(→Acquisition: added note that you can usually get the BP for free and a link to a recent and still growing list of players willing to hand them out on all eligible platfroms) |
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This weapon can be sold for {{cc|7,500}}. |
This weapon can be sold for {{cc|7,500}}. |
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⚫ | The blueprint from Operation: The Pacifism Defect can be [[Trade System|traded]], although the recipient must have a [[Mastery Rank]] of at least 9. Occasionally, some |
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⚫ | A fully built Ignis Wraith is now potentially sold by [[Baro Ki'Teer]] in the Concourse section of the [[Tenno]] [[Relay]] for {{cc|250,000}} and {{dc|550}}. |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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− | *Innate {{Icon|Proc|Heat|text}} damage – effective against [[Cloned Flesh]], [[Damage |
+ | *Innate {{Icon|Proc|Heat|text}} damage – effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]]. |
*Good [[critical chance]]. |
*Good [[critical chance]]. |
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*High [[critical multiplier]]. |
*High [[critical multiplier]]. |
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*Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical blast radius of '''3''' meters, allowing it to hit multiple enemies at once. |
*Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical blast radius of '''3''' meters, allowing it to hit multiple enemies at once. |
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**Largest beam thickness of all continuous weapons. |
**Largest beam thickness of all continuous weapons. |
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− | *Innate infinite [[ |
+ | *Innate infinite [[punch through]] against bodies. |
*Consumes 0.5 ammo per tick of damage. |
*Consumes 0.5 ammo per tick of damage. |
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− | *Can |
+ | *Can benefit from {{M|Firestorm}} ({{M|Primed Firestorm|Primed}}) and {{M|Amalgam Furax Body Count}}. |
'''Disadvantages:''' |
'''Disadvantages:''' |
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*Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds. |
*Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds. |
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*Limited beam range of 27 meters (+3m blast radius resulting in a total range of 30m). |
*Limited beam range of 27 meters (+3m blast radius resulting in a total range of 30m). |
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− | *Innate [[ |
+ | *Innate [[punch through]] does not apply to surfaces, requiring [[punch through]] mods. |
{{WeaponComparison|Ignis}} |
{{WeaponComparison|Ignis}} |
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**Longer reach (27 meters vs 20 meters) |
**Longer reach (27 meters vs 20 meters) |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | The blueprint from Operation: The Pacifism Defect can be [[Trade System|traded]], although the recipient must have a [[Mastery Rank]] of at least 9. Occasionally, some veteran clans or players will organize [https://www.reddit.com/r/Warframe/comments/jr52k0/ignis_wraith_supply_center_mostly_pc_only/ free blueprint giveaways]. Note that the Nintendo Switch version of the game does '''not''' have access to the blueprint. |
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+ | |||
⚫ | A fully built Ignis Wraith is now potentially sold by [[Baro Ki'Teer]] in the Concourse section of the [[Tenno]] [[Relay]] for {{cc|250,000}} and {{dc|550}}. Unlike the blueprint, the fully built version of the weapon is '''not''' tradeable. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance. Baro Ki'Teer is the '''only''' way to obtain the Ignis Wraith on the Nintendo Switch version of the game. |
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==Notes== |
==Notes== |
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**A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow. |
**A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow. |
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**A spherical blast with 3 meters radius appears at the zone of impact or at maximum range. |
**A spherical blast with 3 meters radius appears at the zone of impact or at maximum range. |
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− | ***[[Punch |
+ | ***[[Punch through]] affects the location of the weapon's area of affect. The weapon's area of affect is applied at the final point of contact where the beam ends rather than whenever the beam punches through an enemy or object. |
**Range of beam thickness and the area of effect are unaffected by {{M|Sinister Reach}}. |
**Range of beam thickness and the area of effect are unaffected by {{M|Sinister Reach}}. |
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***However, the area of effect is affected by {{M|Firestorm}}. |
***However, the area of effect is affected by {{M|Firestorm}}. |
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==Tips== |
==Tips== |
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− | *{{M|Hellfire}} and {{M|Wildfire}} apply |
+ | *{{M|Hellfire}} and {{M|Wildfire}} apply {{Icon|Proc|Heat|Text}} damage to the weapon. They do not act like base damage mods, but rather stack with the innate {{Icon|Proc|Heat|Text}} damage of the weapon. |
*Adding {{Icon|Proc|Corrosive|Text}}, {{Icon|Proc|Magnetic|Text}}, or {{Icon|Proc|Gas|Text}} in addition to {{Icon|Proc|Heat|Text}} damage makes the Ignis very effective versus [[Grineer]] / [[Corpus]] / [[Infested]], though less effective against [[Corpus]] [[Proto Shield]]s. |
*Adding {{Icon|Proc|Corrosive|Text}}, {{Icon|Proc|Magnetic|Text}}, or {{Icon|Proc|Gas|Text}} in addition to {{Icon|Proc|Heat|Text}} damage makes the Ignis very effective versus [[Grineer]] / [[Corpus]] / [[Infested]], though less effective against [[Corpus]] [[Proto Shield]]s. |
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*It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith. |
*It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith. |
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*{{M|Sinister Reach}} can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance. |
*{{M|Sinister Reach}} can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance. |
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*The radius of the spherical AoE can be increased with {{M|Firestorm}}. |
*The radius of the spherical AoE can be increased with {{M|Firestorm}}. |
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==Trivia== |
==Trivia== |
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<gallery type="slideshow" widths="600" position="center"> |
<gallery type="slideshow" widths="600" position="center"> |
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IgnisWCodex.png|Ignis Wraith in Codex. |
IgnisWCodex.png|Ignis Wraith in Codex. |
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+ | Ignis Wraith 1.png|Ignis Wraith when equipped in the arsenal |
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+ | Ignis Wraith 2.png |
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</gallery> |
</gallery> |
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Revision as of 02:07, 13 January 2021
The Ignis Wraith is the Wraith version of the Ignis flamethrower, featuring improved critical chance, status chance, and magazine size.
This weapon can be sold for 7,500.
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- Good critical chance.
- High critical multiplier.
- Very high status chance.
- Pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon.
- Large magazine size.
- High ammo capacity.
- Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical blast radius of 3 meters, allowing it to hit multiple enemies at once.
- Largest beam thickness of all continuous weapons.
- Innate infinite punch through against bodies.
- Consumes 0.5 ammo per tick of damage.
- Can benefit from Firestorm ( Primed) and Amalgam Furax Body Count.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
- Limited beam range of 27 meters (+3m blast radius resulting in a total range of 30m).
- Innate punch through does not apply to surfaces, requiring punch through mods.
Comparisons:
- Ignis Wraith (Normal Attack), compared to Ignis (Normal Attack):
- Higher base damage per projectile (35.00 vs. 33.00)
- Higher Heat damage ( 35 vs. 33)
- Higher total damage (35 vs. 33)
- Higher base critical chance (17.00% vs. 11.00%)
- Higher base critical multiplier (2.50x vs. 2.00x)
- Higher base status chance (29.00% vs. 27.00%)
- Higher average damage per tap (43.92 vs. 36.63)
- Higher burst DPS (351.4 vs. 293.04)
- Higher sustained DPS (339.84 vs. 278.20)
- Larger magazine (200 vs. 150)
- More shots per magazine (400 vs. 300)
- Larger max ammo capacity (200 vs. 150)
- Faster reload time (1.70 s vs. 2.00 s)
- Higher Mastery Rank required (9 vs. 5)
- Lower disposition (●○○○○ (0.55x) vs. ●○○○○ (0.60x))
- Longer reach (27 meters vs 20 meters)
- Higher base damage per projectile (35.00 vs. 33.00)
Acquisition
This weapon was awarded from Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:
- All participating players in Clans that achieved the specified Clan Participation Score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
- All players in a Clan that achieved the specified Victory Score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with a free weapon slot and a pre-installed Orokin Catalyst.
