FANDOM


Edit Tab

Risen from the sands, Inaros commands the desert's fearsome power.

This is Inaros, the savior, king of the desert.

Whether denizens of the sky or the earth, Tenno, the fear of Inaros is within.

Release Date: March 4th, 2016

Entombed for eons, the ancient pharaoh Inaros reawakens to ravage, consume and conquer all life swept up in his cursed sandstorms, leaving only the barren and drained desert of death in his wake. Inaros arose in Update 18.5.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
1,500
PolymerBundle64
350
Plastids64
500
DENitainExtract2
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Neurode64
3
NanoSpores64
1,000
Plastids64
300
Oxium64
100
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
PolymerBundle64
300
NanoSpores64
1,600
Circuits64
500
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Inaros' main and component blueprints are obtainable from the Sands of Inaros quest. The quest blueprint is purchasable from Baro Ki'Teer for PrimeBucks100 + Credits6425,000.

Additional blueprints can be bought from Cephalon Simaris; ReputationLargeBlack50,000 for component blueprints and ReputationLargeBlack100,000 for main blueprint.

Lore

Hush my little dune. You don't need to be scared. There, there, that's right, shake out the sand, but remember, not all of it, and I'll tell you the story. Long ago, the lands of our colony were cursed, they were soaked in fear. The Golden Skymen would come and take our children away. Young and old alike, cowered before them, afraid to lose their most beloved. But then he came. The Fear-eater. The skykiller. He was called Inaros!

Inaros was a warrior who served the Golden Skymen, but did not approve of them taking away the children of the devout sky-worshippers of Mars. Inaros eventually defected to protect the colony. The Skymen set their armies upon Inaros, but none could prevail against him. The Skymen fled, and Inaros was hailed as a the God King of the Mars people before he ascended to watch over the colony from his throne in the sky.

Years later, the Mars colony was attacked by Infested. Inaros came to their defense and swept away the plague, but his metal body was found broken. Believing his spirit returned to the sky, the colony entombed his body in Sacred Vessels, knowing he will one day reclaim his body and rise again.

A young Baro Ki'Teer was part of the Mars colony that worshipped Inaros, but one day it was beset by Grineer. Despite Baro Ki'Teer's prayers, Inaros never came and the colony was eradicated, and he, as the colony's sole survivor, grew to resent the God King.

In present day, Baro Ki'Teer hires the Tenno to excavate Inaros's tomb, but a mysterious voice narrates the legend of Inaros, leaving Baro Ki'Teer distressed. While completing the challenges left on the Sacred Vessels, the voice is revealed to belong to Baro Ki'Teer's late mother. Coming to peace with his past, Baro Ki'Teer thanks the Tenno, remarking that the God King will rise again.

Notes

  • Due to having no shields, Inaros' base health from leveling scales differently from other Warframes, having 300% more health at max rank rather than the typical 200%.
  • As Inaros has no shields, any Hijack objective will drain his health instead in order to move.
  • However, there are benefits with Inaros's lack of shields, such as:
    • The Decaying Dragon Key having no negative effect, allowing Inaros to carry it without issue.
    • The No Shields Nightmare Mode condition having no effect.
    • Cryogenic Leakage having no effect on his nonexistent shields. His friction is still affected however.
    • Magnetic b Magnetic having no effect on his nonexistent shields. Energy drain and HUD disruption still occurs however.
    • Mod TT 20pxRage and Mod TT 20pxHunter Adrenaline always giving energy when damage is taken.

