Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values. Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values. For more detailed definitions and information on how these number were obtained, visit here.
Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18) ‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
Mastery Rank from 0 to 5.
Damage increased from 40 to 50.
Critical Chance increased from 10% to 28%.
Critical damage increased from 2x to 2.4x.
Status Chance increased from 5% to 12%.
Ammo Capacity set at 600.
Reload speed set at 2 seconds.
Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.