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Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.

The Itzal is a stealth and support Archwing utilizing technologies that can hide it from enemy attention while it attacks with powerful disruptive abilities, sacrificing durability for a high amount of energy capacity. Notably, it is the fastest of the five Archwings.

Acquisition[]

The Itzal's main and component blueprints can be researched from the Tenno Lab in the dojo. The blueprints can only be purchased after completion of The Archwing quest.

Manufacturing Requirements
Credits64.png
25,000
Harness
1
Wings
1
Systems
1
ControlModule64.png
2
Time: 36 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: Credits64.png 15,000
Harness
Credits64.png
15,000
Oxium64.png
180
Ferrite64.png
700
Rubedo64.png
300
Tellurium64.png
2
Time: 6 hrs
Rush: Platinum64.png 25
Wings
Credits64.png
15,000
AlloyPlate64.png
150
Oxium64.png
400
Ferrite64.png
900
Tellurium64.png
2
Time: 6 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
1
Oxium64.png
320
Salvage64.png
800
Neurode64.png
2
Time: 6 hrs
Rush: Platinum64.png 25
Tenno Lab Research
Blueprint • ClanAffinity64.png3,000
Credits64.png
10,000
Fieldron64.png
1
MutagenMass64.png
1
DetoniteInjector64.png
1
Tellurium64.png
2
Time: 72 hrs
Prereq: N/A
Harness • ClanAffinity64.png1,500
Credits64.png
4,000
DetoniteInjector64.png
1
Oxium64.png
250
Ferrite64.png
5,500
Tellurium64.png
1
Time: 36 hrs
Prereq: Itzal
Wings • ClanAffinity64.png1,500
Credits64.png
4,500
Fieldron64.png
1
Oxium64.png
3,750
Ferrite64.png
6,400
Tellurium64.png
1
Time: 36 hrs
Prereq: Itzal
Systems • ClanAffinity64.png1,500
Credits64.png
5,500
MutagenMass64.png
1
Oxium64.png
3,750
Salvage64.png
72,500
Tellurium64.png
1
Time: 36 hrs
Prereq: Itzal
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Trivia[]

The Itzal Leak during Update 15.6.1.

  • Itzal is the Basque word for "shadow", appropriate given the Itzal's stealth capabilities.
    • This makes the Itzal the first Archwing not to follow the insect-themed naming scheme of the Odonata and the Elytron.
  • The Itzal (along with the CentaurArchswordandshield.png Centaur and the FluctusArchRocketCrossbow.png Fluctus) was accidentally leaked in Hotfix 15.6.1 (2014-12-11), where a bundle called the "Itzal Raider Pack" visually replaced the Stealth Pack in the Market. The bundle still functioned as normal however.

Edit Tab

150px RipLine.png
ENERGY:
25
KEY
1
Arch Line
Launch a tethered hook that either pulls enemies close, or pulls the Warframe toward any stationary objects it hooks onto.
Strength:300 / 400 / 500 / 600 (Slash DamageDmgSlashSmall64.png Slash damage)
Duration:1s (combo window)
Range:150 / 200 / 250 / 300 m

Info
  • The Itzal fires a grappling hook that covers a range of 150 / 200 / 250 / 300 meters. If the hook hits terrain, the Itzal will pull the user towards the hook's location. If an ally or enemy is hooked, they will be pulled towards the user's location. Enemies will be dealt 300 / 400 / 500 / 600 Slash DamageDmgSlashSmall64.png Slash damage.
    • Damage is affected by Ability Strength.
    • Affected enemies are ragdolled as they're pulled towards the Itzal.
    • Cast range is affected by Ability Range.
  • If Arch Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Arch Line's damage by 400% and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Arch Line's modified activation cost. As an example, with a maxed System Reroute12?cb=20190608095452 System Reroute the next successful cast will consume 25 × 0.45 × 0.5 = 5.625 energy, though the cost will actually cap at 6.25 energy. So any successful casts thereafter will also consume 6.25 energy.
    • Combo window is affected by Ability Duration and cannot fall below 0.5 seconds under any circumstances.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Despite having a noticeable visual and audio effect, Arch Line is silent.
  • Arch Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. When used upon allies, both the user and their ally will also treat this action as a one-handed ability. However, casting on enemies will cause interruption.
  • Arch Line has a slight delay between activation and pulling either an enemy or the user, as the grappling hook has a minute travel time.
  • Has a cast delay of about ~0.9 seconds between uses.

