An Interception Mission requires players to capture and hold set locations on the map in order to intercept enemy transmissions by reaching 100% control sooner than the enemy faction does.

Mission DescriptionEdit

The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. Players capture each location by standing within a tower's capture radius until the tower switches over to Tenno control, however if enemies are within the capture radius the point will be in a "Conflict" state, preventing the player from capturing said point unless all enemies in it are killed. Enemies can capture player-controlled towers by activating one of two nearby control consoles per capture point, which triggers an alarm the player can hear. If a player kills the enemy activating the console the point will not be captured. Capture Points are rewarded to the Tenno and the enemy at a rate proportional to the number of towers in their control. The goal is to control more towers than the enemy in order to reach 100 Capture Points first.

If the Tenno reach 100 Capture Points, the players will then be tasked with eliminating any remaining enemies, after which players can choose to claim a reward and exit or continue fighting. If the enemy reach 100 Capture Points, the Tenno fail the mission.


At the end of each round, the decision screen indicates what each individual player intends to do, with undecided players continuing to battle. It is not a vote and extraction occurs for individual players, not the group; these players will appear to disconnect. If the vote to either extract or continue the mission is unanimous then the action will immediately take place instead of the timer completing its countdown.

Variation : Archwing Free SpaceEdit

Archwing Free Space Interception missions mostly follow the same rules as standard ground-based Interception. The only difference between modes is the method of enemy capture; instead of accessing a control console, the capturing enemy unit will emit an orange electric beam connecting them to the communication tower when they get close enough, and both the comm tower and capturing unit will be surrounded by a red spherical field to denote that a capture is in progress. Once connected the capturing unit will continue to neutralize or capture the tower regardless of how far away they move from the tower, meaning that simply knocking away the enemy unit will not suffice to stop their progress - only killing the unit will stop the capture from finishing.

Only one enemy can capture each tower, and if a capturing unit is destroyed another one in the vicinity can quickly take its place.

Currently only one Archwing Interception node is available, it is Caelus on Uranus.


Planet Mission Name Faction Level Tier
Earth Gaia Grineer 1 - 6 1
Venus Cytherean Corpus 3 - 8 1
Mercury Odin Grineer 6 - 11 1
Mars Alator Grineer 8 - 13 1
Ceres Cinxia Grineer 12 - 17 1
Jupiter Callisto Corpus 15 - 20 2
Europa Ose Corpus 18 - 23 2
Saturn Rhea Grineer 21 - 26 2
Uranus Caelus Grineer 24 - 29 Archwing
Uranus Umbriel Grineer 24 - 29 2
Sedna Berehynia Grineer 30 - 40 3
Eris Xini Infestation 30 - 40 3
Pluto Cerberus Corpus 30 - 40 3
Void Mithra Orokin 40 - 45 3
There are a total of 14 Interception missions.

The majority of Interception maps use the same tiles as Defense missions. Exceptions to this are missions taking place in either Grineer Forest or Grineer Shipyard tilesets.

NOTE: The above table is outdated for some missions.


  • Capturing and neutralizing a tower gives 300 Affinity, while capturing all towers grants 500 Affinity. These can be doubled by using an Affinity Booster.
  • Each time 100% control is reached the players are offered a chance to either continue (resetting control and beginning another round) or exit and claim a reward similar to Defense missions.
    • As of Update 15.0 all rewards in Defense and Interception missions stack, and all are kept when choosing to extract.
  • Interceptions are separated into 4 tiers:
    • Easy: Mercury (Odin), Venus (Cytherean), Earth (Gaia), Mars (Alator) & Ceres (Cinxia)
    • Medium: Jupiter (Callisto), Saturn (Rhea), Uranus (Umbriel) & Europa (Ose)
    • Hard: Pluto (Cerberus), Eris (Xini) & Sedna (Berehynia) & Void (Mithra)
    • The Archwing interception mission has its own reward table

During the Prime Vault unseal the Interception Void nodes have a separate drop table.

