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A blood-red variant of this destructive flamethrower.

The Ignis Wraith is the Wraith version of the Ignis Ignis flamethrower, featuring improved critical chance, status chance, and magazine size.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
DetoniteInjector
5
Ferrite
10,000
Rubedo
5,000
ArgonCrystal
3
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits20,000
Chem Lab ResearchClanAffinity643,000
Credits
5,000
DetoniteAmpule
3,000
AlloyPlate
20,000
Rubedo
15,000
Plastids
10,000
Time: 3 Day(s)
Prereq: Ignis
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Acquisition

This weapon was awarded from Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:

  • All participating players in Clans that achieved the specified Clan Participation Score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
  • All players in a Clan that achieved the specified Victory Score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with a free weapon slot and a pre-installed Orokin Catalyst.
  • Clans that place within the Top 10% scoring clans within their tier received the Ignis Wraith as a Research in the Chem Lab at the end of the event.

The Ignis Wraith can also be purchased unranked from the Void Trader Baro Ki'Teer for Credits64 250,000 and OrokinDucats 550. Note however that Baro Ki'Teer's stock changes with each appearance, and may not have this item available at every time.

The blueprint can be traded, although the recipient must have a Mastery Rank of at least 9.

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
  • Good critical chance.
  • High critical multiplier.
  • Very high status chance.
  • Pinpoint accuracy.
  • Large magazine size.
  • High ammo capacity.
  • Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical blast radius of 3 meters (affected by Mod TT 20px Firestorm), allowing it to hit multiple enemies at once.
    • Largest beam thickness of all continuous weapons.
  • Innate infinite Punch Through against bodies.
  • Consumes 0.5 ammo per tick of damage.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
    • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
  • Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
  • Limited beam range of 27 meters (+3m blast radius resulting in a total range of 30m).
  • Innate Punch Through does not apply to objects/surfaces, requiring Punch Through mods such as Mod TT 20px Shred. This can also be an advantage in certain situations because there is no spherical blast at the Punch-Through location, similar to other specialized launcher weapons.

Comparisons:

Lotusiconsmall
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Notes

Igniswraith hitboxes

Ignis Wraith's hitboxes, as of U22.13.3. Note that the initial cylindrical AoE (red) was removed in 22.14.0 in an undocumented change.

  • The Ignis Wraith's hit detection is composed of two parts:
    • A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow.
    • A 3-meter spherical radius that appears at the zone of impact or maximum range.
    • Range of beam thickness and the area of effect are unaffected by Mod TT 20px Sinister Reach.
  • When combined with other elemental mods, such as Script error: The function "Proc" does not exist., it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add Script error: The function "Proc" does not exist. damage to create Script error: The function "Proc" does not exist. damage to kill Light Infested. Add Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. to create Script error: The function "Proc" does not exist. damage, and add Script error: The function "Proc" does not exist. to create Script error: The function "Proc" does not exist. damage to kill Heavy Infested.
  • The Ignis Wraith's spherical AoE can destroy rockets launched from a Bombard's Ogris Ogris.
    • This only works if the Ignis deals Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage. Building for Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. will not produce this effect.
  • The Ignis Wraith can deal headshots and target enemy weak spots.

Tips

  • Mod TT 20px Hellfire and Mod TT 20px Wildfire apply fire elemental mod damage to the weapon. They do not act like base damage mods, but rather stack with the innate Script error: The function "Proc" does not exist. damage of the weapon.
  • Adding Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. in addition to Script error: The function "Proc" does not exist. damage makes the Ignis very effective versus Grineer / Corpus / Infested, though less effective against Corpus Proto Shields.
  • It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
  • It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
  • Mod TT 20px Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
  • Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
  • Adding Mod TT 20px Heavy Caliber as a second Mod TT 20px Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
    • The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with Mod TT 20px Sinister Reach equipped.
  • The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
  • The Ignis Wraith is very useful in reactor core Sabotage missions, as its spherical AoE allows it to destroy several exposed reactor cores at once.
  • Shade's Mod TT 20px Ghost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
    • This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
  • Mod TT 20px Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
  • The radius of the spherical AoE can be increased with Mod TT 20px Firestorm.

Trivia

  • The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words. The message, with the first letter of each line bolded for clarity, read as follows;
Rebecca Ford's Encrypted Message

It's coming - but not today. The earliest it will release is tomorrow.

Good news - we're working on our first Clan Operation in quite some time to be a part of this, so please bear with us as we get all the details in

Nice order.

If you are in a competitive Clan: The moment the Operation begins, your Clan Roster is locked in. Clan membership changes that occur after the

Start of the Operation will not be reflected in the Leaderboards.


Wise move: Prepare!

Rally!

Act now!

If you wish to readjust your membership, do so before the Operation begins!

This is advanced warning.

Heads up!

Media

Bugs

  • The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.

Patch History

Hotfix 24.2.10 (2019-01-23)

  • Introduced to Baro Ki'Teer's rotation.

Update 22.14 (2018-03-01)

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4 (2018-02-22)

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3 (2018-02-21)

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank increased from 6 to 9.
  • Damage increased from 25 Heat per sec to 35 Heat per tick.
  • Fire Rate decreased from 10 to 8.
  • Status chance changed from 30% per sec to 29% per tick of damage.
  • Critical chance increased from 12% to 17%.
  • Critical Damage increased from 2.0x to 2.5x.
  • Range increased from 20m to 27m.
  • Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
  • Aimed Zoom reduced from 2.23x to 1.2x.

Update 19.12 (2017-03-02)

  • Introduced.

See also

  • Ignis Ignis, the original variant.
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