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Tags: Visual edit apiedit
(Replaced content with "<onlyinclude></onlyinclude> ==rrrrrrSee also== * Rhino de:Eisenhaut ru:Железная кожа __NOTOC__ Category:Rhino Category:Warframe Abilities")
Tags: Visual edit apiedit
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<onlyinclude>{{AbilityU10.3
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<onlyinclude></onlyinclude>
| gameimage = IronSkin.png
 
| name = Iron Skin
 
| energy = 50
 
| hotkey = 2
 
| cardimage = IronSkinModU15.jpeg
 
| description = Rhino hardens his skin, insulating himself from all damage.
 
| cost = 4 / 5 / 6 / 7
 
| damage = 400 / 600 / 800 / 1200 (base health)
 
| range = N/A
 
| duration = 1.5 / 2 / 3 / 3 s (invulnerability duration)
 
|info =
 
*Rhino hardens his skin to create a reinforcing buffer with '''400 / 600 / 800 / 1200''' base health. Rhino's total [[armor]] multiplied by '''250%''' is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for '''1.5 / 2 / 3 / 3''' seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and [[Status Effect|status effects]]. Iron Skin will expire when the buffer's health is depleted.
 
**Base health and armor multiplier are affected by [[Power Strength]].
 
**Iron Skin's health uses the following expression when accounting for Power Strength: {{MathText|Modified Health {{eql}} (Base Health + 2.5 {{mul}} Rhino's Base Armor {{mul}} (1 + Base Armor Bonus)) {{mul}} (1 + Power Strength) + Absorbed Damage}}. As an example, with a maxed [[Steel Fiber]] and [[Intensify]], a rank-3 Iron Skin will have an initial health of {{MathText|(1200 + 2.5 {{mul}} 190 {{mul}} 2.1) {{mul}} 1.3 {{eql}} 2856.75}} before absorbing damage.
 
**While active, a health counter becomes visible on the ability icon that tracks Iron Skin's health percentage from 100% to 0%.
 
**The amount of health gained from absorbed damage is displayed in the HUD beside Rhino's shield and health indicators while Iron Skin is invulnerable.
 
**Self-damage does '''not''' contribute to Iron Skin's health gain during the invulnerability period.
 
**Invulnerability duration is '''not''' affected by [[Power Duration]].
 
**Status effect immunity includes crowd-controlling effects such as [[Knockdown|knockdowns]] and staggers. Energy drains from [[Ancient Disrupter]]s, including the small amounts of energy they drain with each melee attack, are resisted. However, [[Eximus]] energy drains and [[Nauseous Crawler]] disables are '''not''' resisted by Iron Skin.
 
*Iron Skin protects Rhino's health from damage that bypasses shields such as {{Icon|Proc|Toxin|text}} damage.
 
*Allows Rhino's shields to regenerate while active.
 
*Can be used to both block and pass through Corpus [[Laser Barrier]]s and Grineer [[Sensor Bar]]s.
 
*[[Melee 2.0#Parrying|Blocking]] with a melee weapon is disabled while Iron Skin is active; the blocking action itself can be performed, but it will '''not''' reduce damage taken.
 
*Using Iron Skin will '''not''' stop the health damage taken in the Vampire Challenge of [[Nightmare Mode]]. However, Iron Skin will '''not''' be drained.
 
*When the air runs out in [[Survival]], Iron skin will deplete almost immediately and recasting it will cause it to dissipate near instantly.
 
*Damage reduction from [[Trinity|Trinity's]] [[Blessing]] does '''not''' apply to Iron Skin.
 
*For [[Rhino Prime]], Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.
 
*Can be activated while sliding, jumping, forward flipping, wall running, or wall clinging.
 
|augment =
 
[[File:IronShrapnel2.png|200px|left]]
 
{{main|Iron Shrapnel}}
 
{{#lst:Iron Shrapnel|intro}}
 
{{#lsth:Iron Shrapnel|Stats}}
 
{{clr}}
 
|tips =
 
*With a [[Streamline]] or [[Fleeting Expertise]] mod, Rhino can cast Iron Skin immediately after the first [[Nightmare Mode|Energy Drain]] tick in order to give himself a "shield" of sorts.
 
*It is possible to gain a significant amount of health for Iron Skin by standing in the path of a [[Orokin Void#Hazards|Death Orb beam]] during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.
 
|max =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
**Has no negative effect on this ability.
 
*[[Maximized Power Efficiency]] reduces cost to '''12.5''' energy.
 
**Has no negative effect on this ability.
 
*[[Maximized Power Range]] has no positive effect on this ability.
 
**Reduces base health to '''480''' and armor multiplier to '''1x'''.
 
*[[Maximized Power Strength]] increases base health to '''3588''' and armor multiplier to '''7.475x'''.
 
**Increases cost to '''77.5''' energy.
 
|bugs =
 
*Falling into an endless pit (or anywhere which causes the game to teleport you back up) or migrating hosts will completely remove Iron skin, regardless of the level it is at.
 
** This gives a hint that falling into a pit does instantly destroy any sort of defense systems in the Warframe (health, shields, armor, etc.), although this applies to almost every beneficial abilities in the entire game.
 
*If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.
 
*Procs from {{Icon|Proc|Blast|Text}} damage can knockdown the player even if Iron Skin is still active.
 
}}</onlyinclude>
 
   
==See also==
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==rrrrrrSee also==
 
* [[Rhino]]
 
* [[Rhino]]
 
[[de:Eisenhaut]]
 
[[de:Eisenhaut]]

Revision as of 08:04, 19 June 2016


rrrrrrSee also