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*With a {{M|Streamline}} or {{M|Fleeting Expertise}} mod, Rhino can cast Iron Skin immediately after the first [[Nightmare Mode|Energy Drain]] tick in order to give himself a "shield" of sorts.
 
*With a {{M|Streamline}} or {{M|Fleeting Expertise}} mod, Rhino can cast Iron Skin immediately after the first [[Nightmare Mode|Energy Drain]] tick in order to give himself a "shield" of sorts.
 
*It is possible to gain a significant amount of health for Iron Skin by standing in the path of a [[Orokin Void#Hazards|Death Orb beam]] during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.
 
*It is possible to gain a significant amount of health for Iron Skin by standing in the path of a [[Orokin Void#Hazards|Death Orb beam]] during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.
*Using {{A|Rhino Charge}} with {{M|Ironclad Charge}} installed before casting Iron Skin can significantly boost its health by boosting the armor.
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*Using {{A|Rhino Charge}} with {{M|Ironclad Charge}} installed before casting Iron Skin can significantly boost it's health by boosting the armor.
 
**By this method, you can easily reach over 50k of Iron Skin health by charging into a group of enemies when invested in armor and ability strength.
 
**By this method, you can easily reach over 50k of Iron Skin health by charging into a group of enemies when invested in armor and ability strength.
 
**{{M|Ironclad Charge}}'s armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.
 
**{{M|Ironclad Charge}}'s armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.
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