Preceded by |
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Accelerant since Update 26.0 (2019-10-31) |
2 50 + when at max heat: +1t/s-2 t = time at max heat in seconds |
Immolation Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame. Introduced in Update 26.0 (2019-10-31) |
Strength:10-50 / 20-65 / 30-75 / 40-85 % (damage reduction) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
50-90% (damage reduction cap) |
Info
- Ember expends 50 Energy to surround herself in a swirling torrent of protective flame that burns stronger with each moment. While immolated, a thermometer appears above the ability icons, gradually rising in temperature. Ember gains 10% / 20% / 30% / 40% Damage Reduction on cast displayed as a percent (%) next to the thermometer, which scales up to 50% / 65% / 75% / 85% damage reduction at maximum heat. Press the ability key (default 2 ) again to deactivate this ability, expending all stored heat instantly.
- Damage reduction is capped 50% - 90%, achievable with 125% Ability Strength.
- Damage reduction (DR) is related to the current percent heat (H) by the following formula:
DR = H × Min(0.90,0.85 × (1 + Ability Strength)) + (1 - H) × Min(0.50,0.40 × (1 + Ability Strength)) - E.g., with a max rank Intensify and 75% heat Ember's damage reduction would be:
- 0.75 × Min(0.90,0.85 × (1 + 0.3)) + (1 - 0.75) × Min(0.50,0.40 × (1 + 0.3)) =
0.75 × Min(0.90,1.105) + (0.25) × Min(0.50,0.52) =
0.75 × 0.9 + (0.25) × 0.5 =
0.8 (80% damage reduction)
- Damage reduction (DR) is related to the current percent heat (H) by the following formula:
- Damage reduction is capped 50% - 90%, achievable with 125% Ability Strength.
- Once Immolation reaches maximum heat, Ember drains energy at an increasing rate of 0.4 energy per second2 to sustain Immolation. The energy drain growth is uncapped.
- Example: After 10 seconds at max heat, Immolation will drain 4 energy per second: After 30 seconds at max heat, Immolation will drain 12 energy per second.
- While at maximum heat Ember cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond and/or Wellspring.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Ember's energy at max heat.
- Immolation is treated as a channeled ability by Incarnon Genesis perks only while at maximum heat.
- Ability Synergy:
- Immolation's heat generation is affected by her abilities:
- The following values refer to how full the heat bar is, i.e. 0% means the bar is empty and 100% means it is full; these values are not referring to the damage reduction displayed to the left of the bar.
- The bar passively fills at a rate of 0.5% per second.
- Each cast of Fireball increases the rate of heat generation by 1% per second.
- Each cast of Fire Blast decreases the rate of heat generation by 2% per second, while also removing 50% heat.
- Each cast of Inferno increases the rate of heat generation by 3% per second.
- E.g. after casting Fireball three times, Fire Blast once, and Inferno once, Ember would be gaining 0.5% + (1% × 3) - 2% + 3% = 4.5% heat per second, and the heat bar would take 22.2 seconds to completely fill.
- Immolation increases Fireball's damage up to 300 / 550 / 600 / 800 impact and 100 / 200 / 250 / 300 at maximum heat.
- Fire Blast:
- Inferno gains bonus damage in percent (%) equal to the current Immolation heat level.
- Immolation's heat generation is affected by her abilities:
Augment
- Main article: Immolated Radiance
Immolated Radiance is a Warframe Augment Mod for Ember that allows Immolation to affect friendly players within affinity range, reducing incoming damage.
Immolated RadianceTips & Tricks
- When at max heat quickly cast Fire Blast in order to negate the energy drain for being at full heat.
- In order to quickly build up Ember's heat (and the damage reduction that comes along with it) cast Inferno while there are no enemies in rage, increasing heat generation for zero energy cost.
- Only 105.8% Strength is needed to reach 90% damage reduction. This is nearly met by having a single enemy affected by a Heat proc within Conflagration's range, providing +5% Strength.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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