- Clans that placed within the top 10% scoring clans in their tier received Research for the Ignis Wraith in the Chem Lab at the end of the event.
The blueprint from Operation: The Pacifism Defect can be traded, although the recipient must have a Mastery Rank of at least 9. Occasionally, some veteran clans or players will organize free blueprint giveaways. Note that the Nintendo Switch version of the game does not have access to the blueprint.
A fully built Ignis Wraith is now potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for 250,000 and 550. Unlike the blueprint, the fully built version of the weapon is not tradeable. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance. Baro Ki'Teer is the only way to obtain the Ignis Wraith on the Nintendo Switch version of the game.
Manufacturing Requirements | |||||
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30,000 |
5 |
10,000 |
5,000 |
3 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:20,000 | ||||
Chem Lab Research3,000 | |||||
5,000 |
3,000 |
20,000 |
15,000 |
10,000 |
Time: 3 Day(s) |
Prereq: Ignis | |||||
x1 x3 x10 x30 x100 |
Notes
- The Ignis Wraith's hit detection is composed of two parts:
- A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow.
- A spherical blast with 3 meters radius appears at the zone of impact or at maximum range.
- Punch through affects the location of the weapon's area of affect. The weapon's area of affect is applied at the final point of contact where the beam ends rather than whenever the beam punches through an enemy or object.
- Range of beam thickness and the area of effect are unaffected by Sinister Reach.
- However, the area of effect is affected by Firestorm.
- When combined with other elemental mods, such as Script error: The function "Proc" does not exist., it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add Script error: The function "Proc" does not exist. damage to create Script error: The function "Proc" does not exist. damage to kill Light Infested. Add Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. to create Script error: The function "Proc" does not exist. damage, and add Script error: The function "Proc" does not exist. to create Script error: The function "Proc" does not exist. damage to kill Heavy Infested.
- The Ignis Wraith's spherical AoE can destroy rockets launched from a Bombard's Ogris.
- This only works if the Ignis deals Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage. Building for Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. will not produce this effect.
- The Ignis Wraith can deal headshots and target enemy weak spots.
Tips
- Hellfire and Wildfire apply Script error: The function "Proc" does not exist. damage to the weapon. They do not act like base damage mods, but rather stack with the innate Script error: The function "Proc" does not exist. damage of the weapon.
- Adding Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. in addition to Script error: The function "Proc" does not exist. damage makes the Ignis very effective versus Grineer / Corpus / Infested, though less effective against Corpus Proto Shields.
- It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
- It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
- Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
- Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
- Adding Heavy Caliber as a second Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with Sinister Reach equipped.
- The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
- The Ignis Wraith is very useful in reactor core Sabotage missions, as its spherical AoE allows it to destroy several exposed reactor cores at once.
- Shade's Ghost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
- This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
- Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
- The radius of the spherical AoE can be increased with Firestorm.
Trivia
- The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words. The message, with the first letter of each line bolded for clarity, read as follows;
Bugs
- The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.
Media
Ignis Wraith Skins
Patch History
Update 25.5 (2019-07-31)
- Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
Hotfix 24.2.10 (2019-01-23)
- Introduced to Baro Ki'Teer's rotation.
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Mastery Rank increased from 6 to 9.
- Damage increased from 25 Heat per sec to 35 Heat per tick.
- Fire Rate decreased from 10 to 8.
- Status chance changed from 30% per sec to 29% per tick of damage.
- Critical chance increased from 12% to 17%.
- Critical Damage increased from 2.0x to 2.5x.
- Range increased from 20m to 27m.
- Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
- Aimed Zoom reduced from 2.23x to 1.2x.
Update 19.12 (2017-03-02)
- Introduced.
See also
- Ignis, the original variant.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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