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(Just expanding with more details, the usual MathText examples, and corrected maximization values.)
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| description = Explode the Iron Staff to its true length, knocking down anything in its path.
 
| description = Explode the Iron Staff to its true length, knocking down anything in its path.
 
| damage = 500 / 600 / 700 / 800
 
| damage = 500 / 600 / 700 / 800
| range = 5 / 6 / 8 / 10 m (cast range)<br />1.25 / 1.5 / 1.75 / 2 m (radius)
+
| range = 5 / 6 / 8 / 10 m (staff range)<br>1.25 / 1.5 / 1.75 / 2 m (impact radius)
 
| duration = N/A
 
| duration = N/A
  +
| info =
| info =*Wukong summons and extends his Iron Staff up to '''5 / 6 / 8 / 10''' meters toward the target location, inflicting '''500 / 600 / 700 / 800''' base damage to all enemies in its path. Enemies directly struck by the staff are ragdolled and flung backwards with immense force, while enemies within a '''1.25 / 1.5 / 1.75 / 2''' meters radius around the target suffer a [[Knockdown]].
+
*Wukong summons and extends his Iron Staff up to '''5 / 6 / 8 / 10''' meters in the direction of the HUD's targeting reticle, inflicting '''500 / 600 / 700 / 800''' {{Icon|Proc|Impact|text}} damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within '''1.25 / 1.5 / 1.75 / 2''' meters of Iron Jab's point of impact suffer a [[Knockdown|knockdown]].
**Base damage is affected by [[Power Strength]] and the [[Melee Combo Counter]].
+
**Base damage is affected by [[Power Strength]].
 
**Iron Jab is also affected by equipped melee mods including:
 
**Iron Jab is also affected by equipped melee mods including:
  +
***Base damage (e.g., [[Steel Charge]]), elemental damage, and {{Icon|Proc|Impact|text}} damage mods (e.g., [[Primed Heavy Trauma]]).
**Knockdown radius is affected by [[Power Range]], while cast range is '''not'''.
 
  +
***Iron Jab's base damage uses the following expression when accounting for Power Strength: {{MathText|Modified Base Damage {{eql}} Base Damage {{mul}} (1 + Base Damage Bonus) {{mul}} (1 + Power Strength)}}. As an example, with a maxed [[Steel Charge]], [[Pressure Point]], and [[Intensify]], a rank-3 Iron Jab will have {{MathText|800 {{mul}} 2.8 {{mul}} 1.3 {{eql}} 2912}} base damage.
  +
***Iron Jab is '''not''' affected by the equipped melee weapon's stats or other melee mods including weapon augments (e.g., [[Justice Blades]]), class-specific mods (e.g., [[Covert Lethality]]), or stat-modifying skins (e.g., [[Manticore]]).
  +
**Iron Jab is '''not''' affected by the [[Melee Combo Counter]], and each instance of damage does '''not''' add to the counter.
 
**Impact radius is affected by [[Power Range]], while the staff range is '''not'''.
  +
*Iron Jab does '''not''' require an enemy target to be cast.
  +
*Enemies affected by Iron Jab are temporarily highlighted.
 
| augment =
 
| augment =
 
| tips =
 
| tips =
  +
| max =
| max =[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
+
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
**Reduces radius to '''1.32''' meters.
+
**Reduces impact radius to '''0.68''' meters.
*[[Maximized Power Efficiency]] reduces the cost to '''6.25''' energy.
+
*[[Maximized Power Efficiency]] reduces cost to '''6.25''' energy.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
*[[Maximized Power Range]] increases radius to '''4.7''' meters.
+
*[[Maximized Power Range]] increases impact radius to '''5''' meters.
**Reduces damage to '''480'''.
+
**Reduces base damage to '''320'''.
*[[Maximized Power Strength]] increases damage to '''2272'''.
+
*[[Maximized Power Strength]] increases base damage to '''2392'''.
**Cost is increased to '''?''' energy.
+
**Increases cost to '''38.75''' energy.
 
| bugs =
 
| bugs =
  +
*Equipping {{Icon|Proc|Blast|text}} damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  +
*Impact radius appears to be non-functional. Only one enemy is ever crowd-controlled by Iron Jab, and that's the initial target.
 
}}</onlyinclude>
 
}}</onlyinclude>
   

Revision as of 17:11, 14 December 2015

IronJab IronJabIcon
1
EnergyOrb25
Iron Jab

Explode the Iron Staff to its true length, knocking down anything in its path.


Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:500 / 600 / 700 / 800
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 6 / 8 / 10 m (staff range)
1.25 / 1.5 / 1.75 / 2 m (impact radius)

Info

  • Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 Script error: The function "Proc" does not exist. damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
    • Base damage is affected by Power Strength.
    • Iron Jab is also affected by equipped melee mods including:
      • Base damage (e.g., Steel Charge), elemental damage, and Script error: The function "Proc" does not exist. damage mods (e.g., Primed Heavy Trauma).
      • Iron Jab's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, a rank-3 Iron Jab will have 800 × 2.8 × 1.3 = 2912 base damage.
      • Iron Jab is not affected by the equipped melee weapon's stats or other melee mods including weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore).
    • Iron Jab is not affected by the Melee Combo Counter, and each instance of damage does not add to the counter.
    • Impact radius is affected by Power Range, while the staff range is not.
  • Iron Jab does not require an enemy target to be cast.
  • Enemies affected by Iron Jab are temporarily highlighted.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

  • Equipping Script error: The function "Proc" does not exist. damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  • Impact radius appears to be non-functional. Only one enemy is ever crowd-controlled by Iron Jab, and that's the initial target.

Expand/Collapse


See also