(I tried it on an Assimilate Nyx...) |
(Added notes for stacking w/ speed and dodge speed.) |
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*The Warframe visually leaves a trail similar to {{WF|Volt}}'s {{A|Speed}}. |
*The Warframe visually leaves a trail similar to {{WF|Volt}}'s {{A|Speed}}. |
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**This ability is functionally different from Volt's Speed, however, as it only increases specifically sprinting speed, but '''not''' walking speed, therefore it does not speed up abilities that lock the warframe in a walking state, such as {{M|Assimilate}} or {{M|Mesa's Waltz}}. |
**This ability is functionally different from Volt's Speed, however, as it only increases specifically sprinting speed, but '''not''' walking speed, therefore it does not speed up abilities that lock the warframe in a walking state, such as {{M|Assimilate}} or {{M|Mesa's Waltz}}. |
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+ | **However, because this ability also affects parkour speed, it '''can''' increase the speed of dodge maneuvers and their momentum. This means that while it does not affect walking speed, walking abilities such as {{WF|Ivara}}'s {{A|Prowl}} can still take advantage of the faster rolling speed to move faster without breaking the invisibility conditions. |
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+ | *The effects from this ability can stack with similar speed boosting abilities while it is active, such as {{A|Speed}}, as long as you are sprinting or performing parkour maneuvers. |
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+ | *This ability also affects dodge speed and momentum as dodging is considered a parkour maneuver |
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*Can be cast during {{WF|Hildryn}}'s {{A|Aegis Storm}}, increasing the dash distance, and is powered by shields instead of energy. |
*Can be cast during {{WF|Hildryn}}'s {{A|Aegis Storm}}, increasing the dash distance, and is powered by shields instead of energy. |
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|cost = |
|cost = |
Revision as of 06:32, 27 September 2020
N/A 50 |
Infested Mobility Increase your parkour velocity. Introduced in Update 29.0 (2020-08-25) |
Strength:35 / 45 / 50 / 60 % (sprint speed bonus) 15 / 20 / 25 / 30 % (parkour velocity bonus) | |
Duration:5 / 6 / 7 / 8 s | |||
Range:N/A | |||
Subsumable to Helminth |
Info
- Expend 50 Energy to instantly increase sprint speed by 35% / 45% / 50% / 60% and parkour velocity by 15% / 20% / 25% / 30%, lasting for 5 / 6 / 7 / 8 seconds.
- Energy cost is affected by Ability Efficiency.
- Sprint speed and parkour velocity are affected by Ability Strength.
- Duration is affected by Ability Duration.
- Infested Mobility's icon with the sprint speed percentage is displayed next to the shield and health indicators while active.
- Cannot be recast while active.
- Casting Infested Mobility does not play an animation.
- The Warframe visually leaves a trail similar to Volt's Speed.
- This ability is functionally different from Volt's Speed, however, as it only increases specifically sprinting speed, but not walking speed, therefore it does not speed up abilities that lock the warframe in a walking state, such as Assimilate or Mesa's Waltz.
- However, because this ability also affects parkour speed, it can increase the speed of dodge maneuvers and their momentum. This means that while it does not affect walking speed, walking abilities such as Ivara's Prowl can still take advantage of the faster rolling speed to move faster without breaking the invisibility conditions.
- The effects from this ability can stack with similar speed boosting abilities while it is active, such as Speed, as long as you are sprinting or performing parkour maneuvers.
- This ability also affects dodge speed and momentum as dodging is considered a parkour maneuver
- Can be cast during Hildryn's Aegis Storm, increasing the dash distance, and is powered by shields instead of energy.
Patch History
Update 29.1 (2020-09-17)
- Fixed Infested Mobility buff effects never ending when under Rank 3.
- Fixed Infested Mobility not being affected by Strength like the Arsenal stat screen claims.
Hotfix 29.0.7 (2020-09-03)
- Added Helminth Ability videos on hover of the respective abilities.
Update 29.0 (2020-08-25)
- Introduced.