The Ignis Wraith is the Wraith version of the Ignis flamethrower, featuring improved critical chance, status chance, and magazine size.
Characteristics[]
- This weapon deals
Heat damage.
- Beam has a thickness of 0.15 meters, largest beam thickness of all continuous weapons.
- Because of this and the pinpoint accuracy,
Heavy Caliber's penalty is negligible on this weapon.
- Because of this and the pinpoint accuracy,
- The zone of impact or maximum beam range has a spherical blast radius of 3 meters, allowing it to hit multiple enemies at once.
- Can benefit from
Firestorm (
Primed) and
Amalgam Furax Body Count.
- Explosion does not inflict self-stagger and has no falloff.
- Can benefit from
Advantages:
- Pinpoint accuracy.
- Consumes 0.5 ammo per tick of damage.
- Innate infinite punch through against bodies.
- Normal Attack
- Very high magazine
- Above average effective fire rate
- High max ammo
- High reload speed
- Above average status chance
- High crit multiplier
Disadvantages:
- Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
- Limited beam range of 27 meters (+3m blast radius resulting in a total range of 30m).
Sinister Reach can be equipped to extend the maximum range.
- Innate punch through does not apply to surfaces, requiring punch through mods.
- (bug?) Multishot has no effect on the radial damage.
- Normal Attack
- Below average crit chance
- Low damage
- Very low disposition
Comparisons:
- Ignis Wraith (Normal Attack), compared to Ignis (Normal Attack):
- Higher base damage per projectile (35 vs. 33)
- Higher
Heat damage (35 vs. 33)
- Higher
- Higher total damage (35 vs. 33)
- Higher base critical chance (17.00% vs. 11.00%)
- Higher base critical multiplier (2.5x vs. 2.0x)
- Higher base status chance (29.00% vs. 27.00%)
- Higher average damage per tap (43.92 vs. 36.63)
- Higher burst DPS (351.4 vs. 293.04)
- Higher sustained DPS (339.84 vs. 278.20)
- Larger magazine (200 vs. 150)
- Larger max ammo capacity (800 vs. 750)
- Faster reload time (1.7 vs. 2)
- Higher Mastery Rank required (9 vs. 5)
- Lower disposition (●○○○○ (0.55x) vs. ●○○○○ (0.60x))
- Longer reach (27 meters vs 20 meters)
- Higher base damage per projectile (35 vs. 33)
Acquisition
This weapon was awarded from Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:
- All participating players in Clans that achieved the specified Clan Participation Score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
- All players in a Clan that achieved the specified Victory Score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with a free weapon slot and a pre-installed Orokin Catalyst.
- Clans that placed within the top 10% scoring clans in their tier received Research for the Ignis Wraith in the Chem Lab at the end of the event.
A fully built Ignis Wraith is now potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for 250,000 and
550. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
The blueprint was available from Ticker in Fortuna during the Star Days event for 25 Advances Debt-Bond.
The blueprint is now available from Veil Proxima Grineer-controlled territory Abandoned Derelict Caches in Empyrean missions.
The blueprint can be traded, although the recipient must have a Mastery Rank of at least 9. However, the fully built version from Baro Ki'Teer is not tradeable. Because of its ease of accessibility thanks to The Pacifism Defect and Empyrean, many players are willing to give away a blueprint copy for free.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Grineer Veil Proxima Resource Caches / B | 8.70% | ~ 11 B Caches | 75 ± 25 B Caches |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain
a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...)
(add drops in same rotation)
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 5 |
![]() 10,000 |
![]() 5,000 |
![]() 3 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Chem Lab Research![]() | |||||
![]() 5,000 |
![]() 1,000 |
![]() 4,000 |
![]() 2,500 |
![]() 2,000 |
Time: 72 hrs |
Prereq: Ignis | |||||
![]() ![]() ![]() ![]() ![]() |
This weapon can be sold for 7,500.
Notes[]
- The Ignis Wraith's hit detection is composed of two parts:
- A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow.
- A spherical blast with 3 meters radius appears at the zone of impact or at maximum range.
- Punch through affects the location of the weapon's area of affect. The weapon's area of affect is applied at the final point of contact where the beam ends rather than whenever the beam punches through an enemy or object.
Sinister Reach only affects the beam range, not the beam thickness and the area of effect.
Firestorm only affects the area of effect, not the beam thickness and the beam range.
- When combined with other elemental mods, such as
Cold, it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add
Toxin damage to create
Gas damage to kill Light Infested. Add
Electricity +
Toxin to create
Corrosive damage, and add
Cold to create
Blast damage to kill Heavy Infested.
- The Ignis Wraith's spherical AoE can destroy rockets launched from a Bombard's
Ogris.
- The Ignis Wraith can deal headshots and target enemy weak spots.
Tips[]
Hellfire and
Wildfire apply
Heat damage to the weapon. They do not act like base damage mods, but rather stack with the innate
Heat damage of the weapon.
- Adding
Corrosive,
Magnetic, or
Gas in addition to
Heat damage makes the Ignis very effective versus Grineer / Corpus / Infested, though less effective against Corpus Proto Shields.
- It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
- It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
- Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
- Adding
Heavy Caliber as a second
Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with
Sinister Reach equipped.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with
- The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
- The Ignis Wraith is very useful in reactor core Sabotage missions, as its spherical AoE allows it to destroy several exposed reactor cores at once.
- Shade's
Ghost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
- This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
- The radius of the spherical AoE can be increased with
Firestorm.
Trivia[]
- The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words. The message, with the first letter of each line bolded for clarity, read as follows;
Bugs[]
- The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.
Media[]
Ignis Wraith Skins
Patch History[]
Update 29.10 (2021-03-19)
- Ignis Wraith Blueprint has been added to Grineer Railjack missions as Point of Interest rewards!
Update 25.5 (2019-07-31)
- Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
Hotfix 24.2.10 (2019-01-23)
- Introduced to Baro Ki'Teer's rotation.
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Mastery Rank increased from 6 to 9.
- Damage increased from 25 Heat per sec to 35 Heat per tick.
- Fire Rate decreased from 10 to 8.
- Status chance changed from 30% per sec to 29% per tick of damage.
- Critical chance increased from 12% to 17%.
- Critical Damage increased from 2.0x to 2.5x.
- Range increased from 20m to 27m.
- Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
- Aimed Zoom reduced from 2.23x to 1.2x.
Update 19.12 (2017-03-02)
- Introduced.
See also[]
Ignis, the original variant.
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