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Risen from the sands, Inaros commands the desert's fearsome power.

This is Inaros, the savior, king of the desert.

Whether denizens of the sky or the earth, Tenno, the fear of Inaros is within.

Release Date: March 4th, 2016

Entombed for eons, the ancient pharaoh Inaros reawakens to ravage, consume and conquer all life swept up in his cursed sandstorms, leaving only the barren and drained desert of death in his wake. Inaros arose in Update 18.5.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics
1
Chassis
1
Systems
1
OrokinCell64.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 225 Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
AlloyPlate64.png
1,500
PolymerBundle64.png
350
Plastids64.png
500
NitainExtract64.png
2
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Neurode64.png
3
NanoSpores64.png
1,000
Plastids64.png
300
Oxium64.png
100
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ArgonCrystal64.png
2
PolymerBundle64.png
300
NanoSpores64.png
1,600
Circuits64.png
500
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Inaros' main and component blueprints are obtainable from the Sands of Inaros quest. The quest blueprint is purchasable from Baro Ki'Teer for PrimeBucks.png100 + Credits64.png25,000.

Additional blueprints can be bought from Cephalon Simaris; ReputationLargeBlack.png25,000 for component blueprints and ReputationLargeBlack.png50,000 for main blueprint.

Lore

Hush my little dune. You don't need to be scared. There, there, that's right, shake out the sand, but remember, not all of it, and I'll tell you the story. Long ago, the lands of our colony were cursed, they were soaked in fear. The Golden Skymen would come and take our children away. Young and old alike, cowered before them, afraid to lose their most beloved. But then he came. The Fear-eater. The skykiller. He was called Inaros!

Inaros was a warrior who served the Golden Skymen, but did not approve of them taking away the children of the devout sky-worshippers of Mars. Inaros eventually defected to protect the colony. The Skymen set their armies upon Inaros, but none could prevail against him. The Skymen fled, and Inaros was hailed as a the God King of the Mars people before he ascended to watch over the colony from his throne in the sky.

Years later, the Mars colony was attacked by Infested. Inaros came to their defense and swept away the plague, but his metal body was found broken. Believing his spirit returned to the sky, the colony entombed his body in Sacred Vessels, knowing he will one day reclaim his body and rise again.

A young Baro Ki'Teer was part of the Mars colony that worshipped Inaros, but one day it was beset by Grineer. Despite Baro Ki'Teer's prayers, Inaros never came and the colony was eradicated, and he, as the colony's sole survivor, grew to resent the God King.

In present day, Baro Ki'Teer hires the Tenno to excavate Inaros's tomb, but a mysterious voice narrates the legend of Inaros, leaving Baro Ki'Teer distressed. While completing the challenges left on the Sacred Vessels, the voice is revealed to belong to Baro Ki'Teer's late mother. Coming to peace with his past, Baro Ki'Teer thanks the Tenno, remarking that the God King will rise again.

Notes

Trivia

  • Inaros has two possible namesakes, both of which are figures in ancient Egyptian history and are often confused with each other:
    • Inaros II, an ancient Egyptian ruler who rebelled against the Persians in 460 BC.
    • Inaros I, an ancient Egyptian prince who rebelled against the Assyrians in 665 BC, 200 years prior to the reign of Inaros II.
  • Inaros was the first Warframe to have 0 base shield, with NidusIcon272.png Nidus following after.
  • Inaros was the first Warframe to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Previously, Inaros's component pieces were labeled as "Protector", directly tying the blueprints to the lore itself (e.g. Protector Neuroptics).
  • As of Update 18.6, Baro Ki'Teer has unique dialog when addressing players equipped with Inaros.

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Rise, eternal, to cast the fear of Inaros into them. Featuring altered mod polarities for greater customization.

Inaros Prime... once-protector of the master artisans of Luna Placida... and keeper of their secrets. A walking treasure map if ever there was one. The Orokin are dead as dust, and with them your obligation. I, however, am very much alive and... I need stock. For a modest investment we can both do quite well AND keep my kiosk well supplied with Orokin wonders. What say you?

