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PassiveEdit

  • Resurrect the undying king of the desert with the death of his foes. When fallen in battle, InarosIcon272 Inaros enters an immobile sarcophagus rather than the standard Bleedout state of other Warframes. Within his tomb, target an enemy or ally on the aiming reticle to continuously inflict 75 TrueDmg b True damage per tick and siphon hitpoints from them, gradually filling his revive meter to allow Inaros to rise again. Inaros can still be revived by other players normally; however, he is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
    • Passive ability is active even during Solo play.
    • Passive ability does not prevent Inaros from dying in Arbitrations.
    • Inaros cannot use his equipped Secondary weapon during bleedout.
    • If an ally kills the enemy targeted by Inaros, or kills other enemies within ? meters from his sarcophagus, their deaths will contribute to Inaros' revive meter.
    • Siphoning from enemies will pull them toward Inaros, similar to Devour130xDark Devour. Siphoning from allies will only damage them.
    • Siphoning deals TrueDmg b True damage per tick, which ignores armor damage reduction. However, it is still subject to other damage resistances and shields.
      • Siphon damage is only affected by Mod TT 20pxProvoked.
    • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least 2 enemies must be killed for Inaros to be revived.
    • The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
  • Killing enemies with melee Finishers will restore 20% of Inaros' maximum Health.
    • This passive does not apply to Ground Finishers or the Parazon Mercy finishers.
    • Health restore is not affected by mods.
    • Inaros can reliably trigger melee finisher prompts by casting Desiccation130xDark Desiccation.

Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
  • +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

This results in a total of +300% Health and +50% Energy capacity by Rank 30.

Abilities Edit

Expand All

Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (initial TrueDmg w True damage)
2 / 4 / 6 / 8 (TrueDmg w True damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:100 % (stagger on hit)
25 % (lifesteal)
Expand


Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:50-100 / 100-200 / 150-300 / 250-500 (TrueDmg w True damage per second)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
10 (damage ticks per second)
≥ 15 s (Sand Shadow duration)
Expand


Sandstorm SandstormIcon
ENERGY
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.


Energy Drain: 10 s-1

Strength:200 / 300 / 400 / 500 (Slash w Slash damage/sec)
Duration:N/A
Range:4 / 5 / 6 / 7.5 m (radius)
Misc:? % (Slash w Slash status chance)
0.2 / 0.3 / 0.4 / 0.5 x (move speed multiplier)
0.8 / 0.7 / 0.6 / 0.5 x (damage reduction multiplier)
100% (chance to Devour enemies)
Expand


ScarabSwarm ScarabSwarmIcon
ENERGY
25
KEY
4
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.


Energy Cost to Charge: 0
Health Drain per Armor Percent: 29 HP
Scarab Armor Cost per Cast: 25%

Strength:100 / 150 / 175 / 200 (Corrosive w Corrosive damage/sec)
Duration:6 / 10 / 12 / 15 s (swarm duration)
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:2,900 HP (total health cost)
2 HP (min. health threshold)
100% (armor bonus cap)
∞ (armor bonus duration)
5 m (spread radius)
100% (spread remaining duration)
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Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

DesiccationIcon DesiccationIcon DesiccationIcon
DevourIcon DevourIcon DevourIcon
SandstormIcon SandstormIcon SandstormIcon
ScarabSwarmIcon ScarabSwarmIcon ScarabSwarmIcon

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