Trivia

  • Inaros has two possible namesakes, both of which are figures in ancient Egyptian history and are often confused with each other:
    • Inaros II, an ancient Egyptian ruler who rebelled against the Persians in 460 BC.
    • Inaros I, an ancient Egyptian prince who rebelled against the Assyrians in 665 BC, 200 years prior to the reign of Inaros II.
  • Inaros has the highest base health of any Warframe and was the first to have 0 base shield, with NidusIcon272 Nidus following after in Update 19.5.
    • Combining Mod TT 20pxPrimed Vigor (+220%), Mod TT 20pxGladiator Resolve (+180%), and Mod TT 20pxUmbral Vitality (+770%), at a total of +1,170%, a max rank Inaros can achieve a total health of 8,635.
    • A full squad of 4 equipped with both Mod TT 20pxPhysique and Mod TT 20pxCoaction Drift can further increase Inaros' health to reach maximum bonus health of +1,646.1%, a total of 11,253.55 health.
  • Inaros is the first Warframe to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Unlike most other Warframes, Inaros played a direct part in defending and interacting with populations outside of the Orokin, who worshiped him as their king and protector.
  • Inaros is unique in the sense that, aside from his main blueprint, his parts were originally labeled as the "Protector" pieces, directly tying the blueprints to the lore itself. (e.g. Protector Neuroptics). The parts are now labeled "Inaros" pieces.
  • As of Update 18.6, Baro Ki'Teer has unique dialog when addressing players equipped with Inaros.

Edit Tab

Undying

  • Rather than having the standard Bleedout state of other Warframes, InarosIcon272 Inaros instead enters an immobile sarcophagus when downed. Aiming at an enemy or ally will siphon life from them, gradually filling his revive meter and allowing Inaros to resurrect himself. Otherwise, he can be revived by other players normally. However, Inaros is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
    • This ability is active even during Solo play.
    • This ability does not prevent Inaros from dying in Arbitrations.
    • Inaros cannot use secondary weapons during his bleedout.
    • If an ally kills the enemy targeted by Inaros it still counts towards his ressurection passive.
    • Siphoning from enemies will pull them toward Inaros, similar to Devour130xDark Devour.
    • Siphoning deals 75 damage per tick to enemies, regardless of armor. However, it is still subject to other damage resistances and shields.
      • Siphon damage can not be increased by mods, except for Mod TT 20pxProvoked.
    • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least two enemies must be killed for Inaros to be revived.
    • The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
  • Killing enemies with Finishers will restore 20% of Inaros' maximum health. This passive does not apply to Ground Finishers or the Parazon Mercy finishers.
    • Health restore is not affected by mods.

Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
  • +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

This results in a total of +300% Health and +50% Energy capacity by Rank 30.

Abilities 

Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (damage)
2 / 4 / 6 / 8 (damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:25% (lifesteal)

Info
  • Inaros scatters a wave of cursed sand that staggers all enemies up to 10 / 12 / 13 / 15 meters away in a cone in front of him, dealing 75 / 100 / 125 / 150 damage on hit, then 2 / 4 / 6 / 8 damage per second for 3 / 5 / 6 / 8 seconds; 25% of any damage dealt by the damage-over-time effect is conferred back to Inaros as Health. If enemies are facing toward Inaros as the sand wave strikes, they are also blinded and open to Melee Finisher attack prompts (default E ) for the duration.
    • The initial damage and damage-over-time are affected by Ability Strength.
    • Range is affected by Ability Range.
    • Damage-over-time duration is affected by Ability Duration.
    • Lifesteal is not affected by mods.
    • Desiccation bypasses obstacles in the environment and does not require line of sight.
    • Kavats, Kubrows, and MOA companions will also gain the benefit of the life steal. Sentinels will not.
  • Can be recast while active. Affected enemies that are not blinded can be blinded by another instance of Desiccation.
  • Cast delay of 0.5 seconds is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift. Casting will interrupt movement.
  • Inaros visually creates a pile of sand on the ground beside him as he throws a handful forward. The sand pile lingers for a few seconds then dissipates.

Augment
DesiccationsCurseMod
Main article: Desiccation's Curse

Desiccation's Curse is a Warframe Augment Mod for InarosIcon272 Inaros' Desiccation130xDark Desiccation ability that has a chance to summon a Sand Shadow when killing a blinded enemy with a finisher.


Rank Sand Shadow Chance Cost
0 35% 6
1 50% 7
2 60% 8
3 75% 9

Tips & Tricks
  • Dessication provides an easy way for Inaros to deal melee finishers, allowing him to quickly regenerate his health when performed on a crowd.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 24.48 seconds.
    • Reduces range to 5.1 meters.
cost to 6.25 energy.
    • Reduces duration to 3.2 seconds.
range to 42 meters.
    • Reduces damage to 60 and damage-over-time to 3.2 per second.
damage to 618 and damage-over-time to 32.96 per second.
damage to 505.5 and damage-over-time to 26.96 per second.
    • Increases cost to 38.75 energy.
    • Reduces duration to 5.8 seconds.


Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:25 / 50 / 75 / 125 (initial damage)
50 / 100 / 150 / 250 (max damage)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
5 (damage ticks per second)
≥ 15 s (Sand Shadow duration)

Info
  • Inaros sinks an enemy target within 20 / 30 / 40 / 50 meters into quicksand for 15 / 20 / 25 / 30 seconds, trapping it in place as it flails in panic becoming unable to move, attack, or use special abilities. While enemies are trapped, Inaros or any allies can perform the 'Devour' action on them by holding down the Interact key (default X ); when devouring an enemy, the player (but not any companions) is completely invulnerable to damage and Status Effects as Shields and Health are restored over time, while also inflicting TrueDmg b True damage per second to the victim. During the Devour action, the victim initially receives 25 / 50 / 75 / 125 damage per second, that ramps up to 50 / 100 / 150 / 250 damage per second over 2 seconds; damage is dealt in 5 ticks per second.
    • Cast range is affected by Ability Range.
    • Quicksand duration is affected by Ability Duration.
    • Initial and max damage per second are affected by Ability Strength.
    • Healing is independent of damage dealt. Inaros cannot increase the amount of healing received by amplifying the damage his target takes, and attacking enemies with increased damage resistance will yield the same amount of healing.
    • Damage ramp-up time and amount of damage ticks are not affected by mods.
    • Enemies are unable to act while being actively devoured even if the ability's timer has expired.
    • The act of devouring a trapped enemy does not consume energy whether from Inaros or allies, and can be sustained indefinitely for as long as the Use key is held, or the enemy expires.
    • The enemy being devoured by a player is invulnerable to outside sources of damage while the Use key is held.
    • Kavats, Kubrows, and MOA companions will also gain the benefit of the life steal. Sentinels will not.
  • If an enemy is killed by being devoured by Inaros, a Sand Shadow is created, which is a friendly copy of the unit killed that will fight alongside Inaros. Sand Shadows last for a duration equal to the time spent devouring them, or a minimum of 15 seconds.
    • Sand Shadow duration is not affected by mods.
  • If cast on an enemy target by holding down the ability key (default 2 ), Inaros latches energy tethers onto the enemy from up to 20 / 30 / 40 / 50 meters away, dragging it towards him and automatically devouring it upon making contact so long as the key is held.
    • Tether range is affected by Ability Range.
    • Tethered enemy is dragged along the ground and can fall to lower terrain elevations.
    • Tethered enemy is invulnerable to outside sources of damage while being dragged in.
    • Dragging speed is affected by movement impairing effects such as Cold b Cold procs and MolecularPrime130xDark Molecular Prime.
  • Ability Synergy: Enemies trapped by Devour will automatically restore health to Inaros and create a Sand Shadow on death when killed inside Sandstorm130xDark Sandstorm.
  • Devour cannot be cast on naturally flying enemies like Ospreys and Orokin Drones. Units that only have temporary flight abilities though like Hellions can still be pulled from mid-air and then devoured once on the ground.
  • Cast delay of 1 second is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift, while devour recovery delay of 2 seconds is not. Casting will interrupt movement.
    • If the target dies before Inaros finishes his casting animation, energy used for Devour will be refunded; however, if the target is already trapped in quicksand and is being dragged in by the tether, it will not refund energy if killed during travel.
  • Cannot be recast on affected targets.
  • Ancient Disruptors will resist the ability heavily, causing only 1 damage per tick to occur, which will often cause the bug listed below. The same goes for Infested allies that are linked to the Disruptor.

