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Intrinsics Points are earned simply by playing Railjack missions and earning Affinity within. Earn Affinity by killing enemies or exploring/completing mission Points of Interest. Use your Points to unlock Progression across all Intrinsics categories!
—Upon first interacting with the Intrinsics

Intrinsics is a skill point based system that determines how adept the player is in utilizing all the systems aboard their Railjack. Intrinsics affect the player rather than the Railjack, and thus players can use any abilities unlocked by Intrinsics even when they are aboard another player's Railjack. Players can access their Intrinsics via the Dry Dock console, the front railjack console in the orbiter or from the Orbiter's menu, Esc  → Railjack → Intrinsics.

General[]

There are five main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, Engineering, and Command.

Rank Intrinsic Points needed Cumulative total
1 1 1
2 2 3
3 4 7
4 8 15
5 16 31
6 32 63
7 64 127
8 128 255
9 256 511
10 512 1023

Intrinsic Points are earned by gaining Affinity from completing Empyrean missions and performing actions that aid in the mission's success, such as repairing hull damage, killing boarding parties, etc. The rate at which these points are earned is affected by Affinity Boosters and the relevant Mod TT 20px.png Charm buff.

Each Intrinsic rank gained rewards the player with 1,500 Mastery points. Ranking all five classes to rank 10 costs a total of 5,115 Intrinsics and awards 75,000 Mastery Rank experience.

There is no way to reallocate points once invested.

Mechanics[]

Each Intrinsic point requires 1000 Affinity (1/10 of Affinity earned only goes into Instrinsic gain) which can be earned through a variety of activities during Empyrean missions, and unlike regular missions Affinity Range is infinite so all Squad members benefit regardless of their locations.

Note that Stealth Kill Affinity Bonus and Scanning contributes to the Affinity pool for an Intrinsic point. However, kills by NPC crewmates will not grant Affinity nor Intrinsic xp.

Upon Death and reviving, progress towards Intrinsic points will not be lost.

Activity Affinity Gain Intrinsic XP
Fixing hull breaches
(dark orange icon)
4,000 400
Fixing hull ruptures
(orange icon)
2,500 250
Putting out fires
(yellow icon)
2,500 250
Grounding electrical faults
(blue icon)
2,500 250
Thawing frozen doors
2,500 250
Killing boarding party enemies
(red icons)
Depends on enemy 10% of Affinity
Crafting supplies at the Forge 300 30
Destroying ships Depends on enemy 10% of Affinity
Killing crew within crewships/bases Depends on enemy 10% of Affinity

Intrinsic Classes[]

Main article: Intrinsics/Tactical (edit)
TacticalIntrinsic.png
Increase your focus on the big picture of battle. Improved Tactical Avionics, Archwing Catapult maneuvers and powerful Tactical deployment abilities.
—In-Game Description

The Tactical Intrinsics grants access to the Railjack's Tactical Menu, allowing players to deploy various remote effects as well as teleport from outside and within the vessel.

