Edit Tab

Inaros commands the fearsome desert. He survives like the ever-shifting sands that empower him. Legend recalls Inaros as the Fear-Eater.

This is Inaros, the savior, king of the desert.

Whether denizens of the sky or the earth, Tenno, the fear of Inaros is within.

Release Date: March 4th, 2016

Entombed in his sarcophagus, as shifting sand pours through the hourglass, resurrect the Cursed Pharaoh Inaros to consume and conquer all life in his sandstorm burial. Engulf the outlanders in barren desert, where his sacred scarabs and Kavats thrive. Inaros arose in Update 18.5 (2016-03-04).


Inaros' main and component blueprints are obtained from the Sands of Inaros quest. The quest blueprint is tradeable from another player, or purchasable from Baro Ki'Teer for OrokinDucats 100 + Credits64 25,000. Additional blueprints can be bought from Cephalon Simaris; ReputationLarge 25,000 for component blueprints and ReputationLarge 50,000 for main blueprint.

Alternatively, upon completion of The Duviri Paradox, Inaros's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price: N/A
Inaros Neuroptics Blueprint
AlloyPlate Alloy Plate
NitainExtract Nitain Extract
PolymerBundle Polymer Bundle
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Inaros Chassis Blueprint
Neurodes Neurodes
NanoSpores Nano Spores
Plastids Plastids
Oxium Oxium
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Inaros Systems Blueprint
ArgonCrystal Argon Crystal
PolymerBundle Polymer Bundle
NanoSpores Nano Spores
Circuits Circuits
Time: 12 Hour(s)
Rush: PlatinumLarge 25


AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete Sands of Inaros quest before proceeding.
Main article: Sands of Inaros
Hush my little dune. You don't need to be scared. There, there, that's right, shake out the sand, but remember, not all of it, and I'll tell you the story. Long ago, the lands of our colony were cursed, they were soaked in fear. The Golden Skymen would come and take our children away. Young and old alike, cowered before them, afraid to lose their most beloved. But then he came. The Fear-eater. The skykiller. He was called Inaros!

Sacred Vessel - A peculiar relic from the tomb of Inaros.

Inaros was a warrior who served the Golden Skymen, but did not approve of them taking away the children of the devout sky-worshippers of Mars. Inaros eventually defected to protect the colony. The Skymen set their armies upon Inaros, but none could prevail against him. The Skymen fled, and Inaros was hailed as the God King of the Mars people before he ascended to watch over the colony from his throne in the sky.

Years later, the Mars colony was attacked by Infested. Inaros came to their defense and swept away the plague, but his metal body was found broken. Believing his spirit returned to the sky, the colony entombed his body in Sacred Vessels, knowing he will one day reclaim his body and rise again.

A young Baro Ki'Teer was part of the Mars colony that worshipped Inaros, but one day it was beset by Grineer. Despite Baro Ki'Teer's prayers, Inaros never came and the colony was eradicated, and he, as the colony's sole survivor, grew to resent the God King.

In present day, Baro Ki'Teer hires the Tenno to excavate Inaros's tomb, but a mysterious voice narrates the legend of Inaros, leaving Baro Ki'Teer distressed. While completing the challenges left on the Sacred Vessels, the voice is revealed to belong to Baro Ki'Teer's late mother. Coming to peace with his past, Baro Ki'Teer thanks the Tenno, remarking that the God King will rise again.


  • Due to having no shields, Inaros' base health from leveling scales differently from other Warframes, having 300% more health at max rank rather than the typical 200%.
  • Inaros possesses the second highest health of all Warframes in the game (2,110 base, 2,310 at max rank), behind InarosPrimeIcon272 Inaros Prime.
  • Inaros has unique interactions due to his lack of shields:


