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**The revive meter is filled by '''0.5%''' for every '''1%''' of an enemy's combined health and shields removed. At least '''two''' enemies must be killed for Inaros to be revived. |
**The revive meter is filled by '''0.5%''' for every '''1%''' of an enemy's combined health and shields removed. At least '''two''' enemies must be killed for Inaros to be revived. |
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**The siphoning beam can be dispelled. Enemies that can dispel the beam include: [[Nullifier Crewman|Nullifier Crewmen]], [[Corrupted Nullifier]]s, [[Sap Comba]]s, [[Sap Scrambus]], [[Isolator Bursa]]s, and [[Disruptor Drone]]s. |
**The siphoning beam can be dispelled. Enemies that can dispel the beam include: [[Nullifier Crewman|Nullifier Crewmen]], [[Corrupted Nullifier]]s, [[Sap Comba]]s, [[Sap Scrambus]], [[Isolator Bursa]]s, and [[Disruptor Drone]]s. |
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− | *Killing enemies with [[Finisher]]s will restore '''20%''' of Inaros' maximum health. This passive does not apply to [[Finisher#Ground Finisher|Ground Finishers or the Parazons Mercy finishers |
+ | *Killing enemies with [[Finisher]]s will restore '''20%''' of Inaros' maximum health. This passive does not apply to [[Finisher#Ground Finisher|Ground Finishers]] or the [[Parazons]] Mercy finishers. |
**Health restore is '''not''' affected by mods. |
**Health restore is '''not''' affected by mods. |
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Revision as of 05:40, 5 November 2019
Undying
- Rather than having the standard Bleedout state of other Warframes, Inaros instead enters an immobile sarcophagus when downed. Aiming at an enemy or ally will siphon life from them, gradually filling his revive meter and allowing Inaros to resurrect himself. Otherwise, he can be revived by other players normally. However, Inaros is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
- This ability is active even during Solo play.
- This ability does not prevent Inaros from dying in Arbitrations.
- Inaros cannot use secondary weapons during his bleedout.
- If an ally kills the enemy targeted by Inaros it still counts towards his ressurection passive.
- Siphoning from enemies will pull them toward Inaros, similar to "Devour" wasn't found in Module:Ability/data.
- Siphoning deals 75 damage per tick to enemies, regardless of armor. However, it is still subject to other damage resistances and shields.
- Siphon damage can not be increased by mods, except for Provoked.
- The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least two enemies must be killed for Inaros to be revived.
- The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
- Killing enemies with Finishers will restore 20% of Inaros' maximum health. This passive does not apply to Ground Finishers or the Parazons Mercy finishers.
- Health restore is not affected by mods.
Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:
- +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
- +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
- +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.
Abilities
1 25 |
Desiccation Blast enemies with a wave of cursed sand that blinds them and steals their health. Introduced in Update 18.5 (2016-03-04) |
Strength:75 / 100 / 125 / 150 (initial True damage) 2 / 4 / 6 / 8 ( True damage/sec) | |
Duration:3 / 5 / 6 / 8 s | |||
Range:10 / 12 / 13 / 15 m | |||
Misc:
Stagger on hit | |||
Subsumable to Helminth |
2 50 |
Devour Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow. Introduced in Update 18.5 (2016-03-04) |
Strength:50-100 / 100-200 / 150-300 / 250-500 ( True damage per second) | |
Duration:15 / 20 / 25 / 30 s (quicksand) ≥ 15 s (Sand Shadow) | |||
Range:20 / 30 / 40 / 50 m (cast and tether range) | |||
Misc:
2 s (damage ramp-up) |
2 25 +10/s |
Sandstorm Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself. Introduced in Update 18.5 (2016-03-04) |
Strength:200 / 300 / 400 / 500 ( Slash damage/sec) 50 (health restore per enemy) | |
Duration:? / ? / ? / 4 s (duration) | |||
Range:4 / 5 / 6 / 7.5 m (radius) | |||
Misc:
12 m/s (move speed) |
4 100 |
Scarab Swarm Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04) |
Strength:N/A | |
Duration:6 / 10 / 12 / 15 s (swarm duration) | |||
Range:20 / 22 / 25 / 30 m (cast range) ? / ? / ? / 12 m (spread range) | |||
Misc:
? number of swarms |
Strength Mods | Duration Mods | Range Mods |
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