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Risen from the sands, Inaros commands the desert's fearsome power.

This is Inaros, the savior, king of the desert.

Whether denizens of the sky or the earth, Tenno, the fear of Inaros is within.

Release Date: March 4th, 2016

Entombed for eons, the ancient pharaoh Inaros reawakens to ravage, consume and conquer all life swept up in his cursed sandstorms, leaving only the barren and drained desert of death in his wake. Inaros arose in Update 18.5 (2016-03-04).


Inaros' main and component blueprints are obtainable from the Sands of Inaros quest. The quest blueprint is purchasable from Baro Ki'Teer for PrimeBucks.png 100 + Credits64.png 25,000.

Additional blueprints can be bought from Cephalon Simaris; ReputationBlackx64.png 25,000 for component blueprints and ReputationBlackx64.png 50,000 for main blueprint.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 225 Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25


AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete Sands of Inaros quest before proceeding.
Main article: Sands of Inaros

Hush my little dune. You don't need to be scared. There, there, that's right, shake out the sand, but remember, not all of it, and I'll tell you the story. Long ago, the lands of our colony were cursed, they were soaked in fear. The Golden Skymen would come and take our children away. Young and old alike, cowered before them, afraid to lose their most beloved. But then he came. The Fear-eater. The skykiller. He was called Inaros!

Inaros was a warrior who served the Golden Skymen, but did not approve of them taking away the children of the devout sky-worshippers of Mars. Inaros eventually defected to protect the colony. The Skymen set their armies upon Inaros, but none could prevail against him. The Skymen fled, and Inaros was hailed as a the God King of the Mars people before he ascended to watch over the colony from his throne in the sky.

Years later, the Mars colony was attacked by Infested. Inaros came to their defense and swept away the plague, but his metal body was found broken. Believing his spirit returned to the sky, the colony entombed his body in Sacred Vessels, knowing he will one day reclaim his body and rise again.

A young Baro Ki'Teer was part of the Mars colony that worshipped Inaros, but one day it was beset by Grineer. Despite Baro Ki'Teer's prayers, Inaros never came and the colony was eradicated, and he, as the colony's sole survivor, grew to resent the God King.

In present day, Baro Ki'Teer hires the Tenno to excavate Inaros's tomb, but a mysterious voice narrates the legend of Inaros, leaving Baro Ki'Teer distressed. While completing the challenges left on the Sacred Vessels, the voice is revealed to belong to Baro Ki'Teer's late mother. Coming to peace with his past, Baro Ki'Teer thanks the Tenno, remarking that the God King will rise again.



  • Inaros has two possible namesakes, both of which are figures in ancient Egyptian history and are often confused with each other:
    • Inaros II, an ancient Egyptian ruler who rebelled against the Persians in 460 BC.
    • Inaros I, an ancient Egyptian prince who rebelled against the Assyrians in 665 BC, 200 years prior to the reign of Inaros II.
  • Inaros was the first Warframe to have 0 base shield, with NidusIcon272.png Nidus following after.
  • Inaros was the first Warframe to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Previously, Inaros's component pieces were labeled as "Protector", directly tying the blueprints to the lore itself (e.g. Protector Neuroptics).
  • As of Update 18.6 (2016-03-16), Baro Ki'Teer has unique dialog when addressing players equipped with Inaros.

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Rise, eternal, to cast the fear of Inaros into them. Featuring altered mod polarities for greater customization.

Inaros Prime... once-protector of the master artisans of Luna Placida... and keeper of their secrets. A walking treasure map if ever there was one. The Orokin are dead as dust, and with them your obligation. I, however, am very much alive and... I need stock. For a modest investment we can both do quite well AND keep my kiosk well supplied with Orokin wonders. What say you?

