When intrepid explorers returned from the Void they would isolate themselves in the vaults until they re-aligned with causality and sanity. Technology useful against the Infestation may still -

You stay out, Tenno, there's only death and decay down there!

Loid and Otak

Isolation Vaults are Entrati facilities built deep within Deimos, which safeguard the various treasures and information that Entrati explorers have acquired from the Void. With Deimos overrun by the Infested, these vaults now serve as tantalizing places for explorers to try their hand at various riches if they can survive the dangers within.

Mechanics[edit | edit source]

The Cambion Drift hides numerous Isolation Vaults that are closed off by Infested masses. To access them, players must initiate an "Isolation Vault" Bounty from Mother either from inside the Necralisk or from Mother's various outposts within the Drift.

Deimos Cambion Drift annotated map: Mother, necramech, active crystals, conservation, caves, and K-drives

A total of three Isolation Vaults can be accessed per mission, requiring players to reaccept the Bounty, in different Tiers, from Mother within the Cambion Drift. The Isolation Vaults Tiers are as follows:

  • Tier 1 - Represented by 3-Stars and Lvl 30-40.
  • Tier 2 - Represented by 4-Stars and Lvl 40-50.
  • Tier 3 - Represented by 5-Stars and Lvl 50-60.

Each successive Vault unlocks the next Bounty Tier, adding harder enemies but yielding greater rewards. The first Vault pulls from the "common" reward list, the second from "uncommon", and third from "rare". The location of the Vaults are as follows:

  • The center of Cambion Drift, in the cave below Undulatum
    • Accepting the Bounty inside the Necralisk will direct to this Vault.
  • The southeastern side, south of The Abscess
  • The westernmost side, west of Catabolic Gutter

Stage 1[edit | edit source]

Players must collect Fass Residue or Vome Residue depending on the current Cycle in the Drift. The amount of Residue needed varies by Squad Number: 6 in a 1-2 Player Squad and 12 in a 3-4 Player Squad.

The collected Residue must be brought to a Bait Station, which will mix the Residue into a Concoction to access the caves. The process attracts Infested, and the players must defend the Bait Station for 90 seconds.

Once the Concoction is made, the players can take it down into the caves and "feed" it to an Infested door by throwing it with the Alternate Fire button.

If the Concoction is thrown anywhere other than the Infested door, it will be lost, forcing players to create a new one. They only need to interact with the Bait Station again, and do not need to gather more Residue.

Stage 2[edit | edit source]

Access to the depths is further blocked by a zone that is highly toxic even to Warframes. A Toxic Gauge will appear from 0/100 and gradually increases by 1 every 0.5 seconds, and marked Infested enemies that appear will drop Pickups that reduce the Toxicity Levels by 10. Players must hold out for 90 seconds while preventing the Gauge from completely filling. The stronger Deimos Carnis Rex and Deimos Saxum will appear during the final minute.

Stage 3[edit | edit source]

The Vault is guarded by a Necramech, which must be slain. The amount of Necramechs increases with Vault Tiers: One Necramech in a Tier 1 Vault, two Necramechs in a Tier 2 Vault, and three Necramechs in a Tier 3 Vault respectively.

Scintillant may appear in the area outside the Vault as floating lootable objects, which can be picked up similar to Cetus Wisps, except they won't despawn.

After all Necramechs are defeated, an Esophage will appear which will take players back to the surface. Players can interact with the Esophage now to claim their rewards or attempt to open the vault for bonuses.

Bonus[edit | edit source]

It is important to note players that have not unlocked Transference from The War Within won't have any means to complete this part of the bounty.

Players must find the Vault door and hit the Reactive Crystal on the plinth in front of it with the Operator's VoidTearIcon b.png Void damage. This will spawn Loid, who will roam around to activate the door's keys. Players must defend him from continuously spawning Infested; the Necraloid can be healed for 500 health if he is hit with Void Blast.

Once Loid has activated the keys and returned to the door, players must solve the Vault's Requiem Cipher. They are only given a brief moment to memorize the pattern on the door before interacting with the nearby Reactive Crystals via VoidTearIcon b.png Void damage, in the order of the symbols from top to bottom. Failing the cipher does not alter its pattern, but three failures will trigger the failsafe and cause the Vault to become permanently inaccessible.

