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Iron Phoenix is a stance mod for longswords, that provide very mobile combos that allows users to move semi-freely.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Wings and Beak
Default Default
 300% DmgImpactSmall64DmgSlashSmall64
Default Default
 200%
Default Default
 200% Knockdown b
518.5%/s 1.4s IronPhoenixCombo0
Forward
(While Moving)
Double Slash
Default Default
 100%
Default Default
 200%
461.5%/s 0.7s IronPhoenixCombo1
Forward Block
(While Blocking & Moving)
Taking Flight
Default Default
 100%
 300% DmgImpactSmall64
Default Default*
 400% Lifted b
Slam Default 100% DmgImpactSmall64
444.4%/s 1.8s IronPhoenixCombo2
Block
(While Blocking)
Wings and Beak
Default Default
 300% DmgImpactSmall64DmgSlashSmall64
Default Default
 200%
Default Default
 200% Knockdown b
518.5%/s 1.4s IronPhoenixCombo0
Heavy
(Heavy Attack)
Perfect Cut*
Default Heavy
 500% Lifted b
Default Heavy
 500% Knockdown b
N / A N / A SwordComboHeavy
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 100%
144.9%/s 0.7s SwordComboSlide
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A SwordComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A SwordComboWall
Finisher
(On Knocked Down Enemy)
Death's Mark*
Default Default
 1000% DmgSlashSmall64
N / A N / A SwordComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A SwordComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes

  • The first hit of Wings and Beak does 20% of the weapon's Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage.
  • Weapons that deal innate Elemental damage will have a 100% chance to proc their respective Status Effects on enemies caught within the AoE attack of Taking Flight
    • Using the HeatSword Heat Sword results in a fire explosion that can inflict Script error: The function "Proc" does not exist. status proc.
    • Using the Mire Mire results in Script error: The function "Proc" does not exist. status proc.
    • Using the PlasmaSword Plasma Sword results in Script error: The function "Proc" does not exist. status proc.
    • Using the DarkSword Dark Sword results in Script error: The function "Proc" does not exist. status proc.
    • Using the ​EtherSword Ether Sword results in Script error: The function "Proc" does not exist. status proc.

Trivia

  • The weapon pictured in the card image is the Skana Skana, although it doesn't share a matching polarity.

Media

Patch History

Update 28.0 (2020-06-11)

  • The Earth to Mars Junction now awards the Iron Phoenix Stance.
    • This aims to provide new players an easier path to experience the Melee system at an early Star Chart stage. Those who have completed these Junctions will retroactively be given these Melee Stances.
  • Fixed performing a Iron Phoenix Stance Heavy Attack (Middle Mouse Button by default) while sliding only triggering normal sliding attack, which also consumed combo count.

Update 13.0 (2014-04-09)

  • Introduced.

See also

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