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Iron Skin

Rhino hardens his skin, insulating himself from all damage.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration)

Info

  • Rhino hardens his skin, receiving Overguard with 400 / 600 / 800 / 1200 base health. Rhino's total armor multiplied by 250% is also added to Overguard. Upon activation, Iron Skin is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during this invulnerability period is converted into health and added to the Overguard.
    • During the 3 seconds period Rhino is still vulnerable to crowd control effects.
    • Iron Skin's total health, before absorbing damage, is multiplicatively affected by Ability Strength.
    • Iron Skin's health uses the following expression when accounting for Ability Strength:
      Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage.
      • Note that the base armor value is different between Rhino and Rhino Prime; while Rhino has 240 Base Armor, Rhino Prime has 290 Base Armor.
      • As an example for Rhino:
        • With a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, a Rank 3 Iron Skin cast by Rhino will have an initial health of (1200 + (2.5 × 240 × 2)) × 1.3 = 3,120 before absorbing damage.
      • Modifying that equation for Rhino Prime:
        • With a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, a Rank 3 Iron Skin cast by Rhino Prime will have an initial health of (1200 + (2.5 × 290 × 2)) × 1.3 = 3,445 before absorbing damage.
    • Invulnerability duration is not affected by Ability Duration.
  • Using Iron Skin will not stop the health damage taken in the Vampire Challenge of Nightmare Mode. However, Iron Skin will not be drained.
  • Ability Synergy: While Iron Skin is active, damage from RhinoCharge130xWhite Rhino Charge will have a 100% status chance for DmgBlastSmall64 Blast effects.
  • For Rhino PrimeIcon272 Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.

Augment

IronShrapnelMod
Main article: Iron Shrapnel

Iron Shrapnel is a Warframe Augment Mod usable in both PvE and Conclave for RhinoIcon272 Rhino's IronSkin130xWhite Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as DmgPunctureSmall64 Puncture damage.

Iron Shrapnel

Tips & Tricks

  • Ironskin can be removed early by:
  • With a Mod TT 20px Streamline or Mod TT 20px Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
  • It is possible to gain a significant amount of health for Iron Skin by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete said health if the player does not move out of the way once the invulnerability phase ends.
  • Using RhinoCharge130xWhite Rhino Charge with Mod TT 20px Ironclad Charge installed before casting Iron Skin can significantly boost its health by boosting the armor.
    • By this method, you can easily reach over 50k of Iron Skin health by charging into a group of enemies when invested in armor and ability strength.
    • Mod TT 20px Ironclad Charge's armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.
      • Mod TT 20px Iron Shrapnel can help by providing the ability to re-cast Iron Skin at any given time, even with extremely lowered ability duration as long as you cast Iron Skin right after a Rhino Charge.
  • ArcaneTanker Arcane Tanker can significantly provide armor boost, effectively increasing Iron Skin's health by roughly over 100%.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • Migrating hosts will completely remove Iron skin, regardless of the level it was at.
  • If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.
  • Using Iron Skin while in a conveyor would make Rhino immovable.

Expand/Collapse

See Also[]

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