Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
Loot while alive: Ivara
Loot petrified: Atlas
Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here:
Tidal Impunity - Tidal Surge - Hydroid
Increase the duration of the immunity buff
Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
Fixed Zanuka being unable to capture Hydroid.
Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
Fixed Hydroid’s Tentacle Swarm’s tentacles sometimes appearing underneath the tile.
Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.
Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.
Hydroid’s base Shield and Armor has received a buff!
Shield is now 375 from 345.
Armor is now 200 from 65.
Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.
Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
Tidal Surge will now pull enemies along for the ride.
Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.
Hydroid can pull enemies into Undertow by aiming and clicking on them.
Undertow can be cast while in air.
Jump and roll will break Hydroid out of Undertow.
Hydroid can now move while in Undertow at the expense of Energy.
Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.
(Undocumented) puddle size decreased from 18m to 4m.
Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.
(Undocumented) spawn radius decreased from 20m to 5-10m.
Update: The Silver Grove
Conclave: Reduced range and increased duration of Tempest Barrage.
Conclave: Increased speed of Tidal Surge.
Hotfix: Specters of the Rail 13
Optimized Hydroid Tentacle Swarm ability to improve performance issues.
Hotfix: Specters of the Rail 4
Fixed melee holstering issues on Hydroid.
Update: Specters of the Rail
Conclave: Adjusted the melee impact sounds for Hydroid Kraken tentacles.
Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power.
Passive: Fixed Hydroid’s passive activating when punching with a fist weapon.
Passive: Every Melee Ground-Slam has a 50% chance to lure a Tentacle that will last 15 seconds.
Visually tweaked Tempest Barrage targeting effect.
Fixed enemies dying in Undertow not counting towards your kills.
Fixed Undertow resulting in enemies striking a T-pose after death.
Conclave: Fixed Undertow sometimes displaying a miniature Hydroid.
Conclave: Fixed Undertow leaving a hitbox in the center of the puddle.
Conclave: Fixed a script error when casting Undertow.
Conclave: Fixed Undertow not properly applying to players that walk into the puddle.
Conclave: Hydroid is now playable in Conclave.
Tidal Wave will no longer ragdoll boss-type enemies.
Undertow will no longer pull in boss-type enemies.
Tempest Barrage will now display a preview of its AoE zone before being cast.
Augment: Fixed an issue causing Pilfering Swarm to prevent Defense or Excavation Waves from ending.
Fixed an issue that would shrink Hydroid after using Undertow.
Tempest Barrage and Tentacle Swarm can be now recasted with no cooldown.
Fixed Undertow being unaffected by range Mods.
Fixed Undertow not being affected by duration or range Mods.
Fixed Tempest Barrage not properly scaling in damage with rank.
Augment: Pilfering Swarm no longer applies to bosses.
Fixed an exploit in Interception Missions that allowed players to use Tentacle Swarm to put Interception points into an uncapturable state.
Augment: Healing speed from Curative Undertow Mod slowed. Also increased energy consumption from 2 to 5
Fixed enemy bodies becoming invisible after dying inside of Undertow.
Adjusted holster position for staff weapons on Hydroid.
Tweaked the Bow Idle animations on Hydroid.
Tweaked the duration and fade on multiple Hydroid ability sound effects.
Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.
Undertow is now toggable.
Tweaked the sound effects for many of Hydroid's abilities.
Fixed Hydroid's default helmet option being set as "None".
Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.
Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
Tweaked the sound radius of Hydroid's abilities.
Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.
Fixed Jackal being dragged around by Undertow.