Solving the Requiem Cipher will complete the bonus bounty and provide an additional Reward from the drop table, and players may help themselves to the many Cambion Drift resources inside the vault, including fishing and mining parts, along with Argon Crystals and Ayatan Stars.

Arcana[edit | edit source]

Within the same mission after completing the initial Isolation Vault bounty, players may partake in Arcana Bounties from Mother just outside the vaults. These are multi-stage bounties to clear out the vault zones from Infested, with similar tasks from the field bounties along with new ones.

View Arcana Bounty Missions List
  • Assassinate

To lure the assassination target, players must first kill Infested to acquire material for the bait, requiring 15 + 10 per additional squad member. Once the parts are collected, player can start the infusion process with an Infested Cauldron which deploys an area around itself. Players must kill a number of Infested inside the area to spawn the assassination target, a Mitosid Rex.

Bonus: Keep the Cauldron's health above 80%.

  • Cache Retrieval

A single cache is being hidden in an Infested Hive. Once attacked, the hive will grow an invulnerable carapace, which can only be removed by destroying 3 Infested Tumors nearby within a set time limit. Pulsing energy streams will lead from the central hive to the tumors.

Bonus: Destroy all Tumors with at least 40 seconds remaining on timer.

  • Extract Samples

Players are instructed to acquire power cells (obtained from Deimos Venin Mutalists) and insert them into a device called a purifier. Upon insertion of a power cell, a white region appears expanding from the purifier before steadily decreasing in size. This white region will allow players to interact with flora samples, indicated by yellow squares on the minimap, needed to advance in the bounty. As the white area starts to recede, samples can no longer be picked up so the players must pick up as many as possible before putting in another cell. A total of 15 + 5 per additional squad member samples are needed.

Bonus: Activate the Purifier 5 times or less.

  • Hive Extermination

Within a set amount of time, players must find and destroy 3 Infested Hives. Each hive will grow an invulnerable carapace when struck and spawn wave of Infested. Killing all the Infested will remove the carapace.

Bonus: Destroy all Hives with 4 minutes remaining on timer.

  • Liberation

Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Infested will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which gradually erodes the more Infested appear in the zone. Players must kill Infested to maintain the gauge for 3 minutes.

Bonus: Keep the control level above X%.

  • Deimos Delicacies

A friendly Polyp-Hog Juggernaut is scouring the ruins for Fungal Polyps. Players must protect this Juggernaut from Infested as it collects 3 Fungal Polyps. After the third Polyp is collected, the Juggernaut becomes hostile and must be terminated to harvest the digested Polyps.

Bonus: Keep the Juggernaut's health above 50%

  • Infested Research

An Entrati device is powered by destroying Infested Tumors nearby. Pulsing energy streams will lead from the device to the tumors. Once three tumors have been destroyed, the device will produce a fluid sac, which players must throw using Alternate Fire onto a group of Infested to mark them with the fluid before killing them. A total of 15 marked kills are needed.

Bonus: Collect no more than 3 fluid sacs.

  • Cracks in Deimos

Five fissures in the area leak Infested mist. They must be sealed up with the help of a Containment Unit which will deposit an Emitter. These Emitters have a battery that drains while not near the Containment Unit and must be quickly taken to a fissure. After plugging up a fissure, Infested enemies will spawn which must be cleared out before they reopen the fissure after 90 seconds.

Bonus: Don't break more than 2 Emitters.

Secrets[edit | edit source]

Certain vault designs have hidden mechanisms that can be activated to reveal additional secret caches and rooms with resources. Different vault designs have different vault mechanisms unique to them, but all requiring activation of Reactive Crystals using VoidTearIcon b.png Void. Some vaults may have hidden locked doors and hatches, while others may have portal generators that need to be activated to access these hidden treasures. These secrets may also house an inactive Necramech wreckage which players can commandeer to fight inside the vault.

Vault Variant A
DeimosBreakthroughScene.png

Shooting the reactive crystal above the arch/doorway next to the center of this vault variation (in front of the orb shown in the picture) will reveal breakable statues in the sides of the tile.

Vault Variant B
DeimosCatacombsScene.png

Shooting three Reactive Crystals on each side of the center room will activate circular rings in the center of the vault, aligning them to create a Void portal that players to go in, similar to Halls of Ascension tests on Lua or Void Sabotage missions. There is an inactive Necramech that players can perform Transference onto through the portal.

