“You're not supposed to be in here! You're going to ruin the surprise!”The following section contains spoilers.
Isolation Vaults are Entrati facilities built deep within Deimos, which safeguard the various treasures and information that Entrati explorers have acquired from the Void. With Deimos overrun by the Infested, these vaults now serve as tantalizing places for explorers to try their hand at various riches if they can survive the dangers within.
Mechanics[edit | edit source]
The Cambion Drift hides numerous Isolation Vaults that are closed off by Infested masses. To access them, players must initiate an "Isolation Vault" Bounty from Mother either from inside the Necralisk or from Mother's various outposts within the Drift.
A total of three Isolation Vaults can be accessed per mission, requiring players to reaccept the Bounty, in different Tiers, from Mother within the Cambion Drift. The Isolation Vaults Tiers are as follows:
- Tier 1 - Represented by 3-Stars and Lvl 30-40.
- Tier 2 - Represented by 4-Stars and Lvl 40-50.
- Tier 3 - Represented by 5-Stars and Lvl 50-60.
Each successive Vault unlocks the next Bounty Tier, adding harder enemies but yielding greater rewards. The first Vault pulls from the "common" reward list, the second from "uncommon", and third from "rare". The location of the Vaults are as follows:
- The center of Cambion Drift, in the cave below Undulatum
- Accepting the Bounty inside the Necralisk will direct to this Vault.
- The southeastern side, south of The Abscess
- The westernmost side, west of Catabolic Gutter
Stage 1[edit | edit source]
Players must collect Fass Residue or Vome Residue depending on the current Cycle in the Drift. The amount of Residue needed varies by Squad Number: 6 in a 1-2 Player Squad and 12 in a 3-4 Player Squad.
The collected Residue must be brought to a Bait Station, which will mix the Residue into a Concoction to access the caves. The process attracts Infested, and the players must defend the Bait Station for 90 seconds.
Once the Concoction is made, the players can take it down into the caves and "feed" it to an Infested door by throwing it with the Alternate Fire button.
If the Concoction is thrown anywhere other than the Infested door, it will be lost, forcing players to create a new one. They only need to interact with the Bait Station again, and do not need to gather more Residue.
Stage 2[edit | edit source]
Access to the depths is further blocked by a zone that is highly toxic even to Warframes. A Toxic Gauge will appear from 0/100 and gradually increases by 1 every 0.5 seconds, and marked Infested enemies that appear will drop Pickups that reduce the Toxicity Levels by 10. Players must hold out for 90 seconds while preventing the Gauge from completely filling. The stronger Deimos Carnis Rex and Deimos Saxum will appear during the final minute.
Stage 3[edit | edit source]
The Vault is guarded by a Necramech, which must be slain. The amount of Necramechs increases with Vault Tiers: One Necramech in a Tier 1 Vault, two Necramechs in a Tier 2 Vault, and three Necramechs in a Tier 3 Vault respectively.
After all Necramechs are defeated, an Esophage will appear which will take players back to the surface. Players can interact with the Esophage now to claim their rewards or attempt to open the vault for bonuses.
Bonus[edit | edit source]
Players must find the Vault door and hit the Reactive Crystal on the plinth in front of it with the Operator's Void damage. This will spawn Loid, who will roam around to activate the door's keys. Players must defend him from continuously spawning Infested; the Necraloid can be healed for 500 health if he is hit with Void Blast.
Once Loid has activated the keys and returned to the door, players must solve the Vault's Requiem Cipher. They are only given a brief moment to memorize the pattern on the door before interacting with the nearby Reactive Crystals via Void damage, in the order of the symbols from top to bottom. Failing the cipher does not alter its pattern, but three failures will trigger the failsafe and cause the Vault to become permanently inaccessible.
Solving the Requiem Cipher will complete the bonus bounty and provide an additional Reward from the drop table, and players may help themselves to the many Cambion Drift resources inside the vault, including fishing and mining parts, along with Argon Crystals and Ayatan Stars.
