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{{NotAvailable}}
 
 
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons}}
 
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons}}
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<div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber>
 
{{WeaponInfoboxAutomatic
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Archwing = {{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
   
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|normal falloff =
 
|normal falloff =
 
|normal ammo cost =
 
|normal ammo cost =
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
   
 
<!--Area Attacks-->
 
<!--Area Attacks-->
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|area falloff =
 
|area falloff =
 
|area ammo cost =
 
|area ammo cost =
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
   
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
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|users =
 
|users =
 
|introduced =
 
|introduced =
}}
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}}{{clr}}
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|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Imperator Vandal (Atmosphere)}}{{clr}}
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</tabber></div>
  +
 
{{Codex|The Imperator Vandal has been customized by the Tenno with a blue-green metallic finish and Lotus branding on the barrel.}}
 
{{Codex|The Imperator Vandal has been customized by the Tenno with a blue-green metallic finish and Lotus branding on the barrel.}}
  +
The '''Imperator Vandal''' is the [[Vandal]] form of the {{Weapon|Imperator}} heavy machine [[Arch-gun]], sporting a higher fire rate, magazine size, and faster ammo regeneration.
 
The '''Imperator Vandal''' is the [[Vandal]] form of the [[Imperator]] heavy machine gun for the [[Archwing]] flight system, offered as a reward for attaining 15 (10 for PS4/XB1) Battle Points in the [[Operation Eyes of Blight]] event or as a reward for the Balor Fomorian invasion event.
 
 
The Imperator Vandal is also available as random component part drops &ndash; [[blueprint]], receiver and barrel &ndash; after successfully completing [[Fomorian Sabotage]] missions.
 
   
 
{{BuildRequire
 
{{BuildRequire
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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|TexT}} damage &ndash; effective against [[shield]]s and [[armor]].
*High rate of fire, especially after spool-up.
 
 
*Very high critical chance.
*High {{Icon|Proc|Impact|Text}} damage makes it effective against [[shield]]s.
 
  +
*High [[critical multiplier]].
*Large magazine size.
 
 
*Decent [[status chance]].
*Comes with a {{Icon|Pol|V}} polarity slot.
 
  +
*Good [[accuracy]].
  +
*Fastest [[fire rate]] of all arch-guns, achieved after a spool-up period of 30 rounds.
  +
*Second largest magazine size of all arch-guns, behind {{Weapon|Larkspur}}.
 
*Innate {{Icon|Pol|V}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Tied with Imperator for the lowest base damage of all Archwing Guns.
*Has damage fall off at range.
 
  +
*Archwing:
*Low base damage.
 
  +
**Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by [[projectile flight speed]]).
  +
*Atmosphere:
  +
**Sub-par ammo efficiency, generating medium-high cooldown for the [[Archgun Deployer]] for every second fired.
   
  +
{{WeaponComparison|Imperator}}
'''Comparisons:'''
 
  +
*Compared to the [[Imperator]]:
 
  +
{{Acquisition|This weapon was awarded during the [[Operation: Eyes of Blight]] [[event]] for obtaining 15 (PC)/10 (PS4/XB1) Battle Points, complete with a free weapon slot and a pre-installed [[Orokin Catalyst]].
**Larger magazine size. (300 rounds/mag vs. 250 rounds/mag)
 
  +
**Faster ammo reload rate. (60.0 rounds/sec vs. 50.0 rounds/sec)
 
  +
The blueprint and parts are now obtainable from the [[Balor Fomorian]] [[Invasion]] via [[Fomorian Sabotage]]. All the components can be [[Trade System|traded]].}}
**Higher crit chance. (15.0% vs 10.0%)
 
**Higher status chance. (10.0% vs 5.0%)
 
**Has spool-up, increasing the rate of fire to 150%.
 
   
 
==Notes==
 
==Notes==
  +
*Unlike its standard version, the Imperator Vandal has fire rate spool-up, allowing it to reach a maximum fire rate 50% higher than that of the {{Weapon|Imperator}}. This makes the Imperator Vandal the third [[Event]] weapon to have an additional hidden feature over its original version, after {{Weapon|Snipetron Vandal}} and {{Weapon|Latron Wraith}}.
*The Imperator Vandal as rewarded in Operation Eyes of Blight comes with a pre-installed [[Orokin Catalyst]] and weapon slot.
 
*Unlike its standard version, the Imperator Vandal has fire rate spool-up, allowing it to reach a maximum fire rate 50% higher than that of the [[Imperator]]. This makes the Imperator Vandal the third [[Event]] weapon to have an additional hidden feature over its original version, after [[Snipetron Vandal]] and [[Latron Wraith]].
+
*Though the Arsenal lists a fire rate of 16.67, this is the fire rate before spool-up. Once fully spooled after 30 rounds, the Imperator Vandal has a maximum fire rate of '''25''' rounds per second, 50% above its listed value.
*Though the Arsenal lists a fire rate of 16.67, this is the fire rate before spool-up. Once fully spooled, the Imperator Vandal has a maximum fire rate of '''24.34''' rounds per second, 50% above its listed value.
 