  • Inaros has two possible namesakes, both of which are figures in ancient Egyptian history and are often confused with each other:
    • Inaros II, an ancient Egyptian ruler who rebelled against the Persians in 460 BC.
    • Inaros I, an ancient Egyptian prince who rebelled against the Assyrians in 665 BC, 200 years prior to the reign of Inaros II.
  • Inaros takes several inspirations from Egyptian mummies.
    • His limbs are notably thinner at places and his body is covered in dark bandages, resembling a long mummified corpse.
    • His helmet faintly resembles a death mask or front of a pharaohs's sarcophagus. It also resembles a Khepresh (also nicknamed 'The Blue Crown'), a headpiece worn exclusively by pharaohs during the 18th and 19th dynasties. The protrusion from his chin resembles the fake bears pharaohs wore to resemble male deities (playing into Inaros's title of God King).
    • Inaros's stances take inspiration from how mummies move in fiction. With agile resembling undead shambling, and noble having Inaros stand in a pose similar to how they are buried (or depicted on sarcophagi, like Tutankhamun's); Inaros stretching his arms out during the pose is most likely a nod to how mummies walk in multiple pieces of media.
  • Inaros' tomb being guarded by Kavats during Sands of Inaros, as well as Mod TT 20px Desiccation's Curse and ScarabSwarm130xWhite Scarab Swarm's ability to summon Sand Kavats, references ancient Egypt cats who are revered as sacred protectors to ancient Egyptians.
  • Inaros was the first Warframe to have 0 base shields, with NidusIcon272 Nidus and KullervoIcon272 Kullervo following after.
  • Inaros was the first Warframe to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Previously, Inaros's component pieces were labeled as "Protector", directly tying the blueprints to the lore itself (e.g. Protector Neuroptics).
  • As of Update 18.6 (2016-03-16), Baro Ki'Teer has unique dialog when addressing players equipped with Inaros.

Edit Tab
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Inaros Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Rise, eternal, to cast the fear of Inaros into them. Featuring altered mod polarities for greater customization.
Inaros Prime... once-protector of the master artisans of Luna Placida... and keeper of their secrets. A walking treasure map if ever there was one. The Orokin are dead as dust, and with them your obligation. I, however, am very much alive and... I need stock. For a modest investment we can both do quite well AND keep my kiosk well supplied with Orokin wonders. What say you?

Release Date: July 14th, 2020

Inaros Prime is the Primed variant of InarosIcon272 Inaros, possessing higher health, energy, and sprint speed, as well as additional Madurai Pol polarity. Inaros Prime was released alongside PantheraPrime Panthera Prime and KarystPrime Karyst Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Inaros Prime's Relic Drops
Chassis Blueprint Systems Blueprint InarosPrimeIcon272 Blueprint Neuroptics Blueprint
AxiRelicIntact Axi K6 Uncommon (V)
AxiRelicIntact Axi O5 Uncommon (V)
LithRelicIntact Lith H4 Uncommon (V)
LithRelicIntact Lith N6 Uncommon (V)
NeoRelicIntact Neo A10 Uncommon (V)
NeoRelicIntact Neo P3 Uncommon (V)
NeoRelicIntact Neo T3 Uncommon (V)
NeoRelicIntact Neo V10 Uncommon (V)
AxiRelicIntact Axi A13 Common (V)
AxiRelicIntact Axi G7 Common (V)
AxiRelicIntact Axi T7 Common (V)
LithRelicIntact Lith M6 Common (V)
MesoRelicIntact Meso C7 Common (V)
NeoRelicIntact Neo K4 Common (V)
NeoRelicIntact Neo N13 Common (V)
NeoRelicIntact Neo T5 Common (V)
AxiRelicIntact Axi K12 Uncommon (V)
AxiRelicIntact Axi W1 Uncommon (V)
AxiRelicIntact Axi W2 Uncommon (V)
LithRelicIntact Lith G4 Uncommon (V)
LithRelicIntact Lith N10 Uncommon (V)
MesoRelicIntact Meso N12 Uncommon (V)
AxiRelicIntact Axi I1 Rare (V)
AxiRelicIntact Axi I2 Rare (V)
AxiRelicIntact Axi I3 Rare (V)
MesoRelicIntact Meso I1 Rare (V)
MesoRelicIntact Meso I2 Rare (V)



Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Inaros Prime Neuroptics Blueprint
AlloyPlate Alloy Plate
NeuralSensors Neural Sensors
Oxium Oxium
ArgonCrystal Argon Crystal
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Inaros Prime Chassis Blueprint
NitainExtract Nitain Extract
NanoSpores Nano Spores
Rubedo Rubedo
Morphics Morphics
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Inaros Prime Systems Blueprint
ControlModule Control Module
Tellurium Tellurium
Ferrite Ferrite
Circuits Circuits
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Inaros Prime, compared to InarosIcon272 Inaros:
    • Higher Health (2215/2415 vs. 2110/2310)
    • Higher Energy (140/190 vs. 100/150)
    • Higher Starting Energy (75 vs. 50)
    • Higher Sprint Speed (1.05 vs. 1.0)
    • Additional Madurai Pol polarity (Madurai PolVazarin PolVazarin Pol vs. Vazarin PolVazarin Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Inaros Prime possesses the highest base health of all Warframes in the game: 2215 at rank 0 and 2415 at max rank.
  • In addition to Baro Ki'Teer having unique dialogue different from Inaros or other Prime Warframes, he will sell a Baro Void-Signal for Credits64 25,000 and OrokinDucats 100 only to Inaros Prime, and can only be bought once per visit. This unlocks a mission called Void Raider in the Void, which is a Defense mission with 10 waves, Nightwatch Corps enemies, and the defense client being Baro Ki'Teer wielding Aklex Aklex. This mission can only be accessed using Inaros Prime, consuming the Baro Void-Signal on completion.
  • Inaros Prime's sarcophagus features metallic linings and Orokin ornaments affected by his chosen Appearance colors.
  • Inaros Prime's ScarabSwarm130xWhite Scarab Swarm features additional glowing white particles swirling upward, and enclosing Inaros Prime's entire body, during charging animation. Particles' color isn't affected by chosen Appearance colors.


  • Inaros Prime's helmet is designed after the Deshret, also known as the Red Crown, which was worn by the pharaohs of Lower Egypt.
    • Interestingly enough, the name of the crown was also shared with the Red Land, the deserts and foreign lands surrounding Egypt.
  • Inaros Prime is the sixth Primed Warframe whose non-primed variant was unlockable through a quest (Sands of Inaros), after TitaniaIcon272 Titania, AtlasIcon272 Atlas, MirageIcon272 Mirage, LimboIcon272 Limbo and ChromaIcon272 Chroma.


See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab


Resurrect the undying king of the desert with the death of his foes. On fatal injury and entering Bleedout, InarosIcon272 Inaros entombs himself into a Sarcophagus and incarnates as a sand version of himself, able to revive himself by melee attacking (default E ) enemies and siphoning their life force. Alternatively, allies may manually revive Inaros by interacting with his Sarcophagus.

  • The revive meter that appears on the reticle is filled by ?% for every melee hit.
    • Attacks from Swarm Kavats spawned by ScarabSwarm130xWhite Scarab Swarm also contribute to the revive meter.
  • The sand incarnation will only use Blank Unarmed attacks and cannot use other weapons.
  • The sand incarnation does not restrict Maneuvers.
  • Mod TT 20px Undying Will and Renewal130xWhite Renewal will still function normally on Inaros' Sarcophagus.
  • FocusLensUnairu b Unairu's FocusLastGasp Last Gasp will not prompt on Inaros' Sarcophagus.
  • Sarcophagus does not prevent Inaros from dying in Arbitrations; he will still enter the Sarcophagus animation before immediately dying.

Killing enemies with melee Finishers restores 20% of Inaros' maximum Health.

Unlike most Warframes, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the middle-left of the Warframe Upgrade screen:

  • +10 Health every three ranks, starting at rank 1 and at rank 2.
  • +5 Energy Capacity every three ranks, starting at rank 3.

At rank 30, this results in a total of:

  • +200 Health
  • +50 Energy Capacity


View Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript not loaded
Result table not loaded. Javascript not loaded

This section is transcluded from Desiccation . To change it, please edit the transcluded page.
DesiccationModx256 Desiccation130xWhite

Blast enemies with a wave of cursed sand that blinds them and steals their health.

Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:75 / 100 / 125 / 150 (initial DmgTrueSmall64 True damage)
2 / 4 / 6 / 8 (DmgTrueSmall64 True damage/sec)
AbilityDurationBuff Duration:3 / 5 / 6 / 8 s
AbilityRangeBuff Range:10 / 12 / 13 / 15 m

Misc: RollingDroneAvatar Stagger on hit
25 % (lifesteal)
180° cone

Subsumable to Helminth
This section is transcluded from Sandstorm . To change it, please edit the transcluded page.
SandstormModx256 Sandstorm130xWhite

Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself.

Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (DmgSlashSmall64 Slash damage/sec)
50 (health restore per enemy)
AbilityDurationBuff Duration:4 s (duration)
AbilityRangeBuff Range:4 / 5 / 6 / 7.5 m (radius)

Misc: 12 m/s (move speed)
? % (DmgSlashSmall64 Slash status chance)
Ragdoll b Ragdoll in storm
4 s Knockdown b Knockdown recovery delay

This section is transcluded from Scarab Shell . To change it, please edit the transcluded page.
ScarabShellModx256 ScarabShell130xWhite
Scarab Shell

Activate to form Armor by draining Inaros' Health. Activate again to stop the formation early. The protective layer reduces incoming Damage and absorbs Status Effects.