Rotation A Rotation B Rotation C
FusionCorePackSilversingle Magazine Warp 10% FusionCorePackSilversingle Deep Freeze 5.88% VoidProjectionsBronzeD Meso B2 Relic 13.92%
FusionCorePackSilversingle Trick Mag 10% FusionCorePackSilversingle Fast Deflection 5.88% VoidProjectionsBronzeD Meso D3 Relic 13.92%
FusionCorePackSilversingle Vitality 10% FusionCorePackSilversingle Hornet Strike 5.88% VoidProjectionsBronzeD Meso R1 Relic 13.92%
VoidProjectionsIronD Lith B5 Relic 10% FusionCorePackSilversingle No Return 5.88% VoidProjectionsBronzeD Meso S8 Relic 13.92%
VoidProjectionsIronD Lith C3 Relic 10% FusionCorePackSilversingle North Wind 5.88% VoidProjectionsBronzeD Meso T1 Relic 13.92%
VoidProjectionsIronD Lith H2 Relic 10% FusionCorePackSilversingle Reflex Coil 5.88% VoidProjectionsBronzeD Meso T3 Relic 13.92%
VoidProjectionsIronD Lith O1 Relic 10% FusionCorePackSilversingle Rush 5.88% VoidProjectionsBronzeD Meso Z1 Relic 13.92%
VoidProjectionsIronD Lith P1 Relic 10% FusionCorePackSilversingle Serration 5.88% FusionCorePackSilversingle Natural Talent 2.58%
VoidProjectionsIronD Lith Z2 Relic 10% FusionCorePackSilversingle Speed Trigger 5.88%
Eventium Synthula 10% FusionCorePackSilversingle Target Cracker 5.88%
VoidProjectionsBronzeD Meso B2 Relic 5.88%
VoidProjectionsBronzeD Meso D3 Relic 5.88%
VoidProjectionsBronzeD Meso R1 Relic 5.88%
VoidProjectionsBronzeD Meso S8 Relic 5.88%
VoidProjectionsBronzeD Meso T1 Relic 5.88%
VoidProjectionsBronzeD Meso T3 Relic 5.88%
VoidProjectionsBronzeD Meso Z1 Relic 5.88%


Up to date as of Hotfix 24.0.6

Rotation A Rotation B Rotation C
Endo64 15 Endo 9.09% Endo64 50 Endo 5.88% VoidProjectionsSilverD Neo A2 Relic 11.11%
FusionCorePackSilversingle Magazine Warp 9.09% FusionCorePackSilversingle Hell's Chamber 5.88% VoidProjectionsSilverD Neo B5 Relic 11.11%
FusionCorePackSilversingle Trick Mag 9.09% FusionCorePackSilversingle Hornet Strike 5.88% VoidProjectionsSilverD Neo G1 Relic 11.11%
FusionCorePackSilversingle Vitality 9.09% FusionCorePackSilversingle No Return 5.88% VoidProjectionsSilverD Neo H2 Relic 11.11%
VoidProjectionsBronzeD Meso B2 Relic 9.09% FusionCorePackSilversingle North Wind 5.88% VoidProjectionsSilverD Neo K2 Relic 11.11%
VoidProjectionsBronzeD Meso D3 Relic 9.09% FusionCorePackSilversingle Reflex Coil 5.88% VoidProjectionsSilverD Neo L1 Relic 11.11%
VoidProjectionsBronzeD Meso R1 Relic 9.09% FusionCorePackSilversingle Serration 5.88% VoidProjectionsSilverD Neo M1 Relic 11.11%
VoidProjectionsBronzeD Meso S8 Relic 9.09% FusionCorePackSilversingle Target Cracker 5.88% VoidProjectionsSilverD Neo N8 Relic 11.11%
VoidProjectionsBronzeD Meso T1 Relic 9.09% VoidProjectionsSilverD Neo A2 Relic 5.88% VoidProjectionsSilverD Neo S7 Relic 11.11%
VoidProjectionsBronzeD Meso T3 Relic 9.09% VoidProjectionsSilverD Neo B5 Relic 5.88%
VoidProjectionsBronzeD Meso Z1 Relic 9.09% VoidProjectionsSilverD Neo G1 Relic 5.88%
VoidProjectionsSilverD Neo H2 Relic 5.88%
VoidProjectionsSilverD Neo K2 Relic 5.88%
VoidProjectionsSilverD Neo L1 Relic 5.88%
VoidProjectionsSilverD Neo M1 Relic 5.88%
VoidProjectionsSilverD Neo N8 Relic 5.88%
VoidProjectionsSilverD Neo S7 Relic 5.88%


