The Ignis Wraith is the Wraith version of the Ignis flamethrower, featuring improved critical chance, status chance, and magazine size.
Characteristics[]
- This weapon deals
Heat damage.
- Beam:
- Beam has a thickness of 0.15 meters, largest beam thickness of all continuous weapons.
- Because of this and the pinpoint accuracy,
Heavy Caliber's penalty is negligible on this weapon.
- Because of this and the pinpoint accuracy,
- Consumes 0.5 ammo per tick of damage.
- Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
- Limited beam range of 27 meters (+3m blast radius at the endpoint resulting in a total range of 30m).
Sinister Reach can be equipped to extend the maximum range.
- Beam has a thickness of 0.15 meters, largest beam thickness of all continuous weapons.
- The zone of impact or maximum beam range has a spherical blast radius of 3 meters, allowing it to hit multiple enemies at once.
- Can benefit from
Firestorm (
Primed).
- Area of effect can headshot (bug).
- Area of effect does not inflict self-stagger and has no Damage Falloff.
- Multishot has no effect on the radial damage like other AoE continuous weapons.
- Can benefit from
Advantages over other Primary weapons (excluding modular weapons):
- Pinpoint accuracy.
- Innate Infinite Body Punch Through.
- Normal Attack (wiki attack index 1)
- High reload speed (1.70 s)
- Very high magazine (200)
- Above average fire rate (8.00 attacks/sec)
- Above average status chance (29.00%)
- High crit multiplier (2.50x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Innate punch through does not apply to surfaces, requiring punch through mods.
- Normal Attack (wiki attack index 1)
- Below average crit chance (17.00%)
- Low total damage (35)
- Very low disposition (●○○○○ (0.55x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Ignis Wraith (Normal Attack), compared to
Ignis (Normal Attack):
- Higher base damage per projectile (35.00 vs. 33.00)
- Higher
Heat damage (
35 vs.
33)
- Higher
- Higher total damage (35 vs. 33)
- Higher base critical chance (17.00% vs. 11.00%)
- Higher base critical multiplier (2.50x vs. 2.00x)
- Higher base status chance (29.00% vs. 27.00%)
- Higher average damage per tap (43.92 vs. 36.63)
- Higher burst DPS (351.4 vs. 293.04)
- Higher sustained DPS (339.84 vs. 278.20)
- Larger magazine (200 vs. 150)
- More shots per magazine (400 vs. 300)
- Larger max ammo capacity (200 vs. 150)
- Faster reload time (1.70 s vs. 2.00 s)
- Higher Mastery Rank required (9 vs. 5)
- Lower disposition (●○○○○ (0.55x) vs. ●○○○○ (0.60x))
- Longer reach (27 meters vs 20 meters)
- Higher base damage per projectile (35.00 vs. 33.00)
Acquisition
- The blueprint drops from Abandoned Derelict Caches in Grineer-controlled Veil Proxima missions.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Grineer Veil Proxima Point of Interest / B | 8.70% | ~ 11 B Caches | 75 ± 25 B Caches |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
- A fully built Ignis Wraith may be sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for
250,000 and
550. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
- Unlike other weapons sold by Baro Ki'Teer, the built Ignis Wraith is not tradeable.
- The blueprint is available to research for Clans rank 10 and above in the Chem Lab.
- The blueprint may also be purchased from Ticker in Fortuna during the Star Days event (February) for 25 Advances Debt-Bonds.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 5 |
![]() 10,000 |
![]() 5,000 |
![]() 3 |
Time: 1 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Chem Lab Research![]() | |||||
![]() 5,000 |
![]() 3,000 |
![]() 20,000 |
![]() 15,000 |
![]() 10,000 |
Time: 3 Day(s) |
Prereq: Ignis | |||||
![]() ![]() ![]() ![]() ![]() |
This weapon can be sold for 15,000.
Notes[]
- The Ignis Wraith's hit detection is composed of two parts:
- A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow.
- A spherical blast with 3 meters radius appears at the zone of impact or at maximum range.
- Punch through affects the location of the weapon's area of affect. The weapon's area of affect is applied at the final point of contact where the beam ends rather than whenever the beam punches through an enemy or object.
Sinister Reach only affects the beam range, not the beam thickness and the area of effect.
- (
Primed)
Firestorm only affects the area of effect, not the beam thickness and the beam range.
- When combined with other elemental mods, such as
Cold, it will no longer deal the original fire damage, losing its high bonus versus Infested (+50%).
- The Ignis Wraith's spherical AoE can destroy rockets launched from a Bombard's
Ogris.
- The Ignis Wraith can deal headshots and target enemy weak spots.
Tips[]
Hellfire and
Wildfire apply
Heat damage to the weapon. They do not act like base damage mods, but rather stack with the innate
Heat damage of the weapon.
- Adding
Corrosive,
Magnetic, or additional
Heat damage makes the Ignis very effective versus Grineer / Corpus / Infested, respectively.