Introduced in Update 35.5 (2024-03-27)

AbilityStrengthBuff Strength:175 / 250 / 300 / 350 (armor bonus)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 5% (status protection cost)
2,500 HP (total health cost)
2 HP (min. health threshold)
∞ (armor bonus duration)
25 HP (health drain per percent charge)
4.67s (time to full armor bonus)

This section is transcluded from Scarab Swarm . To change it, please edit the transcluded page.
ScarabSwarmModx256 ScarabSwarm130xWhite
Scarab Swarm

Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies.

Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:6 / 10 / 12 / 15 s (swarm duration)
AbilityRangeBuff Range:20 / 22 / 25 / 30 m (cast range)
12 m (spread range)

Misc: 5% / 6.5% / 8% / 10% (health as DmgCorrosiveSmall64 Corrosive damage/sec)
DmgCorrosiveSmall64 Corrosive status per tick
? s swarm spread interval
100% (spread remaining duration)
3 (Swarm Kavat limit)
20 s (Swarm Kavat lifespan)


Strength Mods


Duration Mods


Range Mods


DesiccationIcon DesiccationIcon DesiccationIcon
SandstormIcon SandstormIcon SandstormIcon
ScarabSwarm130xWhite ScarabSwarm130xWhite ScarabSwarm130xWhite

Edit Tab

Patch History

Update 36.0 (2024-06-18)

Line Of Sight Improvements

As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks.

From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes.

Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise.

To name a few Warframe abilities that benefit from this with Jade Shadows:

  • Inaros’ Scarab Swarm
  • Fixed area of effect of Inaros’ Sandstorm remaining indefinitely if a Kuva Lich or Sister of Parvos performs a finisher on Inaros while in Sandstorm.
  • Fixed another case of the extraction cutscene showing Inaros’s Sarcophagus after entering the extraction zone with his Passive active.

Update 35.6 (2024-05-15)

  • Fixed Inaros’ Negation Armor Augment Mod causing a loss of function when put into his Undying Passive state.

Hotfix 35.5.7 (2024-04-17)

  • Fixed Inaros’ Sandstorm not picking up enemies directly below him.
  • Fixed Inaros’ Sandstorm VFX persisting indefinitely if canceled/recast repeatedly.

Hotfix 35.5.3 (2024-04-04)

  • Inaros can now cancel Sandstorm with a Melee attack!
  • Updated Inaros’ Ability preview videos to accurately showcase his rework.
  • Fixed a square appearing at Inaros’ feet when casting Scarab Shell with the Sands of Mars Ephemera equipped.
  • Fixed Inaros’ Swarm Kavats HUD buff using Dante’s Pageflight buff icon.
  • Fixed extraction cutscene showing Inaros’s Sarcophagus after entering the extraction zone with Inaros’s Passive active.

Hotfix 35.5.1 (2024-03-27)

  • Fixed a script error caused by Inaros’ Scarab Swarm.

Update 35.5 (2024-03-27)

Inaros Rework

Awaken the king of the desert once more and command the sands with far more ferocity than ever before!


  • Inaros still heals from performing Melee Finisher Kills on enemies. This is unchanged.
  • Inaros' special bleedout state where he could pull enemies toward his Sarcophagus and leech their Health has been replaced.
    • Now: When Inaros dies, he turns into a Sand version of himself with normal movement and a Melee attack. Land a certain number of hits on enemies before time runs out in order to respawn, but the more often you die, the more enemies you have to hit!

Ability 1: Desiccation

  • Largely unchanged, but we have fixed issues with certain enemies not being vulnerable to Melee Finishers! Now, this should be more consistent.
  • Desiccation is now Inaros’ Railjack Ability (was previously Devour).

Ability 2: Sandstorm (Was Devour) Devour has been removed entirely and replaced by an improved Sandstorm.

  • Inaros becomes a Sandstorm whirlwind, now with faster animations and movement, so it feels less punishing.
  • Inaros is now invulnerable while spinning in Sandstorm.
  • Sandstorm now has a duration instead of being a channeled power. (Will not block Energy Regeneration while in Sandstorm mode).
    • You can still choose to end the power early if you like.
  • Instead of throwing enemies everywhere around the level, it drags enemies beneath your feet so you can use Melee Ground Finishers if you choose.
  • Inaros regenerates 50 Health per second (base, scales with Ability Strength) for each enemy held in his Sandstorm.

