WARFRAME Wiki
Advertisement
WARFRAME Wiki
Lotusiconsmall.png
Please do not use this article for critical in-game information!
Iron Jab was changed into CelestialTwin130xDark.png Celestial Twin in Update 25.2 (2019-06-19).
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
Succeeded by
Celestial Twin since Update 25.2 (2019-06-19)
IronJab.png IronJabIcon.png
ENERGY:
25
KEY
1
Iron Jab
Explode the Iron Staff to its true length, knocking down anything in its path.
Strength:500 / 600 / 700 / 800
Duration:N/A
Range:1.25 / 1.5 / 1.75 / 2 m (impact radius)
Misc:5 / 6 / 8 / 10 m (staff range)

Info
  • Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 DmgImpactSmall64.png Impact damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
  • Damage is affected by Ability Strength and certain mods.
    • As an example, with a maxed Mod TT 20px.png Pressure Point, Mod TT 20px.png Shocking Touch and Mod TT 20px.png Intensify, the normal attacks of a rank-3 Iron Jab will deal
      Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
      800 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 4,347.2 damage.
    • Iron Jab is also affected by equipped melee mods including:
    • Manticore's damage bonus applies to the ability.
    • Iron Jab is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Mod TT 20px.png Vulcan Blitz), or Acolyte Mods.
      • The only exceptions to this rule are:
        • MireInfestedSword.png Mire and its passive ability to grant +10% DmgToxinSmall64.png Toxin damage, which carries over to Iron Jab. The toxin damage combines with any elemental damage from melee elemental mods.
        • Iron Jab's damage is affected by VenkaPrime.png Venka Prime's modified Melee Combo Counter.
    • Iron Jab hits add to the Melee Combo Counter.
    • Impact radius is affected by Ability Range, while the staff range is not.
  • Iron Jab does not require an enemy target to be cast.
  • Enemies affected by Iron Jab are temporarily highlighted.
  • Unlike with SlashDash130xDark.png Slash Dash, Iron Jab does not gain any benefits if PrimalFury130xDark.png Primal Fury is active.
  • Iron Jab hits can damage enemies across the Rift Plane.
  • Iron jab is affected by and can trigger Warframe Arcanes.

Augment
IronVaultMod.png
Main article: Iron Vault

Iron Vault is a Warframe Augment Mod for WukongIcon272.png Wukong. Aiming Iron Jab at the ground will launch Wukong into the air, and any Slam Attack performed will gain additional range and damage.

Rank Additional Range Additional Damage Cost
0 8m +300% 6
1 10m +350% 7
2 12m +400% 8
3 15m +500% 9

Bugs
  • Equipping DmgBlastSmall64.png Blast damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  • The impact radius doesn't always work, sometimes affecting only the initial target.

Expand/Collapse


See Also[]

Advertisement