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Add gifs to complement certain intrinsic rank descriptions? (e.g. showcasing Phantom Eye's ability to see 360 degrees)
Intrinsics is a skill point based system that determines how adept the player is in utilizing all the systems aboard their Railjack. Unlike other Railjack-related systems, Intrinsics affect the player rather than the Railjack, and thus players can use any abilities unlocked by Intrinsics even when they are aboard another player's Railjack.
There are four main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, and Engineering.
|Rank||Intrinsic Points needed||Cumulative total|
Intrinsic Points are earned by gaining Affinity from completing Empyrean missions and performing actions that aid in the mission's success, such as repairing hull damage, killing boarding parties, etc. The rate at which these points are earned is affected by Affinity Boosters and the relevant Charm buff.
Each Intrinsic rank gained rewards the player with 1,500 Mastery points. There is currently no way to respec points, although staff members at Digital Extremes have talked about plans to implement this when the Command Intrinsic is added at a later date. Whether this will be through a craftable item or available as standard is currently unknown. Ranking all four classes to rank 10 costs a total of 4092 Intrinsics and awards 60,000 Mastery Rank experience.
As of Hotfix 27.0.9, once all Intrinsics have been maxed out players will not gain any more Intrinsic points, though excess points acquired prior to this Hotfix will remain untouched.
Each Intrinsic point requires 20,000Affinity which can be earned through a variety of activities during Empyrean missions, and unlike regular missions Affinity Range is infinite so all Squad members benefit regardless of their locations.
| Fixing hull breaches|
(dark orange icon)
| Fixing hull ruptures|
| Putting out fires|
| Grounding electrical faults|
| Thawing frozen doors||600|
| Killing boarding party enemies|
|Normal level enemy XP (600+)|
|Crafting supplies at the Forge||300|
|Killing crew within crewships/bases||Normal level enemy XP (600+)|
Upon Death and reviving, progress towards Intrinsic points will not be lost.
|1||Tactical System||Deploy Tactical Avionics. Crew tracking system.||
|2||Ability Kinesis||Warframe abilities can be deployed as tactical support.||
|3||Command Link||Fast Travel within vessel. Coordinate squad members with command interface.||
|4||Recall Warp||Omni gear can be used to warp aboard the ship from anywhere.||
|5||Overseer||Crew chase camera.||
|6||Tactical Efficiency||Reduces Flux Energy Consumption by 25%.||
|7||Tactical Response||Reduces Tactical Avionics cooldown by 20%.|
|8||Archwing Tactical Blink||Reduces Archwing Blink cooldown by 25%.|
|9||Swift Tactics||Further reduces Tactical Avionics cooldown by 20%.||
|10||Join Warp||Warp from ship to crew member.||
|1||Boost||Holdto boost Engine Speed for a short time.|
|2||Vector Maneuver||Tapto burst Directional Thrusters.|
|3||Vectored Evasion||Near-by enemy projectiles lose lock-on during Vector Maneuver.|
|4||Safe Flight||Damage due to Collisions reduced by 50%.|
|5||Drift Maneuver||During Vector, press & holdto drift. Drifting consumes Boost to charge launch speed. Release launches out of the drift.||
|6||Slipstream||Boost Time increased by 25%.|
|7||Enhanced Maneuvers||Vector and Drift Maneuvers consume 25% less boost.|
|8||Aeronaut||Archwing Speed increased by 20%.|
|9||Evasion:||Reduce Incoming Damage by 10% while boosting.|
|10||Ramming Speed||Ramming into enemies while Boosting will deal 2,000 Particle Damage|
|1||Target Sync||Target lead indicators and ordnance lock-on.||
|2||Phantom Eye||Augmented reprojection and turret suspensors allows full 360 degree combat engagement.||
|3||Archwing Slingshot||High velocity Archwing deployment into the combat zone.||
|4||Archwing Warhead||Slingshot Archwing damages fighters and penetrates enemy crewship hulls.||
|5||Artillery Command||Control of forward-mounted Artillery cannon.||
|6||Cold Trigger||Reduce Turret Heat Accretion by 20%.|
|7||Advanced Gunnery||Reduce overheat recovery time by 50%. Extends slingshot range by 50%.|
|8||Vengeful Archwing||Increases Archwing power: Damage +25%, Ability Strength +20%, Ability Range +20%, and Ability Efficiency +20%.|
|9||Combat Drift||Drifting reduces weapon heat buildup by 50% while increasing weapon damage by 50%.||
|10||Reflex Aim||Aim snaps turrets to the nearest lead indicator.||
|1||Applied Omni||Accelerated hazard suppression and hull repair.||
|2||Flux Forge||Forge Flux Energy in realtime to power vessel Battle Avionics.||
|3||Ordnance Forge||Replenish combat Ordnance while deployed.||
|4||Optimization Pass||Increase Forge yields by 25%.||
|5||Dome Charge Forge||Resupply forward Artillery cannon during combat.||
|6||Forge Accelerator||Increase Forge processing speed by 25%.||
|7||Full Optimization||Further increase Forge yields by 25%.||
|8||Vigilant Archwing||Increase Archwing defense. Health +30%, Shield +30%, and Armor +30%.|
|9||Surplus Yield||Increase Refinement yields by 10%.|
|10||Anastasis||Remotely repair onboard hazards.||
The Command intrinsic is a planned intrinsic category, although it is displayed on the Intrinsics page in-game there is no current way to interact with or upgrade it like other branches of Intrinsics.
It has been stated by Digital Extremes staff members that the Command Intrinsic will allow players to control friendly NPC crew members, notably converted Kuva Liches, and is designed more around facilitating solo play at harder difficulties. However, the details on a release date for such a feature or a more expanded explanation have not been announced as of the current day.
- Some Intrinsics can apply outside of Empyrean missions, most notably those that affect Archwings.
- Gaining an Intrinsic Point makes a rank-up sound effect.