The Incarnon system is an upgrade mechanic for weapons that attunes them to the Void, augmenting them with increased lethality via alternate forms and evolutionary upgrades. Some of these weapons were ceremonial Zariman paraphernalia transformed by the Void jump, while others were a result of Albrecht Entrati's experiments.
Additionally, a variety of weapons throughout the Origin System can receive an Incarnon Genesis, an adapter that can provide otherwise ordinary weapons access to Incarnon forms and upgrades. All weapon types (MK1, Prime, Vandal, etc.) are eligible to receive a Genesis. Dual and Akimbo versions of weapons are considered different weapons under the Incarnon system, as is the same under the Riven system.
Access to Incarnon system requires completion of the Angels of the Zariman. Unlocking Albrecht's Incarnon weapons requires completion of Whispers in the Walls and The Deadlock Protocol, while Incarnon Geneses require The Duviri Paradox and having unlocked The Steel Path.
Incarnon Weapons[]
Zariman[]
Sanctum Anatomica[]
Incarnon Genesis Primary[]
Incarnon Genesis Secondary[]
Incarnon Genesis Melee[]
Acquisition[]
Zariman Incarnons can be purchased from Cavalero in the Chrysalith with The Holdfasts standing after completion of Angels of the Zariman. All 5 of the current weapon blueprints require Mastery Rank 14 to purchase and are tradeable.
Albrecht's Incarnons blueprints are a Rotation reward from Disruption Armatus on Deimos, requiring completion of The Deadlock Protocol and Whispers in the Walls to access. Alternatively they can be purchased from Loid in Sanctum Anatomica for Vessel Capillaries dropped by Disruption Armatus Demolishers in quantities of 2-3 (5-7 on The Steel Path).
Incarnon Genesis Adapters are obtained from Duviri's The Circuit on The Steel Path, requiring completion of The Duviri Paradox to access. Cavalero assists with the installation process, additionally requiring 20 Pathos Clamp and two other types of Duviri resources.
Alternatively, the Boar, Gammacor, Anku, Gorgon, and Angstrum Incarnon Genesis Adapters can be purchased from Cavalero's "Incarnon Market" for 120. Purchasing the adapters this way also comes with the resources used to install them. Each adapter can only be bought once.
Cavalero can also remove the Incarnon upgrade to return the Genesis Adapter, but the Duviri resources used for the installation are not refunded.
Reward Rotation[]
Players can select two of the following per week: five Incarnon Genesis Adapters that cycle weekly. If the player has Drifter Opportunity Intrinsics at Rank 9, they can choose from Rifle, Pistol, or Melee Riven Mods, or 20,000 Kuva to be their Tier 5 and Tier 10 rewards.
Week # (Rotation) | Possible Incarnon Genesis |
---|---|
Week 1 (A) | |
Week 2 (B) | |
Week 3 (C) |
|
Week 4 (D) | |
Week 5 (E) | |
Week 6 (F) | |
Week 7 (G) | |
Week 8 (H) | |
Week 9+ | Schedule repeats, cycling rewards from Week 1 to Week 8 (ABCDEFGHABCDEFGH...) |
Click here to purge the cache, you have to do this every day at the weekly reset otherwise the reward won't cycle.
Tiers | Possible Rewards | Required Circuit Progress |
Cumulative Required Circuit Progress |
#Continuous Required Stages |
---|---|---|---|---|
Tier 1 |
|
285 | 285 | 3 |
Tier 2 | 315 | 600 | 5 | |
Tier 3 |
|
345 | 945 | 7 |
Tier 4 |
|
390 | 1,335 | 10 (9 with daily bonus) |
Tier 5 |
|
450 | 1,785 | 12 |
Tier 6 |
|
525 | 2,310 | 15 |
Tier 7 |
|
615 | 2,925 | 19 |
Tier 8 | 720 | 3,645 | 23 | |
Tier 9 |
|
840 | 4,485 | 28 |
Tier 10 |
|
975 | 5,460 | 34 (33 with daily bonus) |
Tier 11+ | 1400 | 6,860 | + 8-9 per lvl |
Mechanics[]
By completing a number of challenges based on the weapon, Incarnon weapons can receive evolutions from Cavalero. Like other challenges (Riven mods, Nightwave, etc.), progress is tracked independently from mission progress. Each weapon has a total of 5 evolutions.
The first evolution unlocks the weapon's Incarnon Form, granting them an Alternate Fire mode or increasing their stats while changing their appearances. Activating the Incarnon Form requires certain conditions be met in missions, the method of which differs depending on the weapon.
For primary and secondaries (e.g. Laetum, Phenmor, Felarx), the Incarnon Transmutation gauge that appears under the reticle must be charged to activate by achieving headshots. Angstrum Incarnon Genesis and Torid Incarnon Genesis are instead charged through direct hits. While active, the Incarnon Form uses its own secondary ammunition via the amount in the Transmutation gauge. Activating the Incarnon Form only requires at least one unit of charge, but manually deactivating the mode will deplete the entire gauge.