Arcana[edit | edit source]
Within the same mission after completing the initial Isolation Vault bounty, players may partake in Arcana Bounties from Mother just outside the vaults. These are multi-stage bounties to clear out the vault zones from Infested, with similar tasks from the field bounties along with new ones.
To lure the assassination target, players must first kill Infested to acquire material for the bait, requiring 15 + 10 per additional squad member. Once the parts are collected, player can start the infusion process with an Infested Cauldron which deploys an area around itself. Players must kill a number of Infested inside the area to spawn the assassination target, a Mitosid Rex.
Bonus: Keep the Cauldron's health above 80%.
- Cache Retrieval
A single cache is being hidden in an Infested Hive. Once attacked, the hive will grow an invulnerable carapace, which can only be removed by destroying 3 Infested Tumors nearby within a set time limit. Pulsing energy streams will lead from the central hive to the tumors.
Bonus: Destroy all Tumors with at least 40 seconds remaining on timer.
- Extract Samples
Players are instructed to acquire power cells (obtained from Deimos Venin Mutalists) and insert them into a device called a purifier. Upon insertion of a power cell, a white region appears expanding from the purifier before steadily decreasing in size. This white region will allow players to interact with flora samples, indicated by yellow squares on the minimap, needed to advance in the bounty. As the white area starts to recede, samples can no longer be picked up so the players must pick up as many as possible before putting in another cell. A total of 15 + 5 per additional squad member samples are needed.
Bonus: Activate the Purifier 5 times or less.
- Hive Extermination
Within a set amount of time, players must find and destroy 3 Infested Hives. Each hive will grow an invulnerable carapace when struck and spawn wave of Infested. Killing all the Infested will remove the carapace.
Bonus: Destroy all Hives with 4 minutes remaining on timer.
Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Infested will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which gradually erodes the more Infested appear in the zone. Players must kill Infested to maintain the gauge for 3 minutes.
Bonus: Keep the control level above X%.
- Deimos Delicacies
A friendly Polyp-Hog Juggernaut is scouring the ruins for Fungal Polyps. Players must protect this Juggernaut from Infested as it collects 3 Fungal Polyps. After the third Polyp is collected, the Juggernaut becomes hostile and must be terminated to harvest the digested Polyps.
Bonus: Keep the Juggernaut's health above 50%
- Infested Research
An Entrati device is powered by destroying Infested Tumors nearby. Pulsing energy streams will lead from the device to the tumors. Once three tumors have been destroyed, the device will produce a fluid sac, which players must throw using Alternate Fire onto a group of Infested to mark them with the fluid before killing them. A total of 15 marked kills are needed.
Bonus: Collect no more than 3 fluid sacs.
- Cracks in Deimos
Five fissures in the area leak Infested mist. They must be sealed up with the help of a Containment Unit which will deposit an Emitter. These Emitters have a battery that drains while not near the Containment Unit and must be quickly taken to a fissure. After plugging up a fissure, Infested enemies will spawn which must be cleared out before they reopen the fissure after 90 seconds.
Bonus: Don't break more than 2 Emitters.
Secrets[edit | edit source]
“It's taking longer than I calculated.”This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
New vault variant with mouth
Certain vault designs have hidden mechanisms that can be activated to reveal additional secret caches and rooms with resources. Different vault designs have different vault mechanisms unique to them, but all requiring activation of Reactive Crystals using Void. Some vaults may have hidden locked doors and hatches, while others may have portal generators that need to be activated to access these hidden treasures. These secrets may also house an inactive Necramech wreckage which players can commandeer to fight inside the vault.
- Vault Variant A
Shooting the reactive crystal above the arch/doorway next to the center of this vault variation (in front of the orb shown in the picture) will reveal breakable statues in the sides of the tile.
- Vault Variant B
Shooting three Reactive Crystals on each side of the center room will activate circular rings in the center of the vault, aligning them to create a Void portal that players to go in, similar to Halls of Ascension tests on Lua or Void Sabotage missions. There is an inactive Necramech that players can perform Transference onto through the portal.
- Vault Variant C
No known secrets.
