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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:300 (base damage)
1.25x / 1.4x / 1.6x / 1.75x (damage multiplier)
1% / 2% / 4% / 5% (lifesteal)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:5 m

Weapon

ValkyrTalons
Main article: Valkyr Talons

Valkyr Talons are ValkyrIcon272 Valkyr and Valkyr PrimeIcon272 Valkyr Prime's signature Exalted Weapon, summoned by activating the ability Hysteria130xWhite Hysteria. The weapon exclusively uses the Hysteria stance.


  • This weapon deals equal physical damage.
  • Innate Madurai Pol and two Naramon Pol polarities.
  • Negates the infinite combo extender of Xoris Xoris, resetting combo count on activation.

Advantages:

Disadvantages:

Stance

HysteriaStanceMod
Main article: Hysteria (Stance)

Hysteria is a unique Stance exclusive to ValkyrTalons Valkyr Talons that can only be acquired and used by activating ValkyrIcon272 Valkyr's fourth ability, Hysteria130xWhite Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Fervor
Default Default
 100%
Default Default
 100%
Default Default
360 Default 2x 100%
Default Default
360 Default 2x 100%
Default Default
 100%
Default Default
 2x 100% Finisher b
315.8%/s 2.9s HysteriaCombo0
Forward
(While Moving)
Rage
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
235.3%/s 1.7s HysteriaCombo1
Forward Block
(While Blocking & Moving)
Madness
Default Default
 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100% Knockdown b
 200% Knockdown b
416.7%/s 3.6s HysteriaCombo2
Block
(While Blocking)
Delirium
Default Default
 100%
Default Default
 2x 100% Finisher b
Default Default
 3x 100%
Default Default
 100% Knockdown b
 100% DmgImpactSmall64Knockdown b
 200% Knockdown b
416.7%/s 2.4s HysteriaCombo3
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy
 500%
Slam Default 400% Lifted b
Default Heavy
 4x 100%
 100% Lifted b
500.0%/s 2.0s SparringComboHeavy
Slide
(While Sliding)
Launching Spring
Default Default
360 Default 6x 300%
2250.0%/s 0.8s HysteriaComboSlide
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
620.7%/s 1.4s SparringComboAir
Wall
(While Wall Latching)
Through Strike
Default Default
 300% Knockdown b
176.5%/s 1.7s SparringComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 5x 1000%
 400%
4153.8%/s 1.3s SparringComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Direct Default 300%
Slam Default 100%
461.5%/s 0.7s HysteriaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Augment

EnragedMod
Main article: Enraged

Enraged is a Warframe Augment Mod for ValkyrIcon272 Valkyr's Hysteria130xWhite Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base Energy cost is also increased to 50, while the Energy drain over time is removed.


Rank Damage & Critical Chance Bonus Hysteria Duration Hysteria Cooldown Cost
0 +125% 15s 15s 6
1 +150% 15s 15s 7
2 +175% 15s 15s 8
3 +200% 15s 15s 9



HystericalAssaultMod
Main article: Hysterical Assault

Hysterical Assault is a Warframe Augment/Exilus mod for ValkyrIcon272 Valkyr that allows her to pounce onto enemies while in Hysteria130xWhite Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief Invulnerability when switching off her Valkyr Talons while in Hysteria.


Rank Leap distance Invulnerability duration Cost
0 25m 0.5s 6
1 30m 0.5s 7
2 40m 0.5s 8
3 50m 0.5s 9

