Impaired b.png Impair is a Conclave-exclusive status effect that restricts certain maneuvers of players for a small amount of time.

Status Effect[edit | edit source]

Impaired b.png Impair can only be applied from certain melee combos (for example: Mod TT 20px.pngFateful Truth's Leading Blade) or from Warframe abilities (for example: ExcaliburIcon272.png Excalibur's SlashDash130xDark.png Slash Dash). Those affected by it will emit a blue aura on their bodies and, for two seconds, disables their ability to jump, bullet jump, and sprint, but are still able to roll, wall latch, and aim glide (the last two applies if the opponent was in midair). Any opponent that has both Knockdown b.svg Knockdown and Impaired b.png Impair status effects will have their body emit a white aura.

Demonstration of Impair

Sources of Impair[edit | edit source]

Abilities[edit | edit source]

Landslide.png LandslideIcon.png
ENERGY:
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:15 (1 hit)
30 (2 hits)
60 (3+ hits)
Duration:1 s (combo window)
Range:10 m (dash range)
[1 hit] 1.5 m (impact radius)
Misc:50% (bonus Rubble health/armor)
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SlashDashModU15.jpeg SlashDash.png
ENERGY:
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:51
Duration:N/A
Range:5 m
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RadialJavelinMod.jpeg RadialJavelin.png
ENERGY:
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:200 (Javelin damage)
300 (Explosion damage)
Duration:N/A
Range:8 m (javelin range)
1 m (explosion radius)
Misc:12 (javelins)
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ShatteredLash.png GaraShatteredLash.png
ENERGY:
25
KEY
1
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:60
Duration:N/A
Range:8 m (range)
Misc:180° (sweep arc)
1 m (blade radius)
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Condemn.png HarrowCondemn.png
ENERGY:
25
KEY
1
Condemn
Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.
Strength:30 (shield/hit)
50% (slow)
Duration:3 s
Range:25 m
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Devour.png DevourIcon.png
ENERGY:
50
KEY
2
Devour
Hold power to trap target in quicksand rendering them unable to jump. Killing an opponent trapped in Quicksand creates a sand pile that can be devoured for Health.
Strength:250 (damage per second)
Duration:10 s
Range:30 m (cast and tether range)
Misc:2 s (damage ramp-up)
5 (damage ticks per second)
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Quiver.png QuiverIcon.png
ENERGY:
25
KEY
1
Quiver
Cycle through and shoot one of three tactical arrows: Cloak (Invisibility), Null-Shield (removes Shields), and Encumbered Arrows (disables Jump).

Strength:N/A
Duration:12 s
Range:2.5 m
Misc:1 (max bubbles)

Strength:N/A
Duration:6 s
Range:6 m
Misc:6 s (shield regen prevention)

Strength:N/A
Duration:4 s
Range:6 m

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EnsnareMod.png Ensnare130xWhite.png
ENERGY:
50
KEY
2
Ensnare
Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
Strength:N/A
Duration:4 s (duration)
1 s (spread delay)
Range:20 m (cast range)
4 m (spread radius)
Misc:2.0x (damage multiplier)
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StrangledomeMod.png Strangledome130xWhite.png
ENERGY:
100
KEY
4
Strangledome
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.
Strength:100
Duration:8 s
Range:6 m (dome radius)
6 m (grab radius)
Misc:26 (number of vertices)
2.0x (damage multiplier)
50% (Whipclaw damage distribution)
2 (limit of instances active)
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SwitchTeleportModU155.jpeg SwitchTeleport.png
ENERGY:
25
KEY
3
Switch Teleport
Loki instantaneously swaps positions with a target, confusing the enemy.
Strength:N/A
Duration:N/A
Range:20 m
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PullModU15.jpeg Pull.png
ENERGY:
25
KEY
1
Pull
Magnetic force staggers opponents and deals high damage to shields.
Strength:40 (damage)
40 (magnetized damage)
Duration:0
Range:40 m
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Larva.png LarvaIcon.png
ENERGY:
25
KEY
2
Larva
Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in.
Strength:N/A
Duration:4 s
Range:8 m
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ParalysisModU15.jpeg ParalysisPanel.png
ENERGY:
6 / 7 / 8 / 9
KEY
3
Paralysis
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:N/A
Duration:2 (impair)
Range:6 m
Misc:33% (self-shield depletion)
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BounceModU15.jpeg VaubanBounce.png
ENERGY:
4 / 5 / 6 / 7
KEY
2
Minelayer
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.

Bounce
Misc:300 s (mine duration)
4 (number of bounces)

Trip Laser
Duration:∞ s
Misc:10 m (laser length)

Shred
Strength:120 (damage)
50% (armor reduction)
Range:4 m (explosion radius)
Misc:300 s (mine duration)

Concuss
Duration:6 s (silence duration)
Range:4 m (explosion radius)
Misc:300 s (mine duration)

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Mods[edit | edit source]


Sources of Impair Resistance[edit | edit source]

Abilities[edit | edit source]

MassVitrify.png GaraMassVitrify.png
ENERGY:
75
KEY
4
Mass Vitrify
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Energy Drain: 2 s-1, ramp up to 15 s-1

Strength:1x (damage multiplier)
925 (ring segment base health)
250 (segment explosion damage)
250 (shatter explosion damage)
Duration:3.5 s (expansion time)
3 s (effect duration)
Range:2 m (ring initial radius)
8 m (ring max radius)
8 m (segment explosion range)
8 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)
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Covenant.png HarrowCovenant.png
ENERGY:
100
KEY
4
Covenant
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Strength:4% (critical per 100 damage)
Duration:5 s (invulnerability time)
10 s (critical chance time)
Range:N/A
Misc:4.0x (headshot multiplier)
50 m (affinity range)
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Zealous Warrior
Oberon is immune to Impaired b.png Impair status effects.

IronSkinModU15.jpeg IronSkin.png
ENERGY:
4 / 5 / 6 / 7
KEY
2
Iron Skin
Rhino hardens his skin, insulating himself from all damage.
Strength:285 (base health)
1x (armor multiplier)
Duration:18.75 (decay rate per second)
Range:N/A
Misc:1 s (invulnerability duration)
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Spellbind.png SpellbindIcon.png
ENERGY:
25
KEY
1
Spellbind
Opponents are forced to equip their Melee Weapons, nearby allies become immune to Status Effects.
Strength:N/A
Duration:4 s (disarm)
4 s (status immunity)
Range:6 m (ability radius)
20 m (cast range)
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HysteriaModU15.jpeg HysteriaPanel.png
ENERGY:
N/A
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Energy Drain: 7.5 s-1

Strength:145 (damage)
Duration:N/A
Range:5 (lock-on range)
Misc:17% (lifesteal)
40% (damage reduction)
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Mods[edit | edit source]


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