- Vault Variant D
Shooting the two Reactive Crystals above two doors inside the center room with the decaying tree will reveal breakable statues in the hallways. Additionally, there is a large red door that can be opened by shooting a Reactive Crystal located on the ceiling of the infested room to the left of the door. Another Reactive Crystal in the center of the secret room can be shot to reveal breakable statues.
- Vault Variant E
Shooting the two Reactive Crystals hidden on opposite ends of the room will open up the locked door in the middle of the room. Another Reactive Crystal in the center of the secret room can be shot to reveal breakable statues.
- Vault Variant F
No known secrets.
Notes[edit | edit source]
- Isolation Vaults have a limited degree of procedural generation that randomizes the spaces that are encountered underground. These include the tunnel leading to the vault, the design of the vault facility, and the location of the vault cipher door. The vault surface entrance and the toxic tunnels are fixed to the location the vault is in however.
- Should Stage 2 be failed, it is possible to reaccept the bounty from Mother just outside the caves. This skips Stage 1, as the Infested door is already opened.
- If by any way the Tenno gets inside of the vault without opening the door, they will be forcefully teleported outside of the door.
Rewards[edit | edit source]
Isolation Vault[edit | edit source]
|3 Orokin Orientation Matrix||50%|
|Meso C6 Relic||12.5%|
|Meso E4 Relic||12.5%|
|Meso N10 Relic||12.5%|
|3 Orokin Ballistics Matrix||50%|
|Neo D2 Relic||12.5%|
|Neo I2 Relic||12.5%|
|Neo N13 Relic||12.5%|
|Neo T2 Relic||12.5%|
Arcana Isolation Vault[edit | edit source]
Note: Official droptable is not updated with 29.5.3, drop chances of Arcana bounties Tier 2 & 3 are only indicative at the moment.
|2 Orokin Orientation Matrix||25%|
|2 Orokin Ballistics Matrix||12.5%|
|2 Orokin Orientation Matrix||12.5%|
|Necramech Steel Fiber||6.25%|
|2 Orokin Ballistics Matrix||16.67%|
|Necramech Steel Fiber||8.33%|
|2 Orokin Animus Matrix||8.33%|
|Arum Spinosa Blueprint||18%|
|3 Orokin Orientation Matrix||16.67%|
|Arum Spinosa Blueprint||18%|
|Arum Spinosa Guard||11.54%|
|3 Orokin Ballistics Matrix||7.69%|
|3 Orokin Orientation Matrix||7.69%|
|Arum Spinosa Guard||13.64%|
|Arum Spinosa Rivet||12.27%|
|Necramech Seismic Wave||9.09%|
|3 Orokin Animus Matrix||9.09%|
|3 Orokin Ballistics Matrix||9.09%|
|4 Orokin Orientation Matrix||20%|
|4 Orokin Ballistics Matrix||7.41%|
|4 Orokin Orientation Matrix||7.41%|
|4 Orokin Animus Matrix||8%|
|4 Orokin Ballistics Matrix||8%|
Miscellaneous[edit | edit source]
Vaults also contain Storage Containers that, when broken, may drop the following resources:
Scintillants may also appear floating around in the Entrati ruins that contain these vaults. Players must destroy its casing before being able to pick it up.
Patch History[edit | edit source]
|PvE||Standard||Assassination • Capture • Exterminate • Hijack • Mobile Defense|
Rescue • Sabotage (Assault, Deception, Hive,
Orokin, Reactor, Sealab) • Spy
|Endless||Defection • Disruption • Defense • Excavation|
Infested Salvage • Interception • Survival
|Free Roam||Bounty (Isolation Vault • Heist)|
|Archwing||Exterminate • Interception • Mobile Defense • Pursuit • Rush • Sabotage|
|Arena||The Index • Rathuum|
|Special||Granum Void • Junction • Recovery • Sanctuary Onslaught|
|PvP||Conclave||Cephalon Capture • Annihilation • Team Annihilation • Lunaro|
|Other||Frame Fighter • Duel|
|Arbitrations • Crossfire • Dark Sectors • Environmental Hazards • Invasions • Kuva Siphon|
Kuva Lich • Nightmare Mode • Nightwave • Sorties • The Steel Path • Void Fissures