Player inactivity levels in missions are monitored by the game in both public and solo matchmaking sessions. Being dead or inactive for more than 2 minutes disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the mission type.[1] This event is highlighted with the message: “Not eligible due to inactivity”.
Contents
Mechanics[]
- The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, even if the player is killing enemies via abilities. This includes dying and not reviving for 2 minutes. Killing enemies with weapons, however, will prevent inactivity penalty from kicking in by resetting the 2-minute timer.
- The player is not considered inactive if they are standing in the extraction zone.
- Any affinity sharing and energy generation are halted until player activity resumes.
Wukong's
Celestial Twin will cease all activity and remain unmoving until player activity resumes.
- The same goes to Excalibur Umbra while in Operator mode and Tenno Specters, wherein this case, they will kneel until player activity resumes.
- A player's Sentinel will also stop firing.
Ghost's and
Stalk's invisibility effect will be disabled if the inactivity penalty is triggered.
- Gathered resources, credits, blueprints, etc. are not affected and kept as is.
Notes[]
- As stated by DE support team, this system does not currently have an automatic kick timer.[citation needed]
Reference[]
- ↑ Update 15.9 (2015-01-08) patch notes
Patch History[]
Update 30.9 (2021-11-11)
- Fixed certain scenarios where Acolytes would spawn in Steel Path when you’re AFK.
Update 30.3 (2021-05-25)
- Fixed AFK detection not working on players that were using moving parts in the Corpus Ship Defense missions.
Hotfix 15.16.2 (2015-03-11)
- AFK players will no longer receive any increase to their Warframe’s energy supply.
Update 15.10 (2015-01-15)
- Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.
Update 15.9 (2015-01-08)
- Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission.
- Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty.
- Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc).
- Pool 2 items are all that is affected by this change at this time.