Rank Ability Description Notes
1 Tactical System Deploy Tactical Mods and access Crew tracking system via Tactical Menu L .
  • Allows opening of the Tactical Menu by pressing L  while in a Railjack. This menu shows a map of the Railjack, the position of teammates, and their Health and Shield bars. The Tactical Menu also allows the usage of Tactical Mods that provide various benefits to the Railjack's interior systems.
  • Pressing RMB  on the map places a waypoint at the location of the cursor.
  • Players can remotely activate their own Warframe's ability through the Tactical Menu.
2 Ability Kinesis and Overseer Warframe abilities can be deployed as tactical support. Enables crew chase camera.
  • Players can now remotely activate crewmates' Warframe abilities while in the Tactical Menu. Players can select a Warframe ability from among the players present, which can then be cast by left-clicking on the desired location on the Tactical Map.
    • Only one pre-selected ability can be used per player, with the available ability depending on the selected Warframe.
  • Allows the player to use the Tactical Menu to see from other player's perspectives. This includes the ability to see the other player's current Tactical Map by pressing Tab  from within the Tactical Menu, allowing for the deployment of Warframe abilities via Ability Kinesis into places outside of the Railjack.
3 Command Link Fast Travel within vessel. Coordinate squad members with command interface.
  • Allows fast-travelling to specific locations within the Railjack from the Tactical Menu. Destinations are the Bridge, the lower deck Archwing exits, the Swivel Turrets, the Archwing Slingshot at the top of the ship, and the Resource Forge.
  • Also enables the player to send basic pre-scripted mission commands to squad members from the Tactical Menu. The command will be issued to the selected squad member by a voice line from Cephalon Cy.
4 Recall Warp Omni gear can be used to warp aboard the ship from anywhere.
  • Equipping the Omni outside of the Railjack will teleport the user back inside after 5 seconds.
  • This teleport cannot be cancelled after activation.
  • Cannot be used from inside the Corpus Ship until all players have reached extraction.
5 Deploy Necramechs Deploy Necramech in all Railjack missions.
6 Tactical Efficiency Reduces Energy Consumption for Battle Mods by 25%.
  • The cost reduction for Ability Kinesis is applied separately after all modifiers from Warframe mods have been accounted for.
7 Tactical Response Reduces Tactical Mod cooldown by 20%.
  • Stacks multiplicatively with other cooldown reductions.
8 Archwing Tactical Blink and Necramech Cooldown Reduces Archwing Blink cooldown by 25%. Reduces Necramech summon cooldown by 25%.
9 Swift Tactics Further reduces Tactical Mod cooldown by 20%.
  • Stacks multiplicatively with other cooldown reductions.
    • Stacks with the Rank 7 Tactical Response ability for a combined 36% reduction in Tactical Mods cooldown.
10 Join Warp Warp from ship to crew member.
  • Teleport to the target crew member's last location after 5 seconds.

Main article: Intrinsics/Piloting (edit)
PilotingIntrinsic.png
Forge a bond with the vessel. Improved Pilot Avionics with advanced speed and agile maneuvering capabilities.
—In-Game Description

The Piloting Intrinsics enhances the player's speed and maneuverability while in the Railjack's Pilot seat.

Rank Ability Description Notes
1 Boost Hold LShift  to boost Engine Speed. Firing pilot guns interrupts boosting.
2 Vector Maneuver Tap LShift  to burst Directional Thrusters.
3 Vectored Evasion Near-by enemy projectiles lose lock-on during Vector Maneuver.
4 Drift Maneuver During Vector, press & hold LShift  to drift.
  • Drifting can be done in any direction, including sidewards and backwards.
  • This key sequence can be thought of as double-tapping and holding the boost key.
    • If boost and vector are bound separately, holding Boost & pressing Vector will begin drifting.
5 Boosted Scavenger Increase loot pickup radius by 3x while boosting, drifting, or dodging. Hidden derelicts are marked.
  • Vacuum radius is increased to 3000m while boosting, drifting, or dodging.
  • Hidden derelicts are marked with an optional mission objective marker
6 Ram Jammer A 25% chance of jamming an incoming Ramsled's targeting systems, causing them to overshoot and explode.
7 Necramech Haste Necramech Movement Speed increased by 10%.
  • Applies to the use of Necramechs outside of Empyrean missions.
  • The bonus will not be visible in the Arsenal but will be active during gameplay.
  • The bonus is additive with any movement speed bonuses from mods.
8 Aeronaut Archwing Speed increased by 20%.
  • Applies to the use of Archwings outside of Empyrean missions.
  • The bonus will not be visible in the Arsenal but will be active during gameplay.
  • The bonus is additive with any speed boost from mods.
9 Ramming Speed Reduce incoming damage by 25%. Ramming into enemies while Boosting will deal 2,000 DmgImpactSmall64.png Impact Damage
10 Railjack Blink Double-tap Space  to instantly translate the Railjack forward, leaving a trail of turbulence that slows nearby enemies.
  • Railjack will instantly travel a distance of 1000m.

Main article: Intrinsics/Gunnery (edit)
GunneryIntrinsic.png
Unlock the deadly power of your arsenal. Improved Gunnery Avionics, advanced targeting modes and devastating artillery.
—In-Game Description

The Gunnery Intrinsics enhances the user's performance of the Railjack's Turrets.

