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| description = Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks. |
| description = Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks. |
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<br/>'''Energy per target:''' 10 |
<br/>'''Energy per target:''' 10 |
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− | | damage = 2500 |
+ | | damage = 1000 / 1500 / 2000 / 2500 ({{Icon|Proc|Heat|text|white}} and {{Icon|Proc|Impact|text|white}} meteorite damage)<br/>200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 ({{Icon|Proc|Heat|text|white}} ring damage per second) |
− | | range = |
+ | | range = 10 / 15 / 20 / 25 m (targeting radius) |
− | | duration = |
+ | | duration = 7 / 10 / 12 / 15 s (ring duration) |
+ | | misc = 10 (energy cost target cap)<br/>+3%/s (heat generation rate bonus for Immolation)<br/>+≤100% (damage bonus from Immolation) |
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− | | misc = |
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| cardonly = {{{1|}}} |
| cardonly = {{{1|}}} |
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|info = |
|info = |
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− | *Ember summons fiery |
+ | *Ember summons fiery meteorites to descend from above, crashing into all seen enemies within '''10 / 15 / 20 / 25''' meters. Enemies receive '''1000 / 1500 / 2000 / 2500''' {{Icon|Proc|Heat|text}} and {{Icon|Proc|Impact|text}} damage on hit, becoming surrounded by a ring of fire for '''7 / 10 / 12 / 15''' seconds, while dealt '''200 - 400 / 350 - 500 / 300 - 600 / 350 - 700''' {{Icon|Proc|Heat|text}} damage per second. Other enemies coming into range of the rings are also set ablaze and inflicted with {{Icon|Proc|Heat|text}} damage and proc. |
− | ** |
+ | **Meteorite damage and ring damage per second are affected by [[Ability Strength]]. |
− | ** |
+ | **Targeting radius is affected by [[Ability Range]]. |
− | ** |
+ | **Ring duration is affected by [[Ability Duration]]. |
**Energy per target is affected by [[Ability Efficiency]]. |
**Energy per target is affected by [[Ability Efficiency]]. |
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*Inferno targets all enemies on-screen within range, even if only partially visible. |
*Inferno targets all enemies on-screen within range, even if only partially visible. |
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− | **Energy is consumed for at most |
+ | **Energy is consumed for at most '''10''' targets, resulting in a maximum cost of 100 (or 25 at maximum [[Ability Efficiency|efficiency]].) |
*Targets all types of enemies (e.g., mining machines, cameras, and turrets) excluding [[Orokin Void#Laser_Plates|Void Laser Traps]] and [[Orokin Void#Death_Orbs|Void Death Orbs]]. |
*Targets all types of enemies (e.g., mining machines, cameras, and turrets) excluding [[Orokin Void#Laser_Plates|Void Laser Traps]] and [[Orokin Void#Death_Orbs|Void Death Orbs]]. |
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*Damage from multiple casts '''does''' stack. |
*Damage from multiple casts '''does''' stack. |
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*'''Ability Synergy:''' |
*'''Ability Synergy:''' |
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− | **Inferno ''raises'' Immolation's heat generation by '''3%''' per second per cast |
+ | **Inferno ''raises'' {{A|Immolation}}'s heat generation by '''3%''' per second per cast. |
+ | **Inferno gains bonus damage in ''percent (%)'' equal to the current heat level, dealing double damage at max heat. |
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+ | *Can be cast without any targets on screen. |
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|augment = |
|augment = |
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==See also== |
==See also== |
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* {{WF|Ember}} |
* {{WF|Ember}} |
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+ | |||
+ | [[fr:Inferno]] |
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+ | [[Category:Ember]] |
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+ | [[Category:Update 26]] |
Revision as of 05:54, 2 March 2020
4 0 +10/enemy (max 10x) |
Inferno Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks. Introduced in Update 26.0 (2019-10-31) |
Strength:1000 / 1500 / 2000 / 2500 (Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. meteorite damage) 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 (Script error: The function "Proc" does not exist. ring damage per second) | |
Duration:7 / 10 / 12 / 15 s (ring duration) | |||
Range:10 / 15 / 20 / 25 m (targeting radius) | |||
Misc:
10 (energy cost target cap) |
Info
- Ember summons fiery meteorites to descend from above, crashing into all seen enemies within 10 / 15 / 20 / 25 meters. Enemies receive 1000 / 1500 / 2000 / 2500 Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage on hit, becoming surrounded by a ring of fire for 7 / 10 / 12 / 15 seconds, while dealt 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 Script error: The function "Proc" does not exist. damage per second. Other enemies coming into range of the rings are also set ablaze and inflicted with Script error: The function "Proc" does not exist. damage and proc.
- Meteorite damage and ring damage per second are affected by Ability Strength.
- Targeting radius is affected by Ability Range.
- Ring duration is affected by Ability Duration.
- Energy per target is affected by Ability Efficiency.
- Inferno targets all enemies on-screen within range, even if only partially visible.
- Energy is consumed for at most 10 targets, resulting in a maximum cost of 100 (or 25 at maximum efficiency.)
- Targets all types of enemies (e.g., mining machines, cameras, and turrets) excluding Void Laser Traps and Void Death Orbs.
- Damage from multiple casts does stack.
- Ability Synergy:
- Inferno raises Immolation's heat generation by 3% per second per cast.
- Inferno gains bonus damage in percent (%) equal to the current heat level, dealing double damage at max heat.
- Can be cast without any targets on screen.
Augment
- Main article: Exothermic
Exothermic is a Warframe Augment Mod for Ember that gives enemies affected by Inferno a chance to drop Energy Orbs when killed.
ExothermicTips & Tricks
- If there are no enemies nearby casting Inferno will cost no energy, but will still increase the rate of heat generation, allowing you to reach max heat quickly.
- If you wish to build up heat quickly equipping Fleeting Expertise can be a good idea, as it will allow you to cast Inferno more often. Conversely, if you wish to build heat more slowly equipping Blind Rage would be ideal, as it allows for less, but more powerful, casts of Inferno.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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