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(Just expanding with more details, the usual MathText examples, and corrected maximization values.)
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| description = Explode the Iron Staff to its true length, knocking down anything in its path.
 
| description = Explode the Iron Staff to its true length, knocking down anything in its path.
 
| damage = 500 / 600 / 700 / 800
 
| damage = 500 / 600 / 700 / 800
| range = 5 / 6 / 8 / 10 m (cast range)<br />1.25 / 1.5 / 1.75 / 2 m (radius)
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| range = 5 / 6 / 8 / 10 m (staff range)<br>1.25 / 1.5 / 1.75 / 2 m (impact radius)
 
| duration = N/A
 
| duration = N/A
| info =*Wukong summons and extends his Iron Staff up to '''5 / 6 / 8 / 10''' meters toward the target location, inflicting '''500 / 600 / 700 / 800''' base damage to all enemies in its path. Enemies directly struck by the staff are ragdolled and flung backwards with immense force, while enemies within a '''1.25 / 1.5 / 1.75 / 2''' meters radius around the target suffer a [[Knockdown]].
+
| info =
**Base damage is affected by [[Power Strength]] and the [[Melee Combo Counter]].
+
*Wukong summons and extends his Iron Staff up to '''5 / 6 / 8 / 10''' meters in the direction of the HUD's targeting reticle, inflicting '''500 / 600 / 700 / 800''' {{Icon|Proc|Impact|text}} damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within '''1.25 / 1.5 / 1.75 / 2''' meters of Iron Jab's point of impact suffer a [[Knockdown|knockdown]].
  +
**Base damage is affected by [[Power Strength]].
 
**Iron Jab is also affected by equipped melee mods including:
 
**Iron Jab is also affected by equipped melee mods including:
**Knockdown radius is affected by [[Power Range]], while cast range is '''not'''.
+
***Base damage (e.g., [[Steel Charge]]), elemental damage, and {{Icon|Proc|Impact|text}} damage mods (e.g., [[Primed Heavy Trauma]]).
  +
***Iron Jab's base damage uses the following expression when accounting for Power Strength: {{MathText|Modified Base Damage {{eql}} Base Damage {{mul}} (1 + Base Damage Bonus) {{mul}} (1 + Power Strength)}}. As an example, with a maxed [[Steel Charge]], [[Pressure Point]], and [[Intensify]], a rank-3 Iron Jab will have {{MathText|800 {{mul}} 2.8 {{mul}} 1.3 {{eql}} 2912}} base damage.
  +
***Iron Jab is '''not''' affected by the equipped melee weapon's stats or other melee mods including weapon augments (e.g., [[Justice Blades]]), class-specific mods (e.g., [[Covert Lethality]]), or stat-modifying skins (e.g., [[Manticore]]).
  +
**Iron Jab is '''not''' affected by the [[Melee Combo Counter]], and each instance of damage does '''not''' add to the counter.
  +
**Impact radius is affected by [[Power Range]], while the staff range is '''not'''.
  +
*Iron Jab does '''not''' require an enemy target to be cast.
  +
*Enemies affected by Iron Jab are temporarily highlighted.
 
| augment =
 
| augment =
 
| tips =
 
| tips =
| max =[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
+
| max =
  +
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
**Reduces radius to '''1.32''' meters.
+
**Reduces impact radius to '''0.68''' meters.
*[[Maximized Power Efficiency]] reduces the cost to '''6.25''' energy.
+
*[[Maximized Power Efficiency]] reduces cost to '''6.25''' energy.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
*[[Maximized Power Range]] increases radius to '''4.7''' meters.
+
*[[Maximized Power Range]] increases impact radius to '''5''' meters.
**Reduces damage to '''480'''.
+
**Reduces base damage to '''320'''.
*[[Maximized Power Strength]] increases damage to '''2272'''.
+
*[[Maximized Power Strength]] increases base damage to '''2392'''.
**Cost is increased to '''?''' energy.
+
**Increases cost to '''38.75''' energy.
 
| bugs =
 
| bugs =
  +
*Equipping {{Icon|Proc|Blast|text}} damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  +
*Impact radius appears to be non-functional. Only one enemy is ever crowd-controlled by Iron Jab, and that's the initial target.
 
}}</onlyinclude>
 
}}</onlyinclude>
   

Revision as of 17:11, December 14, 2015

IronJab IronJabIcon
ENERGY
25
KEY
1
Iron Jab
Explode the Iron Staff to its true length, knocking down anything in its path.
Strength:500 / 600 / 700 / 800
Duration:N/A
Range:5 / 6 / 8 / 10 m (staff range)
1.25 / 1.5 / 1.75 / 2 m (impact radius)
Expand


See also

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