Unlike most primary weapons in the game, Archwing Guns do not have a reserve ammo pool, nor do they need to reload. The Imperator will automatically replenish its magazine's ammo at a fast rate when the weapon is not fired, making it the first weapon in the game that does not require ammo pickups.
Despite its shots being shown as slow and even having bullet drift, the Imperator is a hit-scan weapon, and will immediately hit the enemy within its reticle regardless of distance or the appearance of the bullets it fires. As a side-effect, the Imperator can be used to snipe targets at distances of 2,000 meters or more. However, take note that the Imperator's damage falloff weakens it when attempting to engage enemies from beyond 2,000 meters to the point of dealing no damage per shot.
Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18) ‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global: