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Risen from the sands, Inaros commands the desert's fearsome power.

This is Inaros, the savior, king of the desert.

Whether denizens of the sky or the earth, Tenno, the fear of Inaros is within.

Release Date: March 4th, 2016

Entombed for eons, the ancient pharaoh Inaros reawakens to ravage, consume and conquer all life swept up in his cursed sandstorms, leaving only the barren and drained desert of death in his wake. Inaros arose in Update 18.5.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
1,500
PolymerBundle64
350
Plastids64
500
DENitainExtract2
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Neurode64
3
NanoSpores64
1,000
Plastids64
300
Oxium64
100
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ArgonCrystal64
2
PolymerBundle64
300
NanoSpores64
1,600
Circuits64
500
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Inaros' main and component blueprints are obtainable from the Sands of Inaros quest. The quest blueprint is purchasable from Baro Ki'Teer for PrimeBucks100 + Credits6425,000.

Additional blueprints can be bought from Cephalon Simaris; ReputationLargeBlack50,000 for component blueprints and ReputationLargeBlack100,000 for main blueprint.

Lore

Hush my little dune. You don't need to be scared. There, there, that's right, shake out the sand, but remember, not all of it, and I'll tell you the story. Long ago, the lands of our colony were cursed, they were soaked in fear. The Golden Skymen would come and take our children away. Young and old alike, cowered before them, afraid to lose their most beloved. But then he came. The Fear-eater. The skykiller. He was called Inaros!

Inaros was a warrior who served the Golden Skymen, but did not approve of them taking away the children of the devout sky-worshippers of Mars. Inaros eventually defected to protect the colony. The Skymen set their armies upon Inaros, but none could prevail against him. The Skymen fled, and Inaros was hailed as a the God King of the Mars people before he ascended to watch over the colony from his throne in the sky.

Years later, the Mars colony was attacked by Infested. Inaros came to their defense and swept away the plague, but his metal body was found broken. Believing his spirit returned to the sky, the colony entombed his body in Sacred Vessels, knowing he will one day reclaim his body and rise again.

A young Baro Ki'Teer was part of the Mars colony that worshipped Inaros, but one day it was beset by Grineer. Despite Baro Ki'Teer's prayers, Inaros never came and the colony was eradicated, and he, as the colony's sole survivor, grew to resent the God King.

In present day, Baro Ki'Teer hires the Tenno to excavate Inaros's tomb, but a mysterious voice narrates the legend of Inaros, leaving Baro Ki'Teer distressed. While completing the challenges left on the Sacred Vessels, the voice is revealed to belong to Baro Ki'Teer's late mother. Coming to peace with his past, Baro Ki'Teer thanks the Tenno, remarking that the God King will rise again.

Notes

  • Due to having no shields, Inaros' base health from leveling scales differently from other Warframes, having 300% more health at max rank rather than the typical 200%.
  • As Inaros has no shields, any Hijack objective will drain his health instead in order to move.
  • However, there are benefits with Inaros's lack of shields, such as:
    • The Decaying Dragon Key having no negative effect, allowing Inaros to carry it without issue.
    • The No Shields Nightmare Mode condition having no effect.
    • Cryogenic Leakage having no effect on his nonexistent shields. His friction is still affected however.
    • Magnetic b Magnetic having no effect on his nonexistent shields. Energy drain and HUD disruption still occurs however.
    • Mod TT 20pxRage and Mod TT 20pxHunter Adrenaline always giving energy when damage is taken.

