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UndyingEdit

  • Rather than having the standard Bleedout state of other Warframes, InarosIcon272 Inaros instead enters an immobile sarcophagus when downed. Aiming at an enemy or ally will siphon life from them, gradually filling his revive meter and allowing Inaros to resurrect himself. Otherwise, he can be revived by other players normally. However, Inaros is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
    • This ability is active even during Solo play.
    • This ability does not prevent Inaros from dying in Arbitrations.
    • Inaros cannot use secondary weapons during his bleedout.
    • If an ally kills the enemy targeted by Inaros it still counts towards his ressurection passive.
    • Siphoning from enemies will pull them toward Inaros, similar to Devour130xDark Devour.
    • Siphoning deals 75 damage per tick to enemies, regardless of armor. However, it is still subject to other damage resistances and shields.
      • Siphon damage can not be increased by mods, except for Mod TT 20pxProvoked.
    • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least two enemies must be killed for Inaros to be revived.
    • The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
  • Killing enemies with Finishers will restore 20% of Inaros' maximum health. This passive does not apply to Ground Finishers or the Parazon Mercy finishers.
    • Health restore is not affected by mods.

Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
  • +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

This results in a total of +300% Health and +50% Energy capacity by Rank 30.

Abilities Edit

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Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (damage)
2 / 4 / 6 / 8 (damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:25% (lifesteal)
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Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:25 / 50 / 75 / 125 (initial damage)
50 / 100 / 150 / 250 (max damage)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
5 (damage ticks per second)
≥ 15 s (Sand Shadow duration)
Expand


Sandstorm SandstormIcon
ENERGY
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.
Energy Drain: 10 s-1
Strength:200 / 300 / 400 / 500
Duration:N/A
Range:8 / 10 / 12 / 15 m
Expand


ScarabSwarm ScarabSwarmIcon
ENERGY
25
KEY
4
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.
Strength:100 / 150 / 175 / 200
Duration:6 / 10 / 12 / 15 s
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:5 m (spread radius)
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Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

DesiccationIcon DesiccationIcon DesiccationIcon
DevourIcon DevourIcon DevourIcon
SandstormIcon SandstormIcon SandstormIcon
ScarabSwarmIcon ScarabSwarmIcon ScarabSwarmIcon

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