Release Date: July 14th, 2020

Inaros Prime is the Primed variant of InarosIcon272.png Inaros, possessing higher health, energy, and sprint speed, as well as additional Madurai Pol.svg polarity. Inaros Prime was released alongside PantheraPrime.png Panthera Prime and KarystPrime.png Karyst Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Inaros Prime's Relic Drops
Chassis Blueprint Blueprint Systems Blueprint Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi O5 Uncommon
VoidRelicSilverIcon64.png Neo P3 Uncommon
VoidRelicSilverIcon64.png Neo V10 Uncommon
VoidRelicIronIcon64.png Lith N6 Uncommon (V)
VoidRelicSilverIcon64.png Neo T3 Uncommon (V)
VoidRelicIronIcon64.png Lith G4 Uncommon
VoidRelicGoldIcon64.png Axi W1 Uncommon (V)
VoidRelicGoldIcon64.png Axi W2 Uncommon (V)
VoidRelicGoldIcon64.png Axi A13 Common
VoidRelicSilverIcon64.png Neo T5 Common
VoidRelicGoldIcon64.png Axi T7 Common (V)
VoidRelicIronIcon64.png Lith M6 Common (V)
VoidRelicSilverIcon64.png Neo N13 Common (V)
VoidRelicGoldIcon64.png Axi I2 Rare
VoidRelicGoldIcon64.png Axi I1 Rare (V)
VoidRelicBronzeIcon64.png Meso I1 Rare (V)
Manufacturing Requirements
Neuroptics Chassis Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25


  • Inaros Prime, compared to InarosIcon272.png Inaros:
    • Higher Health (575/2300 vs. 550/2200)
    • Higher Energy (125/188 vs. 100/150)
    • Higher Sprint Speed (1.05 vs. 1.0)
    • Has an additional Madurai Pol.svg polarity.
  • As a Prime Warframe, Inaros Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.
  • Inaros Prime possesses the highest base health of all Warframes in the game (575 base, 2,300 at max rank).
  • In addition to Baro Ki'Teer having unique dialogue different from Inaros or other Prime Warframes, he will sell a Baro Void-Signal for Credits64.png 25,000 and PrimeBucks.png 100 only to Inaros Prime, and can only be bought once per visit. This unlocks a mission called Void Raider in the Void, which is a Defense mission with 10 waves, Nightwatch Corps enemies, and the defense client being Baro Ki'Teer wielding DEAklex.png Aklex. This mission can only be accessed using Inaros Prime, consuming the Baro Void-Signal on completion.
  • Inaros Prime's sarcophagus features metallic linings and Orokin ornaments affected by his chosen Appearance colors.
  • Inaros Prime's ScarabSwarm130xDark.png Scarab Swarm features additional glowing white particles swirling upward, and enclosing Inaros Prime's entire body, during charging animation. Particles' color isn't affected by chosen Appearance colors.


  • Inaros Prime's helmet is designed after the Deshret, also known as the Red Crown, which was worn by the pharaohs of Lower Egypt.
    • Interestingly enough, the name of the crown was also shared with the Red Land, the deserts and foreign lands surrounding Egypt.
  • Inaros Prime is the sixth Primed Warframe whose non-primed variant was unlockable through a quest (Sands of Inaros), after TitaniaIcon272.png Titania, AtlasIcon272.png Atlas, MirageIcon272.png Mirage, LimboIcon272.png Limbo and ChromaIcon272.png Chroma.

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

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Resurrect the undying king of the desert with the death of his foes. On fatal injury and entering Bleedout, InarosIcon272.png Inaros enters an immobile Sarcophagus. Within his tomb, target an enemy or ally on the aiming reticle (default LMB ) to release a beam that continuously inflicts 75 DmgTrueSmall64.png True damage per tick and siphon hitpoints from them, gradually filling his revive meter to allow Inaros to rise again. Alternatively, allies may manually revive Inaros by interacting with his Sarcophagus.

  • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least 2 enemies must be killed for Inaros to be revived.
    • If an ally kills the enemy targeted by Inaros, or kills other enemies within ? meters from his Sarcophagus, their deaths will contribute to Inaros' revive meter.
  • Siphoning from enemies will pull them toward Inaros. Siphoning from allies will only damage them.
  • Siphoning deals DmgTrueSmall64.png True damage per tick, which ignores armor damage reduction. However, it is still subject to other damage resistances and shields.
    • Siphon damage is only affected by Mod TT 20px.png Provoked.
  • Mod TT 20px.png Undying Will and Renewal130xDark.png Renewal will still function normally on Inaros' Sarcophagus.
  • Inaros cannot use other weapons in his Sarcophagus.
  • The siphoning beam can be nullified from enemies such as Nullifier Crewman or Isolator Bursa.
  • Sarcophagus does not prevent Inaros from dying in Arbitrations; he will still enter the Sarcophagus animation before immediately dying.

Killing enemies with melee Finishers restores 20% of Inaros' maximum Health.

  • This does not apply to Ground Finishers or the Parazon Mercy finishers.
  • Health restore is not affected by mods.
  • Inaros can reliably trigger melee finisher prompts by casting Desiccation130xDark.png Desiccation.

Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
  • +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.
This results in a total of +300% Health and +50% Energy capacity by Rank 30.


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Desiccate.png DesiccationIcon.png
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (initial DmgTrueSmall64.png True damage)
2 / 4 / 6 / 8 (DmgTrueSmall64.png True damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:100 % (stagger on hit)
25 % (lifesteal)
Subsumable to Helminth

Devour.png DevourIcon.png
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:50-100 / 100-200 / 150-300 / 250-500 (DmgTrueSmall64.png True damage per second)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
10 (damage ticks per second)
≥ 15 s (Sand Shadow duration)
Heals 400 health per second

Sandstorm.png SandstormIcon.png
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.

Energy Drain: 10 s-1

Strength:200 / 300 / 400 / 500 (DmgSlashSmall64.png Slash damage/sec)
Range:4 / 5 / 6 / 7.5 m (radius)
Misc:? % (DmgSlashSmall64.png Slash status chance)
0.2 / 0.3 / 0.4 / 0.5 x (move speed multiplier)
0.8 / 0.7 / 0.6 / 0.5 x (damage reduction multiplier)
100% (chance to Devour enemies)

ScarabSwarm.png ScarabSwarmIcon.png
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.

Energy Cost to Charge: 0
Health Drain per Armor Percent: 29 HP
Scarab Armor Cost per Cast: 25%

Strength:100 / 150 / 175 / 200 (DmgCorrosiveSmall64.png Corrosive damage/sec)
Duration:6 / 10 / 12 / 15 s (swarm duration)
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:2,900 HP (total health cost)
2 HP (min. health threshold)
100% (armor bonus cap)
∞ (armor bonus duration)
5 m (spread radius)
100% (spread remaining duration)

Strength Mods


Duration Mods


Range Mods


DesiccationIcon.png DesiccationIcon.png DesiccationIcon.png
DevourIcon.png DevourIcon.png DevourIcon.png
SandstormIcon.png SandstormIcon.png SandstormIcon.png
ScarabSwarmIcon.png ScarabSwarmIcon.png ScarabSwarmIcon.png

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Update 30.8 (2021-10-04)

  • Fixed incorrect Armor positioning when equipping the Hexis Armor to Inaros Prime.

Hotfix 30.0.1 (2021-04-13)

  • Fixed an issue with Inaros’s Agile animation set.

Hotfix 29.5.7 (2020-12-10)

  • Fixed Inaros Prime Chat link screen including the Blueprint button.

Update 28.3 (2020-08-12)

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.

Update 28.2 (2020-07-14)

  • Introduced Inaros Prime.

Hotfix 27.3.13 (2020-04-14)

  • Fixed Companions trying to attack enemies that are in Inaros’ Devour trap, which we don’t want cause we wish to snack on said enemy.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Inaros: 200 to 225
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.0.12 (2020-01-23)

  • Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.

Hotfix 27.0.9 (2020-01-09)

  • Fixed a script error in Inaros’ Sandstorm.