Rank Ability Description Notes
1 Target Sync Target lead indicators and ordnance lock-on.
  • Also causes Crewship projectiles to lock onto targets.
  • Lock-on is acquired when the triangles at the edge of the main target indicator diamond reach the corners of the diamond.
  • Lead Indicator is indicated by a small, white targeting reticle, which determines the best place for the player to offset their aim to hit their current target.
2 Phantom Eye Augmented reprojection and turret suspensors allows full 360 degree combat engagement.
  • Swivel Turrets will have all visual and turret movement restrictions removed.
  • Does not apply to the pilot turrets or the forward artillery.
3 Archwing Slingshot High velocity Archwing deployment into the combat zone. Slingshot Archwing damages fighters and penetrates enemy crewship hulls.
  • The Archwing Slingshot is located at the top of the Railjack and can be fast-traveled to using the Intrinsics Tactical Rank 3 skill.
  • Has a range of 1,850 meters.
  • The Slingshot normally requires a short charge time to fire when launched at empty space. However, if the Slingshot is locked on to an enemy target (indicated by a yellow bracket on an enemy), the Slingshot can fire immediately without charging.
  • Aiming the Slingshot beyond the width of its bore will "curve" the trajectory of the shot, allowing the Slingshot to fire the Archwing outside of the Railjack's centerline.
  • When fired at a crewship, the Archwing Slingshot will make the Tenno punch through the hull, depositing them directly inside the ship's rear cargo hold without the player needing to manually enter the ship. The player will always be deposited in the rear cargo hold regardless of which part of the ship the Archwing hits on impact.
4 Archwing Fury Increase Archwing Attraction range by 25m and Melee Range by 0.75m and Damage by 20%.
5 Necramech Fury Increase Necramech Gun damage by 20%.
6 Cold Trigger Reduce Turret Heat Accretion by 20%.
7 Advanced Gunnery Reduce overheat recovery time by 50%. Extends slingshot range by 50%.
8 Vengeful Archwing Increases Archwing power: Damage +25%, Ability Strength +20%, Ability Range +20%, and Ability Efficiency +20%.
  • The damage bonus is additive with weapon mods such as Mod TT 20px.png Rubedo-Lined Barrel.
  • Applies to the use of Archwings outside of Empyrean missions.
  • Bonuses are not visible in the Arsenal but are active during gameplay.
9 Flush Heat Sinks Reloading when weapons are overheated will cool weapons to 0 in 0.5 secs.
10 Reflex Aim Aim snaps turrets to the nearest lead indicator for 3s but the Turret overheats 20% faster.

EngineeringIntrinsic.png
Mend the scars of battle and feed the war machine. Improved Engineering Avionics, bolster resource yields, forge armaments in realtime.
—In-Game Description

The Engineering Intrinsics enhances Omni repair and Resource Forge crafting.

Rank Ability Description Notes
1 Applied Omni Accelerated hazard suppression and hull repair.
  • Repair circle now has a boxed indicator that will immediately repair the damage if timed correctly, similar to Mining mechanics. Otherwise takes 10 seconds for repair.
2 Rapid Support Decrease cooldown for Air Support Charges by 50%.
3 Ordnance Forge Replenish combat Ordnance while deployed.
  • Unlocks the ability to craft Ordnance at the Railjack's Resource Forge during a mission.
4 Dome Charge Forge Resupply forward Artillery cannon during combat.
  • Unlocks the ability to craft Dome Charges at the Railjack's Resource Forge during a mission.
5 Optimized Forge Increase Forge yields by 25%. Craft Hull Restores.
  • Increases the amount of resources crafted per use of the Resource Forge by 25%.
  • Unlocks the ability to craft Hull Restores at the Railjack's Resource Forge during a mission.
6 Forge Accelerator Increase Forge processing speed by 25%.
  • Decreases Forge Cooldown to 2.25 minutes, or 2 minutes and 15 seconds.
7 Full Optimization Further increase Forge yields by 25%.
  • Stacks with the previous Optimization Pass upgrade, increasing yields to a total of 50%.
8 Vigilant Archwing Increase Archwing defense. Health +30%, Shield +30%, and Armor +30%.
  • Applies to the use of Archwings outside of Empyrean missions.
  • The bonus will not be visible in the Arsenal but is active during gameplay.
9 Vigilant Necramech Increase Necramech defense. Health +25%. Shields +25%.
  • Applies to the use of Necramechs outside of Empyrean missions.
  • The bonus will not be visible in the Arsenal but is active during gameplay.
10 Anastasis Remotely repair onboard hazards.
  • Remote repair is performed by clicking on the hazard in the Tactical Menu. This spawns a repair drone on the hazard, turning the hazard icon to white, and takes 5 seconds to repair.
  • Cannot use Command Link (Intrinsics Tactical Rank 3) to teleport around the ship while the repair drone is on a hazard.
  • Cannot be used while there is an active Electrical Hazard on the ship, due to it disabling the Tactical Menu.

