Internal Bleeding is a rifle mod that gives every Impact status effect a chance to produce an instance of a
Slash proc. This chance is doubled when the weapon's fire rate is below 2.5.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 10 |
1 | +15% | 11 |
2 | +20% | 12 |
3 | +25% | 13 |
4 | +30% | 14 |
5 | +35% | 15 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Corpus Veil Proxima Point of Interest | Corpus Veil Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
Neptune Proxima Point of Interest | Neptune Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
Pluto Proxima Point of Interest | Pluto Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
Venus Proxima Point of Interest | Venus Proxima Point of Interest | B | 9.68% | 1 | 0.0968 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Cannot produce multiple procs in a single instance of damage alongside any other
Slash sources, such as a weapon's innate
Slash,
Hunter Munitions, or the debuff from
Seeking Talons.
- Procs of
Hunter Munitions and Internal Bleeding are drawn independently, and if both proc at the same time, only 1 slash proc is applied. With both mods, if a shot both crits and applies impact status, the probability of
Slash proc is 54.5% (with attack speed >= 2.5) or 79% (with attack speed < 2.5).
- Procs of
- Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing.
Hard Engage works with this mod.
- Fire Rate buffs such as
Gauss'
Redline,
Wisp' Haste
Reservoirs and
Arcane Acceleration can negatively impact this mod's performance since it may increase the weapon's fire rate past 2.5.
- If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance.
- For bows, the threshold is still depending of the Fire Rate, even if it is an hidden stat. Most bows have an unmoded Fire Rate of 1, except :
Cinta with 1.5 Fire Rate, and
Kuva Bramma and
Nataruk with 0.667 Fire Rate.
Tips[]
Critical Delay has potential synergy with this mod, due to its fire rate penalty reducing fire rate below 2.5 on some weapons.
- Some primary weapons have guaranteed Impact status effects, so gain the most direct benefit from this mod.
Acceltra (direct hit)
Daikyu
Fulmin (within 9m)
Javlok (fully charged alt fire explosion)
Kuva Chakkhurr
Kuva Ogris (direct hit)
Lenz (direct hit)
Nagantaka
Nataruk (quick shot)
Quellor (within 18m)
Scourge (
Prime) (alt fire explosion)
Shedu (upon depleting mag)
Stahlta (alt-fire direct hit)
Tombfinger (Primary) (direct hit)
Patch History[]
Update 33.0 (2023-04-26)
- Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding when installed on Ivara’s Artemis Bow.
Update 29.10 (2021-03-19)
- Introduced.
See Also[]
Hemorrhage, the Pistol version.
Primary Mods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)