Expand/Collapse

  • Overcome with rage, Valkyr unleashes her wrath using a set of energy claws and becomes immune to damage and Status Effects over a duration of 15 / 20 / 25 / 30 seconds. While Hysteria is active, the claws are the only weapons Valkyr can use. The claws grant Valkyr a unique set of melee combos, and 1% / 2% / 4% / 5% of the melee damage she inflicts is regained as health. Valkyr will also radiate energy should there be an enemy within 5 meters of her position. Enemies within this aura are highlighted; should any enemy remain highlighted as Hysteria expires, Valkyr will be dealt 7.5% of the total amount of damage she received while Hysteria was active.
    • Lifesteal is not affected by Power Strength.
    • Duration is affected by Power Duration
    • Aura radius is affected by Power Range.
    • Status effect immunity also includes crowd-controlling effects such as Knockdowns and staggers. Certain attacks will push Valkyr away, and shockwaves will cause her to bounce into the air slightly. However, these attacks will not push Valkyr to the ground.
    • Highlighted enemies will become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
    • Valkyr's other abilities are usable while Hysteria is active.
  • The attack damage from Hysteria factors in a specific set of stats from the equipped melee weapon. Normal attacks, spin attacks, wall attacks, ground finishers, and prompted finishers deal 300 base damage + 125% / 140% / 160% / 175% of the equipped melee weapon's base damage.
    • Damage is distributed evenly between
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      Impact b Impact ,
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      Puncture b Puncture , and
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      Slash b Slash for normal attacks, spin attacks, and wall attacks.
    • Ground finishers abide by the damage formula and have a similar damage composition; the difference is that the Impact damage of ground finishers is increased by 25%.
    • Prompted finishers inflict 400% of the total damage from the formula as Finisher damage.
    • Weapon damage multiplier is affected by Power Strength.
    • Each attack adds to the Melee Combo Counter, and the damage is increased by the Combo Counter Multiplier.
    • Mods that affect base damage (i.e., Pressure Point, Spoiled Strike, and Steel Charge) are the only melee mods that can increase the weapon damage from the formula. As an example, a melee weapon with 30 base damage, +60% damage from Steel Charge, and +30% power strength will deal 300 + 1.75*1.3*30*1.6 = 409.2 damage.
    • Finishing Touch does not increase the damage of ground finishers or prompted finishers.
    • All attacks can hit a maximum of 5 enemies per strike with the exception of prompted finishers and slam attacks.
  • Slam attacks inflict 300 damage within a 5 meter radius. The slam attack of the equipped melee weapon is also inflicted as a separate instance of damage.
    • Primary damage is distributed evenly between
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      Impact b Impact ,
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      Puncture b Puncture , and
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      Slash b Slash .
    • The additional instance of damage from the acquired slam attack retains its original damage, damage type, status chance, area of effect, and any special properties (e.g., the Jat Kittag's explosive ragdoll effect). For example, a slam attack with an Amphis equipped will inflict 300 damage and 40 Electricity damage with a 100% status chance within 5 meters.
    • Damage is not affected by Power Strength, diminishes with distance, and is increased by body-part multipliers.
    • Faction Damage mods (i.e., Smite Grineer, Smite Corpus, and Smite Infested) are the only melee mods that can increase the damage of the acquired slam attack. Faction Damage mods have no effect on the primary slam attack damage or the damage of Hysteria's other attacks.
    • Enemies affected by the primary damage suffer a Knockdown.
    • Slam attacks do not add to the Melee Combo Counter, and the damage is not affected by the Combo Counter Multiplier.
  • Hysteria's attacks have an innate critical chance of 25%: a 10% chance for a critical damage multiplier of 100%, and a 15% chance for a critical damage multiplier of 200%. The critical damage and critical chance of the equipped melee weapon stack with those of Hysteria: additively for critical chance, and multiplicatively for critical damage.
    • Mods that increase the critical chance/damage of the melee weapon will affect Hysteria (i.e., Organ Shatter and True Steel). As an example, Dual Cleavers have a critical chance of 40% and a 570% critical damage multiplier with a maxed Organ Shatter and True Steel. With this weapon equipped, Hysteria's critical chance will be increased to 0.25 + 0.4 = 65%. This would imply a (0.1/0.25)*0.65 = 26% chance for 1*5.7 = 570% critical damage and a (0.15/0.25)*0.65 = 39% chance for 2*5.7 = 1140% critical damage.
    • True Punishment does not increase Hysteria's critical chance while channeling.
    • Hysteria's critical damage against special body parts abides by Critical Hit mechanics.
    • Slam attacks do not have a critical chance.
  • Physical/Elemental Damage mods (e.g., Jagged Edge and Fever Strike), Attack Speed mods (e.g., Fury), Status Chance mods, Melee Channel, Channeling mods, and Reach have no effect on Hysteria.
    • Hysteria's attack speed is independent of the equipped melee weapon's attack speed. However, speed buffs such as Warcry, Volt's Speed, and Berserker do affect Hysteria's attack speed. Berserker will not proc while Hysteria is active.
    • While channeling mods have no effect, it is still possible to use channeling attacks while Hysteria is active. Hysteria's attacks, with the exception of slam attacks and prompted finishers, can gain 50% damage from channeling at the cost of 5 energy per attack.
  • Cannot be recast while active.
  • Conclave rating: 10 / 10 / 50 / 90.

  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • Hysteria benefits the most from weapons with high crit chance/damage multiplier.
  • Naturally, Companions are not affected by this power and thus are still vulnerable to damage and can easily die if the player puts themselves in heavy damage situations.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animation may miss a lot.
  • Status procs such as Bleeding cannot affect Valkyr while she is in Hysteria.
    • Cryo Floors (Orokin Void/Traps) in void towers will still slow Valkyr.
  • Be aware that Stalker has Dispel, and will purge off Hysteria's effects from you.
  • Her slide melee does not 'copter' well, as with all fist weapons, the uppercut animation slides well initially, but near the end when attack comes out you lose almost all of your momentum.
  • For best use of its lifedrain ability, down enemies and then use the finisher.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

     

  • While ability is activated, the player's melee weapon cannot receive any experience, such as shared experience from ally kills. (needs confirmation if this is still occurring)
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. 
  • Despite being able to channel while under the effects of Hysteria, Channeling mods appear to have no effect. This is most likely due to the fact that it is a Warframe power and has nothing to do with the actual melee weapon, aside from borrowed stats from the weapon.
  • After using Hysteria, counterattack finishers performed with your weapon will use the fist-weapon finisher animation, regardless of the actual weapon carried.
    • This is hard to see as all enemies close to her will glow like this (possible bug).
  • Using this ability will also lead Valkyr into a "raged" state, everything she sees will turn a dark red hue and sounds will be muffled. This can make it harder to see in already dark areas (such as areas effected by environmental hazards)and can make it harder to pinpoint enemy locations.
  • To players who suffer low FPS (Frames per second) in-game will also suffer DPS loss as melee attacks are "semi-automatic".

  • See also

    • Valkyr
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