Vault Variant C
DeimosDownfallScene.png

No known secrets.

Vault Variant D
DeimosUndergroundScene.png

Shooting the two Reactive Crystals above two doors inside the center room with the decaying tree will reveal breakable statues in the hallways. Additionally, there is a large red door that can be opened by shooting a Reactive Crystal located on the ceiling of the infested room to the left of the door. Another Reactive Crystal in the center of the secret room can be shot to reveal breakable statues.

Vault Variant E
DeimosVaultScene.png

Shooting the two Reactive Crystals hidden on opposite ends of the room will open up the locked door in the middle of the room. Another Reactive Crystal in the center of the secret room can be shot to reveal breakable statues.

Vault Variant F
DeimosChamberScene.png

No known secrets.

Notes[edit | edit source]

  • Isolation Vaults have a limited degree of procedural generation that randomizes the spaces that are encountered underground. These include the tunnel leading to the vault, the design of the vault facility, and the location of the vault cipher door. The vault surface entrance and the toxic tunnels are fixed to the location the vault is in however.
  • Should Stage 2 be failed, it is possible to reaccept the bounty from Mother just outside the caves. This skips Stage 1, as the Infested door is already opened.
  • If by any way the Tenno gets inside of the vault without opening the door, they will be forcefully teleported outside of the door.

Rewards[edit | edit source]

Isolation Vault[edit | edit source]


Arcana Isolation Vault[edit | edit source]

Note: Official droptable is not updated with 29.5.3, drop chances of Arcana bounties Tier 2 & 3 are only indicative at the moment.


Miscellaneous[edit | edit source]

Vaults also contain Storage Containers that, when broken, may drop the following resources:

Scintillant64.png Scintillants may also appear floating around in the Entrati ruins that contain these vaults. Players must destroy its casing before being able to pick it up.

Patch History[edit | edit source]

Hotfix 29.5.6

  • Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.
  • Fixed Infested Research Bounty Fluid Sac throw objective text being erroneously replicated when the Host holds the sac.

Hotfix 29.5.5

Cracks in Deimos Bounty Changes & Fixes:
  • Added ABCDE markers to fissures to help direct where you want to go next.
  • Added a blue waypoint to the Emitter carrier to allow all players to know the position of the carrier.
  • Fixed a crash that could occur after a Host migration and the Emitter runs out of battery.
  • Fixed script error related to the Emitter Containment Unit.
Fixes:
  • Fixed a progression stopper in Isolation Vault Bounties where enemy Necramech’s wouldn't respawn after a Host migration occurred.

Hotfix 29.5.4

Deimos Delicacies Bounty Fixes:
  • Fixed Deimos Delicacies Bounty crashing after a Host migration during the Dig Up Fungal Polyps phase.
  • Fixed Deimos Delicacies Bounty crashing after a Host migration during the Polyp-Hog Juggernaut death animation.
  • Fixed progression stopper in the Deimos Delicacies Bounty where the Polyp-Hog Juggernaut would stop at a Fungal Polyps spot but not dig it up.
  • Fixed a potential edge case progression stopper where the Polyp-Hog Juggernaut stops if you’re out of range or dead when the Polyp-Hog Juggernaut got into the Fungal Polyps radius.
  • Fixed the Polyp-Hog Juggernaut waiting 15 seconds between arriving at the Fungal Polyps and the action being enabled.
Fixes:
  • Fixed a crash related to a Host migration occurring during a Pit Monster encounter.
  • Fixed objective markers disappearing after a Host migration during the Cracks in Deimos Bounty.
  • Fixed missing arrival transmissions during the Infested Research Bounty.

Hotfix 29.5.3

Infested Research Bounty Changes:

The Bonus condition of ‘Collect no more than 3 fluid sacs’ had the most common feedback of being too difficult when trying to reach 25 and 30 marked enemy kills using just 3 Fluid Sacs. We’ve made some changes to ease the general Bounty flow and also provide an improved opportunity to achieve the Bonus condition:

