In the early Orokin Empire, elites wore Innodem as a symbolic reminder to defend the defenseless. The tradition fell out of style, but nostalgic elites sometimes acknowledged the sentiment in the form of a gift. The Void amplifies that ideal. Void energy strengthens Innodem gliding aerial attacks and the wielder is increasingly resilient as the perform finisher attacks in Incarnon Form.

Innodem is an Incarnon ceremonial dagger. Accumulating 5x Melee Combo and then executing a Heavy Attack transforms the weapon to increase its range, attack speed, and allow aim glide melee to throw projectiles.


  • This weapon deals primarily DmgSlashSmall64.png Slash damage.
  • Once Incarnon Form is unlocked, the weapon can enter its Incarnon Form by gaining a 5x Melee Combo and then performing a Heavy Attack, increasing its melee attack range by 3 meters, attack speed by 40%, causes aim glide melee to release projectiles, and Finishers grant Incarnon Resilience increasing damage reduction by 10% up to four stacks for 90 seconds. This duration can not be refreshed.
  • Grants a 10% Movement Speed bonus when held (i.e. melee mode or quick melee).


  • Normal Attack
    • Highest damage
    • Above average crit chance


  • Normal Attack
    • Very low attack speed
    • Low attack range
    • Below average status chance
    • Very low disposition


Innodem's main blueprint is purchased from Cavalero of The Holdfasts at Rank 1 - Fallen for ReputationBlackx64.png 5,500 Standing. The blueprint can be traded.

Manufacturing Requirements
Time: 1 Day(s)
Rush: PlatinumLarge.png 25
MarketIcon.png Market Price: PlatinumLarge.png N/A Blueprint2.svg Blueprints Price:N/A


  • To access new Incarnon evolution tiers and change perks, players must visit Cavalero at the Chrysalith with their selected Incarnon weapon equipped. Players can only select one perk per Evolution tier, which can be changed at no cost.


  • When newly acquired from the Foundry, players must acquire 100 kills with the Innodem in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
  • Evolution I: Kill 100 enemies with the Innodem
    • Incarnon Form: Reach 5x Combo and then Heavy Attack to activate Incarnon Form
      • Incarnon Form increases the weapon's range by 3 meters, increases attack speed by 40%, causes aim glide melee attacks to release projectiles, and grants the Incarnon Resilience buff on performing a Finisher attack, for 90 seconds.
        • Duration can not be refreshed.
        • Aim glide projectile deals 360 DmgRadiationSmall64.png Radiation damage.
        • Attack Speed and range bonuses are additive to respective mods.
        • Incarnon Resilience gives +10% damage resistance per stack, stacking up to 4x. Stacks are multiplicative to each other, and lasts for the duration of Incarnon Form.
      • When the transformation is ready, the combo counter will shimmer with Void energy.
      • Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, Incarnon Form is removed upon death.
  • Evolution II: Activate Incarnon Form 6 times in a mission
    • Refreshing the duration will not count toward the challenge.
    • The Activations are cumulative and don't need to be done in a single mission.
    • Perk 1: Orokin Reach: +0.5 Range
    • Perk 2: Bladed Harmony: +25% Attack Speed
    • Perk 3: Striking Swiftness: +30% Sprint Speed
  • Evolution III: Complete 3 Heavy Attacks on Thrax Centurions or Legates
    • Perk 1: Hawk Momentum: Gain 5 Combo for every 10m of continuous slide.
      • Only counts slide distance while grounded.
      • Weapon must be in hand for perk to apply.
    • Perk 2: Skyborne Lunge: Increase range of aerial melee attacks by +0.5m.
    • Perk 3: Blade Twister: +60% Finisher Damage
  • Evolution IV: Close 12 Ruptures in Void Flood
    • Perk 1: Incarnon Imago: Reach 3x Combo and Heavy Attack to activate Incarnon Form
    • Perk 2: Swooping Lunge: On Airborne Melee Kill: +50% Melee Damage for 10s. Stacks up to 3x.
      • Incarnon Form projectile and DmgSlashSmall64.png Slash, DmgFireSmall64.png Heat, and DmgToxinSmall64.png Toxin proc kills while airborne count towards generating stacks.
    • Perk 3: Protracted Leap: 20 Combo on Finisher
  • Evolution V: Complete a Solo mission with an Incarnon Weapon equipped in every slot
    • Perk 1: Blood Anointed: On Finisher: +40% Heavy Attack Efficiency for 40s
    • Perk 2: Stunning Brutality: On Finisher: Stun aware enemies in a 10m Radius
    • Perk 3: Armed Inspiration: Collecting ammo grants 5 Melee Combo counter


  • The Innodem synergizes particularly well with the FocusLensNaramon b.png Naramon Focus school, due to FocusSlingStun.png Sling Stun granting an easy way to open enemies up to finishers.
    • In addition, FocusKiller'sRush.png Killer's Rush causes a finisher from Operator form to increase critical chance. Performing a finisher in this fashion will still activate the Innodem's finisher-related evolutions.


  • Innodem, in Latin, is a present subjunctive form of innodo, which is a verb meaning 'to fasten with a knot' or 'to entangle'.
  • Incarnon form of Innodem has the longest reach of all melee at 4.8 meters, followed by Incarnon form of Praedos.png Praedos.


Patch History[]

Hotfix 31.7.2 (2022-08-17)

  • You can now search for Incarnon weapons in your Inventory by typing “Incarnon”.

Hotfix 31.6.4 (2022-07-14)

  • Fixed skins applying to the Innodem’s Incarnon mode form.

Hotfix 31.6.1 (2022-06-09)

  • Fixed Innodem being able to equip Ceramic Dagger Rivens.
  • Fixed Innodem’s mesh having issues when on the ground after being stolen away.

Update 31.6 (2022-06-09)

  • Introduced.

See Also[]