Tips & Tricks
  • If InarosIcon272 Inaros consumes a Boiler, the Boiler will become a Sand Shadow as normal, and the spawn pods created when it dies will not spawn allied units while the Shadow's will. Similarly, Brood Mother Sand Shadows will spawn friendly maggots on death.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 91.8 seconds.
    • Reduces range to 17 meters.
cost to 12.5 energy.
    • Reduces duration to 12 seconds.
range to 140 meters.
    • Reduces damage to 100 per second.
damage to 1030 per second.
damage to 842.5 per second.
    • Increases cost to 77.5 energy.
    • Reduces duration to 21.75 seconds.


Bugs
  • Inaros may become stuck in the devour animation, unable to move or cancel the ability until the enemy is killed. Pressing escape will force the player out of the animation although this is exploitable, as you will continue to gain health from the enemy and you can use high powered weapons to kill the enemy, guaranteeing that a Sand Shadow will form.


Sandstorm SandstormIcon
ENERGY
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.
Energy Drain: 10 s-1
Strength:200 / 300 / 400 / 500
Duration:N/A
Range:8 / 10 / 12 / 15 m

Info
  • Inaros spins with great speed, creating a storm that pulls in and lifts all enemies within a diameter (though the in game description lists the range as a "radius" rather than "diameter") of 8 / 10 / 12 / 15 meters and dealing 200 / 300 / 400 / 500 Slash b Slash damage per second to them, preventing them from moving or attacking before flinging them away. Inaros himself is unable to attack or activate other special abilities while Sandstorm is active, and his movement is slowed to 25% / 30% / 40% / 50% of his base speed. Sandstorm will also pull in nearby pickups while active. Enemies do 80% / 70% / 60% / 50% of their damage to Inaros while Sandstorm is active.
  • Sandstorm is a channeled ability that consumes 10 energy per second for the duration it is active. This ability will remain active until the ability key is pressed again (default 3 ), or Inaros' energy is depleted. Sandstorm also has an initial casting cost of 75 energy.
  • Ability Synergy: If Sandstorm kills an enemy that is under the effects of Devour130xDark Devour, a Sand Shadow will be created, which is a clone of the killed enemy that will fight alongside Inaros.
    • Inaros will also heal himself while damaging enemies under the effects of Devour as if he were devouring them directly.
  • Activation and deactivation delays of 1.5 seconds are affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift. Toggling will interrupt movement.

Augment
ElementalSandstormMod
Main article: Elemental Sandstorm

Elemental Sandstorm is a Warframe Augment Mod for InarosIcon272 Inaros that causes Sandstorm130xDark Sandstorm to inflict status procs based on equipped damage types and mods on melee weapons currently wielded.


Rank Status chance Cost
0 25% 6
1 30% 7
2 40% 8
3 50% 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

    • Reduces range to 5.1 meters.
activation cost to 18.75 energy and channeling cost to 2.5 energy per second.
    • Has no negative effects on this ability.
range to 42 meters.
    • Reduces damage to 200 per second.
damage to 2060 per second.
damage to 1685 per second.
    • Increases activation cost to 116.25 energy and channeling cost to 21.38 energy per second.


Bugs
  • If a Commander teleports with an Inaros in Sandstorm, the Inaros will no longer spin. This is only a visual bug and does not affect movement speed.
  • The actual range is only half the listed amount. This may be a typo on the in-game skill description that DE has yet to address.


ScarabSwarm ScarabSwarmIcon
ENERGY
25
KEY
4
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.
Strength:100 / 150 / 175 / 200
Duration:6 / 10 / 12 / 15 s
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:5 m (spread radius)

