Intrinsics is a skill point based system that determines how adept the player is in utilizing all the systems aboard their Railjack. Unlike other Railjack-related systems, Intrinsics affect the player rather than the Railjack, and thus players can use any abilities unlocked by Intrinsics even when they are aboard another player's Railjack.
Players can access their Intrinsics via the Dry Dock console or from the Orbiter's menu, Esc → Profile → Intrinsics.
There are four main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, and Engineering.
Intrinsic Points needed
Intrinsic Points are earned by gaining Affinity from completing Empyrean missions and performing actions that aid in the mission's success, such as repairing hull damage, killing boarding parties, etc. The rate at which these points are earned is affected by Affinity Boosters and the relevant Charm buff.
Each Intrinsic rank gained rewards the player with 1,500 Mastery points. There is currently no way to respec points, although staff members at Digital Extremes have talked about plans to implement this when the Command Intrinsic is added at a later date. Whether this will be through a craftable item or available as standard is currently unknown. Ranking all four classes to rank 10 costs a total of 4092 Intrinsics and awards 60,000 Mastery Rank experience.
As of Hotfix 27.0.9, players cannot gain more points than needed to max all Intrinsics, though excess points acquired prior to this Hotfix will remain untouched.
Each Intrinsic point requires 20,000Affinity which can be earned through a variety of activities during Empyrean missions, and unlike regular missions Affinity Range is infinite so all Squad members benefit regardless of their locations.
Increase your focus on the big picture of battle. Improved Tactical Avionics, Archwing Catapult maneuvers and powerful Tactical deployment abilities.
Deploy Tactical Avionics. Crew tracking system.
Allows opening of the Tactical Menu by pressing L while in a Railjack. This menu shows a map of the Railjack, the position of teammates, and their Health and Shield bars. The Tactical Menu also allows the usage of Tactical Avionics that provide various benefits to the Railjack's interior systems.
Pressing RMB on the map places a waypoint at the location of the cursor.
Warframe abilities can be deployed as tactical support.
Unlocks remote Warframe Abilities while in the Tactical Menu. Players can select a Warframe ability from among the players present, which can then be cast by left-clicking on the desired location on the Tactical Map.
Only one pre-selected ability can be used per player, with the available ability depending on the selected Warframe.
These abilities use Flux Energy in varying amounts depending on the Warframe ability.
Fast Travel within vessel. Coordinate squad members with command interface.
Allows fast-travelling to specific locations within the Railjack from the Tactical Menu. Current destinations are the Bridge, the side Archwing exits and turrets, the Archwing Slingshot at the top of the ship, and the Forge.
Also enables the player to send basic pre-scripted mission commands to squad members from the Tactical Menu. The command will be issued to the selected squad member by a voice line from Cephalon Cy.
Omni gear can be used to warp aboard the ship from anywhere.
Equipping the Omni outside of the Railjack will teleport the user back inside after 5 seconds.
This teleport cannot be cancelled after activation.
If the player is killed during the timer they appear in the Railjack but will revive back at their previous location. (bug?)
Crew chase camera.
Allows the player to use the Tactical Menu to see from other player's perspectives. This includes the ability to see the other player's current Tactical Map by pressing Tab from within the Tactical Menu, allowing for the deployment of Warframe abilities via Ability Kinesis into places outside of the Railjack.
Reduces Flux Energy Consumption by 25%.
The cost reduction for Ability Kinesis is applied separately after all modifiers from Warframe mods have been accounted for.
Currently only affects Ability Kinesis; does not alter the cost of Battle Avionics (this has been verified by DE as a bug to be fixed in the near future).
Reduces Tactical Avionics cooldown by 20%.
Stacks multiplicatively with other cooldown reductions.
Further reduces Tactical Avionics cooldown by 20%.
Stacks multiplicatively with other cooldown reductions.
Stacks with the Rank 7 Tactical Response ability for a combined 36% reduction in Tactical Avionics cooldown.
Warp from ship to crew member.