For melees (e.g. Praedos, Innodem), the Incarnon Form is activated by reaching a 5x Melee Combo (6x for Ruvox and Genesis) and then executing a Heavy Attack, which lasts for 90 seconds (180 seconds for Genesis) and is non-refreshable.
The remaining evolutions provide 3 different selectable perks that further enhance the weapon's stats. Only one perk can be selected, which can be changed freely with Cavalero or in the Arsenal.
Challenges[]
Below are the challenges required to unlock the evolutions of each Incarnon weapon currently available. The first, fourth, and fifth challenges are identical between Incarnon weapons, but the second and third evolutions differ between each weapon.
Progress for all challenges is maintained between runs, so the player does not have to complete them in a single mission.
- Evolution I: Kill 100 enemies with the weapon
- Evolution II:
- Laetum/Phenmor/Felarx/Onos/Ruvox: Kill 8 Eximus with the weapon's Incarnon Form
- Praedos/Innodem: Activate Incarnon Form 6 times in a mission
- Evolution III:
- Laetum/Phenmor/Felarx: Land 8/20/20 headshots on Void Angels with Primary fire without reloading
- Praedos/Innodem: Complete 3 Heavy Attacks on Thrax Centurions or Legates
- Onos: Get 5 headshots on Scathing and Mocking Whispers in Albrecht's Laboratories with Primary fire without reloading.
- Ruvox: Inflict 3 Heavy Attacks on Scathing and Mocking Whispers in Albrecht's Laboratories
- Evolution IV:
- Zariman Ten Zero: Close 12 Ruptures in Void Flood
- Player must have contributed to closing the rupture via depositing Vitoplast.
- Albrecht's Laboratories: Open 20 Conduits in Disruption on Armatus, Deimos.
- Zariman Ten Zero: Close 12 Ruptures in Void Flood
- Evolution V: Complete a Solo mission with an Incarnon Weapon equipped in every slot
- Any mission will suffice for this challenge.
- Incarnon Genesis weapons are considered for the purposes of this challenge.
Genesis[]
Similarly to the Zariman weapons, the Genesis weapons have their own challenges, but only have 4 evolutions in total. Slotting in the Genesis Adapter is considered the first challenge. Challenges only need to be cleared once per weapon type, for example clearing Braton's challenges will automatically unlock perks for MK1-Braton, Braton Prime, and Braton Vandal when acquiring their Incarnon forms. The remaining challenges are as follows:
- Evolution II: Complete a solo mission with the weapon
- Evolution III:
- Primary/Secondary: Kill 100 enemies with the weapon's Incarnon Form
- Melee: Activate Incarnon Form 6 times in a mission
- Evolution IV: Varies by weapon
Movement Bonuses[]
Every incarnon genesis melee weapon offers a bonus to sprint speed and bullet jump upon transforming into incarnon mode. All non-genesis melee weapons, as well as a few genesis weapons and the Laetum, also offer some bonuses for selection as an evolution perk upgrade:
Weapon | Evolution Perk | Activation Condition | Type | Amount |
---|---|---|---|---|
Ack & Brunt | 1: Default | Incarnon mode | Bullet jump | +20% |
Ack & Brunt | 1: Default | Incarnon mode | Sprint speed | +20% |
Anku | 1: Default | Incarnon mode | Bullet jump | +20% |
Anku | 1: Default | Incarnon mode | Sprint speed | +20% |
Anku | 3: Swordsman's Celerity | Melee weapon equipped | Movement speed | +20% |
Bo | 1: Default | Incarnon mode | Bullet jump | +20% |
Bo | 1: Default | Incarnon mode | Sprint speed | +20% |
Bo | 3: Swordsman's Celerity | Melee weapon equipped | Movement speed | +20% |
Ceramic Dagger | 1: Default | Incarnon mode | Bullet jump | +25% |
Ceramic Dagger | 1: Default | Incarnon mode | Sprint speed | +25% |
Dual Ichor | 1: Default | Incarnon mode | Bullet jump | +20% |
Dual Ichor | 1: Default | Incarnon mode | Sprint speed | +20% |
Furax | 1: Default | Incarnon mode | Bullet jump | +25% |
Furax | 1: Default | Incarnon mode | Sprint speed | +25% |
Hate | 1: Default | Incarnon mode | Bullet jump | +20% |
Hate | 1: Default | Incarnon mode | Sprint speed | +20% |
Innodem | 2: Striking Swiftness | Always active | Sprint speed | +30% |
Laetum | 2: Raptor's Chase | Aim down sights | Movement speed | +50% |
Magistar | 1: Default | Incarnon mode | Bullet jump | +10% |
Magistar | 1: Default | Incarnon mode | Sprint speed | +10% |
Nami Solo | 1: Default | Incarnon mode | Bullet jump | +20% |
Nami Solo | 1: Default | Incarnon mode | Sprint speed | +20% |
Praedos | 2: Drifting Grace | Always active | Sprint speed | +20% |
Praedos | 2: Drifting Grace | Always active | Slide | +20% |
Praedos | 4: Evolved Ascension | Always active | Parkour velocity | +30% |
Praedos | 4: Vaulting Leap | Always active | Midair jump height | +100% |
Ruvox | 2: Gathering Momentum | Melee combo: 2x or more | Movement speed | +5% × (combo - 1) |
Ruvox | 4: Ternary Vault | Always active | Midair jump count | +1 |
Sibear | 1: Default | Incarnon mode | Bullet jump | +10% |
Sibear | 1: Default | Incarnon mode | Sprint speed | +10% |
Skana | 1: Default | Incarnon mode | Bullet jump | +20% |
Skana | 1: Default | Incarnon mode | Sprint speed | +20% |
Trivia[]
- Incarnon is based on the word incarnate, which means to embody something, like a deity or spirit, in the flesh.
