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{{Conjecture}}
Player inactivity levels in missions are monitored by the game. Being dead or inactive for more than two minutes disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the [[mission|mission type]]. This event is highlighted with the message: '''“Not eligible due to inactivity”.'''
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Player inactivity levels in missions are monitored by the game. Being dead or inactive for more than a minute disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the [[mission|mission type]]. This event is highlighted with the message: '''“Not eligible due to inactivity”.'''
   
 
==Mechanics==
 
==Mechanics==
*The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, regardless if the player is killing enemies or not. This includes [[death]] and not reviving.
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*The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, even if the player is killing enemies via abilities. This includes [[death|dying]] and not reviving for 2 minutes. Killing enemies with weapons however, will prevent inactivity penalty from kicking in by resetting the 2 minute timer.
 
**The player is not considered inactive if he or she is standing in the extraction zone.
 
**The player is not considered inactive if he or she is standing in the extraction zone.
*Any [[affinity]] sharing and [[energy]] generation are halted until player activity resumes. 
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*Any [[affinity]] sharing and [[energy]] generation are halted until player activity resumes.
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*{{WF|Wukong}}'s {{A|Celestial Twin}} will cease all activity and remain unmoving until player activity resumes.
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**A player's [[Sentinel]] will also stop firing.
 
*Gathered resources, credits, blueprints, etc. are not affected and kept as is.
 
*Gathered resources, credits, blueprints, etc. are not affected and kept as is.
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==Notes==
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*As stated by DE support team, this system does not currently have an automatic kick timer.
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==Patch History==
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{{Scrollbox/Article|
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{{ver|15.16.2}}
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*AFK players will no longer receive any increase to their Warframe’s energy supply.
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{{ver|15.10}}
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*Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.
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}}
   
 
{{MechNav}}
 
{{MechNav}}

Revision as of 17:41, 29 July 2020

Sgt Nef AnyoIcon
“Orokin secrets cannot remain secret forever! Start talking!”
The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.

Player inactivity levels in missions are monitored by the game. Being dead or inactive for more than a minute disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the mission type. This event is highlighted with the message: “Not eligible due to inactivity”.

Mechanics

  • The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, even if the player is killing enemies via abilities. This includes dying and not reviving for 2 minutes. Killing enemies with weapons however, will prevent inactivity penalty from kicking in by resetting the 2 minute timer.
    • The player is not considered inactive if he or she is standing in the extraction zone.
  • Any affinity sharing and energy generation are halted until player activity resumes.
  • WukongIcon272 Wukong's CelestialTwin130xWhite Celestial Twin will cease all activity and remain unmoving until player activity resumes.
    • A player's Sentinel will also stop firing.
  • Gathered resources, credits, blueprints, etc. are not affected and kept as is.

Notes

  • As stated by DE support team, this system does not currently have an automatic kick timer.

Patch History

Hotfix 15.16.2 (2015-03-11)

  • AFK players will no longer receive any increase to their Warframe’s energy supply.

Update 15.10 (2015-01-15)

  • Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.