- It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
- It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
- Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
- Adding
Heavy Caliber as a second
Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with
Sinister Reach equipped.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with
- The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
- The Ignis Wraith is very useful in reactor core Sabotage missions, as its spherical AoE allows it to destroy several exposed reactor cores at once.
- Shade's
Ghost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
- This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
- The radius of the spherical AoE can be increased with
Firestorm.
Trivia[]
- Ignis Wraith could previously be obtained from:
- Introduced in Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:
- All participating players in Clans that achieved the specified Clan Participation Score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
- All players in a Clan that achieved the specified Victory Score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with a free weapon slot and a pre-installed Orokin Catalyst.
- Clans that placed within the top 10% scoring clans in their tier received Research for the Ignis Wraith in the Clan Dojo's Chem Lab at the end of the event. The research costed 5,000
Credits, 1,000
Detonite Ampule, 4,000
Alloy Plate, 2,500
Rubedo, and 2,000
Plastids at Ghost Clan tier.
- The yearly February Star Days event had Ticker in Fortuna sell the blueprint for 25
Advances Debt-Bond.
- Prior to Update 32.0 (2022-09-07) the blueprint could be traded between players.
- Introduced in Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:
- The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words.[1] The message, with the first letter of each line bolded for clarity, read as follows:
Bugs[]
- The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.
Media[]
Ignis Wraith Skins
Patch History[]
Hotfix 32.1.4 (2022-11-09)
- Increased the Ignis Wraith’s Blueprint replication price from 15k to 20k Credits.
- Recently the Ignis Wraith Blueprint was made accessible to all clans. This included making the Blueprint sellable for the price it was sold at, so stockpilers could regain the credits they spent. With matching buy and sell prices, some players were moving large quantities of blueprints for net zero gain, which caused unexpected problems.
Update 32.0 (2022-09-07)
- Ammo Pick Up
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
40 Ammo per Pick Up:
- Ignis Wraith
Many weapons have also had their maximum ammo capacity adjusted.
Primary Weapons:
- (Undocumented) Ignis Wraith: From 800 to 200
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
- DOJO/CLAN CHANGES & FIXES:
- Ignis Wraith Research is now available to all Clans!
- Take a trip down memory lane with me as we travel back to 2017. Operation: The Pacifism Defect event concludes, and the top 10% of Clans in their tier are awarded the Research for the Ignis Wraith. Fast forward to 2022, and Research remains within those Clans, showing some unfortunate side effects of Trading manipulation. After internal discussion, the team decided to add the Ignis Wraith Research to all Clans with some rules:
- Ignis Wraith Blueprint Research requires the Clan to have a Rank of 10 and will be
three timesmore expensive - we believe it’s vital that Clans earn the Research for those who did not place in the Operation. (Patch notes are inaccurate, cost increase is not 3x across the board; cost went from 5k Credits, 1k Detonite Ampule, 4k Alloy Plate, 2.5k Rubedo, and 2k Plastids to 5k Credits, 3k Detonite Ampule, 20k Alloy Plate, 15k Rubedo, and 10k Plastids at base Clan tier) - Ignis Wraith Blueprint is now untradable - protecting players from Trade manipulation who might be unaware that it’s now available in Clan Research.
- Ignis Wraith Blueprint's sell price is now equal to the acquire price of 15,000 Credits - Allowing those who might have stockpiled Blueprints for Trading purposes to make back their Credits.
- Ignis Wraith Blueprint Research requires the Clan to have a Rank of 10 and will be
- Take a trip down memory lane with me as we travel back to 2017. Operation: The Pacifism Defect event concludes, and the top 10% of Clans in their tier are awarded the Research for the Ignis Wraith. Fast forward to 2022, and Research remains within those Clans, showing some unfortunate side effects of Trading manipulation. After internal discussion, the team decided to add the Ignis Wraith Research to all Clans with some rules:
Update 29.10 (2021-03-19)
- Ignis Wraith Blueprint has been added to Grineer Railjack missions as Point of Interest rewards!
Update 25.5 (2019-07-31)
- Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
Hotfix 24.2.10 (2019-01-23)
- Introduced to Baro Ki'Teer's rotation.
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Mastery Rank increased from 6 to 9.
- Damage increased from 25 Heat per sec to 35 Heat per tick.
- Fire Rate decreased from 10 to 8.
- Status chance changed from 30% per sec to 29% per tick of damage.
- Critical chance increased from 12% to 17%.
- Critical Damage increased from 2.0x to 2.5x.
- Range increased from 20m to 27m.
- Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
- Aimed Zoom reduced from 2.23x to 1.2x.
Update 19.12 (2017-03-02)
- Introduced.
See also[]
Ignis, the original variant.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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- ↑ Ford, Rebecca (2017, February 23). PC: Where's Update 19.12.0!?. Warframe Forums. Accessed 2022-08-16. Archived from the original on 2022-08-16.