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'''Ice Spring''' is an ''[[:Category:Exilus Mods|Exilus mod]]'' that increases the speed of [[Bullet Jump]], lengthens the duration of [[Aim Glide]] and [[Wall Latch]], and adds {{D|Cold}} damage to [[Bullet Jump]].
| image = Ice spring.png
 
| transmutable =
 
| introduced = {{ver|17}}
 
| polarity = {{Icon|Pol|D}}
 
| rarity = Rare
 
| autoDrops = auto
 
}}'''Ice Spring''' is a ''[[:Category:Exilus Mods|Exilus mod]]'' that increases the speed of [[Bullet Jump]], lengthens the duration of [[Aim Glide]] and [[Wall Latch]], and adds {{Icon|Proc|Cold|Text}} damage to [[Bullet Jump]].
 
   
 
==Stats==
 
==Stats==
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! [[Bullet Jump]]
 
! [[Bullet Jump]]
 
! [[Aim Glide]] & [[Wall Latch]]
 
! [[Aim Glide]] & [[Wall Latch]]
! {{Icon|Proc|Cold|Text|white}} on [[Bullet Jump]]
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! {{D|Cold}} on [[Bullet Jump]]
 
! [[Mod#Attributes|Cost]]
 
! [[Mod#Attributes|Cost]]
 
|-
 
|-
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| 10 || +24.2% || +24.2% || +275% || 12
 
| 10 || +24.2% || +24.2% || +275% || 12
 
|}
 
|}
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==Drop Locations==
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{{DropLocations}}
   
 
==Notes==
 
==Notes==
 
*Also increases the distance/speed of rolls.
 
*Also increases the distance/speed of rolls.
*Ice Spring adds an icing effect that deals {{Icon|Proc|Cold|Text}} damage and guaranteed to proc within a 3-meter radius as well as a guaranteed knockdown within a 0.75 meter radius from where a player initiates a Bullet Jump.
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*At max rank, Ice Spring adds a freezing effect that deals '''375''' {{D|Cold}} damage with a '''200%''' [[status chance]] within a 3-meter radius as well as a guaranteed knockdown within a 0.75-meter radius from where a player initiates a Bullet Jump.
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*Visual effects added during Bullet Jumps will always be the same color, regardless of Warframe Energy or Emission colors.
*Contrary to the other elemental Bullet Jump mods, the proc duration of Ice Spring is affected by [[Ability Duration]] but only if it's below 100%, thus the proc duration can only be decreased but not increased.
 
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*Only one of {{M|Firewalker}}, Ice Spring, {{M|Lightning Dash}}, {{M|Toxic Flight}} can be equipped at one time.
*When Bullet Jumping near fire, it will be extinguished.
 
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*Bullet jumps will deal 275 {{Icon|Proc|Cold|Text}} damage upon equipping this mod.
 
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==Media==
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<gallery widths="450">
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IceSpringEffect.gif
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</gallery>
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{{clr}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
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{{ver|27.3.3}}
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*Fixed Ice Spring not having any textures with Deferred Rendering enabled.
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{{ver|21}}
 
{{ver|21}}
 
*Conclave Elemental Bullet Jump Mods changed to be cosmetic only and their capacity cost removed.
 
*Conclave Elemental Bullet Jump Mods changed to be cosmetic only and their capacity cost removed.
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}}
 
}}
 
<div align="right">''Last updated: {{ver|22.19.1}}''</div>
 
<div align="right">''Last updated: {{ver|22.19.1}}''</div>
 
   
 
==See Also==
 
==See Also==
* [[Rime Vault]] - the [[PvP]] version of the mod.
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*[[Rime Vault]] - the [[PvP]] version of the mod.
   
 
{{ExilusMods}}
 
{{ExilusMods}}
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__NOTOC__
 
__NOTOC__
 
[[es:Resorte helado]]
 
[[es:Resorte helado]]
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[[ru:Ледяной Источник]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Exilus Mods]]
 
[[Category:Exilus Mods]]
[[Category:Cold Damage]]
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[[Category:Vazarin Mods]]
 
[[Category:Warframe Mods]]
 
[[Category:Warframe Mods]]
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[[Category:Rare Mods]]
 
[[Category:Triple Stat Mods]]
 
[[Category:Triple Stat Mods]]
[[Category:Vazarin Mods]]
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[[Category:Cold Damage]]
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[[uk:Крижана пружина]]

Latest revision as of 19:08, 15 February 2024

Ice Spring is an Exilus mod that increases the speed of Bullet Jump, lengthens the duration of Aim Glide and Wall Latch, and adds DmgColdSmall64 Cold damage to Bullet Jump.

Stats[]

Rank Bullet Jump Aim Glide & Wall Latch DmgColdSmall64 Cold on Bullet Jump Cost
0 +2.2% +2.2% +25% 2
1 +4.4% +4.4% +50% 3
2 +6.6% +6.6% +75% 4
3 +8.8% +8.8% +100% 5
4 +11.0% +11.0% +125% 6
5 +13.2% +13.2% +150% 7
6 +15.4% +15.4% +175% 8
7 +17.6% +17.6% +200% 9
8 +19.8% +19.8% +225% 10
9 +22.0% +22.0% +250% 11
10 +24.2% +24.2% +275% 12

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Sealab Sabotage Resource Caches C 4.51% 1 0.0451
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Drekar Butcher 3% 0.67% 0.0201% 4975 1 0.000201
Kuva Jester 2.5% 20% 0.5% 200 1 0.005

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Also increases the distance/speed of rolls.
  • At max rank, Ice Spring adds a freezing effect that deals 375 DmgColdSmall64 Cold damage with a 200% status chance within a 3-meter radius as well as a guaranteed knockdown within a 0.75-meter radius from where a player initiates a Bullet Jump.
  • Visual effects added during Bullet Jumps will always be the same color, regardless of Warframe Energy or Emission colors.
  • Only one of Mod TT 20px Firewalker, Ice Spring, Mod TT 20px Lightning Dash, Mod TT 20px Toxic Flight can be equipped at one time.

Media[]

Patch History[]

Hotfix 27.3.3 (2020-03-25)

  • Fixed Ice Spring not having any textures with Deferred Rendering enabled.

Update 21.0 (2017-06-29)

  • Conclave Elemental Bullet Jump Mods changed to be cosmetic only and their capacity cost removed.

Hotfix 17.0.5 (2015-08-07)

  • Fixed squad members not being able to see the visual FX of Ice Spring.

Update 17.0 (2015-07-31)

  • Introduced.
Last updated: Hotfix 22.19.1 (2018-05-03)

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)