Main article: Intrinsics/Command (edit)
CommandIntrinsic.png
—In-Game Description

The Command Intrinsic affects the Railjack's number of Crew and allows assigning bonus stats to them.

Rank Ability Description Notes
1 1st crew member Unlocks the first crew member slot and the ability to hire them from Ticker.
2 Competency Gain Allows you to give 1 competency point to your crew members.
3 2nd crew member Unlocks the second crew member slot.
4 Competency Gain Allows you to give 1 competency point to your crew members.
5 3rd crew member Unlocks the third crew member slot.
6 Competency Gain Allows you to give 1 competency point to your crew members.
7 Competency Retraining Allows you to redistribute previously assigned competency points.
8 Unusual Crewmates Converted Liches become available as crew members.
  • Liches cannot receive weapons from the player, cannot operate Railjack systems, cannot be assigned Competency, and can only be given the Defender role.
9 On Call One of your crew members can be designated as being On Call and can be summoned to aid you in non-Railjack missions.
  • Places the On Call Crew Gear item in the player's inventory to summon one assigned crew member to appear in non-Railjack missions for up to 3-minutes. Has infinite uses with a 10 minute cooldown.
  • The crew member assigned to be on call must be actively assigned in a Railjack role and be not on standby to become eligible for summoning.
10 Elite Crewmates Stronger crew members become available for recruitment from Ticker.
  • Elite Crew have two additional competency points than normal crew and have a unique random trait based on their highest stat.

Notes[]

  • Some Intrinsics can apply outside of Empyrean missions, most notably those that affect Archwings and Necramechs.
  • The Intrinsics Archwing bonuses have no effect on TitaniaIcon272.png Titania's Razorwing130xDark.png Razorwing, which uses Archwing controls.
  • Gaining an Intrinsic Point makes a rank-up sound effect.

Patch History[]

Hotfix 29.10.8 (2021-03-31)

  • Fixed inability to earn any Intrinsic points while being in the Necramech/Operator in Railjack missions.

Hotfix 29.10.3 (2021-03-23)

  • Fixed rare DirectX 12 crash occurring when viewing the Intrinsics screen.

Hotfix 29.10.1 (2021-03-19)

  • Added a new Profile > Railjack option that now holds Intrinsics menus.
  • Added clarifying information to the Command Intrinsic Rank 8 that Kuva Lich Crew members are Defenders only (at least, uh, for now. We’re reading the feedback).

Hotfix 27.4.1 (2020-05-01)

  • Quadrupled the XP gain from removing Railjack Hazards:
    • Fire Hazard: From 600 to 2400
    • Electricity Hazard: From 600 to 2400
    • Ice Hazard: From 600 to 2400
    • Hull Breach: From 600 to 2400
    • Hull Rupture: From 1000 to 4000

Update 27.4 (2020-05-01)

  • Doubled Affinity-to-Intrinsic Point conversion. You will now gain Intrinsics 2x faster.

Hotfix 27.0.9 (2020-01-09)

  • Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
  • Fixed railjack engineering 10 intrinsic not working for clients.
  • Fixed bug where Intrinsics could be kept on mission abort, which was never intended.


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