Please do not use this article for critical in-game information!
Iron Jab was changed into Celestial Twin in Update 25.2 (2019-06-19).
Iron Jab was changed into Celestial Twin in Update 25.2 (2019-06-19).
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
Succeeded by |
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Celestial Twin since Update 25.2 (2019-06-19) |
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Iron Jab Explode the Iron Staff to its true length, knocking down anything in its path. Introduced in Update 17.12 (2015-11-25) |
Strength:500 / 600 / 700 / 800 | |
Duration:N/A | |||
Range:1.25 / 1.5 / 1.75 / 2 m (impact radius) | |||
Misc: 5 / 6 / 8 / 10 m (staff range) |
Info
- Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 Impact damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
- Damage is affected by Ability Strength and certain mods.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Iron Jab will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
800 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 4,347.2 damage. - Iron Jab is also affected by equipped melee mods including:
- Damage (e.g., Pressure Point)
- Impact (e.g., Collision Force)
- Elemental damage (e.g., Shocking Touch)
- weapon augments (e.g., Justice Blades)
- The +100 damage from Covert Lethality
- Riven
- Manticore's damage bonus applies to the ability.
- Iron Jab is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Vulcan Blitz), or Acolyte Mods.
- The only exceptions to this rule are:
- Mire and its passive ability to grant +10% Toxin damage, which carries over to Iron Jab. The toxin damage combines with any elemental damage from melee elemental mods.
- Iron Jab's damage is affected by Venka Prime's modified Melee Combo Counter.
- The only exceptions to this rule are:
- Iron Jab hits add to the Melee Combo Counter.
- Impact radius is affected by Ability Range, while the staff range is not.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Iron Jab will deal
- Iron Jab does not require an enemy target to be cast.
- Enemies affected by Iron Jab are temporarily highlighted.
- Unlike with Slash Dash, Iron Jab does not gain any benefits if Primal Fury is active.
- Iron Jab hits can damage enemies across the Rift Plane.
- Iron jab is affected by and can trigger Warframe Arcanes.
Bugs
- Equipping Blast damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
- The impact radius doesn't always work, sometimes affecting only the initial target.