Update 25.8
Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here:

Update 25.6

Tidal Impunity - Tidal Surge - Hydroid
  • Increase the duration of the immunity buff

Hotfix 25.1.3

  • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.

Update 25.1

  • Fixed Zanuka being unable to capture Hydroid.

Update 24.6

  • Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!

Update 23.0

  • Fixed Hydroid’s Tentacle Swarm’s tentacles sometimes appearing underneath the tile.

Hotfix 22.17.2

  • Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.

Update 22.14

  • Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.

Update 22.12

  • Undertow/Tidal Surge
    • Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.

Update 21.4

  • Hydroid’s base Shield and Armor has received a buff!
    • Shield is now 375 from 345.
    • Armor is now 200 from 65.
  • Tempest Barrage:
    • Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
    • Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.
  • Tidal Surge:
    • Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
    • Tidal Surge will now pull enemies along for the ride.
    • Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.
  • Undertow:
    • Hydroid can pull enemies into Undertow by aiming and clicking on them.
    • Undertow can be cast while in air.
    • Jump and roll will break Hydroid out of Undertow.
    • Hydroid can now move while in Undertow at the expense of Energy.
    • Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
    • Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.
    • (Undocumented) puddle size decreased from 18m to 4m.
  • Tentacle Swarm:
    • Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
    • Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
    • Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
    • Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.
    • (Undocumented) spawn radius decreased from 20m to 5-10m.

Update: The Silver Grove

  • Conclave: Reduced range and increased duration of Tempest Barrage.
  • Conclave: Increased speed of Tidal Surge.

Hotfix: Specters of the Rail 13

  • Optimized Hydroid Tentacle Swarm ability to improve performance issues.

Hotfix: Specters of the Rail 4

  • Fixed melee holstering issues on Hydroid.

Update: Specters of the Rail

  • Conclave: Adjusted the melee impact sounds for Hydroid Kraken tentacles.

Update: Lunaro

  • Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power.

Hotfix 18.13.2

  • Passive: Fixed Hydroid’s passive activating when punching with a fist weapon.

Update 18.13

  • Passive: Every Melee Ground-Slam has a 50% chance to lure a Tentacle that will last 15 seconds.
  • Visually tweaked Tempest Barrage targeting effect.

Hotfix 18.10.6

  • Fixed enemies dying in Undertow not counting towards your kills.

Update 18.10

  • Fixed Undertow resulting in enemies striking a T-pose after death.

Hotfix 18.6.3

  • Conclave: Fixed Undertow sometimes displaying a miniature Hydroid.
  • Conclave: Fixed Undertow leaving a hitbox in the center of the puddle.

Update 18.6

  • Conclave: Fixed a script error when casting Undertow.
  • Conclave: Fixed Undertow not properly applying to players that walk into the puddle.

Update 18.5

  • Conclave: Hydroid is now playable in Conclave.
  • Tidal Wave will no longer ragdoll boss-type enemies.
  • Undertow will no longer pull in boss-type enemies.
  • Tempest Barrage will now display a preview of its AoE zone before being cast.

Hotfix 18.0.4

  • Augment: Fixed an issue causing Pilfering Swarm to prevent Defense or Excavation Waves from ending.

Hotfix 17.10.2

  • Fixed an issue that would shrink Hydroid after using Undertow.

Update 17.5

  • Tempest Barrage and Tentacle Swarm can be now recasted with no cooldown.

Update 17.1

  • Fixed Undertow being unaffected by range Mods.

Update 17.0

  • Fixed Undertow not being affected by duration or range Mods.

Hotfix 16.5.6

  • Fixed Tempest Barrage not properly scaling in damage with rank.

Hotfix 15.16.2

  • Augment: Pilfering Swarm no longer applies to bosses.

Update 15.16

Update 15.13

  • Fixed an exploit in Interception Missions that allowed players to use Tentacle Swarm to put Interception points into an uncapturable state.

Update 15.6

Update 15.5

  • Augment: Healing speed from Curative Undertow Mod slowed. Also increased energy consumption from 2 to 5
  • Fixed enemy bodies becoming invisible after dying inside of Undertow.

Hotfix 15.2.1

  • Adjusted holster position for staff weapons on Hydroid.

Update 15.0

Update 14.0

  • Tweaked the Bow Idle animations on Hydroid.
  • Tweaked the duration and fade on multiple Hydroid ability sound effects.

Hotfix 13.6.1

  • Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.

Update 13.3

  • Undertow is now toggable.
  • Tweaked the sound effects for many of Hydroid's abilities.

Update 13.1

  • Fixed Hydroid's default helmet option being set as "None".
  • Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.

Hotfix 13.0.6

  • Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.

Hotfix 13.0.4

  • Tweaked the sound radius of Hydroid's abilities.
  • Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.

Hotfix 13.0.2

  • Fixed Jackal being dragged around by Undertow.

Update 13.0

  • Added into game.
Last update Hotfix 23.0.1
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