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A blood-red variant of this destructive flamethrower.

The Ignis Wraith is the Wraith version of the Ignis Ignis flamethrower, featuring improved critical chance, status chance, and magazine size.

Characteristics[]

  • This weapon deals DmgFireSmall64 Heat damage.
  • Beam:
    • Beam has a thickness of 0.15 meters, largest beam thickness of all continuous weapons.
      • Because of this and the pinpoint accuracy, Mod TT 20px Heavy Caliber's penalty is negligible on this weapon.
    • Consumes 0.5 ammo per tick of damage.
    • Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
    • Limited beam range of 27 meters (+3m blast radius at the endpoint resulting in a total range of 30m).
  • The zone of impact or maximum beam range has a spherical blast radius of 3 meters, allowing it to hit multiple enemies at once.

Advantages over other Primary weapons (excluding modular weapons):

  • Pinpoint accuracy.
  • Innate Infinite Body Punch Through.
  • Normal Attack (wiki attack index 1)
    • High reload speed (1.70 s)
    • Very high magazine (200)
    • Above average fire rate (8.00 attacks/sec)
    • Above average status chance (29.00%)
    • High crit multiplier (2.50x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Innate punch through does not apply to surfaces, requiring punch through mods.
  • Normal Attack (wiki attack index 1)
    • Below average crit chance (17.00%)
    • Low total damage (35)
    • Very low disposition (●○○○○ (0.55x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition

Item Source Chance Expected Nearly Guaranteed
IgnisWraith Blueprint Grineer Veil Proxima Point of Interest / B 8.70% ~ 11 B Caches 75 ± 25 B Caches

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

  • A fully built Ignis Wraith may be sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for Credits64 250,000 and OrokinDucats 550. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
    • Unlike other weapons sold by Baro Ki'Teer, the built Ignis Wraith is not tradeable.
  • The blueprint is available to research for Clans rank 10 and above in the Chem Lab.
  • The blueprint may also be purchased from Ticker in Fortuna during the Star Days event (February) for 25 Advances Debt-Bonds.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
DetoniteInjector Detonite Injector
5
Ferrite Ferrite
10,000
Rubedo Rubedo
5,000
ArgonCrystal Argon Crystal
3
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits20,000
Chem Lab ResearchClanAffinity643,000
Credits
5,000
DetoniteAmpule Detonite Ampule
3,000
AlloyPlate Alloy Plate
20,000
Rubedo Rubedo
15,000
Plastids Plastids
10,000
Time: 3 Day(s)
Prereq: Ignis
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

This weapon can be sold for Credits64 15,000.

Notes[]

  • The Ignis Wraith's hit detection is composed of two parts:
    • A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow.
    • A spherical blast with 3 meters radius appears at the zone of impact or at maximum range.
      • Punch through affects the location of the weapon's area of affect. The weapon's area of affect is applied at the final point of contact where the beam ends rather than whenever the beam punches through an enemy or object.
    • Mod TT 20px Sinister Reach only affects the beam range, not the beam thickness and the area of effect.
    • Mod TT 20px Firestorm only affects the area of effect, not the beam thickness and the beam range.
  • When combined with other elemental mods, such as DmgColdSmall64 Cold, it will no longer deal the original fire damage, losing its high bonus versus Infested (+50%).
    • It is advised to add DmgToxinSmall64 Toxin damage to create DmgGasSmall64 Gas damage to kill Deimos Infested units. Add DmgElectricitySmall64 Electricity + DmgToxinSmall64 Toxin to create DmgCorrosiveSmall64 Corrosive damage against the Grineer & Kuva Grineer, and add DmgColdSmall64 Cold to create DmgBlastSmall64 Blast damage to kill the Deimos Infested.
  • The Ignis Wraith's spherical AoE can destroy rockets launched from a Bombard's Ogris Ogris.
    • This only works if the Ignis deals DmgFireSmall64 Heat or DmgBlastSmall64 Blast damage. Building for DmgRadiationSmall64 Radiation or DmgGasSmall64 Gas will not produce this effect.
  • The Ignis Wraith can deal headshots and target enemy weak spots.

Tips[]

  • Mod TT 20px Hellfire and Mod TT 20px Wildfire apply DmgFireSmall64 Heat damage to the weapon. They do not act like base damage mods, but rather stack with the innate DmgFireSmall64 Heat damage of the weapon.
  • Adding DmgCorrosiveSmall64 Corrosive, DmgMagneticSmall64 Magnetic, or DmgGasSmall64 Gas in addition to DmgFireSmall64 Heat damage makes the Ignis very effective versus Grineer / Corpus / Deimos Infested.
  • It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
  • It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
  • Mod TT 20px Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
  • Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
  • Adding Mod TT 20px Heavy Caliber as a second Mod TT 20px Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
    • The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with Mod TT 20px Sinister Reach equipped.
  • The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
  • The Ignis Wraith is very useful in reactor core Sabotage missions, as its spherical AoE allows it to destroy several exposed reactor cores at once.
  • Shade's Mod TT 20px Ghost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
    • This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
  • Mod TT 20px Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
  • The radius of the spherical AoE can be increased with Mod TT 20px Firestorm.