Up to date as of Hotfix 24.0.6

Rotation A Rotation B Rotation C
FusionCorePackSilversingle Magazine Warp 8.33% VoidProjectionsGoldD Axi A4 Relic 16.67% VoidProjectionsGoldD Axi A4 Relic 16.67%
FusionCorePackSilversingle Trick Mag 8.33% VoidProjectionsGoldD Axi C3 Relic 16.67% VoidProjectionsGoldD Axi C3 Relic 16.67%
FusionCorePackSilversingle Vitality 8.33% VoidProjectionsGoldD Axi E2 Relic 16.67% VoidProjectionsGoldD Axi E2 Relic 16.67%
VoidProjectionsSilverD Neo A2 Relic 8.33% VoidProjectionsGoldD Axi K4 Relic 16.67% VoidProjectionsGoldD Axi K4 Relic 16.67%
VoidProjectionsSilverD Neo B5 Relic 8.33% VoidProjectionsGoldD Axi L2 Relic 16.67% VoidProjectionsGoldD Axi L2 Relic 16.67%
VoidProjectionsSilverD Neo G1 Relic 8.33% VoidProjectionsGoldD Axi O4 Relic 16.67% VoidProjectionsGoldD Axi O4 Relic 16.67%
VoidProjectionsSilverD Neo H2 Relic 8.33%
VoidProjectionsSilverD Neo K2 Relic 8.33%
VoidProjectionsSilverD Neo L1 Relic 8.33%
VoidProjectionsSilverD Neo M1 Relic 8.33%
VoidProjectionsSilverD Neo N8 Relic 8.33%
VoidProjectionsSilverD Neo S7 Relic 8.33%


Up to date as of Hotfix 24.0.6

Rotation A Rotation B Rotation C
Endo64 150 Endo 38.72% Endo64 50 Endo 10% Endo64 400 Endo 22.56%
Endo64 250 Endo 38.72% Endo64 250 Endo 10% Endo64 250 Endo 11.06%
FusionCorePackSilversingle Automatic Trigger 2.51% FusionCorePackSilversingle Argon Plating 10% VoidProjectionsGoldD Axi A4 Relic 11.06%
FusionCorePackSilversingle Combustion Rounds 2.51% FusionCorePackSilversingle Bleeding Edge 10% VoidProjectionsGoldD Axi C3 Relic 11.06%
FusionCorePackSilversingle Dual Rounds 2.51% FusionCorePackSilversingle Electrified Barrel 10% VoidProjectionsGoldD Axi E2 Relic 11.06%
FusionCorePackSilversingle Hollowed Bullets 2.51% FusionCorePackSilversingle Energy Inversion 10% VoidProjectionsGoldD Axi K4 Relic 11.06%
FusionCorePackSilversingle Magazine Extension 2.51% FusionCorePackSilversingle Furor 10% VoidProjectionsGoldD Axi L2 Relic 11.06%
FusionCorePackSilversingle Modified Munitions 2.51% FusionCorePackSilversingle Glacial Edge 10% VoidProjectionsGoldD Axi O4 Relic 11.06%
FusionCorePackSilversingle Parallax Scope 2.51% FusionCorePackSilversingle Superior Defenses 10%
FusionCorePackSilversingle Rubedo-Lined Barrel 2.51% FusionCorePackSilversingle Superior Defenses 10%
FusionCorePackSilversingle Venomous Clip 2.51%


Up to date as of Hotfix 24.0.6


  • It is possible to stand on top of a broadcast tower by jumping on it from a higher place or Bullet Jumping.
  • Capturing all four points generates approximately 1 capture point every 2 seconds. Thus, it takes at least 3 minutes to complete 1 round.
  • The enemy will always have at least 5% captured on solo, due to the time it takes to run between towers.
  • The tile used in Sealab Tileset for both Defense and Interception missions always has Orokin Communications Relays in it, although they are in an 'inert' state during Defense missions.