Ability 3: Scarab Shell Inaros' fourth ability has been split into two different abilities that are easier to use and reflect its two main features.

  • Increased Armor from 240 to 350 (at max) and can now be scaled with Ability Strength.
  • Scarab Shell can be charged up by spending Health to give you Armor. There is now a unique indicator on your HUD that shows the current charge level of Scarab.
    • Charging Scarab Shell no longer stops you from moving around.
  • The "Negation Swarm" Augment Mod has been retired, its special effect is now part of the base ability: While Scarab Shell is active, hostile Status Effects are ignored at a small cost in Armor.
    • This mechanic was initially part of the "Negation Swarm" Augment Mod, which has been reworked entirely.
    • Please see “Augment Changes” below for more info on the retired Negation Swarm.
  • Balanced for Conclave: Scarab Armor does not deal AoE damage while charging.

Ability 4: Scarab Swarm

  • Scarab Swarm no longer requires you to charge up the ability by investing Health.
  • On cast, enemies in a cone are attacked by scarabs that do 1/10th of Inaros Max Health as Corrosive damage per second.
  • Enemies that die while affected by Scarab Swarm turn into a Swarm Kavat (maximum of 3 Swarm Kavats can be active at once).
    • The maximum amount of Swarm Kavats can be increased to 5x with the Dessication’s Curse Augment Mod.
  • Swarm Kavats can move and attack independently, and their attacks cause additional enemies to be afflicted by the Swarm.
  • Balanced for Conclave: Swarm Kavats do not spawn and the Health scaling is halved.

Inaros Augment Mod Changes:

  • Desiccation's Curse: Instead of enemies turning into a sandy copy of their former selves on death, they become Swarm Kavats capable of applying Scarab Swarm on their targets.
    • Mod description reads: “Killing a blinded enemy with a Finisher has a X% chance to summon a Swarm Kavat that will spread Scarab Swarm.”
  • Elemental Sandstorm: No changes!
  • Negation Swarm has been replaced by Negation Armor: When Inaros takes fatal damage, consume Scarab Shell to heal and become briefly invulnerable. Inaros is affected by a strong Bleed Status when this ends.

Update 35.0 (2023-12-13)

  • Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
    • Inaros Prime from 50 to 75
  • Fixed offset issues with the Maggor Leg Guard and Towsun variant on Inaros.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

Health: Base Rank - 2110 (from 550) / Max Rank - 2310 (from 2200)
Shields: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

Health: Base Rank - 2215 (from 575) / Max Rank - 2415 (from 2300)
Shields: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

  • Fixed several cases where the game was not recognizing a Ground Finisher for the activation of Mods and Arcanes. The intent is that Ground Finishers, Stealth Finishers and Parazon Finishers should be equivalent unless explicitly stated otherwise:
    • Inaros' Desiccation Curse augment will now create sand minions on Ground Finishers

Update 32.3 (2023-02-15)

  • Fixed Inaros’ Scarab Swarm HUD buff showing too many numbers after the decimal point.

Update 32.0 (2022-09-07)

  • The following Warframe Blueprints that can be obtained from Simaris can now be sold for Credits:
    • Inaros Blueprint

Hotfix 31.6.2 (2022-06-15)

  • Fixed being able to cast Inaros’ Devour on allied crewmembers on the Railjack by using the Tactical Menu. Crewmembers are friends, not food.

Hotfix 31.5.10 (2022-05-17)

  • Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example):
    • Fixed Inaros’ Sandstorm not terminating.

Hotfix 31.5.7 (2022-05-06)

  • Fixed Inaros’ losing loss of function after being spiked by a Void Manifestation while Devouring.

Update 31.5 (2022-04-27)

  • Inaros’ Sand Shadows base lifespan are now affected by Duration mods.
  • Fixed being able to benefit endlessly from Inaros’ Sandstorm without spinning by emoting while active.
  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Inaros’s Sandstorm
  • Fixed Inaros’ Resurrection meter being half a pixel too far to the left.

Update 31.2 (2022-03-16)

  • Fixed being able to stay in endless Inaros Sandstorm after using an Emote (like the Shawzin) on a keybind.

Update 30.8 (2021-10-04)

  • Fixed incorrect Armor positioning when equipping the Hexis Armor to Inaros Prime.

Hotfix 30.0.1 (2021-04-13)

  • Fixed an issue with Inaros’s Agile animation set.

