Undying
- Rather than having the standard Bleedout state of other Warframes, Inaros instead enters an immobile sarcophagus when downed. Aiming at an enemy or ally will siphon life from them, gradually filling his revive meter and allowing Inaros to resurrect himself. Otherwise, he can be revived by other players normally. However, note that Inaros is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
- This ability is active even during Solo play.
- Siphoning does not appear to have a range limit.[citation needed]
- Siphoning from enemies will pull them toward Inaros, similar to Devour
- Siphoning deals 75 damage to enemies, regardless of Armor. However, it is still subject to other damage resistances and Shields.
- The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least two enemies must be killed for Inaros to be revived.
- Siphon damage can be increased by Provoked.
- Additionally, killing enemies via Stealth Finishers or Counterattacks will restore 20% of Inaros' maximum health. This passive does not apply to Ground Finishers.
Abilities
1 25 |
Desiccation Blast enemies with a wave of cursed sand that blinds them and steals their health. Introduced in Update 18.5 (2016-03-04) |
Strength:75 / 100 / 125 / 150 (initial True damage) 2 / 4 / 6 / 8 ( True damage/sec) | |
Duration:3 / 5 / 6 / 8 s | |||
Range:10 / 12 / 13 / 15 m | |||
Misc:
Stagger on hit | |||
Subsumable to Helminth |
2 50 |
Devour Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow. Introduced in Update 18.5 (2016-03-04) |
Strength:50-100 / 100-200 / 150-300 / 250-500 ( True damage per second) | |
Duration:15 / 20 / 25 / 30 s (quicksand) ≥ 15 s (Sand Shadow) | |||
Range:20 / 30 / 40 / 50 m (cast and tether range) | |||
Misc:
2 s (damage ramp-up) |
2 25 +10/s |
Sandstorm Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself. Introduced in Update 18.5 (2016-03-04) |
Strength:200 / 300 / 400 / 500 ( Slash damage/sec) 50 (health restore per enemy) | |
Duration:? / ? / ? / 4 s (duration) | |||
Range:4 / 5 / 6 / 7.5 m (radius) | |||
Misc:
12 m/s (move speed) |
4 100 |
Scarab Swarm Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04) |
Strength:N/A | |
Duration:6 / 10 / 12 / 15 s (swarm duration) | |||
Range:20 / 22 / 25 / 30 m (cast range) ? / ? / ? / 12 m (spread range) | |||
Misc:
? number of swarms |
Strength Mods | Duration Mods | Range Mods |
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