HysteriaModU15.jpeg HysteriaPanel.png
ENERGY
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

Info
  • Overcome with rage, Valkyr unleashes a pair of energy talons, the EWValkyrTalons.png Valkyr Talons, as her melee Exalted Weapon. Normal attacks deal 100 / 125 / 200 / 250 damage within 2 meters.
  • Attacks have a 200% critical multiplier with a 50% critical chance and a 10% status chance. Additionally, Valkyr is healed for 1% / 2% / 4% / 5% of the total melee damage she inflicts.
  • Damage is affected by Ability Strength, the Melee Combo Counter, most mods, and buffs.
  • While active, Valkyr becomes immune to all damage and status effects.
    • Status immunity includes crowd-controlling effects such as knockdowns, staggers, and Nauseous Crawler paralysis.
      • Certain attacks will still push Valkyr away, and shock waves will cause her to bounce into the air. However, these attacks will not force Valkyr to the ground.
      • Statuses that were already active when Hysteria was cast will not be removed. However, Valkyr will be immune to their damage regardless.
      • Valkyr is not immune to Commander teleportation, Regulator minimap disruption, Cryo Floors, Tar-Mutalist MOA slows, or Swarm-Mutalist MOA screen hazing.
  • Valkyr emits an aura with a radius of 5 meters around her while Hysteria is active, and 30% of the total damage she ignores is stored. If any enemies within this aura have line-of-sight of Valkyr when Hysteria is deactivated, Valkyr will be dealt 25% of all stored damage as Impact b.svg Impact damage.
    • The aura will continue to grow up to 20 meters and each kill reduces it by 1 meter. It cannot be reduced below 5 meters under any circumstances.
    • Damage percentages are not affected by Ability Strength.
    • Aura radius is not affected by Ability Range.
    • Stored damage is calculated from the total damage Valkyr ignores before resistances are applied.
    • The amount of stored damage can be monitored at the top right of the HUD under Hysteria's ability icon.
    • Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
    • Since enemies need line-of-sight, invisibility prevents the damage.
  • After activation, a percentage counter will appear on the ability icon. The percentage increases to 100% over the course of 40 seconds.
  • Hysteria is affected by and can trigger Warframe and Exodia Arcanes.
  • While Hysteria is active, Valkyr can cast her other abilities and user her primary and secondary weapon. Switching weapons will disable Hysteria's effects, including making her vulnerable to damage again; it will also pause the energy cost increase but will continue to drain energy at the current rate.
  • Hysteria comes installed with its own unique stance. Additional combos will be unlocked as Hysteria increases in rank.
  • Has a cast time of 1 second, affected by Mod TT 20px.pngNatural Talent.
    • Despite being classified as its own weapon, Mod TT 20px.pngSpeed Holster will have no effect on casting speed. However, it will affect Hysteria's 'unequip' animation, played upon its deactivation.
  • Hysteria's attacks can damage enemies across the Rift Plane.

Weapon
EWValkyrTalons.png
Main article: Valkyr Talons

Valkyr Talons are ValkyrIcon272.png Valkyr and Valkyr PrimeIcon272.png Valkyr Prime's signature Exalted Weapon that can only be used upon activating the ability Hysteria130xDark.png Hysteria. The weapon exclusively uses the Hysteria stance.


Stance
HysteriaStance.png
Main article: Hysteria (Stance)

Hysteria is a unique Stance exclusive to EWValkyrTalons.png Valkyr Talons that can only be acquired and used by activating ValkyrIcon272.png Valkyr's fourth ability, Hysteria130xDark.png Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.


Augment
HystericalAssaultMod.png
Main article: Hysterical Assault

Hysterical Assault is a Warframe Augment/Exilus mod for ValkyrIcon272.png Valkyr that allows her to pounce onto enemies while in Hysteria130xDark.png Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief immunity when aiming a primary or secondary weapon.


Rank Leap distance Immunity duration
when aiming
Cost
0 25m 0.5s 6
1 30m 0.5s 7
2 40m 0.5s 8
3 50m 0.5s 9

EnragedMod.png
Main article: Enraged

Enraged is a Warframe Augment Mod for ValkyrIcon272.png Valkyr's Hysteria130xDark.png Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base energy cost is also increased to 50, while the energy drain over time is removed.


Rank Damage & critical chance Cost
0 +50% 6
1 +100% 7
2 +150% 8
3 +200% 9

Tips & Tricks
  • There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby.
    • Turning 'Color Correction' off in Options > Display can alleviate this issue.
  • Her invulnerability can be taken advantage of in reviving teammates in exchange for consuming energy and not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • It's preferable to use Mod TT 20px.pngSteel Charge over Mod TT 20px.pngGrowing Power when modding for pure damage as the former adds more damage to Hysteria than the latter.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot.
  • Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic".
  • Charge Attacks in Hysteria open enemies to Finishers, allowing you to reliably use the damage boost without spending energy on her Paralysis130xDark.png Paralysis ability.
    • This finisher also knocks enemies down, allowing for a successive ground finisher for a quick burst of high damage.

Maximization
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Bugs
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear.
  • Attacks outside the vulnerability radius of Hysteria are still counted to the damage received in the Hysteria status, however these additional points do no effect at the end of the duration.
  • If only a melee weapon is equipped in the player's loadout, casting Hysteria while holding either a Codex or Synthesis Scanner will cause Hysteria's attacks to instead use the equipped melee's quick-attacks, while also rendering both combos and blocking unusable.

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See Also[edit | edit source]

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