Teleport to the target crew member's last location after 5 seconds.
Forge a bond with the vessel. Improved Pilot Avionics with advanced speed and agile maneuvering capabilities.
Hold LShift to boost Engine Speed for a short time.
Tap LShift to burst Directional Thrusters.
Near-by enemy projectiles lose lock-on during Vector Maneuver.
Damage due to Collisions reduced by 50%.
During Vector, press & hold LShift to drift. Drifting consumes Boost to charge launch speed. Release LShift launches out of the drift.
Drifting can be done in any direction, including sidewards and backwards. However, the launch when releasing the LShift key will always propel the Railjack forward regardless of which direction it was traveling before.
This key sequence can be thought of as double-tapping and holding the boost key.
Boost Time increased by 25%.
Vector and Drift Maneuvers consume 25% less boost.
The bonus will not be visible in the Arsenal but will be active during gameplay.
The bonus is additive with any speed boost from mods.
Reduce Incoming Damage by 10% while boosting.
Ramming into enemies while Boosting will deal 2,000 Particle Damage
Unlock the deadly power of your arsenal. Improved Gunnery Avionics, advanced targeting modes and devastating artillery.
Target lead indicators and ordnance lock-on.
Also causes Grineer Crewship projectiles to lock onto targets.
Lock-on is acquired when the triangles at the edge of the main target indicator diamond reach the corners of the diamond.
Lead Indicator is indicated by a small, white targeting reticle, which determines the best place for the player to offset their aim to hit their current target.
Augmented reprojection and turret suspensors allows full 360 degree combat engagement.
When active, players using the side turret guns will have all visual and turret movement restrictions removed.
Does not apply to the forward turrets or the forward artillery.
High velocity Archwing deployment into the combat zone.
The Archwing Slingshot is located at the top of the Railjack and can be fast-traveled to using the Command LinkTactical skill.
It has a range of 1,850 meters.
The Slingshot normally requires a short charge time to fire when launched at empty space. However, if the Slingshot is locked on to an enemy target (indicated by a yellow bracket on an enemy), the Slingshot fires immediately without charging.
Aiming the Slingshot beyond the width of its bore will "curve" the trajectory of the shot, allowing the Slingshot to fire the Archwing outside of the Railjack's centerline.
Slingshot Archwing damages fighters and penetrates enemy crewship hulls.
When fired at a crewship, the Archwing Slingshot will make the Tenno "phase" through the hull, depositing them directly inside the ship's rear cargo hold without the player needing to manually enter the ship. The player will always be deposited in the rear cargo hold regardless of which part of the ship the Archwing hits on impact.
Control of forward-mounted Artillery cannon.
Unlocks the ability to use the Railjack's Tunguska Cannon, which can be controlled from the bridge on the station by the rear of the Navigation console.
Reduce Turret Heat Accretion by 20%.
Reduce overheat recovery time by 50%. Extends slingshot range by 50%.
Increases Archwing power: Damage +25%, Ability Strength +20%, Ability Range +20%, and Ability Efficiency +20%.
The damage bonus is additive with weapon mods such as Rubedo-Lined Barrel.
The bonus will not be visible in the Arsenal but is active during gameplay.
Increase Refinement yields by 10%.
Remotely repair onboard hazards.
Remote repair is performed by clicking on the hazard in the Tactical Menu. This spawns a repair drone on the hazard, turning the hazard icon to white, and takes 5 seconds to repair.
Cannot use Command Link (Tactical Intrinsic Rank 3) to teleport around the ship while your repair drone is on a hazard.
The Command intrinsic is a planned intrinsic category, although it is displayed on the Intrinsics page in-game there is no current way to interact with or upgrade it like other branches of Intrinsics.
It has been stated by Digital Extremes staff members that the Command Intrinsic will allow players to control friendly NPC crew members, notably converted Kuva Liches, and is designed more around facilitating solo play at harder difficulties. However, the details on a release date for such a feature or a more expanded explanation have not been announced as of the current day.