 
*Despite its shots being shown as slow and even having bullet drift, the Imperator is a hit-scan weapon, and will immediately hit the enemy within its reticle regardless of distance or the appearance of the bullets it fires. As a side-effect, the Imperator can be used to snipe targets at distances of 2,000 meters or more. However, take note that the Imperator's damage fall off weakens it when attempting to engage enemies from beyond 2,000 meters, to the point of dealing no damage per shot.
 
*Despite its shots being shown as slow and even having bullet drift, the Imperator is a hit-scan weapon, and will immediately hit the enemy within its reticle regardless of distance or the appearance of the bullets it fires. As a side-effect, the Imperator can be used to snipe targets at distances of 2,000 meters or more. However, take note that the Imperator's damage fall off weakens it when attempting to engage enemies from beyond 2,000 meters, to the point of dealing no damage per shot.
   
 
==Trivia==
 
==Trivia==
*The Imperator Vandal is the very first Vandal arch-gun weapon released.
+
*The Imperator Vandal is the first Vandal arch-gun weapon released.
*The Imperator Vandal was leaked as an entry in a player's Profile under ''Equipment,'' along with the [[Mara Detron]],'' '' before it was revealed to be a reward for the [[Operation Eyes of Blight]] event.
+
*The Imperator Vandal was leaked as an entry in a player's Profile under ''Equipment,'' along with the {{Weapon|Mara Detron}},'' '' before it was revealed to be a reward for the [[Operation Eyes of Blight]] event.
 
*The Imperator Vandal is the first event weapon that can be built using component parts.
 
*The Imperator Vandal is the first event weapon that can be built using component parts.
*In {{ver|18.12.1|fix}} all future and existing {{PAGENAME}} blueprints and parts were made tradable.
+
*In {{ver|18.12.1}} all future and existing {{PAGENAME}} blueprints and parts were made tradeable.
   
 
==Media==
 
==Media==
 
<gallery type="slideshow" position="center" widths="600">
 
<gallery type="slideshow" position="center" widths="600">
ImperatorVandalLeak.png|The Imperator Vandal as seen in the player's Profile.
+
ImperatorVandalLeak.png|The Imperator Vandal shown in the player's profile before it was released
Captura.JPG|Imperator Vandal
+
Screenshot_49.png|Imperator Vandal
  +
Screenshot_50w.png
230410_screenshots_2014-12-30_00002.jpg|Imperator Vandal
 
ImperatorVandalCodex.png|Imperator Vandal in the Codex
+
Screenshot_51.png|Imperator Vandal when equipped as a heavy weapon
  +
Screenshot_52.png
  +
</gallery>
  +
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
  +
WARFRAME - Imperator Vandal Builds and Synergies
 
</gallery>
 
</gallery>
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.4}}
{{PatchHistoryNeeded}}
 
  +
*Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  +
*Imperator Vandal accuracy increased.
   
  +
{{ver|27.3.3}}
  +
*Fixed high GPU Effects time when shooting Profit Taker's legs with the Imperator Vandal.
  +
  +
{{ver|27.1}}
  +
*Improved performance when using the Imperator Vandal in Railjack.
  +
  +
{{ver|27.0.12}}
  +
*Removed the hit-scan tracers from Imperator Vandal as it's now a projectile weapon.
  +
  +
{{ver|27.0.7}}
  +
*Fixed Imperator/Vandal not recharging correctly.
  +
  +
{{ver|25.6.3}}
  +
*Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.
  +
  +
{{ver|24.2.11}}
  +
*Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode.
  +
  +
{{ver|24.2.6}}
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  +
*Fixed the Imperator and Imperator Vandal reload sounds playing non-positional.
  +
  +
{{ver|24.2.5}}
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Mastery Rank from 0 to 5.
  +
*Damage increased from 40 to 50.
  +
*Critical Chance increased from 10% to 28%.
  +
*Critical damage increased from 2x to 2.4x.
  +
*Status Chance increased from 5% to 12%.
  +
*Ammo Capacity set at 600.
  +
*Reload speed set at 2 seconds.
  +
*Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.
  +
  +
{{ver|15.8}}
  +
*Introduced.
 
}}
 
}}
   
==See Also==
+
==See also==
  +
*{{Weapon|Imperator}}, the normal counterpart.
   