  • Increased Fluid Sac splash radius increased to 16m.
  • Increased enemy reinforcement density while holding a Fluid Sac.
  • Reduced delay between reinforcements to 1s while holding a Fluid Sac for overall faster enemy spawning.
Fixes:
  • Fixed the actual base Blueprint for the new Arum Spinosa and Sporothrix not being in Rotation A of Deimos: Arcana Bounties. Arum Spinosa Blueprint is now in Rotation A at 18%, with Sporothrix Blueprint in Rotation A at 21%.
  • Fixed Isolation Vaults not being replayable from Mother after returning to the Necralisk.
  • Fixed numerous issues with the Cracks in Deimos Isolation Vault Bounty.
  • Fixed Polyp-Hog Juggernaut sometimes playing its dig animation in the wrong area.
  • Fixed stability issues and crashing during the Cracks in Deimos Bounty.
  • Fixed an issue with the Cracks in Deimos Bounty not always progressing.
  • Fixed [HC] line when picking up the Fluid Sac in the Infested Research Bounty.

Hotfix 29.5.2

  • Fixed Vault bounties always pulling from Common rewards, and not giving a bonus reward at the final stage.
  • Fixed numerous issues with the new Isolation Vault Bounties and Pit Mini Encounter.
  • Fixed crashes associated with the ‘Infested Mist’ Isolation Vault Bounty.
  • Fixed ragdolled enemies not getting marked by the Fluid Sac in the new bounty type.
  • Fixed transmissions playing twice sometimes when failing a bonus objective.
  • Further fixes towards the Juggernaut Polyp Hunter getting stuck and spinning.
  • Fixed numerous issues with the new Isolation Vault Bounties and Pit Mini Encounter.
  • Fixed crashes associated with the ‘Infested Mist’ Isolation Vault Bounty.
  • Fixed an issue with a fallen Necramech not spawning at the bottom of the Pit Monster.
  • Fixed a crash when fighting the Pit Monster.
  • Fixed the Health bar of the ‘Contamination Unit’ disappearing in the Cracks in Deimos Bounty after a Host migration.

Hotfix 29.5.1

  • Improved friendly Polyp-Hog Juggernaut’s survivability during the escort portions of the Deimos Delicacies Bounty.
    • In its previous state, the Polyp-Hog Juggernaut was not tough enough to put up a fight in the later stages. We’ve made the Polyp-Hog Juggernaut more robust to make the level 30-40 bonus much more attainable!
  • Fixed the Health bar of the ‘Contamination Unit’ disappearing in the Cracks in Deimos Bounty after a Host migration.
  • Fixed the bonus UI in the battle stage of the Deimos Delicacies Bounty showing succeed/fail state right when entering the stage.
    • UI will now properly show fail state if you go below 50% before the battle stage.

Update 29.5

NEW DEIMOS ISOLATION VAULT BOUNTIES

The Cambion Drift Underground you’ve come to recognize swells with new areas to discover.

Mother has 3 new Isolation Vault Bounties to complete! These new Isolation Vault Bounties become available after completing the initial Isolation Vault tier, with the respective Mother then offering the new Vault Bounty. As you unlock these new Vault Bounties, the difficulty will increase to match the prerequisite Isolation Vault and rewards will differ per Bounty.

In addition, 4 new Entrati Vault ruins await you in Isolation Vault Bounties!

General Isolation Vault Changes
  • Removed the Vome/Fass cycle reset on the Isolation Vault Bounties tiers.
    • Oftentimes the Vome/Fass cycle reset during an Isolation Vault Bounty was understandably confusing, for new players especially, and was reported as more of a “bug” than a feature - so we’ve removed its effect on Isolation Vault Bounty tiers! Also, with the addition of the new Isolation Vault Bounties, the time it may take squads/solo players to complete them all could exceed the Vome/Fass cycles.
  • Increased the speed of Loid/Otak in the Isolation Vault!
  • Reduced Loid/Otak’s base Health by 37.5% to compensate for the speed increase.
    • The slow speed of Loid/Otak was common feedback to be addressed, but increasing the speed made their journey too easy as enemies barely put a scratch into them as they attempted to catch up.
  • Changed Otak/Loids defend HUD marker to the standard yellow version to help differentiate between Allies and enemies.
  • Adjusted Loid/Otaks path to create a more evenly spaced consistent length path to avoid a long slow return to the Vault when all 4 Generators are activated, or when clusters of Generators are very close together.
  • Adjusted Isolation Vault Transmission flow at the very start to speed things up a bit and get into the phases a little faster.
  • Scintillants have a chance to respawn in Isolation Vault Bounties.
    • The new Isolation Vault Bounties bring you back through the previously completed Vaults and further into the Underground. Having Scintillant respawn grants another kick at the can even if Scintillant was already found in a Vault.
  • Esophages in Isolation Vault Bounties now have a press and hold context action to avoid accidentally interacting, and thus having to go all the way back down to do the Vault Generators.
  • Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches:
    • Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
      • The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches.
    • Increased the cooldown time when the Voidrig (and Bonewidow) cast their invulnerability shield while in their “armless” phase.
      • Necramechs are intended to have shorter cooldowns while missing both arms. The cooldown reduction was too high however and you’d often see Voidrig Necramechs recasting their shield within seconds!
  • Added an objective marker to the Bait Device if your Bait throw missed the monster-door.
NEW ISOLATION VAULT ENCOUNTERS