Info
  • Inaros becomes immobile and converts his health into Scarab Armor, which permanently increases his base armor by up to 100%. When the ability is charged by holding down the ability key, Inaros loses 29 points of health for every 1% of converted additional bonus armor, for a total of 2,900 health lost to fully charge the armor. Inaros will continue in the animation until releasing the ability key or Inaros only has 2 points of health left but the health drain will stop once the bonus armor has reached 100%.
    • Health to armor bonus conversion rate is not affected by Ability Efficiency.
    • The armor bonus is an additive to armor mods; with a fully charged Scarab Armor (100%) and a maxed rank Mod TT 20pxSteel Fiber, Inaros will have a total armor value of:
      200 × (1 + 100% + 110%) = 620
    • Armor bonus is not affected by Ability Strength.
    • Charging Scarab Armor causes Inaros to lose all momentum.
    • Inaros is immune to stagger, knockback, and knockdown effects while charging Scarab Armor.
    • The current bonus armor value is displayed on the ability icon and also beside Inaros' health indicator.
    • Scarab Armor can be removed by casting a swarm projectile, entering a Nullifier bubble, moving too close to a Comba or Scrambus, by being dispelled, or falling into a pit. Scarab Armor bonus can not be removed by enemy weapons fire.
    • When Scarab Armor is dispelled, all health previously converted into armor is instantly refunded to Inaros, provided his health is not at maximum value.
  • While Scarab Armor is active and an enemy target is near the aiming reticle, Inaros can consume 25 energy and convert 25% of his total armor bonus into a Swarm Projectile by tapping the ability key.
    • Energy cost is affected by Ability Efficiency.
    • A Swarm Projectile can not be launched if Scarab Armor value is below 25%.
    • The Swarm Projectile is launched near the end of the casting animation, giving the player time to adjust the trajectory before the animation ends.
    • Launching a Swarm Projectile on an enemy that is still under the effects of another Swarm Projectile, will not refresh the debuff.
    • The Swarm Projectile possesses innate Punch Through but does not bypass obstacles in the environment.
  • Once in flight, the Swarm Projectile travels up to 20 / 22 / 25 / 30 meters away before dissipating, infesting all enemies with scarabs on contact. Swarmed enemies will flail in panic and receive 100 / 150 / 175 / 200 Corrosive b Corrosive damage per second for 6 / 10 / 12 / 15 seconds, during which they cannot move or use special abilities, but can periodically attack. Each swarm host generates an aura with a 6 / 10 / 12 / 15 meter radius that converts damage dealt by Scarab Swarm into health for Inaros and his allies in range. Scarab Swarm can spread all of its effects to any unaffected enemies within a 5 meter radius from a swarm host for 100% of its remaining duration.
  • Swarm Projectile cast animation of 1.25 seconds is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift. Charging scarab armor or launching scarab attack while stationary will prevent movement, however casting scarab attack while moving will not interrupt movement.

Augment
NegationSwarmMod
Main article: Negation Swarm

Negation Swarm is a Warframe Augment Mod for InarosIcon272 Inaros that allows ScarabSwarm130xDark Scarab Swarm to block incoming Status Effects, draining a percentage of bonus Armor for every Status Effect blocked.

Rank Armor Consumption Cost
0 6% 6
1 5% 7
2 4% 8
3 3% 9

Tips & Tricks
  • It is more energy efficient to cast a Scarab Swarm attack on a single enemy in the middle of a large, clustered group, and allowing the swarm spreading effect to infect all nearby enemies. This is particularly effective against Infested that naturally tend to clump together in groups.
  • Players can get Scarab Swarm dispelled on purpose, such as by running into a Nullifier bubble, to instantly get up to 2,900 points of health back.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 45.9 seconds.
    • Reduces cast range to 10.2 meters and heal radius to 5.1 meters.
cost to 6.25 energy.
    • Reduces duration to 6 seconds.
cast range to 84 meters and heal radius to 42 meters.
    • Reduces damage to 80.
damage to 824.
damage to 674.
    • Increases cost to 38.75 energy.
    • Reduces duration to 10.88 seconds.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

DesiccationIcon DesiccationIcon DesiccationIcon
DevourIcon DevourIcon DevourIcon
SandstormIcon SandstormIcon SandstormIcon
ScarabSwarmIcon ScarabSwarmIcon ScarabSwarmIcon

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Edit Tab

InarosIcon272 Inaros can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Hotfix 25.3.2
  • Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.