Release Date: July 14th, 2020

Inaros Prime is the Primed variant of InarosIcon272.png Inaros, possessing higher health, energy, and sprint speed. Inaros Prime was released alongside PantheraPrime.png Panthera Prime and KarystPrime.png Karyst Prime.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics Chassis Systems OrokinCell64.png
5
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
AlloyPlate64.png
5,500
NeuralSensor64.png
6
Oxium64.png
225
ArgonCrystal64.png
2
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
NitainExtract64.png
2
NanoSpores64.png
4,750
Rubedo64.png
1,400
Morphics64.png
8
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
10
Tellurium64.png
3
Ferrite64.png
4,300
Circuits64.png
1450
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Inaros Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmet.pngNeuroptics PrimeChassis.pngChassis PrimeSystems.pngSystems
Axi W1 Uncommon Meso I1 Rare Lith N6 Uncommon
Neo T3 Uncommon (V)
Neo N13 Common
Lith M6 Common (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Inaros Prime, compared to InarosIcon272.png Inaros:
    • Higher Health (575/2300 vs. 550/2200)
    • Higher Energy (125/188 vs. 100/150)
    • Higher Sprint Speed (1.05 vs. 1.0)
    • Has an additional Madurai Pol.svg polarity.
  • As a Prime Warframe, Inaros Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.
  • Inaros Prime possesses the highest base health of all Warframes in the game (575 base, 2,300 at max rank).
  • In addition to Baro Ki'Teer having unique dialogue different from Inaros or other Prime Warframes, he will sell a Baro Void-Signal for Credits64.png25,000 and PrimeBucks.png100 only to Inaros Prime, and can only be bought once per visit. This unlocks a mission called Void Raider in the Void, which is a Defense mission with 10 waves, Nightwatch Corps enemies, and the defense client being Baro Ki'Teer wielding DEAklex.png Aklex. This mission can only be accessed using Inaros Prime, consuming the Baro Void-Signal on completion.
  • Inaros Prime's sarcophagus features metallic linings and Orokin ornaments affected by his chosen Appearance colors.
  • Inaros Prime's ScarabSwarm130xDark.png Scarab Swarm features additional glowing white particles swirling upward, and enclosing Inaros Prime's entire body, during charging animation. Particles' color isn't affected by chosen Appearance colors.

Trivia

  • Inaros Prime's helmet is designed after the Deshret, also known as the Red Crown, which was worn by the pharaohs of Lower Egypt.
    • Interestingly enough, the name of the crown was also shared with the Red Land, the deserts and foreign lands surrounding Egypt.

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

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Passive

  • Resurrect the undying king of the desert with the death of his foes. When fallen in battle, InarosIcon272.png Inaros enters an immobile sarcophagus rather than the standard Bleedout state of other Warframes. Within his tomb, target an enemy or ally on the aiming reticle to continuously inflict 75 TrueDmg b.png True damage per tick and siphon hitpoints from them, gradually filling his revive meter to allow Inaros to rise again. Inaros can still be revived by other players normally; however, he is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
    • Passive ability is active even during Solo play.
    • Passive ability does not prevent Inaros from dying in Arbitrations.
    • Inaros cannot use his equipped Secondary weapon during bleedout.
    • If an ally kills the enemy targeted by Inaros, or kills other enemies within ? meters from his sarcophagus, their deaths will contribute to Inaros' revive meter.
    • Siphoning from enemies will pull them toward Inaros, similar to Devour130xDark.png Devour. Siphoning from allies will only damage them.
    • Siphoning deals TrueDmg b.png True damage per tick, which ignores armor damage reduction. However, it is still subject to other damage resistances and shields.
      • Siphon damage is only affected by Mod TT 20px.pngProvoked.
    • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least 2 enemies must be killed for Inaros to be revived.
    • The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
  • Killing enemies with melee Finishers will restore 20% of Inaros' maximum Health.
    • This passive does not apply to Ground Finishers or the Parazon Mercy finishers.
    • Health restore is not affected by mods.
    • Inaros can reliably trigger melee finisher prompts by casting Desiccation130xDark.png Desiccation.

Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
  • +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.
This results in a total of +300% Health and +50% Energy capacity by Rank 30.

Abilities 

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Desiccate.png DesiccationIcon.png
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:N/A
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:100 % (stagger on hit)
25 % (lifesteal)
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Devour.png DevourIcon.png
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:N/A
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
10 (damage ticks per second)
≥ 15 s (Sand Shadow duration)
Heals 400 health per second
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Sandstorm.png SandstormIcon.png
ENERGY
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.


Energy Drain: 10 s-1

Strength:N/A
Duration:N/A
Range:4 / 5 / 6 / 7.5 m (radius)
Misc:? % (Slash w.svg Slash status chance)
0.2 / 0.3 / 0.4 / 0.5 x (move speed multiplier)
0.8 / 0.7 / 0.6 / 0.5 x (damage reduction multiplier)
100% (chance to Devour enemies)
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ScarabSwarm.png ScarabSwarmIcon.png
ENERGY
25
KEY
4
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.


