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{{Archived|1='''Iron Jab was changed into {{A|Celestial Twin}} in {{ver|25.2}}.'''}}
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{{Successor
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|succeededby=Celestial Twin
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|succeededbysince={{ver|25.2}}
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}}
 
<onlyinclude>{{AbilityU10.3
 
<onlyinclude>{{AbilityU10.3
 
| cardonly =
 
| cardonly =
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*Wukong summons and extends his Iron Staff up to '''5 / 6 / 8 / 10''' meters in the direction of the HUD's targeting reticle, inflicting '''500 / 600 / 700 / 800''' {{Icon|Proc|Impact|text}} damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within '''1.25 / 1.5 / 1.75 / 2''' meters of Iron Jab's point of impact suffer a [[Knockdown|knockdown]].
 
*Wukong summons and extends his Iron Staff up to '''5 / 6 / 8 / 10''' meters in the direction of the HUD's targeting reticle, inflicting '''500 / 600 / 700 / 800''' {{Icon|Proc|Impact|text}} damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within '''1.25 / 1.5 / 1.75 / 2''' meters of Iron Jab's point of impact suffer a [[Knockdown|knockdown]].
 
*Damage is affected by [[Ability Strength]] and certain mods.
 
*Damage is affected by [[Ability Strength]] and certain mods.
**As an example, with a maxed {{M|Pressure Point}}, {{M|Shocking Touch}} and {{M|Intensify}}, the normal attacks of a rank-3 Iron Jab will deal<br/>{{MathText|Base Damage {{mul}} (1 + Damage Mods) {{mul}} (1 + Elemental Mods) {{mul}} (1 + Strength Mods) {{eql}} 800 {{mul}} (1 + 1.2) {{mul}} (1 + 0.9) {{mul}} (1 + 0.3) {{eql}} 4347.2}} damage.
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**As an example, with a maxed {{M|Pressure Point}}, {{M|Shocking Touch}} and {{M|Intensify}}, the normal attacks of a rank-3 Iron Jab will deal<br/>{{MathText|Base Damage {{mul}} (1 + Damage Mods) {{mul}} (1 + Elemental Mods) {{mul}} (1 + Strength Mods) {{eql}}}}<br/>{{Math|800 {{mul}} (1 + 1.2) {{mul}} (1 + 0.9) {{mul}} (1 + 0.3)|mt=y}} damage.
 
**Iron Jab is also affected by equipped melee mods including:
 
**Iron Jab is also affected by equipped melee mods including:
***damage (e.g., {{M|Steel Charge}})
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***Damage (e.g., {{M|Pressure Point}})
***impact (e.g., {{M|Heavy Impact}})
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***Impact (e.g., {{M|Collision Force}})
***elemental damage (e.g., {{M|Shocking Touch}})
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***Elemental damage (e.g., {{M|Shocking Touch}})
 
***[[Weapon Augments|weapon augments]] (e.g., {{M|Justice Blades}})
 
***[[Weapon Augments|weapon augments]] (e.g., {{M|Justice Blades}})
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***The +100 damage from {{M|Covert Lethality}}
 
***[[Riven Mods|Riven]]
 
***[[Riven Mods|Riven]]
 
**[[Manticore]]'s damage bonus applies to the ability.
 
**[[Manticore]]'s damage bonus applies to the ability.
**Iron Jab is '''not''' affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., {{M|Covert Lethality}}), or [[:Category: Acolyte Mods|Acolyte Mods]].
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**Iron Jab is '''not''' affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., {{M|Vulcan Blitz}}), or [[:Category: Acolyte Mods|Acolyte Mods]].
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***The only exceptions to this rule are:
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****{{Weapon|Mire}} and its passive ability to grant '''+10%''' {{Icon|Proc|Toxin|Text}} damage, which carries over to Iron Jab. The toxin damage combines with any elemental damage from melee elemental mods.
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****Iron Jab's damage is affected by {{Weapon|Venka Prime}}'s modified Melee Combo Counter.
 
**Iron Jab hits add to the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
 
**Iron Jab hits add to the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
 
**Impact radius is affected by [[Ability Range]], while the staff range is '''not'''.
 
**Impact radius is affected by [[Ability Range]], while the staff range is '''not'''.
 
*Iron Jab does '''not''' require an enemy target to be cast.
 
*Iron Jab does '''not''' require an enemy target to be cast.
 
*Enemies affected by Iron Jab are temporarily highlighted.
 
*Enemies affected by Iron Jab are temporarily highlighted.
*Unlike with [[Slash Dash]], Iron Jab does '''not''' gain any benefits if [[Primal Fury]] is active.
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*Unlike with {{A|Slash Dash}}, Iron Jab does '''not''' gain any benefits if {{A|Primal Fury}} is active.
 
*Iron Jab hits can damage enemies across the [[Rift Plane]].
 
*Iron Jab hits can damage enemies across the [[Rift Plane]].
 
*Iron jab is affected by and can trigger [[Arcane Enhancement#Warframe Arcanes|Warframe Arcanes]].
 
*Iron jab is affected by and can trigger [[Arcane Enhancement#Warframe Arcanes|Warframe Arcanes]].
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==See Also==
 
==See Also==
* [[Wukong]]
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* {{WF|Wukong}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Eiserner Stich]]
 
[[de:Eiserner Stich]]
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[[es:Golpe de hierro]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]

Revision as of 05:22, 30 May 2020

Lotusiconsmall
Please do not use this article for critical in-game information!
Iron Jab was changed into CelestialTwin130xWhite Celestial Twin in Update 25.2 (2019-06-19).
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
Succeeded by
Celestial Twin since Update 25.2 (2019-06-19)
IronJab IronJabIcon
1
EnergyOrb25
Iron Jab

Explode the Iron Staff to its true length, knocking down anything in its path.


Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:500 / 600 / 700 / 800
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1.25 / 1.5 / 1.75 / 2 m (impact radius)

Misc: 5 / 6 / 8 / 10 m (staff range)

Info

  • Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 Script error: The function "Proc" does not exist. damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
  • Damage is affected by Ability Strength and certain mods.
    • As an example, with a maxed Mod TT 20px Pressure Point, Mod TT 20px Shocking Touch and Mod TT 20px Intensify, the normal attacks of a rank-3 Iron Jab will deal
      Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
      800 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 4,347.2 damage.
    • Iron Jab is also affected by equipped melee mods including:
    • Manticore's damage bonus applies to the ability.
    • Iron Jab is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Mod TT 20px Vulcan Blitz), or Acolyte Mods.
      • The only exceptions to this rule are:
        • Mire Mire and its passive ability to grant +10% Script error: The function "Proc" does not exist. damage, which carries over to Iron Jab. The toxin damage combines with any elemental damage from melee elemental mods.
        • Iron Jab's damage is affected by VenkaPrime Venka Prime's modified Melee Combo Counter.
    • Iron Jab hits add to the Melee Combo Counter.
    • Impact radius is affected by Ability Range, while the staff range is not.
  • Iron Jab does not require an enemy target to be cast.
  • Enemies affected by Iron Jab are temporarily highlighted.
  • Unlike with SlashDash130xWhite Slash Dash, Iron Jab does not gain any benefits if PrimalFury130xWhite Primal Fury is active.
  • Iron Jab hits can damage enemies across the Rift Plane.
  • Iron jab is affected by and can trigger Warframe Arcanes.

Bugs

  • Equipping Script error: The function "Proc" does not exist. damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  • The impact radius doesn't always work, sometimes affecting only the initial target.

Expand/Collapse

See Also