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“You seek power, you pay in blood.”
This item's acquisition and usage is limited to player versus player missions.

 Impair is a Conclave-exclusive status effect that restricts certain maneuvers of players for a small amount of time.

Status Effect[]

 Impair can only be applied from certain melee combos (for example:  Fateful Truth's Leading Blade) or from Warframe abilities (for example:  Excalibur's  Slash Dash). Those affected by it will emit a blue aura on their bodies and, for two seconds, disables their ability to jump, bullet jump, and sprint, but are still able to roll, wall latch, and aim glide (the last two applies if the opponent was in midair). Any opponent that has both  Knockdown and  Impair status effects will have their body emit a white aura.

Demonstration of Impair
Demonstration of Impair

Sources of Impair[]

Abilities[]


1
25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

 Strength:15 (1 hit)
30 (2 hits)
60 (3+ hits)
 Duration:1 s (combo window)
 Range:10 m (dash range)
[1 hit] 1.5 m (impact radius)

Misc: 50% (bonus Rubble health/armor)

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1
25
Slash Dash

Dash between enemies while slashing with the Exalted Blade.


Introduced in Vanilla (2012-10-25)

 Strength:51
 Duration:N/A
 Range:5 m
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3
75
Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling them to walls.


Introduced in Vanilla (2012-10-25)

 Strength:200 (Javelin damage)
300 (Explosion damage)
 Duration:N/A
 Range:8 m (javelin range)
1 m (explosion radius)

Misc: 12 (javelins)

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1
25
Shattered Lash

Lash out with stream of shattered glass, or hold for an arcing strike.


Introduced in Update 22.0 (2017-10-12)

 Strength:60
 Duration:N/A
 Range:8 m (range)

Misc: 180° (sweep arc)
1 m (blade radius)

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1
25
Condemn

Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.


Introduced in Update 21.0 (2017-06-29)

 Strength:30 (shield/hit)
50% (slow)
 Duration:3 s
 Range:25 m
Subsumable to Helminth
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2
50
Devour

Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.


Introduced in Update 18.5 (2016-03-04)

 Strength:250 (damage per second)
 Duration:10 s
 Range:30 m (cast and tether range)

Misc: 2 s (damage ramp-up)
5 (damage ticks per second)

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1
25
Quiver

Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.


Introduced in Update 18.0 (2015-12-03)

Strength: N/A
Duration: 12 s
Range: 2.5 m
Misc:1 (max bubbles)

Strength: N/A
Duration: 6 s
Range: 6 m
Misc:6 s (shield regen prevention)

Strength: N/A
Duration: 4 s
Range: 6 m

Subsumable to Helminth
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2
50
Ensnare

Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.


Introduced in Update 22.18 (2018-04-20)

 Strength:N/A
 Duration:4 s (duration)
1 s (spread delay)
 Range:20 m (cast range)
4 m (spread radius)

Misc: 2.0x (damage multiplier)

Subsumable to Helminth
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4
100
Strangledome

Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.


Introduced in Update 22.18 (2018-04-20)

 Strength:100
 Duration:8 s
 Range:6 m (dome radius)
6 m (grab radius)

Misc: 26 (number of vertices)
2.0x (damage multiplier)
50% (Whipclaw damage distribution)
2 (limit of instances active)

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3
25
Switch Teleport

Loki instantaneously swaps positions with a target, confusing the enemy.


Introduced in Vanilla (2012-10-25)

 Strength:N/A
 Duration:N/A
 Range:20 m
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1
25
Pull

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.


Introduced in Vanilla (2012-10-25)

 Strength:40 (damage)
40 (magnetized damage)
 Duration:0
 Range:40 m
Subsumable to Helminth
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2
25
Larva

Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in.


Introduced in Update 19.5 (2016-12-22)

 Strength:N/A
 Duration:4 s
 Range:8 m
Subsumable to Helminth
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3
5
Paralysis

Valkyr unleashes her shields, stunning and damaging enemies around her.


Introduced in Update 11.0 (2013-11-20)

 Strength:N/A
 Duration:2 (impair)
 Range:6 m

Misc: 33% (self-shield depletion)

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2
25
Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

Strength: N/A
Duration: N/A
Range: N/A
Misc:300 s (mine duration)
4 (number of bounces)

Strength: N/A
Duration: ∞ s
Range: N/A
Misc:10 m (laser length)

Strength: 120 (damage)
50% (armor reduction)
Duration: N/A
Range: 4 m (explosion radius)
Misc:300 s (mine duration)

Strength: N/A
Duration: 6 s (silence duration)
Range: 4 m (explosion radius)
Misc:300 s (mine duration)

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Mods[]

Sources of Impair Resistance[]

Abilities[]


4
75
+3-5/s
Mass Vitrify

Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Introduced in Update 22.0 (2017-10-12)

 Strength:1x (damage multiplier)
925 (ring segment base health)
250 (segment explosion damage)
250 (shatter explosion damage)
 Duration:3.5 s (expansion time)
3 s (effect duration)
 Range:2 m (ring initial radius)
8 m (ring max radius)
8 m (segment explosion range)
8 m (shatter explosion range)

Misc: 3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)

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4
100
Covenant

Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.


Introduced in Update 21.0 (2017-06-29)

 Strength:4% (critical per 100 damage)
 Duration:5 s (invulnerability time)
10 s (critical chance time)
 Range:N/A

Misc: 4.0x (headshot multiplier)
50 m (affinity range)

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Zealous Warrior
Oberon is immune to  Impair status effects.


2
50
Iron Skin

Rhino hardens his skin, insulating himself from all damage.


Introduced in Vanilla (2012-10-25)

 Strength:285 (base health)
1x (armor multiplier)
 Duration:18.75 (decay rate per second)
 Range:N/A

Misc: 1 s (invulnerability duration)

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1
25
Spellbind

Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects.


Introduced in Update: The Silver Grove (2016-08-19)

 Strength:N/A
 Duration:4 s (disarm)
4 s (status immunity)
 Range:6 m (ability radius)
20 m (cast range)
Subsumable to Helminth
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4
25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

 Strength:145 (damage)
 Duration:N/A
 Range:5 (lock-on range)

Misc: 17% (lifesteal)
40% (damage reduction)

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Mods[]

Patch History[]

Update 19.4.2 (2016-12-20)

  • Changed the name of the "Staggered" Conclave Status to "Impaired".