Energy Cost to Charge: 0
Health Drain per Armor Percent: 29 HP
Scarab Armor Cost per Cast: 25%

Strength:N/A
Duration:6 / 10 / 12 / 15 s (swarm duration)
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:2,900 HP (total health cost)
2 HP (min. health threshold)
100% (armor bonus cap)
∞ (armor bonus duration)
5 m (spread radius)
100% (spread remaining duration)
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Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

DesiccationIcon.png DesiccationIcon.png DesiccationIcon.png
DevourIcon.png DevourIcon.png DevourIcon.png
SandstormIcon.png SandstormIcon.png SandstormIcon.png
ScarabSwarmIcon.png ScarabSwarmIcon.png ScarabSwarmIcon.png

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Update 28.3

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.

Hotfix 27.3.13

  • Fixed Companions trying to attack enemies that are in Inaros’ Devour trap, which we don’t want cause we wish to snack on said enemy.

Update 27.2

  • Armor Change:
    • Inaros: 200 to 225
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.0.12

  • Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.

Hotfix 27.0.9

  • Fixed a script error in Inaros’ Sandstorm.

Hotfix 25.3.2

  • Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.

Update 25.1

  • Fixed Zanuka being unable to capture Inaros.

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.3

  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.

Update 23.0

  • Fixed Inaros' Desiccation GPU particles not applying chosen Energy color

Update 22.16

  • Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.

Hotfix: The Index Preview 2

  • Excluded Reactant and Index Point pickups from Sandstorm.

Update: The Silver Grove 1.0

Update: The Silver Grove

  • Conclave: Devour now also decreases Dodge speed of target.
  • Fixed various clipping issues with Inaros.

Hotfix: Specters of the Rail 1

  • Fixed an issue with Inaros players entering into pre-death and becoming unable to revive during Specter encounters.

Update: Specters of the Rail

  • Fixed an issue with Devouring allies affected by Radiation Damage and permanently locking Inaros in the animation for the duration of the mission.

Update 18.13

  • Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player.
  • Fixed Scarab Swarm healing objectives.

Update 18.9

  • Conclave: Fixed Sandstorm130xDark.png Sandstorm staying active after death until the player respawns.
  • Quest: Fixed Clients not seeing the laser eye FX on enemies in the final stage of the Sands of Inaros quest.

Hotfix 18.8.2

  • Quest: Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
  • Fixed Inaros appearing transparent after reviving.
  • Fixed Inaros’ diorama missing his cloth attachments.

Update 18.8

  • Conclave: Fixed Sandstorm lingering even after death.
  • Fixed Inaros’ Sandstorm lingering even after death in Conclave.

Update 18.7

  • Quest: Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.

Hotfix 18.6.3

  • Quest:
    • Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
    • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
    • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
  • Conclave: Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
  • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
  • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
  • Fixed ScarabSwarm130xDark.png Scarab Swarm being usable on corpses.
  • Fixed Scarab Swarm not having consistent targeting when moving the camera while aiming.

Hotfix 18.6.2

  • Trinity’s EnergyVampire130xDark.png Energy Vampire will no longer affect Inaros when in Sandstorm130xDark.png Sandstorm.
  • Fixed weapons with alt fire being usable during using Sandstorm.
  • Fixed Scarab Swarm not healing Sentinels.
  • Fixed Devour130xDark.png Devour not being able to consume enemies below his position.
  • Fixed Scarab Armor buff persisting through death.
  • Fixed Inaros starting at 0 shields when using an Archwing.

Update 18.6

  • Quest:
    • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
    • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Conclave: Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
  • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.

Hotfix 18.5.6

  • Quest:
    • Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
    • Fixed music not properly playing during the Sands of Inaros Quest boss battles.
  • Conclave:
    • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
    • Increased the damage of Inaros’ Scarab Swarm in Conclave.

Hotfix 18.5.5

  • Quest: Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.

Hotfix 18.5.4

  • Quest:
    • Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
    • Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers.
    • Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
    • Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
  • Conclave: Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
  • The Mod TT 20px.pngProvoked Mod now affects Inaros's bleed out damage.

Hotfix 18.5.1

  • Adjusted Inaros’ sarcophagus audio FX.
  • Improved the quality of Inaros’ sarcophagus’ animations.
  • Fixed players being unable to trade Inaros’ Blueprint.
  • Fixed Inaros’ Idle Animation Icons not displaying properly.
  • Fixed Scarab Swarm not taking on the proper energy color for audio FX.

Update 18.5

  • Inaros risen from the sands.
  • Quest: Sands of Inaros added.

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