Player inactivity levels in missions are monitored by the game. Being dead or inactive for more than 2 minutes disqualifies the player from either the end-of-mission reward or the end-of-rotation reward depending on the mission type.[1] This event is highlighted with the message: “Not eligible due to inactivity”.

Mechanics[edit | edit source]

  • The penalty is triggered by the player not moving more than ~5 meters for 2 minutes, even if the player is killing enemies via abilities. This includes dying and not reviving for 2 minutes. Killing enemies with weapons, however, will prevent inactivity penalty from kicking in by resetting the 2-minute timer.
    • The player is not considered inactive if they are standing in the extraction zone.
  • Any affinity sharing and energy generation are halted until player activity resumes.
  • WukongIcon272.png Wukong's CelestialTwin130xDark.png Celestial Twin will cease all activity and remain unmoving until player activity resumes.
    • The same goes to Excalibur Umbra while in operator mode and Tenno Specters, wherein this case, they will kneel until player activity resumes.
    • A player's Sentinel will also stop firing.
  • Gathered resources, credits, blueprints, etc. are not affected and kept as is.

Notes[edit | edit source]

  • As stated by DE support team, this system does not currently have an automatic kick timer.[citation needed]

Reference[edit | edit source]

  1. Update 15.9 patch notes

Patch History[edit | edit source]

Hotfix 15.16.2

  • AFK players will no longer receive any increase to their Warframe’s energy supply.

Update 15.10

  • Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.

Update 15.9

  • Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission.
    • Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty.
    • Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc).
    • Pool 2 items are all that is affected by this change at this time.
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