Tips & Tricks
  • Using Arch Line on allies may be used tactically, either to save them from a group of enemies or to pull them to a higher vantage point. (Discretion is advised when participating in such behavior, as it may be intended and/or received as an attempt at griefing.)
  • As Arch Line is silent, it can be used as a means of disposing enemies without alerting nearby units during stealth playthroughs.
  • Arch Line will consistently mutilate enemies killed by the hook, as with heavily Slash-focused weapons. The pieces of their dismembered corpse will also be flung in the Itzal general direction.
    • Can be very helpful when used in tandem with a Desecrating NekrosNekrosIcon272.png Nekros, as each corpse will yield its own loot.
    • Can potentially impede stealth play, as enemies may become alerted at the sight of either corpse. Targeting selectively and thinking ahead should help avoid such situations.
  • Pulled enemies that were not killed immediately are laid prone, setting them up for Ground Finishers.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse


    Penumbra.png PenumbraIcon.png
    ENERGY:
    15
    KEY
    2
    Penumbra
    Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.
    Energy Drain: 5 s-1
    Strength:N/A
    Duration:N/A
    Range:40 / 52 / 64 / 76 m

    Info
    • In Archwing missions, the Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters invisible for as long as they are stationary, making enemies unable to find and attack them.
      • In Landscape missions, the range of this ability is reduced down to 4 / 5.2 / 6.4 / 7.6 meters of invisibility.
      • Cloaking field radius is affected by Ability Range.
      • Allies that move within the field will have their invisibility removed. Similarly if the caster moves, all nearby allies will be revealed.
      • Turning, aiming, and firing the Archgun in place will not break the cloak.
      • While Penumbra is active, enemies will be susceptible to Stealth Damage Multipliers from melee attacks as long as the Itzal remains stationary. Lunging with melee attacks will deactivate the cloaking field.
    • Penumbra drains 5 energy per second and will consume energy for as long as the ability is active. Penumbra will end if the Itzal runs out of energy, the caster moves, or the ability is deactivated by pressing the ability key again (default 2 ).
    • When Penumbra is activated, enemies locked onto the user will immediately switch to a different target. If they have no other targets, they will return to passive status until fired upon again. Unlike aggressive ground enemies who may fire upon or melee attack the position the user is at, enemies will simply move to the position of the cloaked player.
    • Activating Penumbra will also break homing locks for seeking projectiles, such as the missiles fired by Hellion Dargyns, causing them to veer wildly off-course.
    • Penumbra will reset enemy alert status once activated and all allies are cloaked.
    • Casting Arch Line, Cosmic Crush, or Fighter Escort, or using the Blink maneuver does not break Penumbra's cloaking field.
    • You will not be able to use a Codex Scanner while cloaked; the device can be equipped and targeted but scans will not trigger.
    • The drones spawned by Fighter Escort will not attack enemies if cloaked by Penumbra (this may be a bug).
    • Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.

    Tips & Tricks
  • Take advantage of the ability to shoot out of the cloaking field to attack enemies whilst tougher Archwings draw fire, as Itzal doesn't have as much Armor, Health, or Shielding as the Odonata or Elytron.
  • You can still use the basic Blink ability to move around without breaking the Penumbra field. Combining the two abilities is great for escaping and recovering shields and health, as enemies won't pursue you.
  • Use Penumbra as a form of cover or protection whilst reviving incapacitated allies; they'll also receive the benefits of the cloak, and so won't be attacked by enemies as soon as they've recovered. This gives them more time to get their bearings and fire off any useful area-suppression abilities they might have.
  • Penumbra is very useful while protecting a point in Interception. While cloaked you cannot be targeted, allowing you to easily kill enemies, and when you run low on energy use Cosmic Crush to quickly gather energy from killed enemies to repeat the process.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Ability Duration reduces the energy cost over time to 3.85 energy per second.
      • Has no negative effect on this ability.
    • Maximized Ability Efficiency reduces the activation cost to 6.75 energy and energy cost over time to 2.25 energy per second.
      • Has no negative effect on this ability.
    • Maximized Ability Range increases the cloaking field radius to 121.6 meters.
      • Has no negative effect on this ability.
    • Maximized Ability Strength has no positive effect on this ability.
      • Has no negative effect on this ability.

    Expand/Collapse


    CosmicCrush.png CosmicCrushIcon.png
    ENERGY:
    75
    KEY
    3
    Cosmic Crush
    Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.
    Strength:800 / 1000 / 1250 / 1500 (Blast DamageDmgBlastSmall64.png Blast damage)
    Duration:N/A
    Range:80 / 100 / 120 / 140 m (explosion radius)
    120 / 120 / 140 / 140 m (pull radius)

    Info
    • In Archwing missions, the Itzal forms a black hole in front of itself that violently pulls in all enemies and Pickups within 120 / 120 / 140 / 140 meters before exploding to deal 800 / 1000 / 1250 / 1500 Blast DamageDmgBlastSmall64.png Blast damage within 80 / 100 / 120 / 140 meters.
      • In Landscape missions, the range of this ability is reduced down to 12 / 12 / 14 / 14 meters of pull radius and 8 / 10 / 12 / 14 meters of explosion radius.
      • Explosion damage is affected by Ability Strength.
      • Damage does not bypass obstacles in the environment and decreases with distance.
      • Explosion radius and pull radius are affected by Ability Range.
    • Pull strength seems dependent on enemy mass and speed; e.g. an Ogma won't be pulled as close as a Dargyn.

