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**Damage cannot be increased with {{Icon|Proc|Impact|text}}, {{Icon|Proc|Puncture|text}} or {{Icon|Proc|Slash|text}} mods.
 
**Damage cannot be increased with {{Icon|Proc|Impact|text}}, {{Icon|Proc|Puncture|text}} or {{Icon|Proc|Slash|text}} mods.
 
*Low [[Critical Hit|critical]] chance.
 
*Low [[Critical Hit|critical]] chance.
*Damage decreased to 0.50x unless enemies are directly hut with the central beam, which only has a reach of 20 meters.
+
*Damage decreased to 0.50x unless enemies are directly hit with the central beam, which only has a reach of 20 meters.
   
 
'''Comparisons:'''
 
'''Comparisons:'''

Revision as of 20:11, 24 February 2018

The Ignis produces a stream of intense heat.

The Ignis is a Grineer flamethrower used by Grineer Scorch and Hyekka Masters, unlockable through Chem Lab Research in the Dojo. The Ignis releases a long reaching continuous spray of flames in a frontal area of effect, making it exceptionally useful for handling large crowds, albeit at the cost of high ammo usage and a fixed range.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
Credits64
30,000
DetoniteInjector
2
NanoSpores
5,000
Ferrite
5,000
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 15,000
Chem Lab Research • ClanAffinity643,000
Credits64
5,000
DetoniteAmpule
10
Plastids
150
Ferrite
400
PolymerBundle
500
Time: 72 hrs
Prereq: Detonite Injector
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
  • Very high status chance.
  • Sprays in a frontal area of effect, allowing it to hit multiple enemies at once.
  • Large magazine size.
  • High ammo capacity.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
    • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
  • Low critical chance.
  • Damage decreased to 0.50x unless enemies are directly hit with the central beam, which only has a reach of 20 meters.

Comparisons: Comparisons:

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Notes

  • The Ignis' hit detection is composed of two parts:
    • A perfectly accurate central beam that reaches up to 20m.
    • A 3 meter spherical AoE that appears at the end of this beam.
  • The central beam will deal the listed damage of the weapon. The spherical AoE will deal 0.50x the listed damage.
  • When the Ignis begins firing, it creates an initial "puff" over a rectangular AoE that will deal a single tick of damage. This can hit enemies that the continuous beam and spherical AoE would otherwise miss.
    • This rectangular AoE has a width of ~10m (reaching ~5m on either side), rapidly extending to a length of 20m as the firing button is held.[further experimentation needed]
  • When combined with other elemental mods, such as Script error: The function "Proc" does not exist., it will no longer deal the original fire damage, losing its high bonus versus Light Infested (+50%). Thus, it is advised to add Script error: The function "Proc" does not exist. damage to create Script error: The function "Proc" does not exist. damage to kill Light Infested. Add Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. to create Script error: The function "Proc" does not exist. damage, and add Script error: The function "Proc" does not exist. to create Script error: The function "Proc" does not exist. damage to kill Heavy Infested.
  • As of Hotfix 11.3.3 (2013-12-13), the fire rate is affected by mods.
  • Shade's Mod TT 20px Ghost can activate even if the Ignis is being fired, so long as the fire key is held down upon Ghost's activation.
  • The Ignis can destroy rockets launched from a Bombard's Ogris.
    • This only works if the Ignis deals Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage. Building for Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. will not produce this effect.
  • The Ignis can deal headshots and target enemy weakspots.

Tips

  • Mod TT 20px Hellfire and Mod TT 20px Wildfire apply fire elemental mod damage to the weapon. They do not act like base damage mods, but rather stack with the innate Script error: The function "Proc" does not exist. damage of the weapon.
  • Adding Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. in addition to Script error: The function "Proc" does not exist. damage makes the Ignis very effective versus Grineer / Corpus / Infested, though less effective against Corpus Proto Shields.
  • It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis.
  • It is unwise to have Specters equip this gun as they only fire on targets when they are ~10m away from them.
  • Mod TT 20px Combustion Beam can also be equipped to the Ignis, causing enemies to deal damage on death to other nearby enemies. This aids in crowd control and quicker elimination of weaker and closely-grouped enemies.
  • Mod TT 20px Sinister Reach can also be equipped on the Ignis, greatly increasing the range of its central beam. This will also move the spherical AoE forward by the same distance.
    • This also extends the maximum length of the rectangular "puff" each time the weapon is fired.
  • The radius of the spherical AoE can be increased with Mod TT 20px Firestorm.
    • This will NOT affect the width of the rectangular "puff".
  • Due to its nature of AoE, this weapon is particularly effective against destructible projectiles.
  • Adding Mod TT 20px Heavy Caliber as a second Mod TT 20px Serration results in an increase of damage. The reduction of accuracy will cause the beam to slightly waver, which is a negative for most weapons, but is arguably a benefit for the Ignis as the effective AoE spread will widen slightly.
    • The loss in accuracy is small enough that the central beam will still land headshots consistently at maximum distance, even with Mod TT 20px Sinister Reach equipped.
  • When the Ignis is initially fired, it will produce a large rectangular "puff" which can hit enemies that the continuous fire would otherwise miss.
    • This can be taken advantage against melee units, especially the Infested.
  • The Ignis is designed to deal with crowds, spreading low damage but hitting all enemies in range, where most other weapons (besides explosive dealing AoE weapons) are single or multi-target. In other words, the larger the crowd, the better the weapon becomes at distributing damage compared to most other weapons.

Trivia

  • Ignis is Latin for "fire".
  • Prior to Update 17.8 (2015-10-21), the Ignis' appearance was simply a modified Grakata.
    • Oddly it wasn't just the appearance, as the update that changed the model and reload animation of the Ignis made the Grakata reload as if it was the Ignis.
  • The Ignis was first shown in the developer Livestream #5.
  • The volume of fuel the Ignis carries would be impossible in the real world using today's technology, as the duration of continuous fire of the entire magazine lasts far longer than actual flamethrowers. This implies that the fuel used (possibly derived from Detonite) is extremely efficient. 
  • The front portion of the barrel heats up through continuous firing of the weapon, visible after roughly 25 units of ammo has been expended.
  • Changing the default Script error: The function "Proc" does not exist. damage of the Ignis modifies the visual effects of the flame released depending on the new element: Script error: The function "Proc" does not exist. damage causes the barrel to emit sparks, Script error: The function "Proc" does not exist. damage generates bolts of electricity within the flame, and Script error: The function "Proc" does not exist. damage changes the flame into a thick cloud.
    • ​In earlier builds, this change overrode any color customizations to the Ignis' flame color.

Media

Patch History

Hotfix 22.13.3 (2018-02-21)

  • Damage increased from 27 Heat per sec to 33 Heat per tick of damage
  • Fire Rate decreased from 10 to 8
  • Status Chance increased from 25% per sec to 27% per tick of damage
  • Critical Chance increased from 5% to 11%
  • Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
  • Aimed Zoom reduced from 2.23x to 1.2x

See Also