WARFRAME Wiki
WARFRAME Wiki
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Latest revision as of 14:23, 25 November 2021

For LokiIcon272.png Loki's ability, see Invisibility.

Invisible is a camouflaged state that prevents being seen by enemies. It is often a key component of stealth, but can also be used as a defensive measure in combat to avoid being targeted.

Enemy Reaction[]

While invisible, enemies will not react from moving in their field of view. However, they will become alerted by firing a noisy weapon nearby or coming into physical contact.

Enemies in an alerted state and hear an invisible Tenno's gunfire will attack in the area where the sound was made.

When a Tenno or allied NPCs come out of invisibility, their enemies will take a full second of delay before noticing them, regardless of their alert state.

Sources of Invisible[]

Abilities[]

SmokeScreenModU15.jpeg SmokeScreen.png
ENERGY:
35
KEY
2
Smoke Screen
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Strength:N/A
Duration:2 / 4 / 6 / 8 s
Range:10 m
Expand/Collapse

Quiver.png QuiverIcon.png
ENERGY:
25
KEY
1
Quiver
Cycle through and shoot one of four tactical arrows. Cloak creates a stationary bubble that cloaks Ivara and allies. Dashwire creates a traversable zipline. Noise emits a high-pitched sound that attracts enemies to it. Sleep temporarily puts nearby enemies into a deep slumber.

Strength:N/A
Duration:12 s
Range:2.5 m
Misc:1 (arrows per cast)
3 (max bubbles)

Strength:N/A
Duration:N/A
Range:N/A
Misc:1 (arrows per cast)
4 (max ziplines)
100 m (zipline range)

Strength:N/A
Duration:N/A
Range:20 m
Misc:1 (arrows per cast)

Strength:N/A
Duration:10 s
Range:6 m
Misc:1 (arrows per cast)
50% (sleep health threshold)

Subsumable to Helminth
Expand/Collapse

Prowl.png ProwlIcon.png
ENERGY:
25
KEY
3
Prowl
Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.

Minimum Energy Drain: 1 s-1
Maximum Energy Drain: 3 s-1

Strength:10% / 20% / 30% / 40% (headshot bonus)
100% (loot chance)
Duration:4 / 3.5 / 3 / 2.5 s (steal time)
Range:2 / 2 / 3 / 4 m (steal range)
Expand/Collapse

InvisibilityModU15.jpeg Invisibility.png
ENERGY:
50
KEY
2
Invisibility
Loki camouflages himself, becoming invisible to enemies.
Strength:N/A
Duration:5 / 7 / 9 / 12 s
Range:N/A
Expand/Collapse

Metronome.png MalletIcon.png
ENERGY:
75
KEY
3
Metronome
Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
Strength:10 / 15 / 20 / 35 % (armor bonus)

10 / 15 / 20 / 30 % (speed bonus)
12 / 20 / 25 / 30 % (multishot bonus)
20 / 25 / 25 / 30 % (melee damage bonus)

Duration:8 / 12 / 16 / 20 s (ability duration)

5 / 8 / 12 / 15 s (buff duration)

Range:6 / 8 / 10 / 12 m
Expand/Collapse

Edit

Wisp's Passive

While airborne, Wisp and her Companions gain a cloak that renders them invisible until she lands or fires a weapon.

CloudWalker.png CloudWalker130xWhite.png
ENERGY:
25
KEY
2
Cloud Walker
Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while healing Wukong and his twin.
Strength:0.5% / 0.6% / 0.8% / 1% (health / meter)
Duration:2 s (cloud duration)
Range:5 / 6 / 7 / 8 m (stun radius)
Misc:30 m/s (cloud movement speed)
100% (status cleanse on cast)
2 s (stun duration)
Expand/Collapse

Mods[]

Arcanes[]

Weapons[]