Internal Bleeding is a rifle mod that gives every Impact status effect a chance to produce an instance of a Slash proc. This chance is doubled when the weapon's fire rate is below 2.5.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 10 |
1 | +15% | 11 |
2 | +20% | 12 |
3 | +25% | 13 |
4 | +30% | 14 |
5 | +35% | 15 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Corpus Veil Proxima Point of Interest | Corpus Veil Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
Neptune Proxima Point of Interest | Neptune Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
Pluto Proxima Point of Interest | Pluto Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
Venus Proxima Point of Interest | Venus Proxima Point of Interest | B | 9.68% | 1 | 0.0968 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Cannot produce multiple procs in a single instance of damage alongside any other Slash sources, such as a weapon's innate Slash, Hunter Munitions, or the debuff from Seeking Talons.
- Procs of Hunter Munitions and Internal Bleeding are drawn independently, and if both proc at the same time, only 1 slash proc is applied. With both mods, if a shot both crits and applies impact status, the probability of Slash proc is 54.5% (with attack speed > 2.5) or 79% (with attack speed <= 2.5).
- Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing.
- Hard Engage works with this mod.
- Fire Rate buffs such as Gauss' Redline, Wisp' Haste Reservoirs and Arcane Acceleration can negatively impact this mod's performance since it may increase the weapon's fire rate past 2.5.
- If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance.
- For bows, the threshold is still depending of the Fire Rate, even if it is an hidden stat. Most bows have an unmoded Fire Rate of 1, except : Cinta with 1.5 Fire Rate, and Kuva Bramma and Nataruk with 0.667 Fire Rate.
Tips[]
- Critical Delay has potential synergy with this mod, due to its fire rate penalty reducing fire rate below 2.5 on some weapons.
- Some primary weapons have guaranteed Impact status effects, so gain the most direct benefit from this mod.
- Acceltra (direct hit)
- Daikyu
- Fulmin (within 9m)
- Javlok (fully charged alt fire explosion)
- Kuva Chakkhurr
- Kuva Ogris (direct hit)
- Lenz (direct hit)
- Nagantaka
- Nataruk (quick shot)
- Quellor (within 18m)
- Scourge ( Prime) (alt fire explosion)
- Shedu (upon depleting mag)
- Stahlta (alt-fire direct hit)
- Tombfinger (Primary) (direct hit)
Patch History[]
Update 33.0 (2023-04-26)
- Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding when installed on Ivara’s Artemis Bow.
Update 29.10 (2021-03-19)
- Introduced.
See Also[]
- Hemorrhage, the Pistol version.
Primary Mods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)