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Preceded by
Accelerant since Update 26.0 (2019-10-31)
ImmolationModx256 Immolation130xWhite
2
EnergyOrb50
+
when at max heat:

+1t/s-2
t = time at max heat in seconds
Immolation

Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:10-50 / 20-65 / 30-75 / 40-85 % (damage reduction)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 50-90% (damage reduction cap)
0.5%/s (minimum heat generation)
+1%/s (Fireball130xWhite Fireball heat rate per cast)
-2%/s (FireBlast130xWhite Fire Blast heat rate per cast)
-50% (FireBlast130xWhite Fire Blast heat per cast)
+3%/s (Inferno130xWhite Inferno heat rate per cast)

Info

  • Ember expends EnergyOrb50 Energy to surround herself in a swirling torrent of protective flame that burns stronger with each moment. While immolated, a thermometer appears above the ability icons, gradually rising in temperature. Ember gains AbilityStrengthBuff10% / 20% / 30% / 40% Damage Reduction on cast displayed as a percent (%) next to the thermometer, which scales up to AbilityStrengthBuff50% / 65% / 75% / 85% damage reduction at maximum heat. Press the ability key (default 2 ) again to deactivate this ability, expending all stored heat instantly.
    • Damage reduction is capped 50% - 90%, achievable with 125% AbilityStrengthBuff Ability Strength.
      • Damage reduction (DR) is related to the current percent heat (H) by the following formula:
        DR = H × Min(0.90,0.85 × (1 + Ability Strength)) + (1 - H) × Min(0.50,0.40 × (1 + Ability Strength))
      • E.g., with a max rank Mod TT 20px Intensify and 75% heat Ember's damage reduction would be:
      0.75 × Min(0.90,0.85 × (1 + 0.3)) + (1 - 0.75) × Min(0.50,0.40 × (1 + 0.3)) =
      0.75 × Min(0.90,1.105) + (0.25) × Min(0.50,0.52) =
      0.75 × 0.9 + (0.25) × 0.5 =
      0.8 (80% damage reduction)
  • Once Immolation reaches maximum heat, Ember drains energy at an increasing rate of EnergyOrbAbilityDurationBuff0.4 energy per second2 to sustain Immolation. The energy drain growth is uncapped.
  • Ability Synergy:
    • Immolation's heat generation is affected by her abilities:
      • The following values refer to how full the heat bar is, i.e. 0% means the bar is empty and 100% means it is full; these values are not referring to the damage reduction displayed to the left of the bar.
      • The bar passively fills at a rate of 0.5% per second.
      • Each cast of Fireball130xWhite Fireball increases the rate of heat generation by 1% per second.
      • Each cast of FireBlast130xWhite Fire Blast decreases the rate of heat generation by 2% per second, while also removing 50% heat.
      • Each cast of Inferno130xWhite Inferno increases the rate of heat generation by 3% per second.
      • E.g. after casting Fireball three times, Fire Blast once, and Inferno once, Ember would be gaining 0.5% + (1% × 3) - 2% + 3% = 4.5% heat per second, and the heat bar would take 22.2 seconds to completely fill.
    • Immolation increases Fireball's damage up to AbilityStrengthBuff300 / 550 / 600 / 800 impact and AbilityStrengthBuff100 / 200 / 250 / 300 at maximum heat.
    • Fire Blast:
      • Enemy armor reduction scales linearly with Immolation's heat level, with 0 percent heat resulting in the minimum value being removed and 100 percent heat resulting in the maximum.
      • Energy cost decreases with Immolation's heat down to EnergyOrb25 energy cost at maximum heat.
    • Inferno gains bonus damage in percent (%) equal to the current Immolation heat level.

Augment

ImmolatedRadianceMod
Main article: Immolated Radiance

Immolated Radiance is a Warframe Augment Mod for EmberIcon272 Ember that allows Immolation130xWhite Immolation to affect friendly players within affinity range, reducing incoming damage.

Immolated Radiance

Tips & Tricks

  • When at max heat quickly cast Fire Blast in order to negate the energy drain for being at full heat.
  • In order to quickly build up Ember's heat (and the damage reduction that comes along with it) cast Inferno while there are no enemies in rage, increasing heat generation for zero energy cost.
  • Only 105.8% Strength is needed to reach 90% damage reduction. This is nearly met by having a single enemy affected by a DmgFireSmall64 Heat proc within Conflagration's range, providing +5% Strength.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See also[]

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