Hotfix 29.5.7 (2020-12-10)

  • Fixed Inaros Prime Chat link screen including the Blueprint button.

Update 28.3 (2020-08-12)

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.

Update 28.2 (2020-07-14)

  • Introduced Inaros Prime.

Hotfix 27.3.13 (2020-04-14)

  • Fixed Companions trying to attack enemies that are in Inaros’ Devour trap, which we don’t want cause we wish to snack on said enemy.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Inaros: 200 to 225
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.0.12 (2020-01-23)

  • Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.

Hotfix 27.0.9 (2020-01-09)

  • Fixed a script error in Inaros’ Sandstorm.

Hotfix 25.3.2 (2019-07-12)

  • Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Inaros.

Update 25.0 (2019-05-22)

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.3 (2019-04-22)

  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.

Update 23.0 (2018-06-15)

  • Fixed Inaros' Desiccation GPU particles not applying chosen Energy color

Update 22.16 (2018-03-15)

  • Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.

Hotfix: The Index Preview 2 (2016-10-21)

  • Excluded Reactant and Index Point pickups from Sandstorm.

Update: The Silver Grove 1.0 (2016-08-31)

Update: The Silver Grove (2016-08-19)

  • Conclave: Devour now also decreases Dodge speed of target.
  • Fixed various clipping issues with Inaros.

Hotfix: Specters of the Rail 0.1 (2016-07-08)

  • Fixed an issue with Inaros players entering into pre-death and becoming unable to revive during Specter encounters.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed an issue with Devouring allies affected by Radiation Damage and permanently locking Inaros in the animation for the duration of the mission.

Update 18.13 (2016-05-27)

  • Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player.
  • Fixed Scarab Swarm healing objectives.

Update 18.9 (2016-04-20)

  • Conclave: Fixed Sandstorm130xWhite Sandstorm staying active after death until the player respawns.
  • Quest: Fixed Clients not seeing the laser eye FX on enemies in the final stage of the Sands of Inaros quest.

Hotfix 18.8.2 (2016-04-13)

  • Quest: Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
  • Fixed Inaros appearing transparent after reviving.
  • Fixed Inaros’ diorama missing his cloth attachments.

Update 18.8 (2016-04-06)

  • Conclave: Fixed Sandstorm lingering even after death.
  • Fixed Inaros’ Sandstorm lingering even after death in Conclave.

Update 18.7 (2016-03-30)

  • Quest: Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.

Hotfix 18.6.3 (2016-03-23)

  • Quest:
    • Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
    • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
    • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
  • Conclave: Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
  • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
  • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
  • Fixed ScarabSwarm130xWhite Scarab Swarm being usable on corpses.
  • Fixed Scarab Swarm not having consistent targeting when moving the camera while aiming.

Hotfix 18.6.2 (2016-03-22)

  • Trinity’s EnergyVampire130xWhite Energy Vampire will no longer affect Inaros when in Sandstorm130xWhite Sandstorm.
  • Fixed weapons with alt fire being usable during using Sandstorm.
  • Fixed Scarab Swarm not healing Sentinels.
  • Fixed Devour not being able to consume enemies below his position.
  • Fixed Scarab Armor buff persisting through death.
  • Fixed Inaros starting at 0 shields when using an Archwing.

Update 18.6 (2016-03-16)

  • Quest:
    • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
    • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Conclave: Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
  • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.

Hotfix 18.5.6 (2016-03-10)

  • Quest:
    • Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
    • Fixed music not properly playing during the Sands of Inaros Quest boss battles.
  • Conclave:
    • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
    • Increased the damage of Inaros’ Scarab Swarm in Conclave.

Hotfix 18.5.5 (2016-03-08)

  • Quest: Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.

Hotfix 18.5.4 (2016-03-07)

  • Quest:
    • Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
    • Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers.
    • Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
    • Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
  • Conclave: Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
  • The Mod TT 20px Provoked Mod now affects Inaros's bleed out damage.

Hotfix 18.5.1 (2016-03-04)

  • Adjusted Inaros’ sarcophagus audio FX.
  • Improved the quality of Inaros’ sarcophagus’ animations.
  • Fixed players being unable to trade Inaros’ Blueprint.
  • Fixed Inaros’ Idle Animation Icons not displaying properly.
  • Fixed Scarab Swarm not taking on the proper energy color for audio FX.

Update 18.5 (2016-03-04)

  • Inaros risen from the sands.
  • Quest: Sands of Inaros added.

Edit Tab

Ability SFX