The Itzal is a stealth and support Archwing utilizing technologies that can hide it from enemy attention while it attacks with powerful disruptive abilities, sacrificing durability for a high amount of energy capacity. Notably, it is the fastest of the five Archwings.
Acquisition[]
The Itzal's main and component blueprints can be researched from the Tenno Lab in the dojo. The blueprints can only be purchased after completion of The Archwing quest.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 2 |
Time: 36 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
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![]() 15,000 |
![]() 180 |
![]() 700 |
![]() 300 |
![]() 2 |
Time: 6 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 1 |
![]() 320 |
![]() 800 |
![]() 2 |
Time: 6 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 150 |
![]() 400 |
![]() 900 |
![]() 2 |
Time: 6 hrs |
Rush: ![]() | |||||
Trivia[]

The Itzal Leak during Update 15.6.1.
- Itzal is the Basque word for "shadow", appropriate given the Itzal's stealth capabilities.
- The Itzal (along with the
Centaur and the
Fluctus) was accidentally leaked in Hotfix 15.6.1 (2014-12-11), where a bundle called the "Itzal Raider Pack" visually replaced the Stealth Pack in the Market. The bundle still functioned as normal however.
File:ArchLine.png | ![]() ENERGY: 25 KEY 1 |
Arch Line Launch a tethered hook that either pulls enemies close, or pulls the Warframe toward any stationary objects it hooks onto. |
Strength:300 / 400 / 500 / 600 (![]() |
Duration:1s (combo window) | |||
Range:150 / 200 / 250 / 300 m |
- The Itzal fires a grappling hook that covers a range of 150 / 200 / 250 / 300 meters. If the hook hits terrain, the Itzal will pull the user towards the hook's location. If an ally or enemy is hooked, they will be pulled towards the user's location. Enemies will be dealt 300 / 400 / 500 / 600
Slash damage.
- Affected enemies are ragdolled as they're pulled towards the Itzal.
- If Arch Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Arch Line's damage by 400% and reduce its energy cost by 75%.
- Energy cost reduction is applied to Arch Line's modified activation cost. As an example, with a maxed
System Reroute the next successful cast will consume 25 × 0.45 × 0.5 = 5.625 energy, though the cost will actually cap at 6.25 energy. So any successful casts thereafter will also consume 6.25 energy.
- Combo window cannot fall below 0.5 seconds under any circumstances.
- The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
- If no casts are performed within the combo window, the damage and energy cost will reset.
- Energy cost reduction is applied to Arch Line's modified activation cost. As an example, with a maxed
- Despite having a noticeable visual and audio effect, Arch Line is silent.
- Arch Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. When used upon allies, both the user and their ally will also treat this action as a one-handed ability. However, casting on enemies will cause interruption.
- Arch Line has a slight delay between activation and pulling either an enemy or the user, as the grappling hook has a minute travel time.
- Has a cast delay of about ~0.9 seconds between uses.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the activation cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
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![]() ENERGY: 15 KEY 2 |
Penumbra Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary. Energy Drain: 5 s-1 |
Strength:N/A |
Duration:N/A | |||
Range:40 / 52 / 64 / 76 m |
- In Archwing missions, the Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters invisible for as long as they are stationary, making enemies unable to find and attack them.
- In Landscape missions, the range of this ability is reduced down to 4 / 5.2 / 6.4 / 7.6 meters of invisibility.
- Cloaking field radius is affected by Ability Range.
- Allies that move within the field will have their invisibility removed. Similarly if the caster moves, all nearby allies will be revealed.
- Turning, aiming, and firing the Archgun in place will not break the cloak.
- While Penumbra is active, enemies will be susceptible to Stealth Damage Multipliers from melee attacks as long as the Itzal remains stationary. Lunging with melee attacks will deactivate the cloaking field.
- Penumbra drains 5 energy per second and will consume energy for as long as the ability is active. Penumbra will end if the Itzal runs out of energy, the caster moves, or the ability is deactivated by pressing the ability key again (default 2 ).
- Activation and channeling energy costs are affected by Ability Efficiency.
- Channeling cost is affected by Ability Duration.
- When Penumbra is activated, enemies locked onto the user will immediately switch to a different target. If they have no other targets, they will return to passive status until fired upon again. Unlike aggressive ground enemies who may fire upon or melee attack the position the user is at, enemies will simply move to the position of the cloaked player.
- Activating Penumbra will also break homing locks for seeking projectiles, such as the missiles fired by Hellion Dargyns, causing them to veer wildly off-course.
- Penumbra will reset enemy alert status once activated and all allies are cloaked.
- Casting Arch Line, Cosmic Crush, or Fighter Escort, or using the Blink maneuver does not break Penumbra's cloaking field.
- You will not be able to use a Codex Scanner while cloaked; the device can be equipped and targeted but scans will not trigger.
- The drones spawned by Fighter Escort will not attack enemies if cloaked by Penumbra (this may be a bug).
- Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration reduces the energy cost over time to 3.85 energy per second.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the activation cost to 3.75 energy and energy cost over time to 1.25 energy per second.
- Has no negative effect on this ability.
- Maximized Ability Range increases the cloaking field radius to 136.8 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
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![]() ENERGY: 75 KEY 3 |
Cosmic Crush Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave. |
Strength:800 / 1000 / 1250 / 1500 (![]() |
Duration:N/A | |||
Range:80 / 100 / 120 / 140 m (explosion radius) 120 / 120 / 140 / 140 m (pull radius) |
- In Archwing missions, the Itzal forms a black hole in front of itself that violently pulls in all enemies and Pickups within 120 / 120 / 140 / 140 meters before exploding to deal 800 / 1000 / 1250 / 1500
Blast damage within 80 / 100 / 120 / 140 meters.