Update 25.1

  • Fixed Zanuka being unable to capture Inaros.

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.3

  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.

Update 23.0

  • Fixed Inaros' Desiccation GPU particles not applying chosen Energy color

Update 22.16

  • Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.

Hotfix: The Index Preview 2

  • Excluded Reactant and Index Point pickups from Sandstorm.

Update: The Silver Grove 1.0

Update: The Silver Grove

  • Conclave: Devour now also decreases Dodge speed of target.
  • Fixed various clipping issues with Inaros.

Hotfix: Specters of the Rail 1

  • Fixed an issue with Inaros players entering into pre-death and becoming unable to revive during Specter encounters.

Update: Specters of the Rail

  • Fixed an issue with Devouring allies affected by Radiation Damage and permanently locking Inaros in the animation for the duration of the mission.

Update 18.13

  • Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player.
  • Fixed Scarab Swarm healing objectives.

Update 18.9

  • Conclave: Fixed Sandstorm130xDark Sandstorm staying active after death until the player respawns.
  • Quest: Fixed Clients not seeing the laser eye FX on enemies in the final stage of the Sands of Inaros quest.

Hotfix 18.8.2

  • Quest: Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
  • Fixed Inaros appearing transparent after reviving.
  • Fixed Inaros’ diorama missing his cloth attachments.

Update 18.8

  • Conclave: Fixed Sandstorm lingering even after death.
  • Fixed Inaros’ Sandstorm lingering even after death in Conclave.

Update 18.7

  • Quest: Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.

Hotfix 18.6.3

  • Quest:
    • Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
    • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
    • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
  • Conclave: Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
  • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
  • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
  • Fixed ScarabSwarm130xDark Scarab Swarm being usable on corpses.
  • Fixed Scarab Swarm not having consistent targeting when moving the camera while aiming.

Hotfix 18.6.2

  • Trinity’s EnergyVampire130xDark Energy Vampire will no longer affect Inaros when in Sandstorm130xDark Sandstorm.
  • Fixed weapons with alt fire being usable during using Sandstorm.
  • Fixed Scarab Swarm not healing Sentinels.
  • Fixed Devour130xDark Devour not being able to consume enemies below his position.
  • Fixed Scarab Armor buff persisting through death.
  • Fixed Inaros starting at 0 shields when using an Archwing.

Update 18.6

  • Quest:
    • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
    • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Conclave: Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
  • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.

Hotfix 18.5.6

  • Quest:
    • Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
    • Fixed music not properly playing during the Sands of Inaros Quest boss battles.
  • Conclave:
    • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
    • Increased the damage of Inaros’ Scarab Swarm in Conclave.

Hotfix 18.5.5

  • Quest: Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.

Hotfix 18.5.4

  • Quest:
    • Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
    • Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers.
    • Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
    • Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
  • Conclave: Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
  • The Mod TT 20pxProvoked Mod now affects Inaros's bleed out damage.

Hotfix 18.5.1

  • Adjusted Inaros’ sarcophagus audio FX.
  • Improved the quality of Inaros’ sarcophagus’ animations.
  • Fixed players being unable to trade Inaros’ Blueprint.
  • Fixed Inaros’ Idle Animation Icons not displaying properly.
  • Fixed Scarab Swarm not taking on the proper energy color for audio FX.

Update 18.5

  • Inaros risen from the sands.
  • Quest: Sands of Inaros added.
Last update: Hotfix 23.0.1

Edit Tab

Images

Videos


Start a Discussion Discussions about Inaros

  • gender

    16 messages
    • inaros male don't brain transplant me ur gonna CHANGE MY MIND
    • Inaros obviously is a guy...he has a cupholder between his legs for holding his beer while mowing the lawn
  • Inaros max HP

    37 messages
    • Without any buffs, I've got him at 8635, with the help of umbral mods, primed vigor and gladiator resolve... you could get it a bit hig...
    • Going into the Simucrum solo with all of the health mods I could fit on him, I managed to get him to 9289 and my Kavat to 15588. This would le...
Community content is available under CC-BY-SA unless otherwise noted.