Gallery[]
Patch History[]
Update 37.0 (2024-10-02)
- NEW INCARNON GENESIS WEAPONS
Cavalero has new offerings for you, Tenno!
The following weapons now have Incarnon Geneses available to install. Earn them from The Circuit Steel Path reward track. Once acquired, visit Cavalero in the Chrysalith on the Zariman to have him install them to the corresponding weapons.
NOTE: These weapons will become available in the Steel Path Circuit reward track with the upcoming weekly reset on Monday, October 7th @ 0:00 UTC.
- They will also become available to purchase from Cavalero’s Incarnon Market (Chrysalith, Zariman) when they are offered in The Circuit on October 7th @ 0:00 UTC.
Dera (Base & Vandal)
Awaken this weapon’s ability to fire high power beams and gain Magnetic damage.
Sybaris (Base, Dex & Prime) Awaken this weapon’s ability to fire 4-round bursts and gain Blast Status.
Cestra
Awaken this weapon’s ability to increase its Critical Chance the longer it is fired uninterrupted.
Sicarus (Base & Prime)
Awaken this weapon’s ability to ricochet its bullets.
Okina (Base & Prime)
Awaken this weapon’s ability to spawn spectral daggers on kill. Daggers seek out enemies, applying max Cold Status Stacks.
Here is the updated Offering Rotation Schedule for the Steel Path Circuit with these new additions:
- Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings)
- Week 2: Boar, Gammacor, Angstrum, Gorgon, and Anku
- Week 3: Bo, Latron, Furis, Furax, Strun
- Week 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
- Week 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
- Week 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
- Week 7: Zylok, Sibear, Dread, Despair, Hate
- Week 8: (NEW) Dera, Sybaris, Cestra, Sicarus, Okina (Monday, October 7th @ 0:00 UTC)
- CHANGES
- Changed the description of the Swordsman’s Celerity Incarnon Perk for the Anku and Bo.
- Removed the “With Melee Equipped:” portion as this condition did not work and was always applying the Movement Speed bonus regardless of whether or not Melee was equipped. So now it reads “+30% Movement Speed”.
- TOP FIXES
- Fixed Torid Incarnon’s poison cloud charging its Transmutation gauge while its Incarnon Form is active if it is modded for Blast.
- Fixed Incarnon Geneses of the Hate, Dual Ichor, Ceramic Dagger, Ack & Brunt, and Sibear missing the custom Melee Incarnon reticle.
- Fixes towards Incarnon Challenge progress not tracking on specific accounts when playing as Client.
- Certain challenges have been fixed, but we are aware that this issue is affecting many challenges for affected Tenno. We recommend attempting these challenges Solo or as Host while we continue to investigate.
- Fixed Primary/Secondary Incarnons losing their special Incarnon reticle if the Melee Retaliation Arcane is equipped
- FIXES
UI Fixes:
- Fixed activating Incarnon mode on a weapon while reloading not properly resetting the circle around the reticle.
- This UI element is used to denote both reload and Incarnon transformation, resulting in the Incarnon transformation appearing to be completed prematurely.
General Fixes:
- Fixed the Felarx and Strun Incarnon Transformations getting cancelled when shooting directly after triggering the Transformation. They will now match other Incarnon guns where a shot cannot be fired until the Transformation animation is complete.
- Fixed the Incarnon UI elements (such as the Transmutation gauge) appearing in Duviri missions for Incarnon weapons you do not own.
Hotfix 36.0.8 (2024-07-25)
- Fixed Melee Incarnons not displaying Incarnon charging UI for Clients with Melee Retaliation equipped.
Update 36.0 (2024-06-18)
- Fixed certain Incarnon Weapon stats showing as “0” and the UI showing a comparison state as if Mods had been equipped, when in fact they had not yet.
- Fixed repeatedly hovering over Praedos’ “Drifting Grace” Incarnon Evolution incorrectly increasing a Warframe’s Sprint Speed stat in the Arsenal UI.
- Fixed the Critical Multiplier from Braton Incarnon’s “Prelude of Might” perk not being indicated in the Arsenal stats (this was strictly a UI issue, the stats increase was applying).
- Fixed Ruvox Incarnon’s Damage stat not updating from Impact to Puncture when transformed to Incarnon Mode in the Arsenal stats.
- We’ve updated Incarnon Evolution descriptions across all Incarnon Weapons and Incarnon Genesis to improve overall clarity and be more consistent with Mods, Arcanes, and each other. For reassurance, the upgrades themselves have not changed, only their descriptions.
- For example, Incarnons which previously contained the phrase “Increase Critical Chance by