  • The first round only start when players take a tower. Newer players not familiar with the tileset can take advantage of this by scouting the map and memorizing routes between towers.
  • Enemies will try to re-capture towers in the order they were taken by the players, making them predictable.
    • However they will sometimes try to take another tower if the targeted tower couldn't be recaptured for a long period of time.
    • Players can track which tower is being recaptured by looking at the blinking tower letters in the top left of the HUD.
  • Solo players can easily complete interception missions, with any warframe, by focusing on capturing new towers instead of trying to protect captured ones. Warframe's parkour and movement speed will usually allow to capture three towers before the enemies can recapture the first one.
  • Only a limited number of enemies will spawn at any given time. It is possible to decode the message without killing any enemies.
    • It is however not recommended when doing fissure missions, as killing enemies is required to collect reactant.
    • It can be useful to let enemies take one or two towers in fissure missions to slow down the round so that players can have time to collect the ten reactants needed, especially in solo as the number of enemies is reduced.


  • Interception was introduced in Update 12.0, though it was limited to Earth until Update 13.5.
  • New Interception missions were added to other planets in Update 13.5. Additionally the update reduced the difficulty of the first round for solo players, though the difficulty will remain the same when playing with 2-4 players.
  • Interception is the only mission that can reward the player with Natural Talent, but it can also be obtained from Transmutation or defeating The Grustrag Three.
  • Like Defense and Survival, an Interception mission has the potential to last indefinitely.
  • Grineer Sealab Interception missions at Uranus will have Orokin Communications Relays instead of Grineer ones.
    • This makes it the only non-Void tileset to use said Relays.


  • DE Test Card Bug
  • Name Bug
  • Sometimes capture percentage indicators disappear. However, it is still possible to capture the locations without seeing the progress.
  • Occasionally, if you kill an enemy with a gib while they are capturing a tower, the tower will still flash as if it is still being captured, but won't actually be captured and will remain in this position until the game ends or a host migration occurs. Enemies will then ignore the tower until the same conditions occur because only one enemy can capture a tower at once and the game still registers it as being captured. This may be due to client or host lag.
    • This can also happen to all four towers at once.
  • A test mod card labeled "Ancient Retribution" may show up as a reward. The card is used by Digital Extremes for testing and does not actually represent a real mod now or in the future. Claiming the card may crash the game or cause general instability afterwards.
  • Enemies in Archwing Interception have a tendency to stick on obstacles near the edges of the map, making certain Interceptions difficult to complete without accidentally forcing an extraction.
  • Similar to"Ancient Retribution, there are rare occasion on Archwing Interception where the game shows four "NAME" items instead of the normal rewards. If this occurs it is impossible to extract, and instead the game will start the next wave with the menu interface in the way.
  • Enemies affected by Mind Control will still attempt to capture the objectives for the enemy.
  • The Grustrag Three may sometimes cause the mission to be unable to be completed if they are alive at 100% broadcasting.
  • Syndicate death squads can glitch enemy spawns, reducing it to near zero as long as they are left intact, with the spawn rate gradually resetting to its normal rate as the death squad units are killed off. This can be exploited to give the player an easier time as ranged death squad units often linger outside of a tower's capture radius, though they can capture it if they venture close enough.
  • Enemies in Archwing Interception will target only one tower if all towers are captured by the Tenno.
  • Sometimes the progress stops and enemies stop spawning. This bug occurs rarely and can be solved by host migration. After this, the round continues without further problems.


  • Grineer Broadcast Tower
  • Corpus Broadcast Tower
  • Orokin Broadcast Tower
  • Grineer Archwing Broadcast Tower


Patch HistoryEdit

Hotfix 19.5.7
  • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark).

Start a Discussion Discussions about Interception

  • Interception Mechanics: Tower Capture

    4 messages
    • My understanding is that capped towers count towards your percentage and uncapped towers capped towards the enemies'. So two towers cap...
    • ^ you're right, but you'd have to neutralize towers all the time as they quickly become capped by the enemy. So not so much suited ...
  • "Are you sure" button

    17 messages
    • I think some people here totally forgot some of the additive powers like Frost's Globe, which would be utterly destroyed if there was ...
    • Simpler solution would be to have the timer at 30 - 60 seconds when someone is on stationary and once all decisions have been made it changes t...