New Isolation Vault Bounties also have 3 new encounter types within the Bounty!

Deimos Delicacies!

Daughter has tasked you to escort/protect a friendly POLYP-HOG JUGGERNAUT that is searching for Fungal Polyps! But we all know what happens when someone bothers us while we’re eating...

Infested Research!

Curious behaviors have been observed of the Infested interacting with the organic fluids in the underground caves. Subvert the fluid extraction device and throw it back at them to collect samples!

Cracks in Deimos!

There is a mysterious mist wafting throughout the area, driving the creatures within mad! Negate the effects of the mist with the Emitter Unit and seal the mist fissures before the creature's attempt to open the fissures.

BOUNTIES & ISOLATION VAULT FEEDBACK THREAD: https://forums.warframe.com/topic/1236087-deimos-arcana-new-bounties-isolation-vaults-megathread/

FIXES
  • Fixed black plane on the mirror in the Isolation Vaults.
  • Fixed hovering over the Isolation Vault Bounties in Cambion Drift and in windowed mode resulting in the info box for the Bounty going off the screen.

Hotfix 29.2.4

  • Reduced Isolation Vault Bounty Toxicity phase from 3 minutes to 1:30 minutes.

An early change meant for Update Deimos: Arcana that was low risk to add now! Feedback alluded to this phase not offering much variety within the Bounty - so we’ve shortened it to get you to the meat of the Bounty quicker!

Hotfix 29.2.2

  • Fixed Isolation Vault Bounty Bait and objective markers remaining after the Bounty is abandoned.

Update 29.2

  • Fixed a matchmaking exploit related to Isolation Vaults.
  • Fixed Clients unable to re-activate the Bait Station if the Bait is lost during an Isolation Vault Bounty.
  • Fixed ability to grab numerous Concoctions if all squadmates trigger the context action at the same time during an Isolation Vault Bounty.

Hotfix 29.0.8

  • Fixed inability to Operator Void Dash after getting nullified by a Necramech during the Isolation Vault Bounty.
  • Fixed Clients always hitting a fade-to-black teleport volume when entering the Isolation Vault.

Hotfix 29.0.7

  • Fixed some Client players seeing the same identical Fass symbol on the Isolation Vault doors.
  • Fixed the Isolation Bounty objective not properly updating upon the second Vault's completion.
  • Fixed Isolation Vault Esophage waypoint lingering after having left the Vault.

Hotfix 29.0.6

  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.

Hotfix 29.0.4

Isolation Vault Bounty Changes & Fixes
  • Increased the Bait Defense time from 60s to 90s and increased enemy reinforcements.
  • Lowered drop rate of the Infested anti-toxin during the Toxin Level phase to increase difficulty - it’s too easy!
  • Toxin Level will now greatly increase if players leave the designated area in an effort to increase team coordination and difficulty.
  • Replaced the Volatile Runner with a Deimos Runner in the Toxin Level phase.
  • Fixed a crash that could occur if the Host migrated during an Isolation Vault Bounty.
    • This also fixes having to repeat Isolation Vault stages if a Host migration occurred.
  • Fixed a ‘worst case scenario’ procedural generation where some Isolation Vaults would not have the Reactive Crystal intact, which occurred in a 1 hour window last night.

Hotfix 29.0.3

Isolation Vault Bounty Changes & Fixes
  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed a script error related to the Isolation Vault.
  • Fixed numerous script errors when encountering an enemy Necramech.

Update 29.0

  • Introduced.
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