Hotfix 25.3.2 (2019-07-12)

  • Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Inaros.

Update 25.0 (2019-05-22)

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.3 (2019-04-22)

  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.

Update 23.0 (2018-06-15)

  • Fixed Inaros' Desiccation GPU particles not applying chosen Energy color

Update 22.16 (2018-03-15)

  • Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.

Hotfix: The Index Preview 2 (2016-10-21)

  • Excluded Reactant and Index Point pickups from Sandstorm.

Update: The Silver Grove 1.0 (2016-08-31)

Update: The Silver Grove (2016-08-19)

  • Conclave: Devour now also decreases Dodge speed of target.
  • Fixed various clipping issues with Inaros.

Hotfix: Specters of the Rail 1 (2016-07-08)

  • Fixed an issue with Inaros players entering into pre-death and becoming unable to revive during Specter encounters.

Update: Specters of the Rail (2016-07-08)

  • Fixed an issue with Devouring allies affected by Radiation Damage and permanently locking Inaros in the animation for the duration of the mission.

Update 18.13 (2016-05-27)

  • Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player.
  • Fixed Scarab Swarm healing objectives.

Update 18.9 (2016-04-20)

  • Conclave: Fixed Sandstorm130xDark.png Sandstorm staying active after death until the player respawns.
  • Quest: Fixed Clients not seeing the laser eye FX on enemies in the final stage of the Sands of Inaros quest.

Hotfix 18.8.2 (2016-04-13)

  • Quest: Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
  • Fixed Inaros appearing transparent after reviving.
  • Fixed Inaros’ diorama missing his cloth attachments.

Update 18.8 (2016-04-06)

  • Conclave: Fixed Sandstorm lingering even after death.
  • Fixed Inaros’ Sandstorm lingering even after death in Conclave.

Update 18.7 (2016-03-30)

  • Quest: Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.

Hotfix 18.6.3 (2016-03-23)

  • Quest:
    • Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
    • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
    • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
  • Conclave: Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
  • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
  • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
  • Fixed ScarabSwarm130xDark.png Scarab Swarm being usable on corpses.
  • Fixed Scarab Swarm not having consistent targeting when moving the camera while aiming.

Hotfix 18.6.2 (2016-03-22)

  • Trinity’s EnergyVampire130xDark.png Energy Vampire will no longer affect Inaros when in Sandstorm130xDark.png Sandstorm.
  • Fixed weapons with alt fire being usable during using Sandstorm.
  • Fixed Scarab Swarm not healing Sentinels.
  • Fixed Devour130xDark.png Devour not being able to consume enemies below his position.
  • Fixed Scarab Armor buff persisting through death.
  • Fixed Inaros starting at 0 shields when using an Archwing.

Update 18.6 (2016-03-16)

  • Quest:
    • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
    • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Conclave: Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
  • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.

Hotfix 18.5.6 (2016-03-10)

  • Quest:
    • Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
    • Fixed music not properly playing during the Sands of Inaros Quest boss battles.
  • Conclave:
    • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
    • Increased the damage of Inaros’ Scarab Swarm in Conclave.

Hotfix 18.5.5 (2016-03-08)

  • Quest: Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.

Hotfix 18.5.4 (2016-03-07)

  • Quest:
    • Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
    • Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers.
    • Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
    • Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
  • Conclave: Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
  • The Mod TT 20px.png Provoked Mod now affects Inaros's bleed out damage.

Hotfix 18.5.1 (2016-03-04)

  • Adjusted Inaros’ sarcophagus audio FX.
  • Improved the quality of Inaros’ sarcophagus’ animations.
  • Fixed players being unable to trade Inaros’ Blueprint.
  • Fixed Inaros’ Idle Animation Icons not displaying properly.
  • Fixed Scarab Swarm not taking on the proper energy color for audio FX.

Update 18.5 (2016-03-04)

  • Inaros risen from the sands.
  • Quest: Sands of Inaros added.

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Ability SFX

  • Using any ability