    Augment
    Cold Snap.png
    Main article: Cold Snap

    Cold Snap is an Itzal Augment Mod for Cosmic Crush that inflicts a Cold DamageDmgColdSmall64.png Cold proc to any enemy affected by the ability, with enemies close to the player being frozen outright.


    Rank Duration Cost
    0 2s 6
    1 3s 7
    2 4s 8
    3 5s 9

    Tips & Tricks
    • Cosmic Crush can also be used to pull items (e.g. health orbs, resources) to the user. It has a much larger pull range for items than the base Ability Range implies.
    • Activating this ability will not break Penumbra, allowing for safer gathering of energy/health restores.
    • Care should be taken with this ability. Whilst it is powerful at lower levels, pulling enemies in close could be a bad idea; if any survive, they'll be in the perfect position to attack.

    Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse


    FighterEscort.png FighterEscortIcon.png
    ENERGY:
    100
    KEY
    4
    Fighter Escort
    Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
    Strength:2 / 4 / 6 / 8 (drones)
    1000 / 1500 / 2000 / 2500 (explosion Blast DamageDmgBlastSmall64.png Blast damage)
    Duration:15 / 20 / 25 / 30 s
    Range:60 / 100 / 120 / 160 m (explosion radius)
    80 m (beam range)

    Info
    • In Archwing missions, the Itzal launches 2 / 4 / 6 / 8 Locust Drones that independently attack enemies within a range of 80 meters using lasers that deal continuous Electricity DamageDmgElectricitySmall64.png Electricity damage. These drones will disappear after 15 / 20 / 25 / 30 seconds. If a drone is destroyed by enemy fire or detonates after the ability's duration expires, it will deal 1000 / 1500 / 2000 / 2500 Blast DamageDmgBlastSmall64.png Blast damage within a radius of 60 / 100 / 120 / 160 meters.
    • Drones will not be transported by Blink, will not open fire while under the effects of Penumbra, and will not attack during a sprint.
    • Cannot be recast while active.

    Tips & Tricks
  • The drones can distract enemies trying to attack you, drawing fire away from you (giving your shields time to regenerate) and dealing a little extra damage. Whilst they are fairly easily destroyed they are also small and agile, which means enemies without beam weapons will have a hard time hitting them.
  • Whilst ineffective against high-level enemies, the drones can easily destroy lower-level targets by focusing their fire.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse



    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    PenumbraIcon.png PenumbraIcon.png
    CosmicCrushIcon.png CosmicCrushIcon.png
    FighterEscortIcon.png FighterEscortIcon.png FighterEscortIcon.png

    Edit Tab

    Itzal can be equipped with the following items:

    Skins[]

    Augments[]

    See Also[]

    Edit Tab

    Hotfix 27.0.9 (2020-01-09)

    • Fixed permanent Water FX on players using Itzal’s Arch Line to escape water.

    Hotfix 27.0.6 (2019-12-18)

    • Fixed ability to yeet the Jordas Golem with Itzal’s Arch Line ability, thus breaking the mission.

    Update 26.1 (2019-11-22)

    Archwing Flight & Itzal Changes

    Blink has become a universal ability for all Archwings! Your ‘Roll’ binding in Archwing triggers its new Blink mechanic that Blink mechanic that propels over 2x the distance of original Blink (but can't be increased by Mods), with a cooldown of 3 seconds to prevent spamming - but at no Energy cost to you! Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold Shift to Sprint and Space Bar to initiate Afterburner. Now, holding Shift to Sprint and W will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.

    ARCH LINE has replaced Itzal’s Blink ability: Launch a tethered hook that either pulls enemies close, or pulls the Warframe towards any stationary objects it hooks onto.

    Update 25.7 (2019-08-29)

    • Fixed being able to use Itzal’s Blink in Submersible levels to swim or fall outside of the map.

    Update 25.5 (2019-07-31)

    • Fixed using the Itzal’s Fighter Escort ability while in Submersible water resulting in immediate drone destruction and the infamous ‘Abilities In Use’ issue.
    • Fixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.

    Update 23.3 (2018-08-09)

    • Fixed Itzal Fighter Escort drones pausing if you get too far away from them.

    Hotfix 22.17.3 (2018-04-11)

    • Fixed a script error when using Itzal’s Penumbra ability.

    Update 15.11 (2015-01-21)

    • Increased the Itzal Archwing’s Fighter Escort Ability to 20.
    • Added visual effect for Itzal’s Fighter Escort drones exploding once the Ability expires.

    Hotfix 15.7.2 (2014-12-19)

    • Introduced

    Last updated: Update 23.3 (2018-08-09)

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