main article: Cold Snap
Cold Snap is an Itzal Augment Mod for Cosmic Crush that inflicts a Cold proc to any enemy affected by the ability, with enemies close to the player being frozen outright.
Cold SnapTips & Tricks
- Cosmic Crush can also be used to pull items (e.g. health orbs, resources) to the user. It has a much larger pull range for items than the base Ability Range implies.
- Activating this ability will not break Penumbra, allowing for safer gathering of energy/health restores.
- Care should be taken with this ability. Whilst it is powerful at lower levels, pulling enemies in close could be a bad idea; if any survive, they'll be in the perfect position to attack.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 18.75 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the explosion radius and pull radius to 252 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the explosion damage to 2625.
- Has no negative effect on this ability.
4 100 |
Fighter Escort Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed. Introduced in Hotfix 15.7.2 (2014-12-19) |
Strength:2 / 4 / 6 / 8 (drones) 1000 / 1500 / 2000 / 2500 (explosion Blast damage) | |
Duration:15 / 20 / 25 / 30 s | |||
Range:60 / 100 / 120 / 160 m (explosion radius) 80 m (beam range) |
Info
- In Archwing missions, the Itzal launches 2 / 4 / 6 / 8 Locust Drones that independently attack enemies within a range of 80 meters using lasers that deal continuous Electricity damage. These drones will disappear after 15 / 20 / 25 / 30 seconds. If a drone is destroyed by enemy fire or detonates after the ability's duration expires, it will deal 1000 / 1500 / 2000 / 2500 Blast damage within a radius of 60 / 100 / 120 / 160 meters.
- In Landscape missions, the range of this ability is reduced down to 8 meters of beam range and 6 / 10 / 12 / 16 meters of detonation radius.
- Number of drones, beam damage (pending confirmation), and explosion damage are affected by Ability Strength.
- Explosion damage does not bypass obstacles in the environment and decreases with distance.
- Electricity damage is effective against Machinery and Robotics but less effective against Alloy Armor.
- Electricity status effect chains 50% of Fighter Escort's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
- Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
- Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
- Drone duration is affected by Ability Duration.
- Explosion radius is affected by Ability Range.
- Drones require line-of-sight for targeting acquisition.
- Drones will not be transported by Blink, will not open fire while under the effects of Penumbra, and will not attack during a sprint.
- Cannot be recast while active.
Tips & Tricks
- The drones can distract enemies trying to attack you, drawing fire away from you (giving your shields time to regenerate) and dealing a little extra damage. Whilst they are fairly easily destroyed they are also small and agile, which means enemies without beam weapons will have a hard time hitting them. They can also be useful at distracting enemies away from a defense target such as a satellite in a Mobile Defense mission.
- Whilst ineffective against high-level enemies, the drones can easily destroy lower-level targets by focusing their fire.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the drone duration to 39 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the explosion radius to 288 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the number of drones to 14 and the explosion damage to 4375.
- Has no negative effect on this ability.
Strength Mods | Duration Mods | Range Mods |
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