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How much ammo per shot does this weapon consume? It is not 0.5 like other beam weapons |
The Ignis Wraith is the Wraith version of the Ignis flamethrower, featuring improved critical chance, status chance, and magazine size.
This weapon can be sold for 7,500.
Characteristics[edit | edit source]
This weapon deals Heat damage.
Advantages:
- Innate
Heat damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- Good critical chance.
- High critical multiplier.
- Very high status chance.
- Pinpoint accuracy.
Heavy Caliber's accuracy penalty is minimal on this weapon.
- Large magazine size.
- High ammo capacity.
- Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical blast radius of 3 meters, allowing it to hit multiple enemies at once.
- Largest beam thickness of all continuous weapons.
- Innate infinite punch through against bodies.
- Consumes 0.5 ammo per tick of damage.
- Can benefit from
Firestorm (
Primed) and
Amalgam Furax Body Count.
Disadvantages:
- Innate
Heat damage – less effective against Proto Shields.
- Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
- Limited beam range of 27 meters (+3m blast radius resulting in a total range of 30m).
- Innate punch through does not apply to surfaces, requiring punch through mods.
Comparisons:
- Ignis Wraith, compared to Ignis:
- Higher base damage (35.0 vs. 33.0)
- Higher
Heat damage (35.0 vs. 33.0)
- Higher
- Higher critical chance (17% vs. 11%)
- Higher critical multiplier (2.5x vs. 2x)
- Higher status chance (29% vs. 27%)
- Larger magazine (200 rounds vs. 150 rounds)
- Larger max ammo capacity (800 rounds vs. 750 rounds)
- Faster reload speed (1.7 s vs. 2 s)
- Higher Mastery Rank required (9 vs. 5)
- Lower disposition (0.55 vs. 0.6)
- Longer reach (27 meters vs 20 meters)
- Higher base damage (35.0 vs. 33.0)
Acquisition[edit | edit source]
This weapon was awarded from Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:
- All participating players in Clans that achieved the specified Clan Participation Score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
- All players in a Clan that achieved the specified Victory Score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with a free weapon slot and a pre-installed Orokin Catalyst.
- Clans that placed within the top 10% scoring clans in their tier received Research for the Ignis Wraith in the Chem Lab at the end of the event.
A fully built Ignis Wraith is now potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for 250,000 and
550. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
The blueprint was available from Ticker in Fortuna during the Star Days event for 25 Advances Debt-Bond.
The blueprint can be traded, although the recipient must have a Mastery Rank of at least 9. Occasionally, some veteran clans or players will organize free blueprint giveaways. However, the fully built version from Baro Ki'Teer is not tradeable.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 5 |
![]() 10,000 |
![]() 5,000 |
![]() 3 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Chem Lab Research ![]() | |||||
![]() 5,000 |
![]() 1,000 |
![]() 4,000 |
![]() 2,500 |
![]() 2,000 |
Time: 72 hrs |
Prereq: Ignis | |||||
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Notes[edit | edit source]
- The Ignis Wraith's hit detection is composed of two parts:
- A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15-meter thickness, unlike other beam weapons whose beams are very narrow.
- A spherical blast with 3 meters radius appears at the zone of impact or at maximum range.
- Punch through affects the location of the weapon's area of affect. The weapon's area of affect is applied at the final point of contact where the beam ends rather than whenever the beam punches through an enemy or object.
- Range of beam thickness and the area of effect are unaffected by
Sinister Reach.
- However, the area of effect is affected by
Firestorm.
- However, the area of effect is affected by
- When combined with other elemental mods, such as
Cold, it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add
Toxin damage to create
Gas damage to kill Light Infested. Add
Electricity +
Toxin to create
Corrosive damage, and add
Cold to create
Blast damage to kill Heavy Infested.
- The Ignis Wraith's spherical AoE can destroy rockets launched from a Bombard's
Ogris.
- The Ignis Wraith can deal headshots and target enemy weak spots.
Tips[edit | edit source]
Hellfire and
Wildfire apply
Heat damage to the weapon. They do not act like base damage mods, but rather stack with the innate
Heat damage of the weapon.
- Adding
Corrosive,
Magnetic, or
Gas in addition to
Heat damage makes the Ignis very effective versus Grineer / Corpus / Infested, though less effective against Corpus Proto Shields.
- It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis Wraith.
- It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
Combustion Beam can be equipped to the Ignis Wraith, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
- Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
- Adding
Heavy Caliber as a second
Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with
Sinister Reach equipped.
- The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with
- The Ignis Wraith is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.
- The Ignis Wraith is very useful in reactor core Sabotage missions, as its spherical AoE allows it to destroy several exposed reactor cores at once.
- Shade's
Ghost can activate even if the Ignis Wraith is being fired, so long as the fire key is held down upon Ghost's activation.
- This is more effective on the Wraith variant, as it has 50 more magazine capacity over the original, allowing more time to be cloaked and deal damage.
Sinister Reach can also be equipped on the Ignis Wraith, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
- The radius of the spherical AoE can be increased with
Firestorm.
Trivia[edit | edit source]
- The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words. The message, with the first letter of each line bolded for clarity, read as follows;
Bugs[edit | edit source]
- The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.
Media[edit | edit source]
Ignis Wraith Skins
Patch History[edit | edit source]
- Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
- Introduced to Baro Ki'Teer's rotation.
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Mastery Rank increased from 6 to 9.
- Damage increased from 25 Heat per sec to 35 Heat per tick.
- Fire Rate decreased from 10 to 8.
- Status chance changed from 30% per sec to 29% per tick of damage.
- Critical chance increased from 12% to 17%.
- Critical Damage increased from 2.0x to 2.5x.
- Range increased from 20m to 27m.
- Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
- Aimed Zoom reduced from 2.23x to 1.2x.
- Introduced.
See also[edit | edit source]
Ignis, the original variant.
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