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Impair can only be applied from certain melee combos (for example: Fateful Truth's Leading Blade) and from Warframe abilities (for example: Excalibur's Slash Dash. Those affected by the effect will emit a blue aura on their bodies and, for two seconds, disables the ability to jump, bullet jump, or sprint, but are still able to roll, wall latch, and aim glide (the last two applies if the player was in midair). Any opponent that has been both knocked down and Impair status effects, their body will emit a white aura.
Sources of ImpairEdit
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
|Strength:15 (1 hit)|
30 (2 hits)
60 (3+ hits)
|Duration:1 s (combo window)|
|Range:10 m (dash range)|
[1 hit] 1.5 m (impact radius)
|Misc:50% (bonus Rubble health/armor)|
Dash between enemies while slashing with the Exalted Blade.
Hold power to trap target in quicksand rendering them unable to jump. Killing an opponent trapped in Quicksand creates a sand pile that can be devoured for Health.
|Strength:250 (damage per second)|
|Range:30 m (cast and tether range)|
|Misc:2 s (damage ramp-up)|
5 (damage ticks per second)
Cycle through and shoot one of three tactical arrows: Cloak, Null-Shield, and Encumbered Arrows.
|Duration:12 s (bubble duration)|
6 s (EMP duration)
4 s (cripple duration)
|Range:2.5 m (bubble radius)|
6 m (EMP radius)
6 m (cripple radius)
|Misc:1 (max bubbles)|
6 s (shield regen prevention)
Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
|Duration:4 s (duration)|
1 s (spread delay)
|Range:20 m (cast range)|
4 m (spread radius)
|Misc:2.0x (damage multiplier)|
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.
|Range:6 m (dome radius)|
6 m (grab radius)
|Misc:26 (number of vertices)|
2.0x (damage multiplier)
50% (Whipclaw damage distribution)
2 (limit of instances active)
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
Sources of Impair ResistanceEdit
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.
|Strength:1x (damage multiplier)|
925 (ring segment base health)
250 (segment explosion damage)
250 (shatter explosion damage)
|Duration:3.5 s (expansion time)|
3 s (effect duration)
|Range:2 m (ring initial radius)|
8 m (ring max radius)
8 m (segment explosion range)
8 m (shatter explosion range)
|Misc:3 m (ring initial height)|
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
|Strength:4% (critical per 100 damage)|
|Duration:5 s (invulnerability time)|
10 s (critical chance time)
|Misc:4.0x (headshot multiplier)|
50 m (affinity range)