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+ | {{Conjecture}} |
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− | Player inactivity levels in missions are monitored by the game. Being dead or inactive for more than |
+ | Player inactivity levels in missions are monitored by the game. Being dead or inactive for more than a minute disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the [[mission|mission type]]. This event is highlighted with the message: '''“Not eligible due to inactivity”.''' |
==Mechanics== |
==Mechanics== |
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− | *The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, |
+ | *The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, even if the player is killing enemies via abilities. This includes [[death|dying]] and not reviving for 2 minutes. Killing enemies with weapons however, will prevent inactivity penalty from kicking in by resetting the 2 minute timer. |
**The player is not considered inactive if he or she is standing in the extraction zone. |
**The player is not considered inactive if he or she is standing in the extraction zone. |
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− | *Any [[affinity]] sharing and [[energy]] generation are halted until player activity resumes. |
+ | *Any [[affinity]] sharing and [[energy]] generation are halted until player activity resumes. |
+ | *{{WF|Wukong}}'s {{A|Celestial Twin}} will cease all activity and remain unmoving until player activity resumes. |
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+ | **A player's [[Sentinel]] will also stop firing. |
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*Gathered resources, credits, blueprints, etc. are not affected and kept as is. |
*Gathered resources, credits, blueprints, etc. are not affected and kept as is. |
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+ | ==Notes== |
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+ | *As stated by DE support team, this system does not currently have an automatic kick timer. |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|15.16.2}} |
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+ | *AFK players will no longer receive any increase to their Warframe’s energy supply. |
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+ | |||
+ | {{ver|15.10}} |
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+ | *Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes. |
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+ | }} |
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Revision as of 17:41, 29 July 2020
Player inactivity levels in missions are monitored by the game. Being dead or inactive for more than a minute disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the mission type. This event is highlighted with the message: “Not eligible due to inactivity”.
Mechanics
- The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, even if the player is killing enemies via abilities. This includes dying and not reviving for 2 minutes. Killing enemies with weapons however, will prevent inactivity penalty from kicking in by resetting the 2 minute timer.
- The player is not considered inactive if he or she is standing in the extraction zone.
- Any affinity sharing and energy generation are halted until player activity resumes.
- Wukong's Celestial Twin will cease all activity and remain unmoving until player activity resumes.
- A player's Sentinel will also stop firing.
- Gathered resources, credits, blueprints, etc. are not affected and kept as is.
Notes
- As stated by DE support team, this system does not currently have an automatic kick timer.
Patch History
Hotfix 15.16.2 (2015-03-11)
- AFK players will no longer receive any increase to their Warframe’s energy supply.
Update 15.10 (2015-01-15)
- Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.