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==Undying== |
==Undying== |
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− | Upon losing all health, instead of the standard [[Death#Bleedout|Bleedout]] state like other Warframes, Inaros enters an immobile sarcophagus that siphons health from nearby enemies and allies that Inaros aims at. Enemies being siphoned will be pulled towards Inaros, and the siphoned health goes to a meter that when filled, allows Inaros to resurrect himself. Otherwise, he can be revived by other players as normal |
+ | *Upon losing all health, instead of the standard [[Death#Bleedout|Bleedout]] state like other Warframes, Inaros enters an immobile sarcophagus that siphons health from nearby enemies and allies that Inaros aims at. Enemies being siphoned will be pulled towards Inaros, and the siphoned health goes to a meter that when filled, allows Inaros to resurrect himself. Otherwise, he can be revived by other players as normal. However, note that Inaros is still in danger of bleeding to death if there is no enemy or ally nearby to drain health from. |
+ | **This ability is active even during Solo play. |
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+ | **The rate at which Inaros restores his resurrection meter is dependent upon the damage dealt by the siphoning beam against enemies. Tougher or heavily-armored enemies will reduce the rate at which the resurrection meter is restored. The damage dealt is is affected by [[Provoked]]. |
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− | Additionally, killing enemies via [[Melee 2.0#Counterattack Finisher|melee finisher]]s will restore Inaros' health. |
+ | *Additionally, killing or hitting enemies via [[Melee 2.0#Counterattack Finisher|melee finisher]]s will restore 20% of Inaros' health per hit. This passive does not work with ground finishers. |
==Abilities== |
==Abilities== |
Revision as of 18:48, 9 March 2016
Undying
- Upon losing all health, instead of the standard Bleedout state like other Warframes, Inaros enters an immobile sarcophagus that siphons health from nearby enemies and allies that Inaros aims at. Enemies being siphoned will be pulled towards Inaros, and the siphoned health goes to a meter that when filled, allows Inaros to resurrect himself. Otherwise, he can be revived by other players as normal. However, note that Inaros is still in danger of bleeding to death if there is no enemy or ally nearby to drain health from.
- This ability is active even during Solo play.
- The rate at which Inaros restores his resurrection meter is dependent upon the damage dealt by the siphoning beam against enemies. Tougher or heavily-armored enemies will reduce the rate at which the resurrection meter is restored. The damage dealt is is affected by Provoked.
- Additionally, killing or hitting enemies via melee finishers will restore 20% of Inaros' health per hit. This passive does not work with ground finishers.
Abilities
1 25 |
Desiccation Blast enemies with a wave of cursed sand that blinds them and steals their health. Introduced in Update 18.5 (2016-03-04) |
Strength:75 / 100 / 125 / 150 (initial True damage) 2 / 4 / 6 / 8 ( True damage/sec) | |
Duration:3 / 5 / 6 / 8 s | |||
Range:10 / 12 / 13 / 15 m | |||
Misc:
100 % (stagger on hit) | |||
Subsumable to Helminth |
2 50 |
Devour Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow. Introduced in Update 18.5 (2016-03-04) |
Strength:50-100 / 100-200 / 150-300 / 250-500 ( True damage per second) | |
Duration:15 / 20 / 25 / 30 s (quicksand) ≥ 15 s (Sand Shadow) | |||
Range:20 / 30 / 40 / 50 m (cast and tether range) | |||
Misc:
2 s (damage ramp-up) |
2 25 +10/s |
Sandstorm Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself. Introduced in Update 18.5 (2016-03-04) |
Strength:200 / 300 / 400 / 500 ( Slash damage/sec) 50 (health restore per enemy) | |
Duration:? / ? / ? / 4 s (duration) | |||
Range:4 / 5 / 6 / 7.5 m (radius) | |||
Misc: ? % ( Slash status chance) |
4 100 |
Scarab Swarm Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04) |
Strength:? / ? / ? / 241 ( Corrosive damage/sec) | |
Duration:6 / 10 / 12 / 15 s (swarm duration) | |||
Range:20 / 22 / 25 / 30 m (cast range) ? / ? / ? / 12 m (spread range) | |||
Misc:
10% (bonus damage from max health) |
Strength Mods | Duration Mods | Range Mods |
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