Trivia

  • Inaros has two possible namesakes, both of which are figures in ancient Egyptian history and are often confused with each other:
    • Inaros II, an ancient Egyptian ruler who rebelled against the Persians in 460 BC.
    • Inaros I, an ancient Egyptian prince who rebelled against the Assyrians in 665 BC, 200 years prior to the reign of Inaros II.
  • Inaros has the highest base health of any Warframe and was the first to have 0 base shield, with NidusIcon272 Nidus following after in Update 19.5.
    • Combining Mod TT 20pxPrimed Vigor (+220%), Mod TT 20pxGladiator Resolve (+180%), and Mod TT 20pxUmbral Vitality (+770%), at a total of +1,170%, a max rank Inaros can achieve a total health of 8,635.
    • A full squad of 4 equipped with both Mod TT 20pxPhysique and Mod TT 20pxCoaction Drift can further increase Inaros' health to reach maximum bonus health of +1,646.1%, a total of 11,253.55 health.
  • Inaros is the first Warframe to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Unlike most other Warframes, Inaros played a direct part in defending and interacting with populations outside of the Orokin, who worshiped him as their king and protector.
  • Inaros is unique in the sense that, aside from his main blueprint, his parts were originally labeled as the "Protector" pieces, directly tying the blueprints to the lore itself. (e.g. Protector Neuroptics). The parts are now labeled "Inaros" pieces.
  • As of Update 18.6, Baro Ki'Teer has unique dialog when addressing players equipped with Inaros.

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Undying

  • Rather than having the standard Bleedout state of other Warframes, InarosIcon272 Inaros instead enters an immobile sarcophagus when downed. Aiming at an enemy or ally will siphon life from them, gradually filling his revive meter and allowing Inaros to resurrect himself. Otherwise, he can be revived by other players normally. However, Inaros is still in danger of bleeding to death if there are no enemies or allies in sight, or if Inaros is unable to fill his meter before his bleedout timer expires.
    • This ability is active even during Solo play.
    • This ability does not prevent Inaros from dying in Arbitrations.
    • Inaros cannot use secondary weapons during his bleedout.
    • If an ally kills the enemy targeted by Inaros it still counts towards his ressurection passive.
    • Siphoning from enemies will pull them toward Inaros, similar to Devour130xDark Devour.
    • Siphoning deals 75 damage per tick to enemies, regardless of armor. However, it is still subject to other damage resistances and shields.
      • Siphon damage can not be increased by mods, except for Mod TT 20pxProvoked.
    • The revive meter is filled by 0.5% for every 1% of an enemy's combined health and shields removed. At least two enemies must be killed for Inaros to be revived.
    • The siphoning beam can be dispelled. Enemies that can dispel the beam include: Nullifier Crewmen, Corrupted Nullifiers, Sap Combas, Sap Scrambus, Isolator Bursas, and Disruptor Drones.
  • Killing enemies with Finishers will restore 20% of Inaros' maximum health. This passive does not apply to Ground Finishers or the Parazon Mercy finishers.
    • Health restore is not affected by mods.

Unlike most frames, when Inaros ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +15% / +30% / +45% / +60% / +75% / +90% / +105% / +120% / +135% / +150% Health at ranks 2 / 5 / 8 / 11 / 14 / 17 / 20 / 23 / 26 / 29 respectively.
  • +5% / +10% / +15% / +20% / +25% / +30% / +35% / +40% / +45% / +50% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

This results in a total of +300% Health and +50% Energy capacity by Rank 30.

Abilities 

Expand All

Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (damage)
2 / 4 / 6 / 8 (damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:25% (lifesteal)
Expand


Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:25 / 50 / 75 / 125 (initial damage)
50 / 100 / 150 / 250 (max damage)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
5 (damage ticks per second)
≥ 15 s (Sand Shadow duration)
Expand


Sandstorm SandstormIcon
ENERGY
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.
Energy Drain: 10 s-1
Strength:200 / 300 / 400 / 500
Duration:N/A
Range:8 / 10 / 12 / 15 m
Expand


ScarabSwarm ScarabSwarmIcon
ENERGY
25
KEY
4
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.
Strength:100 / 150 / 175 / 200
Duration:6 / 10 / 12 / 15 s
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:5 m (spread radius)
Expand

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Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

DesiccationIcon DesiccationIcon DesiccationIcon
DevourIcon DevourIcon DevourIcon
SandstormIcon SandstormIcon SandstormIcon
ScarabSwarmIcon ScarabSwarmIcon ScarabSwarmIcon

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InarosIcon272 Inaros can be equipped with the following items:

Cosmetics

Augments

See Also

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Hotfix 25.3.2
  • Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.

Update 25.1

  • Fixed Zanuka being unable to capture Inaros.

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.3

  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.

Update 23.0

  • Fixed Inaros' Desiccation GPU particles not applying chosen Energy color

Update 22.16

  • Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.

Hotfix: The Index Preview 2

  • Excluded Reactant and Index Point pickups from Sandstorm.

Update: The Silver Grove 1.0

Update: The Silver Grove

  • Conclave: Devour now also decreases Dodge speed of target.
  • Fixed various clipping issues with Inaros.

Hotfix: Specters of the Rail 1

  • Fixed an issue with Inaros players entering into pre-death and becoming unable to revive during Specter encounters.

Update: Specters of the Rail

  • Fixed an issue with Devouring allies affected by Radiation Damage and permanently locking Inaros in the animation for the duration of the mission.

Update 18.13

  • Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player.
  • Fixed Scarab Swarm healing objectives.

Update 18.9

  • Conclave: Fixed Sandstorm130xDark Sandstorm staying active after death until the player respawns.
  • Quest: Fixed Clients not seeing the laser eye FX on enemies in the final stage of the Sands of Inaros quest.

Hotfix 18.8.2

  • Quest: Fixed Sentinel kills not counting toward the Sacred Vessel progress in the Sands of Inaros quest.
  • Fixed Inaros appearing transparent after reviving.
  • Fixed Inaros’ diorama missing his cloth attachments.

Update 18.8

  • Conclave: Fixed Sandstorm lingering even after death.
  • Fixed Inaros’ Sandstorm lingering even after death in Conclave.

Update 18.7

  • Quest: Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.

Hotfix 18.6.3

  • Quest:
    • Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
    • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
    • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
  • Conclave: Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
  • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
  • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
  • Fixed ScarabSwarm130xDark Scarab Swarm being usable on corpses.
  • Fixed Scarab Swarm not having consistent targeting when moving the camera while aiming.

Hotfix 18.6.2

  • Trinity’s EnergyVampire130xDark Energy Vampire will no longer affect Inaros when in Sandstorm130xDark Sandstorm.
  • Fixed weapons with alt fire being usable during using Sandstorm.
  • Fixed Scarab Swarm not healing Sentinels.
  • Fixed Devour130xDark Devour not being able to consume enemies below his position.
  • Fixed Scarab Armor buff persisting through death.
  • Fixed Inaros starting at 0 shields when using an Archwing.

Update 18.6

  • Quest:
    • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
    • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Conclave: Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
  • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.

Hotfix 18.5.6

  • Quest:
    • Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
    • Fixed music not properly playing during the Sands of Inaros Quest boss battles.
  • Conclave:
    • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
    • Increased the damage of Inaros’ Scarab Swarm in Conclave.

Hotfix 18.5.5

  • Quest: Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.

Hotfix 18.5.4

  • Quest:
    • Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
    • Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers.
    • Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
    • Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
  • Conclave: Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
  • The Mod TT 20pxProvoked Mod now affects Inaros's bleed out damage.

Hotfix 18.5.1

  • Adjusted Inaros’ sarcophagus audio FX.
  • Improved the quality of Inaros’ sarcophagus’ animations.
  • Fixed players being unable to trade Inaros’ Blueprint.
  • Fixed Inaros’ Idle Animation Icons not displaying properly.
  • Fixed Scarab Swarm not taking on the proper energy color for audio FX.

Update 18.5

  • Inaros risen from the sands.
  • Quest: Sands of Inaros added.
Last update: Hotfix 23.0.1

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Start a Discussion Discussions about Inaros

  • gender

    16 messages
    • inaros male don't brain transplant me ur gonna CHANGE MY MIND
    • Inaros obviously is a guy...he has a cupholder between his legs for holding his beer while mowing the lawn
  • Inaros max HP

    37 messages
    • Without any buffs, I've got him at 8635, with the help of umbral mods, primed vigor and gladiator resolve... you could get it a bit hig...
    • Going into the Simucrum solo with all of the health mods I could fit on him, I managed to get him to 9289 and my Kavat to 15588. This would le...
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