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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

Info

  • Overcome with rage, Valkyr unleashes a pair of energy talons and becomes immune to all damage and status effects. Normal attacks deal 100 / 125 / 200 / 250 damage within 2 meters.
    • Damage is distributed evenly between Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist..
    • Wall attacks and slide attacks inflict 300 / 375 / 600 / 750 damage for each strike.
    • Aerial attacks inflict 200 / 250 / 400 / 500 damage.
    • Slam attacks inflict 300 damage within 5 meters.
  • Attacks have a 200% critical damage multiplier with a 50% critical chance and a 10% status chance. Additionally, Valkyr is healed for 1% / 2% / 4% / 5% of the total melee damage she inflicts.
  • Damage is affected by Ability Strength, the Melee Combo Counter, most mods, and buffs.
  • Valkyr emits an aura with a radius of 5 meters around her while Hysteria is active, and 30% of the total damage she ignores is stored. If any enemies within this aura have line-of-sight of Valkyr when Hysteria is deactivated, Valkyr will be dealt 25% of all stored damage as Script error: The function "Proc" does not exist. damage.
    • The aura will continue to grow up to 20 meters and each kill reduces it by 1 meter. It cannot be reduced below 5 meters under any circumstances.
    • Damage percentages are not affected by Ability Strength.
    • Aura radius is not affected by Ability Range.
    • Stored damage is calculated from the total damage Valkyr ignores before resistances are applied.
    • The amount of stored damage can be monitored at the top right of the HUD under Hysteria's ability icon.
    • Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
    • Since enemies need line-of-sight, invisibility prevents the damage.
  • After activation, a percentage counter will appear on the ability icon. The percentage increases to 100% over the course of 40 seconds.
  • Hysteria is affected by and can trigger Warframe and Exodia Arcanes.
  • Hysteria comes installed with its own unique stance. Additional combos will be unlocked as Hysteria increases in rank.
  • Despite being invulnerable, it's still possible for Valkyr to block with Hysteria active.
    • Blocking does not reduce total ignored damage.
    • Channeling while blocking does not consume energy, reflect damage or trigger Mod TT 20px Reflection.
      • Valkyr will still open up melee attackers for finishers.
  • Has a cast time of 1 second, affected by Mod TT 20px Natural Talent.
    • Despite being classified as its own weapon, "Speed Holster" wasn't found in Module:Mods/data will have no effect on casting speed. However, it will affect Hysteria's 'unequip' animation, played upon its deactivation.
  • Hysteria's attacks can damage enemies across the Rift Plane.

Weapon

ValkyrTalons
Main article: Valkyr Talons

Valkyr Talons are ValkyrIcon272 Valkyr and Valkyr PrimeIcon272 Valkyr Prime's signature Exalted Weapon, summoned by activating the ability Hysteria130xWhite Hysteria. The weapon exclusively uses the Hysteria stance.


  • This weapon deals equal physical damage.
  • Innate Madurai Pol and two Naramon Pol polarities.
  • Negates the infinite combo extender of Xoris Xoris, resetting combo count on activation.

Advantages:

Disadvantages:

Stance

HysteriaStanceMod
Main article: Hysteria (Stance)

Hysteria is a unique Stance exclusive to ValkyrTalons Valkyr Talons that can only be acquired and used by activating ValkyrIcon272 Valkyr's fourth ability, Hysteria130xWhite Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Fervor
Default Default
 100%
Default Default
 100%
Default Default
360 Default 2x 100%
Default Default
360 Default 2x 100%
Default Default
 100%
Default Default
 2x 100% Finisher b
315.8%/s 2.9s HysteriaCombo0
Forward
(While Moving)
Rage
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
235.3%/s 1.7s HysteriaCombo1
Forward Block
(While Blocking & Moving)
Madness
Default Default
 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100% Knockdown b
 200% Knockdown b
416.7%/s 3.6s HysteriaCombo2
Block
(While Blocking)
Delirium
Default Default
 100%
Default Default
 2x 100% Finisher b
Default Default
 3x 100%
Default Default
 100% Knockdown b
 100% DmgImpactSmall64Knockdown b
 200% Knockdown b
416.7%/s 2.4s HysteriaCombo3
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy
 500%
Slam Default 400% Lifted b
Default Heavy
 4x 100%
 100% Lifted b
500.0%/s 2.0s SparringComboHeavy
Slide
(While Sliding)
Launching Spring
Default Default
360 Default 6x 300%
2250.0%/s 0.8s HysteriaComboSlide
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
620.7%/s 1.4s SparringComboAir
Wall
(While Wall Latching)
Through Strike
Default Default
 300% Knockdown b
176.5%/s 1.7s SparringComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 5x 1000%
 400%
4153.8%/s 1.3s SparringComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Direct Default 300%
Slam Default 100%
461.5%/s 0.7s HysteriaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Augment

EnragedMod
Main article: Enraged

Enraged is a Warframe Augment Mod for ValkyrIcon272 Valkyr's Hysteria130xWhite Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base Energy cost is also increased to 50, while the Energy drain over time is removed.


Rank Damage & Critical Chance Bonus Hysteria Duration Hysteria Cooldown Cost
0 +125% 15s 15s 6
1 +150% 15s 15s 7
2 +175% 15s 15s 8
3 +200% 15s 15s 9



HystericalAssaultMod
Main article: Hysterical Assault

Hysterical Assault is a Warframe Augment/Exilus mod for ValkyrIcon272 Valkyr that allows her to pounce onto enemies while in Hysteria130xWhite Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief Invulnerability when switching off her Valkyr Talons while in Hysteria.

Hysterical Assault

Tips & Tricks

  • There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby.
    • Turning 'Color Correction' off in Options > Display can alleviate this issue.
  • Her invulnerability can be taken advantage of in reviving teammates in exchange for consuming energy and not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • It's preferable to use Mod TT 20px Steel Charge over Mod TT 20px Growing Power when modding for pure damage as the former adds more damage to Hysteria than the latter.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot.
  • Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic".
  • Charge Attacks in Hysteria open enemies to Finishers, allowing you to reliably use the damage boost without spending energy on her Paralysis ability.
    • This finisher also knocks enemies down, allowing for a successive ground finisher for a quick burst of high damage.

Bugs

  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear.
  • Attacks outside the vulnerability radius of Hysteria are still counted to the damage received in the Hysteria status, however these additional points do no effect at the end of the duration.
  • If only a melee weapon is equipped in the player's loadout, casting Hysteria while holding either a Codex or Synthesis Scanner will cause Hysteria's attacks to instead use the equipped melee's quick-attacks, while also rendering both combos and blocking unusable.

Expand/Collapse

See Also

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