Passive[]
Resurrect the undying king of the desert with the death of his foes. On fatal injury and entering Bleedout, Inaros entombs himself into a Sarcophagus and incarnates as a sand version of himself, able to revive himself by melee attacking (default E ) enemies and siphoning their life force. Alternatively, allies may manually revive Inaros by interacting with his Sarcophagus (This is currently bugged, as reviving Inaros during Undying will result in the Inaros being unable to move).
- The revive meter that appears on the reticle is filled by ?% for every melee hit.
- Attacks from Swarm Kavats spawned by Scarab Swarm also contribute to the revive meter.
- The sand incarnation will only use Unarmed attacks and cannot use other weapons.
- The sand incarnation does not restrict Maneuvers.
- Undying Will and Renewal will still function normally on Inaros' Sarcophagus.
- Unairu's Last Gasp will not prompt on Inaros' Sarcophagus.
- Sarcophagus does not prevent Inaros from dying in Arbitrations; he will still enter the Sarcophagus animation before immediately dying.
Killing enemies with melee Finishers restores 20% of Inaros' maximum Health.
- Applies to all finishers, including Finishers triggered from Desiccation and Sandstorm, and Parazon Mercy finishers.
Unlike most Warframes, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the middle-left of the Warframe Upgrade screen:
- +10 Health every three ranks, starting at rank 1 and at rank 2.
- +5 Energy Capacity every three ranks, starting at rank 3.
At rank 30, this results in a total of:
- +200 Health
- +50 Energy Capacity
Abilities []
1 25 |
Desiccation Blast enemies with a wave of cursed sand that blinds them and steals their health. Introduced in Update 18.5 (2016-03-04) |
Strength:75 / 100 / 125 / 150 (initial True damage) 2 / 4 / 6 / 8 ( True damage/sec) | |
Duration:3 / 5 / 6 / 8 s | |||
Range:10 / 12 / 13 / 15 m | |||
Misc:
Stagger on hit | |||
Subsumable to Helminth |
2 25 |
Sandstorm Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself. Introduced in Update 18.5 (2016-03-04) |
Strength:200 / 300 / 400 / 500 ( Slash damage/sec) 50 (health restore per enemy) | |
Duration:4 s (duration) | |||
Range:4 / 5 / 6 / 7.5 m (radius) | |||
Misc:
12 m/s (move speed) |
3 |
Scarab Shell Activate to form Armor by draining Inaros' Health. Activate again to stop the formation early. The protective layer reduces incoming Damage and absorbs Status Effects. Introduced in Update 35.5 (2024-03-27) |
Strength:175 / 250 / 300 / 350 (armor bonus) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
5% (status protection cost) |
4 100 |
Scarab Swarm Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04) |
Strength:N/A | |
Duration:6 / 10 / 12 / 15 s (swarm duration) | |||
Range:20 / 22 / 25 / 30 m (cast range) 12 m (spread range) | |||
Misc:
5% / 6.5% / 8% / 10% (health as Corrosive damage/sec) |
Strength Mods | Duration Mods | Range Mods |
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