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Infested Impedance is an aura mod that reduces the speed of Infested enemies within a 16 meters radius around the user.

StatsEdit

Rank Effect Cost *
0 -3% -2
1 -6% -3
2 -9% -4
3 -12% -5
4 -15% -6
5 -18% -7

* Aura mods increase the amount of Mod Capacity

NotesEdit

  • The maximum speed reduction is capped at 75%.
  • Reductions to movement and attack speed, and the longer staggers can be further increased by Cold b Cold procs.
  • When used in conjunction with Mod TT 20pxCoaction Drift and a squad of four such set-ups, it is theoretically possible to reach the speed reduction cap. However, after testing, it appears that this does not work as expected and the Infested continue to move at a considerable pace.

TriviaEdit

GalleryEdit

MediaEdit

Patch HistoryEdit

Update 27.2
Faction Aura Changes

We are rebalancing the faction Auras to not completely bypass our rebalancing effort. More importantly though, with the complete rescale these Auras (mostly Corrosive Projection) will not be as necessary as they were.

Corrosive Projection, Shield Disruption and Infested Impedance new Rank values are:

  • Unranked: -3%
  • Rank 1: -6%
  • Rank 2: -9%
  • Rank 3: -12%
  • Rank 4: -15%
  • Rank 5: -18%

Why: We think being consistent is key. Passively removing 100% of an enemy's defenses is not an interesting choice, and we were completely inconsistent in this regard with Auras (i.e the efficacy of 4x Corrosive Projections vs 4x Shield Disruptions).

Update 25.7

Update 13.8

  • Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.

Hotfix 11.5.6

  • Changed Infested Impedance Aura to reduce speed by only 3%/level to prevent squads of four from stopping all Infested completely (now a maximized team should reduce infested speed by 72%).

Update 8.0

  • Introduced as part of the Artifact Defense Event.
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