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Players and enemies can become invulnerable to all damage and status effects while under the effects of certain abilities or conditions. By default, this is represented by a gray bar over their health and shields while also changing the colors of their values to gray in the Heads-Up Display. Damage against invulnerable enemies with be displayed as a grey zero.

Mechanics[]

Typically, phases of invulnerability are temporary and are limited by a number of factors such as Ability Duration and Energy Capacity. When players are invulnerable, additional or new status effects cannot be applied to them and existing status effects will run down their duration normally. Shields also regenerate normally during invulnerability periods.

While being invulnerable, certain effects can still trigger. These include but are not limited to:

There are some effects that are similar to invulnerability such as:

While under these effects, players may also refer to themselves as being in a state of invulnerability, but this is not the same as invulnerability as a mechanic.

Sources of Player Invulnerability[]

Main article: Category:Invulnerability

LandslideModx256 Landslide130xWhite
1
EnergyOrb25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:[1 hit] 100 / 200 / 300 / 350 (DmgImpactSmall64 Impact damage)
[2 hits] 200 / 400 / 600 / 700 (DmgImpactSmall64 Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)

Misc: 6 / 8 / 10 / 12 m (dash range)
2.0 x (crit multiplier)
5 % (crit and status chances)
0.5 s (min combo window)
50% (bonus Rubble health/armor)

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BladeStormModx256 BladeStorm130xWhite
4
EnergyOrb0
+6-12/mark
Blade Storm

Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:750 / 1000 / 1500 / 2000 (DmgTrueSmall64 True damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:50 m

Misc: 3 (number of hits per mark)
2 (number of Shadow Clones)
DmgSlashSmall64 Slash status per hit
50 % (invisible mark discount)
100 % (energy discount for Teleport on marked enemy)

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ThanomechShield ThanomechShield
2
EnergyOrb25
Shield Maiden

Raise Bonewidow's shield to block incoming forward damage. While active, bash enemies with a Maiden's Kiss.


Introduced in Update 29.5 (2020-11-19)

AbilityStrengthBuff Strength:1,000 / 1,200 / 1,500 / 2,000 HP
(shield durability)
1.25 / 1.5 / 1.75 / 2x
(reflected damage multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 3s (invulnerability duration)
160 / 220 ° (blocking angles)
1.15 / 1.25 / 1.75 / 2.50x
(armor multiplier)
10s (cooldown upon breaking)
?s (Lifted b Lifted duration))

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Rakhali's Calvary

SlashDashModx256 SlashDash130xWhite
1
EnergyOrb25
Slash Dash

Dash between enemies while slashing with the Exalted Blade.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:6 / 8 / 10 / 12 m (range)
7 m (chain range)
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MassVitrifyModx256 MassVitrify130xWhite
4
EnergyOrb75
+3-5/s
Mass Vitrify

Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:20% / 30% / 40% / 50% (Damage Vulnerability)
500 / 750 / 1000 / 1600 (ring segment base health)
500 / 600 / 700 / 800 (segment explosion damage)
5x (armor multiplier)
AbilityDurationBuff Duration:2 / 2.25 / 2.75 / 3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
AbilityRangeBuff Range:2 m (ring initial radius)
3 m/s (ring expansion rate)
8 / 8.75 / 10.25 / 11 m (ring max radius)
8 / 10 / 12 / 15 m (explosion range)

Misc: 3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)

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DreadMirrorModx256 DreadMirror130xWhite
1
EnergyOrb25
Dread Mirror

Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
AbilityDurationBuff Duration:13 / 15 / 18 / 20 s (mirror duration)
AbilityRangeBuff Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)

Misc: 8 m (stagger radius)
40% (instant kill threshold)
10% (health to heart damage)
20% (health to heart damage on instant kill)
100 (mirror contact damage)
100%/s (charge damage per sec)

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BloodAltarModx256 BloodAltar130xWhite
2
EnergyOrb50
Blood Altar

Impale an enemy on an altar of talons and siphon health for Garuda and her allies.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:15 / 17 / 20 / 25 %/s (health per sec)
AbilityDurationBuff Duration:10 / 15 / 15 / 20 s
AbilityRangeBuff Range:30 m (pounce range)
4 / 4.5 / 6 / 8 m (heal radius)

Misc: 8 m (stagger radius)
1%/s (damage per sec)
3 (limit of active altars)

Subsumable to Helminth
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SeekingTalonsModx256 SeekingTalons130xWhite
4
EnergyOrb100
Seeking Talons

Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:150 / 200 / 250 / 300 (DmgSlashSmall64 Slash damage)
75% (DmgSlashSmall64 Slash status chance)
AbilityDurationBuff Duration:10 s
AbilityRangeBuff Range:N/A

Misc: 2 m (talon knockback radius)
60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)

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CovenantModx256 Covenant130xWhite
4
EnergyOrb100
Covenant

Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.


Introduced in Update 21.0 (2017-06-29)

AbilityStrengthBuff Strength:5% (base critical chance)
1.50% (critical chance per 100 damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 6 s (invulnerability time)
6 / 8 / 10 / 12 s (critical chance time)
AbilityRangeBuff Range:N/A

Misc: 4.0x (headshot multiplier to bonus critical chance)
50% (bodyshot critical chance cap)
200% (headshot critical chance cap)
50/250 m (affinity range/open-world affinity range)

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TidalSurgeModx256 TidalSurge130xWhite
2
EnergyOrb50
Tidal Surge

Crash through enemies in a ferocious wall of water.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:100 / 200 / 250 / 300 DmgCorrosiveSmall64 Corrosive damage
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 4 / 5 / 6 m striking radius

Misc: Self status cleanse on cast
Invulnerable during dash
? / ? / ? / 40 m/s speed
1 s wave duration
Ragdoll b Ragdoll on contact
DmgCorrosiveSmall64 Corrosive status on initial hit and variable stacks in contact
50% recast energy discount

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UndertowModx256 Undertow130xWhite
3
EnergyOrb15
+6/s
+5/grab
+5/m
Undertow

Become a water trap and drown unsuspecting enemies.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 (DmgImpactSmall64 Impact dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)

Misc: 50% (Tidal Surge travel distance)
200% (Tentacle Swarm damage bonus)

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DevourModx256 Devour130xWhite
2
EnergyOrb50
Devour

Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.


Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:50-100 / 100-200 / 150-300 / 250-500 (DmgTrueSmall64 True damage per second)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (quicksand)
≥ 15 s (Sand Shadow)
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast and tether range)

Misc: 2 s (damage ramp-up)
10 (damage ticks per second)
Heals 400 health per second

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WardingHaloModx256 WardingHalo130xWhite
3
EnergyOrb75
Warding Halo

Create a protective ring of fire that also stuns and damage enemies who get too close.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (base health)
50 / 75 / 100 / 125 (DmgSlashSmall64 Slash damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
2.5x (absorption multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1.25 / 1.5 / 1.75 / 2 m

Misc: 3 s (invulnerability duration on cast)
90% (damage redirection)
1 s (invulnerability duration on break)

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AbsorbModx256 Absorb130xWhite
4
EnergyOrb25
+4/s
Absorb

Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge. Nyx's Weapon damage is buffed based on incoming absorbed damage when the Ability ends.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:160 / 170 / 180 / 200 (passive DmgMagneticSmall64 Magnetic damage gain)
800 / 900 / 1000 / 1500 (minimum DmgMagneticSmall64 Magnetic damage)
0.025% (damage converted to weapon damage bonus)
AbilityDurationBuff Duration:8 s (Weapon Damage bonus)
AbilityRangeBuff Range:5 / ? / ? / 15 m
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TemporalAnchorModx256 TemporalAnchor130xWhite
4
EnergyOrb100
Temporal Anchor

Drops a Temporal Anchor which, after a short duration, Protea rewinds to triggering a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % (recorded damage conversion)
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s (anchor duration)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (implosion range)

Misc: 3 s (initial invulnerability phase)
100 % (enemy knockdown chance on implosion)
100 % (status cleanse on rewind)
1.5 s (rewind countdown)
100 % (self knockdown chance on lethal hit)
5 % (health restore on lethal hit)

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CrucibleBlastModx256 CrucibleBlast130xWhite
4
EnergyOrb100
Crucible Blast

Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.


Introduced in Update 35.0 (2023-12-13)

AbilityStrengthBuff Strength:2,500 / 5,000 / 7,500 / 10,000 DmgRadiationSmall64 Radiation total damage per second
200 / 300 / 400 / 500 DmgRadiationSmall64 Radiation base damage per explosion
100 / 150 / 200 / 250 DmgRadiationSmall64 Radiation extra damage per status
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:40 m beam length
5 / 6 / 7 / 8 m explosion radius

Misc: 0.75 s casting time
2 s beam duration
Invulnerable and immobile while active
2 m beam cylindrical radius
10 beam ticks per second
0.10 s beam tick interval
DmgRadiationSmall64 Radiation status per beam tick
∞ Punch Through vs. bodies
0.25-1.0 s explosion delay
Explosion chain reaction against irradiated enemies
+7 explosions per irradiated enemy in chain reaction
Explosion damage scaling from total stacks of DmgRadiationSmall64 Radiation status per irradiated enemy on each chain reaction

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MesmerSkinModx256 MesmerSkin130xWhite
2
EnergyOrb50
Mesmer Skin

Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:3 / 4 / 5 / 6 (number of charges)
AbilityDurationBuff Duration:2 / 3 / 4 / 5 s (stun duration)
AbilityRangeBuff Range:N/A

Misc: 100% (reflected damage and status)
100% (Enthrall energy discount)
1 (ally buff charge)

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ReaveModx256 Reave130xWhite
3
EnergyOrb50
Reave

Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:2 / 4 / 6 / 8 % (hitpoints drain/restore)
10 / 20 / 30 / 40 % (thrall hitpoints drain/restore)
AbilityDurationBuff Duration:0.25 / 0.5 / 0.75 / 1 s (duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (current width)

Misc: 25 m/s (travel speed)
100 % (status effects transfer)
1 (Mesmer Skin ally buff charge)

Subsumable to Helminth
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RhinoChargeModx256 RhinoCharge130xWhite
1
EnergyOrb25
Rhino Charge

Rhino charges towards a target, clobbering any in his path and goring his victim.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 250 / 450 / 650 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)
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IronSkinModx256 IronSkin130xWhite
2
EnergyOrb50
Iron Skin

Rhino hardens his skin, insulating himself from all damage.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration)

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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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NechramechShock NechramechShock
2
EnergyOrb50
Storm Shroud

Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close combat. Enemies that strike the shroud will suffer for their impudence.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:400 / 600 / 800 / 1200 (base health)
1 / 1.25 / 1.5 / 2x (absorption multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 25% / 50% / 75% / 100% (counter chance)
3s (invulnerability duration)

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FangsofRaksh FangsofRakshIcon
2
EnergyOrb50
Fangs of Raksh

(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.

(HOLD) Raksh guards Voruna with Status Effect resistance.


Introduced in Update 32.2 (2022-11-30)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:30 m (range)
4 / 5 / 6 / 7 m (spread radius)

Misc: Invulnerable during dash
5 (types of random statuses)
10 (stacks per status)
Passive status effect resistance