Trivia[]

  • Ignis Wraith could previously be obtained from:
    • Introduced in Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:
      • All participating players in Clans that achieved the specified Clan Participation Score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
      • All players in a Clan that achieved the specified Victory Score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with a free weapon slot and a pre-installed Orokin Catalyst.
      • Clans that placed within the top 10% scoring clans in their tier received Research for the Ignis Wraith in the Clan Dojo's Chem Lab at the end of the event. The research costed 5,000 Credits Credits, 1,000 DetoniteAmpule Detonite Ampule, 4,000 AlloyPlate Alloy Plate, 2,500 Rubedo Rubedo, and 2,000 Plastids Plastids at Ghost Clan tier.
    • The yearly February Star Days event had Ticker in Fortuna sell the blueprint for 25 AdvancesDebt-Bond Advances Debt-Bond.
    • Prior to Update 32.0 (2022-09-07) the blueprint could be traded between players.
  • The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words.[1] The message, with the first letter of each line bolded for clarity, read as follows:
Rebecca Ford's Encrypted Message

It's coming - but not today. The earliest it will release is tomorrow.

Good news - we're working on our first Clan Operation in quite some time to be a part of this, so please bear with us as we get all the details in

Nice order.

If you are in a competitive Clan: The moment the Operation begins, your Clan Roster is locked in. Clan membership changes that occur after the

Start of the Operation will not be reflected in the Leaderboards.


Wise move: Prepare!

Rally!

Act now!

If you wish to readjust your membership, do so before the Operation begins!

This is advanced warning.

Heads up!

Bugs[]

  • The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.

Media[]

Ignis Wraith Skins

Edit

Patch History[]

Hotfix 32.1.4 (2022-11-09)

  • Increased the Ignis Wraith’s Blueprint replication price from 15k to 20k Credits.
    • Recently the Ignis Wraith Blueprint was made accessible to all clans. This included making the Blueprint sellable for the price it was sold at, so stockpilers could regain the credits they spent. With matching buy and sell prices, some players were moving large quantities of blueprints for net zero gain, which caused unexpected problems.

Update 32.0 (2022-09-07)

Ammo Pick Up

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

40 Ammo per Pick Up:

  • Ignis Wraith

Many weapons have also had their maximum ammo capacity adjusted.

Primary Weapons:

  • (Undocumented) Ignis Wraith: From 800 to 200
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
DOJO/CLAN CHANGES & FIXES:
  • Ignis Wraith Research is now available to all Clans!
    • Take a trip down memory lane with me as we travel back to 2017. Operation: The Pacifism Defect event concludes, and the top 10% of Clans in their tier are awarded the Research for the Ignis Wraith. Fast forward to 2022, and Research remains within those Clans, showing some unfortunate side effects of Trading manipulation. After internal discussion, the team decided to add the Ignis Wraith Research to all Clans with some rules:
      • Ignis Wraith Blueprint Research requires the Clan to have a Rank of 10 and will be three times more expensive - we believe it’s vital that Clans earn the Research for those who did not place in the Operation. (Patch notes are inaccurate, cost increase is not 3x across the board; cost went from 5k Credits, 1k Detonite Ampule, 4k Alloy Plate, 2.5k Rubedo, and 2k Plastids to 5k Credits, 3k Detonite Ampule, 20k Alloy Plate, 15k Rubedo, and 10k Plastids at base Clan tier)
      • Ignis Wraith Blueprint is now untradable - protecting players from Trade manipulation who might be unaware that it’s now available in Clan Research.
      • Ignis Wraith Blueprint's sell price is now equal to the acquire price of 15,000 Credits - Allowing those who might have stockpiled Blueprints for Trading purposes to make back their Credits.

Update 29.10 (2021-03-19)

  • Ignis Wraith Blueprint has been added to Grineer Railjack missions as Point of Interest rewards!

Update 25.5 (2019-07-31)

  • Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.

Hotfix 24.2.10 (2019-01-23)

  • Introduced to Baro Ki'Teer's rotation.

Update 22.14 (2018-03-01)

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4 (2018-02-22)

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3 (2018-02-21)

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank increased from 6 to 9.
  • Damage increased from 25 Heat per sec to 35 Heat per tick.
  • Fire Rate decreased from 10 to 8.
  • Status chance changed from 30% per sec to 29% per tick of damage.
  • Critical chance increased from 12% to 17%.
  • Critical Damage increased from 2.0x to 2.5x.
  • Range increased from 20m to 27m.
  • Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
  • Aimed Zoom reduced from 2.23x to 1.2x.

Update 19.12 (2017-03-02)

  • Introduced.

See also[]

  • Ignis Ignis, the original variant.
  1. Ford, Rebecca (2017, February 23). PC: Where's Update 19.12.0!?. Warframe Forums. Accessed 2022-08-16. Archived from the original on 2022-08-16.
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