- In Landscape missions, the range of this ability is reduced down to 12 / 12 / 14 / 14 meters of pull radius and 8 / 10 / 12 / 14 meters of explosion radius.
- Explosion damage is affected by Ability Strength.
- Damage does not bypass obstacles in the environment and decreases with distance.
- Explosion radius and pull radius are affected by Ability Range.
- Pull strength seems dependent on enemy mass and speed; e.g. an Ogma won't be pulled as close as a Dargyn.
- Main article: Cold Snap
Cold Snap is an Itzal Augment Mod for Cosmic Crush that inflicts a Cold proc to any enemy affected by the ability, with enemies close to the player being frozen outright.
Rank | Duration | Cost |
---|---|---|
0 | 2s | 6 |
1 | 3s | 7 |
2 | 4s | 8 |
3 | 5s | 9 |
- Cosmic Crush can also be used to pull items (e.g. health orbs, resources) to the user. It has a much larger pull range for items than the base Ability Range implies.
- Activating this ability will not break Penumbra, allowing for safer gathering of energy/health restores.
- Care should be taken with this ability. Whilst it is powerful at lower levels, pulling enemies in close could be a bad idea; if any survive, they'll be in the perfect position to attack.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 18.75 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the explosion radius and pull radius to 252 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the explosion damage to 2625.
- Has no negative effect on this ability.
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![]() ENERGY: 100 KEY 4 |
Fighter Escort Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed. |
Strength:2 / 4 / 6 / 8 (drones) 1000 / 1500 / 2000 / 2500 (explosion ![]() |
Duration:15 / 20 / 25 / 30 s | |||
Range:60 / 100 / 120 / 160 m (explosion radius) 80 m (beam range) |
- In Archwing missions, the Itzal launches 2 / 4 / 6 / 8 Locust Drones that independently attack enemies within a range of 80 meters using lasers that deal continuous
Electricity damage. These drones will disappear after 15 / 20 / 25 / 30 seconds. If a drone is destroyed by enemy fire or detonates after the ability's duration expires, it will deal 1000 / 1500 / 2000 / 2500
Blast damage within a radius of 60 / 100 / 120 / 160 meters.
- In Landscape missions, the range of this ability is reduced down to 8 meters of beam range and 6 / 10 / 12 / 16 meters of detonation radius.
- Number of drones, beam damage (pending confirmation), and explosion damage are affected by Ability Strength.
- Explosion damage does not bypass obstacles in the environment and decreases with distance.
Electricity damage is effective against Machinery and Robotics but less effective against Alloy Armor.
Electricity status effect chains 50% of Fighter Escort's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
- Drone duration is affected by Ability Duration.
- Explosion radius is affected by Ability Range.
- Drones require line-of-sight for targeting acquisition.
- Drones will not be transported by Blink, will not open fire while under the effects of Penumbra, and will not attack during a sprint.
- Cannot be recast while active.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the drone duration to 39 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the explosion radius to 288 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the number of drones to 14 and the explosion damage to 4375.
- Has no negative effect on this ability.
Strength Mods | Duration Mods | Range Mods |
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Itzal can be equipped with the following items:
Skins[]
(Xbox One Exclusive)
Augments[]
See Also[]
Hotfix 27.0.9 (2020-01-09)
- Fixed permanent Water FX on players using Itzal’s Arch Line to escape water.
Hotfix 27.0.6 (2019-12-18)
- Fixed ability to yeet the Jordas Golem with Itzal’s Arch Line ability, thus breaking the mission.
Update 26.1 (2019-11-22)
- Archwing Flight & Itzal Changes
Blink has become a universal ability for all Archwings! Your ‘Roll’ binding in Archwing triggers its new Blink mechanic that Blink mechanic that propels over 2x the distance of original Blink (but can't be increased by Mods), with a cooldown of 3 seconds to prevent spamming - but at no Energy cost to you! Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold Shift to Sprint and Space Bar to initiate Afterburner. Now, holding Shift to Sprint and W will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.
ARCH LINE has replaced Itzal’s Blink ability: Launch a tethered hook that either pulls enemies close, or pulls the Warframe towards any stationary objects it hooks onto.
Update 25.7 (2019-08-29)
- Fixed being able to use Itzal’s Blink in Submersible levels to swim or fall outside of the map.
Update 25.5 (2019-07-31)
- Fixed using the Itzal’s Fighter Escort ability while in Submersible water resulting in immediate drone destruction and the infamous ‘Abilities In Use’ issue.
- Fixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.
Update 23.3 (2018-08-09)
- Fixed Itzal Fighter Escort drones pausing if you get too far away from them.
Hotfix 22.17.3 (2018-04-11)
- Fixed a script error when using Itzal’s Penumbra ability.
Update 15.11 (2015-01-21)
- Increased the Itzal Archwing’s Fighter Escort Ability to 20.
- Added visual effect for Itzal’s Fighter Escort drones exploding once the Ability expires.
Hotfix 15.7.2 (2014-12-19)
- Introduced
Last updated: Update 23.3 (2018-08-09)
Archwing • Compare All | |
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Archwings | Amesha • Elytron • Itzal • Odonata (Prime) |
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