{{WeaponNav}}
 
<!--
 
 
{{ArchwingNav}}
 
{{ArchwingNav}}
 
{{WeaponNav}}
-->
 
[[ru:Император_Вандал]]
 
[[fr:Imperator Vandal]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[de:Imperator Vandal]]
  +
[[es:Imperator Vándalo]]
 
[[fr:Imperator Vandal]]
 
[[ru:Император_Вандал]]
 
[[Category:Vandal]]
 
[[Category:Vandal]]
 
[[Category:Archwing]]
 
[[Category:Archwing]]

Revision as of 03:14, 2 May 2020

The Imperator Vandal has been customized by the Tenno with a blue-green metallic finish and Lotus branding on the barrel.

The Imperator Vandal is the Vandal form of the Imperator Imperator heavy machine Arch-gun, sporting a higher fire rate, magazine size, and faster ammo regeneration.

Manufacturing Requirements
Credits64
25,000
"[[Barrel]]" wasn't found in Module:Resources/data
1
"[[Receiver]]" wasn't found in Module:Resources/data
1
Tellurium
10
Time: 12 hours
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – effective against shields and armor.
  • Very high critical chance.
  • High critical multiplier.
  • Decent status chance.
  • Good accuracy.
  • Fastest fire rate of all arch-guns, achieved after a spool-up period of 30 rounds.
  • Second largest magazine size of all arch-guns, behind Larkspur Larkspur.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Tied with Imperator for the lowest base damage of all Archwing Guns.
  • Archwing:
    • Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by projectile flight speed).
  • Atmosphere:
    • Sub-par ammo efficiency, generating medium-high cooldown for the Archgun Deployer for every second fired.

Comparisons:

Acquisition

This weapon was awarded during the Operation: Eyes of Blight event for obtaining 15 (PC)/10 (PS4/XB1) Battle Points, complete with a free weapon slot and a pre-installed Orokin Catalyst.

The blueprint and parts are now obtainable from the Balor Fomorian Invasion via Fomorian Sabotage. All the components can be traded.

Item Source Chance Expected Nearly Guaranteed
Receiver Receiver Fomorian Sabotage 10% ~ 10 A Rotations 65 ± 21 A Rotations
Barrel Barrel Fomorian Sabotage 10% ~ 10 A Rotations 65 ± 21 A Rotations
ImperatorVandal Blueprint Fomorian Sabotage 10% ~ 10 A Rotations 65 ± 21 A Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes

  • Unlike its standard version, the Imperator Vandal has fire rate spool-up, allowing it to reach a maximum fire rate 50% higher than that of the Imperator Imperator. This makes the Imperator Vandal the third Event weapon to have an additional hidden feature over its original version, after SnipetronVandal Snipetron Vandal and LatronWraith Latron Wraith.
  • Though the Arsenal lists a fire rate of 16.67, this is the fire rate before spool-up. Once fully spooled after 30 rounds, the Imperator Vandal has a maximum fire rate of 25 rounds per second, 50% above its listed value.
  • Despite its shots being shown as slow and even having bullet drift, the Imperator is a hit-scan weapon, and will immediately hit the enemy within its reticle regardless of distance or the appearance of the bullets it fires. As a side-effect, the Imperator can be used to snipe targets at distances of 2,000 meters or more. However, take note that the Imperator's damage fall off weakens it when attempting to engage enemies from beyond 2,000 meters, to the point of dealing no damage per shot.

Trivia

  • The Imperator Vandal is the first Vandal arch-gun weapon released.
  • The Imperator Vandal was leaked as an entry in a player's Profile under Equipment, along with the MaraDetron Mara Detron, before it was revealed to be a reward for the Operation Eyes of Blight event.
  • The Imperator Vandal is the first event weapon that can be built using component parts.
  • In Hotfix 18.12.1 (2016-05-17) all future and existing Imperator Vandal blueprints and parts were made tradeable.

Media

Imperator Vandal Skins

Edit

Patch History

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  • Imperator Vandal accuracy increased.

Hotfix 27.3.3 (2020-03-25)

  • Fixed high GPU Effects time when shooting Profit Taker's legs with the Imperator Vandal.

Update 27.1 (2020-02-04)

  • Improved performance when using the Imperator Vandal in Railjack.

Hotfix 27.0.12 (2020-01-23)

  • Removed the hit-scan tracers from Imperator Vandal as it's now a projectile weapon.

Hotfix 27.0.7 (2019-12-20)

  • Fixed Imperator/Vandal not recharging correctly.

Hotfix 25.6.3 (2019-08-14)

  • Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.

Hotfix 24.2.11 (2019-01-29)

  • Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  • Fixed the Imperator and Imperator Vandal reload sounds playing non-positional.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank from 0 to 5.
  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 28%.
  • Critical damage increased from 2x to 2.4x.
  • Status Chance increased from 5% to 12%.
  • Ammo Capacity set at 600.
  • Reload speed set at 2 seconds.
  • Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.

Update 15.8 (2014-12-19)

  • Introduced.

See also